lightrec: initial hle support
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 207 " Default is 50."
fbe06628 208#else
86be2515 209 " Default is 57."
fbe06628 210#endif
86be2515 211 ,
f3c6ae10 212 NULL,
213 "system",
919cac88 214 {
fbe06628 215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
919cac88 285 { "100", NULL },
fbe06628 286 { NULL, NULL },
919cac88 287 },
44e8d7af 288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 289 "50",
290#else
291 "57",
292#endif
919cac88 293 },
919cac88 294 {
f3c6ae10 295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
919cac88 319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
fbe06628 322 { NULL, NULL },
919cac88 323 },
f3c6ae10 324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
919cac88 408 },
409 {
f3c6ae10 410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
919cac88 416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
fbe06628 419 { NULL, NULL },
919cac88 420 },
421 "disabled",
422 },
fae38d7a 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
5bbe183f 438 {
439 "pcsx_rearmed_screen_centering",
440 "(GPU) Screen centering",
441 NULL,
442 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
443 NULL,
444 "video",
445 {
446 { "auto", "Auto" },
447 { "game", "Game-controlled" },
448 { "manual", "Manual" },
449 { NULL, NULL },
450 },
451 "auto",
452 },
453#define V(x) { #x, NULL }
454 {
455 "pcsx_rearmed_screen_centering_x",
456 "(GPU) Manual screen centering X",
457 NULL,
458 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
459 NULL,
460 "video",
461 {
462 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
463 { NULL, NULL },
464 },
465 "0",
466 },
467 {
468 "pcsx_rearmed_screen_centering_y",
469 "(GPU) Manual screen centering Y",
470 NULL,
471 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
472 NULL,
473 "video",
474 {
475 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
476 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
477 { NULL, NULL },
478 },
479 "0",
480 },
481#undef V
f3c6ae10 482#ifdef GPU_NEON
919cac88 483 {
3c53dce3 484 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 485 "(GPU) Show Interlaced Video",
486 "Show Interlaced Video",
3c53dce3 487 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 488 NULL,
489 "gpu_neon",
919cac88 490 {
3c53dce3 491 { "auto", NULL },
919cac88 492 { "disabled", NULL },
493 { "enabled", NULL },
fbe06628 494 { NULL, NULL },
919cac88 495 },
3c53dce3 496 "auto",
919cac88 497 },
919cac88 498 {
f3c6ae10 499 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 500 "(GPU) Enhanced Resolution",
501 "Enhanced Resolution",
f3c6ae10 502 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
503 NULL,
504 "gpu_neon",
919cac88 505 {
506 { "disabled", NULL },
507 { "enabled", NULL },
fbe06628 508 { NULL, NULL },
919cac88 509 },
f3c6ae10 510 "disabled",
919cac88 511 },
512 {
f3c6ae10 513 "pcsx_rearmed_neon_enhancement_no_main",
514 "(GPU) Enhanced Resolution Speed Hack",
515 "Enhanced Resolution Speed Hack",
1e766b53 516 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
f3c6ae10 517 NULL,
518 "gpu_neon",
919cac88 519 {
520 { "disabled", NULL },
521 { "enabled", NULL },
fbe06628 522 { NULL, NULL },
919cac88 523 },
524 "disabled",
525 },
f3c6ae10 526#endif /* GPU_NEON */
2d17de26 527#ifdef GPU_PEOPS
c8108d88 528 {
529 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 530 "Show Advanced P.E.Op.S. GPU Settings",
531 NULL,
532 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
533 NULL,
534 NULL,
c8108d88 535 {
536 { "disabled", NULL },
537 { "enabled", NULL },
fbe06628 538 { NULL, NULL },
c8108d88 539 },
540 "disabled",
541 },
542 {
6713b629 543 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 544 "(GPU) Odd/Even Bit Hack",
f3c6ae10 545 "Odd/Even Bit Hack",
546 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
547 NULL,
548 "gpu_peops",
c8108d88 549 {
550 { "disabled", NULL },
551 { "enabled", NULL },
fbe06628 552 { NULL, NULL },
c8108d88 553 },
554 "disabled",
555 },
556 {
6713b629 557 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 558 "(GPU) Expand Screen Width",
f3c6ae10 559 "Expand Screen Width",
560 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
561 NULL,
562 "gpu_peops",
c8108d88 563 {
564 { "disabled", NULL },
565 { "enabled", NULL },
fbe06628 566 { NULL, NULL },
c8108d88 567 },
568 "disabled",
569 },
570 {
6713b629 571 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 572 "(GPU) Ignore Brightness Color",
f3c6ae10 573 "Ignore Brightness Color",
574 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
575 NULL,
576 "gpu_peops",
c8108d88 577 {
578 { "disabled", NULL },
579 { "enabled", NULL },
fbe06628 580 { NULL, NULL },
c8108d88 581 },
582 "disabled",
583 },
584 {
6713b629 585 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 586 "(GPU) Disable Coordinate Check",
f3c6ae10 587 "Disable Coordinate Check",
588 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
589 NULL,
590 "gpu_peops",
c8108d88 591 {
592 { "disabled", NULL },
593 { "enabled", NULL },
fbe06628 594 { NULL, NULL },
c8108d88 595 },
596 "disabled",
597 },
598 {
6713b629 599 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 600 "(GPU) Lazy Screen Update",
f3c6ae10 601 "Lazy Screen Update",
602 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
603 NULL,
604 "gpu_peops",
c8108d88 605 {
606 { "disabled", NULL },
607 { "enabled", NULL },
fbe06628 608 { NULL, NULL },
c8108d88 609 },
610 "disabled",
611 },
c8108d88 612 {
6713b629 613 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 614 "(GPU) Repeat Flat Tex Triangles",
615 "Repeat Flat Tex Triangles",
616 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
617 NULL,
618 "gpu_peops",
c8108d88 619 {
620 { "disabled", NULL },
621 { "enabled", NULL },
fbe06628 622 { NULL, NULL },
c8108d88 623 },
624 "disabled",
625 },
626 {
6713b629 627 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 628 "(GPU) Draw Tex-Quads as Triangles",
629 "Draw Tex-Quads as Triangles",
630 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
631 NULL,
632 "gpu_peops",
c8108d88 633 {
634 { "disabled", NULL },
635 { "enabled", NULL },
fbe06628 636 { NULL, NULL },
c8108d88 637 },
638 "disabled",
639 },
640 {
6713b629 641 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 642 "(GPU) Fake 'GPU Busy' States",
643 "Fake 'GPU Busy' States",
644 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
645 NULL,
646 "gpu_peops",
c8108d88 647 {
648 { "disabled", NULL },
649 { "enabled", NULL },
fbe06628 650 { NULL, NULL },
c8108d88 651 },
652 "disabled",
653 },
f3c6ae10 654#endif /* GPU_PEOPS */
030d1121 655#ifdef GPU_UNAI
656 {
657 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 658 "Show Advanced UNAI GPU Settings",
659 NULL,
660 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
661 NULL,
662 NULL,
030d1121 663 {
664 { "disabled", NULL },
665 { "enabled", NULL },
666 { NULL, NULL},
667 },
668 "disabled",
669 },
670 {
671 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 672 "(GPU) Texture Blending",
673 "Texture Blending",
674 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 675 NULL,
f3c6ae10 676 "gpu_unai",
030d1121 677 {
678 { "disabled", NULL },
679 { "enabled", NULL },
680 { NULL, NULL},
681 },
682 "enabled",
683 },
684 {
685 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 686 "(GPU) Lighting Effects",
687 "Lighting Effects",
688 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 689 NULL,
f3c6ae10 690 "gpu_unai",
030d1121 691 {
692 { "disabled", NULL },
693 { "enabled", NULL },
694 { NULL, NULL},
695 },
696 "enabled",
697 },
698 {
699 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 700 "(GPU) Fast Lighting",
701 "Fast Lighting",
702 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 703 NULL,
f3c6ae10 704 "gpu_unai",
030d1121 705 {
706 { "disabled", NULL },
707 { "enabled", NULL },
708 { NULL, NULL},
709 },
6725614d 710 "disabled",
030d1121 711 },
712 {
f3c6ae10 713 "pcsx_rearmed_gpu_unai_scale_hires",
714 "(GPU) Hi-Res Downscaling",
715 "Hi-Res Downscaling",
716 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 717 NULL,
f3c6ae10 718 "gpu_unai",
030d1121 719 {
720 { "disabled", NULL },
721 { "enabled", NULL },
722 { NULL, NULL},
723 },
f3c6ae10 724#ifdef _MIYOO
725 "enabled",
726#else
030d1121 727 "disabled",
f3c6ae10 728#endif
030d1121 729 },
f3c6ae10 730#endif /* GPU_UNAI */
030d1121 731 {
f3c6ae10 732 "pcsx_rearmed_spu_reverb",
733 "Audio Reverb Effects",
734 "Reverb Effects",
735 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 736 NULL,
f3c6ae10 737 "audio",
030d1121 738 {
739 { "disabled", NULL },
740 { "enabled", NULL },
f3c6ae10 741 { NULL, NULL },
030d1121 742 },
f3c6ae10 743#ifdef HAVE_PRE_ARMV7
030d1121 744 "disabled",
f3c6ae10 745#else
746 "enabled",
747#endif
030d1121 748 },
43047988 749 {
f3c6ae10 750 "pcsx_rearmed_spu_interpolation",
751 "Sound Interpolation",
752 NULL,
753 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
754 NULL,
755 "audio",
756 {
757 { "simple", "Simple" },
758 { "gaussian", "Gaussian" },
759 { "cubic", "Cubic" },
760 { "off", "disabled" },
761 { NULL, NULL },
762 },
763#ifdef HAVE_PRE_ARMV7
764 "off",
765#else
766 "simple",
767#endif
768 },
769 {
770 "pcsx_rearmed_nocdaudio",
771 "CD Audio",
772 NULL,
773 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
774 NULL,
775 "audio",
43047988
JW
776 {
777 { "disabled", NULL },
778 { "enabled", NULL },
f3c6ae10 779 { NULL, NULL },
43047988 780 },
ad32ae17 781 "enabled",
43047988 782 },
c765eb86 783 {
f3c6ae10 784 "pcsx_rearmed_noxadecoding",
785 "XA Decoding",
786 NULL,
787 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
788 NULL,
789 "audio",
c765eb86
JW
790 {
791 { "disabled", NULL },
f3c6ae10 792 { "enabled", NULL },
793 { NULL, NULL },
794 },
795 "enabled",
796 },
94f0c7c5 797#if P_HAVE_PTHREAD
04d27b25 798 {
799 "pcsx_rearmed_spu_thread",
800 "Threaded SPU",
801 NULL,
802 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
803 NULL,
804 "audio",
805 {
806 { "disabled", NULL },
807 { "enabled", NULL },
808 { NULL, NULL },
809 },
810 "disabled",
811 },
94f0c7c5 812#endif // P_HAVE_PTHREAD
f3c6ae10 813 {
814 "pcsx_rearmed_show_input_settings",
815 "Show Input Settings",
816 NULL,
817 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
818 NULL,
819 NULL,
820 {
821 { "disabled", NULL },
822 { "enabled", NULL },
823 { NULL, NULL },
c765eb86
JW
824 },
825 "disabled",
826 },
919cac88 827 {
f3c6ae10 828 "pcsx_rearmed_analog_axis_modifier",
829 "Analog Axis Bounds",
830 NULL,
831 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
832 NULL,
833 "input",
834 {
835 { "circle", "Circle" },
836 { "square", "Square" },
837 { NULL, NULL },
838 },
839 "circle",
840 },
841 {
842 "pcsx_rearmed_vibration",
843 "Rumble Effects",
844 NULL,
845 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
846 NULL,
847 "input",
919cac88 848 {
849 { "disabled", NULL },
850 { "enabled", NULL },
fbe06628 851 { NULL, NULL },
919cac88 852 },
f3c6ae10 853 "enabled",
854 },
855 {
856 "pcsx_rearmed_multitap",
857 "Multitap Mode (Restart)",
858 NULL,
859 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games. To avoid input defects, option should be disabled when running games that have no support for Multitap features.",
860 NULL,
861 "input",
862 {
863 { "disabled", NULL },
864 { "port 1", "Port 1" },
865 { "port 2", "Port 2" },
866 { "ports 1 and 2", "Ports 1 and 2" },
867 { NULL, NULL },
868 },
869 "disabled",
870 },
871 {
872 "pcsx_rearmed_negcon_deadzone",
873 "NegCon Twist Deadzone",
874 NULL,
875 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
876 NULL,
877 "input",
878 {
879 { "0", "0%" },
880 { "3", "3%" },
881 { "5", "5%" },
882 { "7", "7%" },
883 { "10", "10%" },
884 { "13", "13%" },
885 { "15", "15%" },
886 { "17", "17%" },
887 { "20", "20%" },
888 { "23", "23%" },
889 { "25", "25%" },
890 { "27", "27%" },
891 { "30", "30%" },
892 { NULL, NULL },
893 },
894 "0",
895 },
896 {
897 "pcsx_rearmed_negcon_response",
898 "NegCon Twist Response",
899 NULL,
900 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
901 NULL,
902 "input",
903 {
904 { "linear", "Linear" },
905 { "quadratic", "Quadratic" },
906 { "cubic", "Cubic" },
907 { NULL, NULL },
908 },
909 "linear",
910 },
911 {
912 "pcsx_rearmed_input_sensitivity",
913 "Mouse Sensitivity",
914 NULL,
915 "Adjust responsiveness of emulated 'mouse' input devices.",
916 NULL,
917 "input",
918 {
919 { "0.05", NULL },
920 { "0.10", NULL },
921 { "0.15", NULL },
922 { "0.20", NULL },
923 { "0.25", NULL },
924 { "0.30", NULL },
925 { "0.35", NULL },
926 { "0.40", NULL },
927 { "0.45", NULL },
928 { "0.50", NULL },
929 { "0.55", NULL },
930 { "0.60", NULL },
931 { "0.65", NULL },
932 { "0.70", NULL },
933 { "0.75", NULL },
934 { "0.80", NULL },
935 { "0.85", NULL },
936 { "0.90", NULL },
937 { "0.95", NULL },
938 { "1.00", NULL },
939 { "1.05", NULL },
940 { "1.10", NULL },
941 { "1.15", NULL },
942 { "1.20", NULL },
943 { "1.25", NULL },
944 { "1.30", NULL },
945 { "1.35", NULL },
946 { "1.40", NULL },
947 { "1.45", NULL },
948 { "1.50", NULL },
949 { "1.55", NULL },
950 { "1.60", NULL },
951 { "1.65", NULL },
952 { "1.70", NULL },
953 { "1.75", NULL },
954 { "1.80", NULL },
955 { "1.85", NULL },
956 { "1.90", NULL },
957 { "1.95", NULL },
958 { "2.00", NULL },
959 },
960 "1.00",
961 },
962 {
963 "pcsx_rearmed_gunconadjustx",
964 "Guncon X Axis Offset",
965 NULL,
966 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
967 NULL,
968 "input",
969 {
970 { "-25", NULL },
971 { "-24", NULL },
972 { "-23", NULL },
973 { "-22", NULL },
974 { "-21", NULL },
975 { "-20", NULL },
976 { "-19", NULL },
977 { "-18", NULL },
978 { "-17", NULL },
979 { "-16", NULL },
980 { "-15", NULL },
981 { "-14", NULL },
982 { "-13", NULL },
983 { "-12", NULL },
984 { "-11", NULL },
985 { "-10", NULL },
986 { "-9", NULL },
987 { "-8", NULL },
988 { "-7", NULL },
989 { "-6", NULL },
990 { "-5", NULL },
991 { "-4", NULL },
992 { "-3", NULL },
993 { "-2", NULL },
994 { "-1", NULL },
995 { "0", NULL },
996 { "1", NULL },
997 { "2", NULL },
998 { "3", NULL },
999 { "4", NULL },
1000 { "5", NULL },
1001 { "6", NULL },
1002 { "7", NULL },
1003 { "8", NULL },
1004 { "9", NULL },
1005 { "10", NULL },
1006 { "11", NULL },
1007 { "12", NULL },
1008 { "13", NULL },
1009 { "14", NULL },
1010 { "15", NULL },
1011 { "16", NULL },
1012 { "17", NULL },
1013 { "18", NULL },
1014 { "19", NULL },
1015 { "20", NULL },
1016 { "21", NULL },
1017 { "22", NULL },
1018 { "23", NULL },
1019 { "24", NULL },
1020 { "25", NULL },
1021 { NULL, NULL },
1022 },
1023 "0",
1024 },
1025 {
1026 "pcsx_rearmed_gunconadjusty",
1027 "Guncon Y Axis Offset",
1028 NULL,
1029 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1030 NULL,
1031 "input",
1032 {
1033 { "-25", NULL },
1034 { "-24", NULL },
1035 { "-23", NULL },
1036 { "-22", NULL },
1037 { "-21", NULL },
1038 { "-20", NULL },
1039 { "-19", NULL },
1040 { "-18", NULL },
1041 { "-17", NULL },
1042 { "-16", NULL },
1043 { "-15", NULL },
1044 { "-14", NULL },
1045 { "-13", NULL },
1046 { "-12", NULL },
1047 { "-11", NULL },
1048 { "-10", NULL },
1049 { "-9", NULL },
1050 { "-8", NULL },
1051 { "-7", NULL },
1052 { "-6", NULL },
1053 { "-5", NULL },
1054 { "-4", NULL },
1055 { "-3", NULL },
1056 { "-2", NULL },
1057 { "-1", NULL },
1058 { "0", NULL },
1059 { "1", NULL },
1060 { "2", NULL },
1061 { "3", NULL },
1062 { "4", NULL },
1063 { "5", NULL },
1064 { "6", NULL },
1065 { "7", NULL },
1066 { "8", NULL },
1067 { "9", NULL },
1068 { "10", NULL },
1069 { "11", NULL },
1070 { "12", NULL },
1071 { "13", NULL },
1072 { "14", NULL },
1073 { "15", NULL },
1074 { "16", NULL },
1075 { "17", NULL },
1076 { "18", NULL },
1077 { "19", NULL },
1078 { "20", NULL },
1079 { "21", NULL },
1080 { "22", NULL },
1081 { "23", NULL },
1082 { "24", NULL },
1083 { "25", NULL },
1084 { NULL, NULL },
1085 },
1086 "0",
919cac88 1087 },
1088 {
f3c6ae10 1089 "pcsx_rearmed_gunconadjustratiox",
1090 "Guncon X Axis Response",
1091 NULL,
1092 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1093 NULL,
1094 "input",
919cac88 1095 {
f3c6ae10 1096 { "0.75", NULL },
1097 { "0.76", NULL },
1098 { "0.77", NULL },
1099 { "0.78", NULL },
1100 { "0.79", NULL },
1101 { "0.80", NULL },
1102 { "0.81", NULL },
1103 { "0.82", NULL },
1104 { "0.83", NULL },
1105 { "0.84", NULL },
1106 { "0.85", NULL },
1107 { "0.86", NULL },
1108 { "0.87", NULL },
1109 { "0.88", NULL },
1110 { "0.89", NULL },
1111 { "0.90", NULL },
1112 { "0.91", NULL },
1113 { "0.92", NULL },
1114 { "0.93", NULL },
1115 { "0.94", NULL },
1116 { "0.95", NULL },
1117 { "0.96", NULL },
1118 { "0.97", NULL },
1119 { "0.98", NULL },
1120 { "0.99", NULL },
1121 { "1.00", NULL },
1122 { "1.01", NULL },
1123 { "1.02", NULL },
1124 { "1.03", NULL },
1125 { "1.04", NULL },
1126 { "1.05", NULL },
1127 { "1.06", NULL },
1128 { "1.07", NULL },
1129 { "1.08", NULL },
1130 { "1.09", NULL },
1131 { "1.10", NULL },
1132 { "1.11", NULL },
1133 { "1.12", NULL },
1134 { "1.13", NULL },
1135 { "1.14", NULL },
1136 { "1.15", NULL },
1137 { "1.16", NULL },
1138 { "1.17", NULL },
1139 { "1.18", NULL },
1140 { "1.19", NULL },
1141 { "1.20", NULL },
1142 { "1.21", NULL },
1143 { "1.22", NULL },
1144 { "1.23", NULL },
1145 { "1.24", NULL },
1146 { "1.25", NULL },
fbe06628 1147 { NULL, NULL },
919cac88 1148 },
f3c6ae10 1149 "1.00",
919cac88 1150 },
1151 {
f3c6ae10 1152 "pcsx_rearmed_gunconadjustratioy",
1153 "Guncon Y Axis Response",
1154 NULL,
1155 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1156 NULL,
f3c6ae10 1157 "input",
919cac88 1158 {
f3c6ae10 1159 { "0.75", NULL },
1160 { "0.76", NULL },
1161 { "0.77", NULL },
1162 { "0.78", NULL },
1163 { "0.79", NULL },
1164 { "0.80", NULL },
1165 { "0.81", NULL },
1166 { "0.82", NULL },
1167 { "0.83", NULL },
1168 { "0.84", NULL },
1169 { "0.85", NULL },
1170 { "0.86", NULL },
1171 { "0.87", NULL },
1172 { "0.88", NULL },
1173 { "0.89", NULL },
1174 { "0.90", NULL },
1175 { "0.91", NULL },
1176 { "0.92", NULL },
1177 { "0.93", NULL },
1178 { "0.94", NULL },
1179 { "0.95", NULL },
1180 { "0.96", NULL },
1181 { "0.97", NULL },
1182 { "0.98", NULL },
1183 { "0.99", NULL },
1184 { "1.00", NULL },
1185 { "1.01", NULL },
1186 { "1.02", NULL },
1187 { "1.03", NULL },
1188 { "1.04", NULL },
1189 { "1.05", NULL },
1190 { "1.06", NULL },
1191 { "1.07", NULL },
1192 { "1.08", NULL },
1193 { "1.09", NULL },
1194 { "1.10", NULL },
1195 { "1.11", NULL },
1196 { "1.12", NULL },
1197 { "1.13", NULL },
1198 { "1.14", NULL },
1199 { "1.15", NULL },
1200 { "1.16", NULL },
1201 { "1.17", NULL },
1202 { "1.18", NULL },
1203 { "1.19", NULL },
1204 { "1.20", NULL },
1205 { "1.21", NULL },
1206 { "1.22", NULL },
1207 { "1.23", NULL },
1208 { "1.24", NULL },
1209 { "1.25", NULL },
fbe06628 1210 { NULL, NULL },
919cac88 1211 },
f3c6ae10 1212 "1.00",
919cac88 1213 },
919cac88 1214 {
f3c6ae10 1215 "pcsx_rearmed_icache_emulation",
1216 "Instruction Cache Emulation",
919cac88 1217 NULL,
6d79a06f 1218 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1219 NULL,
1220 "compat_hack",
1221 {
1222 { "enabled", NULL },
1223 { "disabled", NULL },
1224 { NULL, NULL },
1225 },
1226 "enabled",
1227 },
1228 {
1229 "pcsx_rearmed_exception_emulation",
1230 "Exception and Breakpoint Emulation",
1231 NULL,
1232 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
f3c6ae10 1233 NULL,
1234 "compat_hack",
919cac88 1235 {
1236 { "disabled", NULL },
1237 { "enabled", NULL },
fbe06628 1238 { NULL, NULL },
919cac88 1239 },
f3c6ae10 1240 "disabled",
919cac88 1241 },
f3c6ae10 1242#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1243 {
f3c6ae10 1244 "pcsx_rearmed_nocompathacks",
1245 "Disable Automatic Compatibility Hacks",
1246 NULL,
1247 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1248 NULL,
1249 "compat_hack",
34af0fff 1250 {
1251 { "disabled", NULL },
1252 { "enabled", NULL },
1253 { NULL, NULL },
1254 },
1255 "disabled",
1256 },
919cac88 1257 {
1258 "pcsx_rearmed_nosmccheck",
1259 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1260 "Disable SMC Checks",
1261 "Will cause crashes when loading, and lead to memory card failure.",
1262 NULL,
1263 "speed_hack",
919cac88 1264 {
1265 { "disabled", NULL },
1266 { "enabled", NULL },
fbe06628 1267 { NULL, NULL },
919cac88 1268 },
1269 "disabled",
1270 },
1271 {
1272 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1273 "(Speed Hack) Assume GTE Registers Unneeded",
1274 "Assume GTE Registers Unneeded",
1275 "May cause rendering errors.",
1276 NULL,
1277 "speed_hack",
919cac88 1278 {
1279 { "disabled", NULL },
1280 { "enabled", NULL },
fbe06628 1281 { NULL, NULL },
919cac88 1282 },
1283 "disabled",
1284 },
1285 {
1286 "pcsx_rearmed_nogteflags",
1287 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1288 "Disable GTE Flags",
1289 "Will cause rendering errors.",
1290 NULL,
1291 "speed_hack",
919cac88 1292 {
1293 { "disabled", NULL },
1294 { "enabled", NULL },
38114665
ÖK
1295 { NULL, NULL },
1296 },
fbe06628 1297 "disabled",
38114665 1298 },
630b122b 1299 {
1300 "pcsx_rearmed_nostalls",
f3c6ae10 1301 "(Speed Hack) Disable CPU/GTE Stalls",
1302 "Disable CPU/GTE Stalls",
1303 "Will cause some games to run too quickly.",
1304 NULL,
1305 "speed_hack",
630b122b 1306 {
1307 { "disabled", NULL },
1308 { "enabled", NULL },
1309 { NULL, NULL },
1310 },
1311 "disabled",
1312 },
1313#endif /* !DRC_DISABLE && !LIGHTREC */
f3c6ae10 1314 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1315};
38114665 1316
f3c6ae10 1317struct retro_core_options_v2 options_us = {
1318 option_cats_us,
1319 option_defs_us
38114665
ÖK
1320};
1321
919cac88 1322/*
1323 ********************************
1324 * Language Mapping
1325 ********************************
1326*/
1327
fbe06628 1328#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1329struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1330 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1331 NULL, /* RETRO_LANGUAGE_JAPANESE */
1332 NULL, /* RETRO_LANGUAGE_FRENCH */
1333 NULL, /* RETRO_LANGUAGE_SPANISH */
1334 NULL, /* RETRO_LANGUAGE_GERMAN */
1335 NULL, /* RETRO_LANGUAGE_ITALIAN */
1336 NULL, /* RETRO_LANGUAGE_DUTCH */
1337 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1338 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1339 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1340 NULL, /* RETRO_LANGUAGE_KOREAN */
1341 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1342 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1343 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1344 NULL, /* RETRO_LANGUAGE_POLISH */
1345 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1346 NULL, /* RETRO_LANGUAGE_ARABIC */
1347 NULL, /* RETRO_LANGUAGE_GREEK */
1348 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1349};
fbe06628 1350#endif
919cac88 1351
1352/*
1353 ********************************
1354 * Functions
1355 ********************************
1356*/
1357
1358/* Handles configuration/setting of core options.
fbe06628 1359 * Should be called as early as possible - ideally inside
1360 * retro_set_environment(), and no later than retro_load_game()
919cac88 1361 * > We place the function body in the header to avoid the
1362 * necessity of adding more .c files (i.e. want this to
1363 * be as painless as possible for core devs)
1364 */
1365
f3c6ae10 1366static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1367 bool *categories_supported)
919cac88 1368{
f3c6ae10 1369 unsigned version = 0;
1370#ifndef HAVE_NO_LANGEXTRA
1371 unsigned language = 0;
1372#endif
919cac88 1373
f3c6ae10 1374 if (!environ_cb || !categories_supported)
919cac88 1375 return;
1376
f3c6ae10 1377 *categories_supported = false;
1378
1379 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1380 version = 0;
1381
1382 if (version >= 2)
919cac88 1383 {
fbe06628 1384#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1385 struct retro_core_options_v2_intl core_options_intl;
919cac88 1386
f3c6ae10 1387 core_options_intl.us = &options_us;
919cac88 1388 core_options_intl.local = NULL;
1389
1390 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1391 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1392 core_options_intl.local = options_intl[language];
919cac88 1393
f3c6ae10 1394 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1395 &core_options_intl);
fbe06628 1396#else
f3c6ae10 1397 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1398 &options_us);
fbe06628 1399#endif
919cac88 1400 }
1401 else
1402 {
f3c6ae10 1403 size_t i, j;
919cac88 1404 size_t option_index = 0;
1405 size_t num_options = 0;
f3c6ae10 1406 struct retro_core_option_definition
1407 *option_v1_defs_us = NULL;
1408#ifndef HAVE_NO_LANGEXTRA
1409 size_t num_options_intl = 0;
1410 struct retro_core_option_v2_definition
1411 *option_defs_intl = NULL;
1412 struct retro_core_option_definition
1413 *option_v1_defs_intl = NULL;
1414 struct retro_core_options_intl
1415 core_options_v1_intl;
1416#endif
919cac88 1417 struct retro_variable *variables = NULL;
1418 char **values_buf = NULL;
1419
f3c6ae10 1420 /* Determine total number of options */
919cac88 1421 while (true)
1422 {
1423 if (option_defs_us[num_options].key)
1424 num_options++;
1425 else
1426 break;
1427 }
1428
f3c6ae10 1429 if (version >= 1)
1430 {
1431 /* Allocate US array */
1432 option_v1_defs_us = (struct retro_core_option_definition *)
1433 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1434
1435 /* Copy parameters from option_defs_us array */
1436 for (i = 0; i < num_options; i++)
1437 {
1438 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1439 struct retro_core_option_value *option_values = option_def_us->values;
1440 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1441 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1442
f3c6ae10 1443 option_v1_def_us->key = option_def_us->key;
1444 option_v1_def_us->desc = option_def_us->desc;
1445 option_v1_def_us->info = option_def_us->info;
1446 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1447
f3c6ae10 1448 /* Values must be copied individually... */
1449 while (option_values->value)
1450 {
1451 option_v1_values->value = option_values->value;
1452 option_v1_values->label = option_values->label;
919cac88 1453
f3c6ae10 1454 option_values++;
1455 option_v1_values++;
1456 }
1457 }
919cac88 1458
f3c6ae10 1459#ifndef HAVE_NO_LANGEXTRA
1460 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1461 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1462 options_intl[language])
1463 option_defs_intl = options_intl[language]->definitions;
919cac88 1464
f3c6ae10 1465 if (option_defs_intl)
919cac88 1466 {
f3c6ae10 1467 /* Determine number of intl options */
919cac88 1468 while (true)
1469 {
f3c6ae10 1470 if (option_defs_intl[num_options_intl].key)
1471 num_options_intl++;
919cac88 1472 else
1473 break;
1474 }
1475
f3c6ae10 1476 /* Allocate intl array */
1477 option_v1_defs_intl = (struct retro_core_option_definition *)
1478 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1479
1480 /* Copy parameters from option_defs_intl array */
1481 for (i = 0; i < num_options_intl; i++)
919cac88 1482 {
f3c6ae10 1483 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1484 struct retro_core_option_value *option_values = option_def_intl->values;
1485 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1486 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1487
1488 option_v1_def_intl->key = option_def_intl->key;
1489 option_v1_def_intl->desc = option_def_intl->desc;
1490 option_v1_def_intl->info = option_def_intl->info;
1491 option_v1_def_intl->default_value = option_def_intl->default_value;
1492
1493 /* Values must be copied individually... */
1494 while (option_values->value)
1495 {
1496 option_v1_values->value = option_values->value;
1497 option_v1_values->label = option_values->label;
1498
1499 option_values++;
1500 option_v1_values++;
1501 }
1502 }
1503 }
919cac88 1504
f3c6ae10 1505 core_options_v1_intl.us = option_v1_defs_us;
1506 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1507
f3c6ae10 1508 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1509#else
1510 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1511#endif
1512 }
1513 else
1514 {
1515 /* Allocate arrays */
1516 variables = (struct retro_variable *)calloc(num_options + 1,
1517 sizeof(struct retro_variable));
1518 values_buf = (char **)calloc(num_options, sizeof(char *));
1519
1520 if (!variables || !values_buf)
1521 goto error;
1522
1523 /* Copy parameters from option_defs_us array */
1524 for (i = 0; i < num_options; i++)
1525 {
1526 const char *key = option_defs_us[i].key;
1527 const char *desc = option_defs_us[i].desc;
1528 const char *default_value = option_defs_us[i].default_value;
1529 struct retro_core_option_value *values = option_defs_us[i].values;
1530 size_t buf_len = 3;
1531 size_t default_index = 0;
919cac88 1532
f3c6ae10 1533 values_buf[i] = NULL;
919cac88 1534
f3c6ae10 1535 /* Skip options that are irrelevant when using the
1536 * old style core options interface */
1537 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1538 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1539 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1540 continue;
1541
1542 if (desc)
1543 {
1544 size_t num_values = 0;
1545
1546 /* Determine number of values */
1547 while (true)
1548 {
1549 if (values[num_values].value)
1550 {
1551 /* Check if this is the default value */
1552 if (default_value)
1553 if (strcmp(values[num_values].value, default_value) == 0)
1554 default_index = num_values;
1555
1556 buf_len += strlen(values[num_values].value);
1557 num_values++;
1558 }
1559 else
1560 break;
1561 }
919cac88 1562
f3c6ae10 1563 /* Build values string */
1564 if (num_values > 0)
919cac88 1565 {
f3c6ae10 1566 buf_len += num_values - 1;
1567 buf_len += strlen(desc);
1568
1569 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1570 if (!values_buf[i])
1571 goto error;
1572
1573 strcpy(values_buf[i], desc);
1574 strcat(values_buf[i], "; ");
1575
1576 /* Default value goes first */
1577 strcat(values_buf[i], values[default_index].value);
1578
1579 /* Add remaining values */
1580 for (j = 0; j < num_values; j++)
919cac88 1581 {
f3c6ae10 1582 if (j != default_index)
1583 {
1584 strcat(values_buf[i], "|");
1585 strcat(values_buf[i], values[j].value);
1586 }
919cac88 1587 }
1588 }
1589 }
f3c6ae10 1590
1591 variables[option_index].key = key;
1592 variables[option_index].value = values_buf[i];
1593 option_index++;
919cac88 1594 }
1595
f3c6ae10 1596 /* Set variables */
1597 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1598 }
1599
919cac88 1600error:
919cac88 1601 /* Clean up */
f3c6ae10 1602
1603 if (option_v1_defs_us)
1604 {
1605 free(option_v1_defs_us);
1606 option_v1_defs_us = NULL;
1607 }
1608
1609#ifndef HAVE_NO_LANGEXTRA
1610 if (option_v1_defs_intl)
1611 {
1612 free(option_v1_defs_intl);
1613 option_v1_defs_intl = NULL;
1614 }
1615#endif
1616
919cac88 1617 if (values_buf)
1618 {
1619 for (i = 0; i < num_options; i++)
1620 {
1621 if (values_buf[i])
1622 {
1623 free(values_buf[i]);
1624 values_buf[i] = NULL;
1625 }
1626 }
1627
1628 free(values_buf);
1629 values_buf = NULL;
1630 }
1631
1632 if (variables)
1633 {
1634 free(variables);
1635 variables = NULL;
1636 }
1637 }
1638}
1639
1640#ifdef __cplusplus
1641}
1642#endif
1643
1644#endif