SDL-1.2.14
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71><H1
72><A
73NAME="SDLGLGETPROCADDRESS"
74></A
75>SDL_GL_GetProcAddress</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN2678"
80></A
81><H2
82>Name</H2
83>SDL_GL_GetProcAddress&nbsp;--&nbsp;Get the address of a GL function</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
86><A
87NAME="AEN2681"
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89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
93><A
94NAME="AEN2682"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>void *<B
106CLASS="FSFUNC"
107>SDL_GL_GetProcAddress</B
108></CODE
109>(const char* proc);</CODE
110></P
111><P
112></P
113></DIV
114></DIV
115><DIV
116CLASS="REFSECT1"
117><A
118NAME="AEN2688"
119></A
120><H2
121>Description</H2
122><P
123>Returns the address of the GL function <TT
124CLASS="PARAMETER"
125><I
126>proc</I
127></TT
128>, or <SPAN
129CLASS="RETURNVALUE"
130>NULL</SPAN
131> if the function is not found. If the GL library is loaded at runtime, with <A
132HREF="sdlglloadlibrary.html"
133><TT
134CLASS="FUNCTION"
135>SDL_GL_LoadLibrary</TT
136></A
137>, then <SPAN
138CLASS="emphasis"
139><I
140CLASS="EMPHASIS"
141>all</I
142></SPAN
143> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P
144></DIV
145><DIV
146CLASS="REFSECT1"
147><A
148NAME="AEN2696"
149></A
150><H2
151>Example</H2
152><PRE
153CLASS="PROGRAMLISTING"
154>typedef void (*GL_ActiveTextureARB_Func)(unsigned int);
155GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
156int has_multitexture=1;
157.
158.
159.
160/* Get function pointer */
161glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");
162
163/* Check for a valid function ptr */
164if(!glActiveTextureARB_ptr){
165 fprintf(stderr, "Multitexture Extensions not present.\n");
166 has_multitexture=0;
167}
168.
169.
170.
171.
172if(has_multitexture){
173 glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
174 .
175 .
176}
177else{
178 .
179 .
180}</PRE
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185NAME="AEN2699"
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187><H2
188>See Also</H2
189><P
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191HREF="sdlglloadlibrary.html"
192><TT
193CLASS="FUNCTION"
194>SDL_GL_LoadLibrary</TT
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