SDL-1.2.14
[sdl_omap.git] / docs / html / sdlmaprgb.html
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4>SDL_MapRGB</TITLE
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71><H1
72><A
73NAME="SDLMAPRGB"
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75>SDL_MapRGB</H1
76><DIV
77CLASS="REFNAMEDIV"
78><A
79NAME="AEN1652"
80></A
81><H2
82>Name</H2
83>SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
84><DIV
85CLASS="REFSYNOPSISDIV"
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89><H2
90>Synopsis</H2
91><DIV
92CLASS="FUNCSYNOPSIS"
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94NAME="AEN1656"
95></A
96><P
97></P
98><PRE
99CLASS="FUNCSYNOPSISINFO"
100>#include "SDL.h"</PRE
101><P
102><CODE
103><CODE
104CLASS="FUNCDEF"
105>Uint32 <B
106CLASS="FSFUNC"
107>SDL_MapRGB</B
108></CODE
109>(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
110></P
111><P
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115><DIV
116CLASS="REFSECT1"
117><A
118NAME="AEN1662"
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120><H2
121>Description</H2
122><P
123>Maps the RGB color value to the specified pixel format and returns the
124pixel value as a 32-bit int.</P
125><P
126>If the format has a palette (8-bit) the index of the closest matching
127color in the palette will be returned.</P
128><P
129>If the specified pixel format has an alpha component it will be returned
130as all 1 bits (fully opaque).</P
131></DIV
132><DIV
133CLASS="REFSECT1"
134><A
135NAME="AEN1667"
136></A
137><H2
138>Return Value</H2
139><P
140>A pixel value best approximating the given RGB color value for a given
141pixel format. If the pixel format bpp (color depth) is less than 32-bpp
142then the unused upper bits of the return value can safely be ignored
143(e.g., with a 16-bpp format the return value can be assigned to a
144<SPAN
145CLASS="TYPE"
146>Uint16</SPAN
147>, and similarly a <SPAN
148CLASS="TYPE"
149>Uint8</SPAN
150> for an 8-bpp
151format).</P
152></DIV
153><DIV
154CLASS="REFSECT1"
155><A
156NAME="AEN1672"
157></A
158><H2
159>See Also</H2
160><P
161><A
162HREF="sdlgetrgb.html"
163><TT
164CLASS="FUNCTION"
165>SDL_GetRGB</TT
166></A
167>,
168<A
169HREF="sdlgetrgba.html"
170><TT
171CLASS="FUNCTION"
172>SDL_GetRGBA</TT
173></A
174>,
175<A
176HREF="sdlmaprgba.html"
177><TT
178CLASS="FUNCTION"
179>SDL_MapRGBA</TT
180></A
181>,
182<A
183HREF="sdlpixelformat.html"
184><SPAN
185CLASS="STRUCTNAME"
186>SDL_PixelFormat</SPAN
187></A
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