SDL-1.2.14
[sdl_omap.git] / docs / html / sdldisplayformatalpha.html
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4>SDL_DisplayFormatAlpha</TITLE
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71><H1
72><A
73NAME="SDLDISPLAYFORMATALPHA"
74></A
75>SDL_DisplayFormatAlpha</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN2432"
80></A
81><H2
82>Name</H2
83>SDL_DisplayFormatAlpha&nbsp;--&nbsp;Convert a surface to the display format</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
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87NAME="AEN2435"
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89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
93><A
94NAME="AEN2436"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>SDL_Surface *<B
106CLASS="FSFUNC"
107>SDL_DisplayFormatAlpha</B
108></CODE
109>(SDL_Surface *surface);</CODE
110></P
111><P
112></P
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114></DIV
115><DIV
116CLASS="REFSECT1"
117><A
118NAME="AEN2442"
119></A
120><H2
121>Description</H2
122><P
123>This function takes a surface and copies it to a new surface of the
124pixel format and colors of the video framebuffer plus an alpha channel,
125suitable for fast blitting onto the display surface. It calls
126<A
127HREF="sdlconvertsurface.html"
128>SDL_ConvertSurface</A
129></P
130><P
131>If you want to take advantage of hardware colorkey or alpha blit
132acceleration, you should set the colorkey and alpha value before
133calling this function.</P
134><P
135>This function can be used to convert a colourkey to an alpha channel,
136if the <TT
137CLASS="LITERAL"
138>SDL_SRCCOLORKEY</TT
139> flag is set on the surface.
140The generated surface will then be transparent (alpha=0) where the
141pixels match the colourkey, and opaque (alpha=255) elsewhere.</P
142></DIV
143><DIV
144CLASS="REFSECT1"
145><A
146NAME="AEN2449"
147></A
148><H2
149>Return Value</H2
150><P
151>If the conversion fails or runs out of memory, it returns
152<SPAN
153CLASS="RETURNVALUE"
154>NULL</SPAN
155></P
156></DIV
157><DIV
158CLASS="REFSECT1"
159><A
160NAME="AEN2453"
161></A
162><H2
163>See Also</H2
164><P
165><A
166HREF="sdlconvertsurface.html"
167>SDL_ConvertSurface</A
168>,
169<A
170HREF="sdlsetalpha.html"
171>SDL_SetAlpha</A
172>,
173<A
174HREF="sdlsetcolorkey.html"
175>SDL_SetColorKey</A
176>,
177<A
178HREF="sdldisplayformat.html"
179>SDL_DisplayFormat</A
180>,
181<A
182HREF="sdlsurface.html"
183>SDL_Surface</A
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