SDL-1.2.14
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71><H1
72><A
73NAME="SDLGLGETATTRIBUTE"
74></A
75>SDL_GL_GetAttribute</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN2708"
80></A
81><H2
82>Name</H2
83>SDL_GL_GetAttribute&nbsp;--&nbsp;Get the value of a special SDL/OpenGL attribute</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
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87NAME="AEN2711"
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89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
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94NAME="AEN2712"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>int <B
106CLASS="FSFUNC"
107>SDL_GL_GetAttribute</B
108></CODE
109>(SDLGLattr attr, int *value);</CODE
110></P
111><P
112></P
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115><DIV
116CLASS="REFSECT1"
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118NAME="AEN2718"
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120><H2
121>Description</H2
122><P
123>Places the value of the SDL/OpenGL <A
124HREF="sdlglattr.html"
125>attribute</A
126> <TT
127CLASS="PARAMETER"
128><I
129>attr</I
130></TT
131> into <TT
132CLASS="PARAMETER"
133><I
134>value</I
135></TT
136>. This is useful after a call to <A
137HREF="sdlsetvideomode.html"
138><TT
139CLASS="FUNCTION"
140>SDL_SetVideoMode</TT
141></A
142> to check whether your attributes have been <A
143HREF="sdlglsetattribute.html"
144>set</A
145> as you expected.</P
146></DIV
147><DIV
148CLASS="REFSECT1"
149><A
150NAME="AEN2727"
151></A
152><H2
153>Return Value</H2
154><P
155>Returns <SPAN
156CLASS="RETURNVALUE"
157>0</SPAN
158> on success, or <SPAN
159CLASS="RETURNVALUE"
160>-1</SPAN
161> on an error.</P
162></DIV
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164CLASS="REFSECT1"
165><A
166NAME="AEN2732"
167></A
168><H2
169>See Also</H2
170><P
171><A
172HREF="sdlglsetattribute.html"
173><TT
174CLASS="FUNCTION"
175>SDL_GL_SetAttribute</TT
176></A
177>,
178<A
179HREF="sdlglattr.html"
180>GL Attributes</A
181></P
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