defaut dualshock to digital again, unless overriden
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 207 " Default is 50."
fbe06628 208#else
86be2515 209 " Default is 57."
fbe06628 210#endif
86be2515 211 ,
f3c6ae10 212 NULL,
213 "system",
919cac88 214 {
fbe06628 215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
919cac88 285 { "100", NULL },
fbe06628 286 { NULL, NULL },
919cac88 287 },
44e8d7af 288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 289 "50",
290#else
291 "57",
292#endif
919cac88 293 },
919cac88 294 {
f3c6ae10 295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
919cac88 319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
fbe06628 322 { NULL, NULL },
919cac88 323 },
f3c6ae10 324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
919cac88 408 },
409 {
f3c6ae10 410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
919cac88 416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
fbe06628 419 { NULL, NULL },
919cac88 420 },
421 "disabled",
422 },
fae38d7a 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
5bbe183f 438 {
439 "pcsx_rearmed_screen_centering",
440 "(GPU) Screen centering",
441 NULL,
8f8ade9c 442 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
5bbe183f 443 NULL,
444 "video",
445 {
446 { "auto", "Auto" },
447 { "game", "Game-controlled" },
8f8ade9c 448 { "borderless", "Borderless" },
5bbe183f 449 { "manual", "Manual" },
450 { NULL, NULL },
451 },
452 "auto",
453 },
454#define V(x) { #x, NULL }
455 {
456 "pcsx_rearmed_screen_centering_x",
457 "(GPU) Manual screen centering X",
458 NULL,
459 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
460 NULL,
461 "video",
462 {
463 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468 {
469 "pcsx_rearmed_screen_centering_y",
470 "(GPU) Manual screen centering Y",
471 NULL,
472 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
473 NULL,
474 "video",
475 {
476 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
477 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
478 { NULL, NULL },
479 },
480 "0",
481 },
482#undef V
f3c6ae10 483#ifdef GPU_NEON
919cac88 484 {
3c53dce3 485 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 486 "(GPU) Show Interlaced Video",
487 "Show Interlaced Video",
3c53dce3 488 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 489 NULL,
490 "gpu_neon",
919cac88 491 {
3c53dce3 492 { "auto", NULL },
919cac88 493 { "disabled", NULL },
494 { "enabled", NULL },
fbe06628 495 { NULL, NULL },
919cac88 496 },
3c53dce3 497 "auto",
919cac88 498 },
919cac88 499 {
f3c6ae10 500 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 501 "(GPU) Enhanced Resolution",
502 "Enhanced Resolution",
f3c6ae10 503 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
504 NULL,
505 "gpu_neon",
919cac88 506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
fbe06628 509 { NULL, NULL },
919cac88 510 },
f3c6ae10 511 "disabled",
919cac88 512 },
513 {
f3c6ae10 514 "pcsx_rearmed_neon_enhancement_no_main",
515 "(GPU) Enhanced Resolution Speed Hack",
516 "Enhanced Resolution Speed Hack",
1e766b53 517 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
f3c6ae10 518 NULL,
519 "gpu_neon",
919cac88 520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
fbe06628 523 { NULL, NULL },
919cac88 524 },
525 "disabled",
526 },
f3c6ae10 527#endif /* GPU_NEON */
2d17de26 528#ifdef GPU_PEOPS
c8108d88 529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
c8108d88 536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
fbe06628 539 { NULL, NULL },
c8108d88 540 },
541 "disabled",
542 },
543 {
6713b629 544 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 545 "(GPU) Odd/Even Bit Hack",
f3c6ae10 546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
c8108d88 550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
fbe06628 553 { NULL, NULL },
c8108d88 554 },
555 "disabled",
556 },
557 {
6713b629 558 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 559 "(GPU) Expand Screen Width",
f3c6ae10 560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
c8108d88 564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
fbe06628 567 { NULL, NULL },
c8108d88 568 },
569 "disabled",
570 },
571 {
6713b629 572 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 573 "(GPU) Ignore Brightness Color",
f3c6ae10 574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
c8108d88 578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
fbe06628 581 { NULL, NULL },
c8108d88 582 },
583 "disabled",
584 },
585 {
6713b629 586 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 587 "(GPU) Disable Coordinate Check",
f3c6ae10 588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
c8108d88 592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
fbe06628 595 { NULL, NULL },
c8108d88 596 },
597 "disabled",
598 },
599 {
6713b629 600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 601 "(GPU) Lazy Screen Update",
f3c6ae10 602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
c8108d88 606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
fbe06628 609 { NULL, NULL },
c8108d88 610 },
611 "disabled",
612 },
c8108d88 613 {
6713b629 614 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
c8108d88 620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
fbe06628 623 { NULL, NULL },
c8108d88 624 },
625 "disabled",
626 },
627 {
6713b629 628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
c8108d88 634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
fbe06628 637 { NULL, NULL },
c8108d88 638 },
639 "disabled",
640 },
641 {
6713b629 642 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
c8108d88 648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
fbe06628 651 { NULL, NULL },
c8108d88 652 },
653 "disabled",
654 },
f3c6ae10 655#endif /* GPU_PEOPS */
030d1121 656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
030d1121 664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 676 NULL,
f3c6ae10 677 "gpu_unai",
030d1121 678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 690 NULL,
f3c6ae10 691 "gpu_unai",
030d1121 692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 704 NULL,
f3c6ae10 705 "gpu_unai",
030d1121 706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
6725614d 711 "disabled",
030d1121 712 },
713 {
f3c6ae10 714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 718 NULL,
f3c6ae10 719 "gpu_unai",
030d1121 720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
f3c6ae10 725#ifdef _MIYOO
726 "enabled",
727#else
030d1121 728 "disabled",
f3c6ae10 729#endif
030d1121 730 },
f3c6ae10 731#endif /* GPU_UNAI */
030d1121 732 {
f3c6ae10 733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 737 NULL,
f3c6ae10 738 "audio",
030d1121 739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
f3c6ae10 742 { NULL, NULL },
030d1121 743 },
f3c6ae10 744#ifdef HAVE_PRE_ARMV7
030d1121 745 "disabled",
f3c6ae10 746#else
747 "enabled",
748#endif
030d1121 749 },
43047988 750 {
f3c6ae10 751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
43047988
JW
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
f3c6ae10 780 { NULL, NULL },
43047988 781 },
ad32ae17 782 "enabled",
43047988 783 },
c765eb86 784 {
f3c6ae10 785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
c765eb86
JW
791 {
792 { "disabled", NULL },
f3c6ae10 793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
94f0c7c5 798#if P_HAVE_PTHREAD
04d27b25 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
94f0c7c5 813#endif // P_HAVE_PTHREAD
f3c6ae10 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
c765eb86
JW
825 },
826 "disabled",
827 },
919cac88 828 {
f3c6ae10 829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
919cac88 849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
26e9c4f1 852 { NULL, NULL },
853 },
854 "enabled",
855 },
856 {
857 "pcsx_rearmed_analog_toggle",
858 "DualShock Analog Mode Toggle",
859 NULL,
860 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. The button combination is L1 + R1 + Select.",
861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
865 { "enabled", NULL },
fbe06628 866 { NULL, NULL },
919cac88 867 },
f3c6ae10 868 "enabled",
869 },
870 {
871 "pcsx_rearmed_multitap",
a11d0b9d 872 "Multitap Mode",
f3c6ae10 873 NULL,
a11d0b9d 874 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
f3c6ae10 875 NULL,
876 "input",
877 {
878 { "disabled", NULL },
879 { "port 1", "Port 1" },
880 { "port 2", "Port 2" },
881 { "ports 1 and 2", "Ports 1 and 2" },
882 { NULL, NULL },
883 },
884 "disabled",
885 },
886 {
887 "pcsx_rearmed_negcon_deadzone",
888 "NegCon Twist Deadzone",
889 NULL,
890 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
891 NULL,
892 "input",
893 {
894 { "0", "0%" },
895 { "3", "3%" },
896 { "5", "5%" },
897 { "7", "7%" },
898 { "10", "10%" },
899 { "13", "13%" },
900 { "15", "15%" },
901 { "17", "17%" },
902 { "20", "20%" },
903 { "23", "23%" },
904 { "25", "25%" },
905 { "27", "27%" },
906 { "30", "30%" },
907 { NULL, NULL },
908 },
909 "0",
910 },
911 {
912 "pcsx_rearmed_negcon_response",
913 "NegCon Twist Response",
914 NULL,
915 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
916 NULL,
917 "input",
918 {
919 { "linear", "Linear" },
920 { "quadratic", "Quadratic" },
921 { "cubic", "Cubic" },
922 { NULL, NULL },
923 },
924 "linear",
925 },
926 {
927 "pcsx_rearmed_input_sensitivity",
928 "Mouse Sensitivity",
929 NULL,
930 "Adjust responsiveness of emulated 'mouse' input devices.",
931 NULL,
932 "input",
933 {
934 { "0.05", NULL },
935 { "0.10", NULL },
936 { "0.15", NULL },
937 { "0.20", NULL },
938 { "0.25", NULL },
939 { "0.30", NULL },
940 { "0.35", NULL },
941 { "0.40", NULL },
942 { "0.45", NULL },
943 { "0.50", NULL },
944 { "0.55", NULL },
945 { "0.60", NULL },
946 { "0.65", NULL },
947 { "0.70", NULL },
948 { "0.75", NULL },
949 { "0.80", NULL },
950 { "0.85", NULL },
951 { "0.90", NULL },
952 { "0.95", NULL },
953 { "1.00", NULL },
954 { "1.05", NULL },
955 { "1.10", NULL },
956 { "1.15", NULL },
957 { "1.20", NULL },
958 { "1.25", NULL },
959 { "1.30", NULL },
960 { "1.35", NULL },
961 { "1.40", NULL },
962 { "1.45", NULL },
963 { "1.50", NULL },
964 { "1.55", NULL },
965 { "1.60", NULL },
966 { "1.65", NULL },
967 { "1.70", NULL },
968 { "1.75", NULL },
969 { "1.80", NULL },
970 { "1.85", NULL },
971 { "1.90", NULL },
972 { "1.95", NULL },
973 { "2.00", NULL },
974 },
975 "1.00",
976 },
8b1be692
S
977 {
978 "pcsx_rearmed_crosshair1",
979 "Player 1 Lightgun Crosshair",
980 NULL,
981 "Toggle player 1's crosshair for the Guncon or Konami Gun",
982 NULL,
983 "input",
984 {
985 { "disabled", NULL },
986 { "blue", NULL },
987 { "green", NULL },
988 { "red", NULL },
989 { "white", NULL },
990 { NULL, NULL },
991 },
992 "disabled",
993 },
994 {
995 "pcsx_rearmed_crosshair2",
996 "Player 2 Lightgun Crosshair",
997 NULL,
998 "Toggle player 2's crosshair for the Guncon or Konami Gun",
999 NULL,
1000 "input",
1001 {
1002 { "disabled", NULL },
1003 { "blue", NULL },
1004 { "green", NULL },
1005 { "red", NULL },
1006 { "white", NULL },
1007 { NULL, NULL },
1008 },
1009 "disabled",
1010 },
1011 {
1012 "pcsx_rearmed_konamigunadjustx",
1013 "Konami Gun X Axis Offset",
1014 NULL,
1015 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1016 NULL,
1017 "input",
1018 {
1019 { "-40", NULL },
1020 { "-39", NULL },
1021 { "-38", NULL },
1022 { "-37", NULL },
1023 { "-36", NULL },
1024 { "-35", NULL },
1025 { "-34", NULL },
1026 { "-33", NULL },
1027 { "-32", NULL },
1028 { "-31", NULL },
1029 { "-30", NULL },
1030 { "-29", NULL },
1031 { "-28", NULL },
1032 { "-27", NULL },
1033 { "-26", NULL },
1034 { "-25", NULL },
1035 { "-24", NULL },
1036 { "-23", NULL },
1037 { "-22", NULL },
1038 { "-21", NULL },
1039 { "-20", NULL },
1040 { "-19", NULL },
1041 { "-18", NULL },
1042 { "-17", NULL },
1043 { "-16", NULL },
1044 { "-15", NULL },
1045 { "-14", NULL },
1046 { "-13", NULL },
1047 { "-12", NULL },
1048 { "-11", NULL },
1049 { "-10", NULL },
1050 { "-9", NULL },
1051 { "-8", NULL },
1052 { "-7", NULL },
1053 { "-6", NULL },
1054 { "-5", NULL },
1055 { "-4", NULL },
1056 { "-3", NULL },
1057 { "-2", NULL },
1058 { "-1", NULL },
1059 { "0", NULL },
1060 { "1", NULL },
1061 { "2", NULL },
1062 { "3", NULL },
1063 { "4", NULL },
1064 { "5", NULL },
1065 { "6", NULL },
1066 { "7", NULL },
1067 { "8", NULL },
1068 { "9", NULL },
1069 { "10", NULL },
1070 { "11", NULL },
1071 { "12", NULL },
1072 { "13", NULL },
1073 { "14", NULL },
1074 { "15", NULL },
1075 { "16", NULL },
1076 { "17", NULL },
1077 { "18", NULL },
1078 { "19", NULL },
1079 { "20", NULL },
1080 { "21", NULL },
1081 { "22", NULL },
1082 { "23", NULL },
1083 { "24", NULL },
1084 { "25", NULL },
1085 { "26", NULL },
1086 { "27", NULL },
1087 { "28", NULL },
1088 { "29", NULL },
1089 { "30", NULL },
1090 { "31", NULL },
1091 { "32", NULL },
1092 { "33", NULL },
1093 { "34", NULL },
1094 { "35", NULL },
1095 { "36", NULL },
1096 { "37", NULL },
1097 { "38", NULL },
1098 { "39", NULL },
1099 { "40", NULL },
1100 { NULL, NULL },
1101 },
1102 "0",
1103 },
1104 {
1105 "pcsx_rearmed_konamigunadjusty",
1106 "Konami Gun Y Axis Offset",
1107 NULL,
1108 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1109 NULL,
1110 "input",
1111 {
1112 { "-40", NULL },
1113 { "-39", NULL },
1114 { "-38", NULL },
1115 { "-37", NULL },
1116 { "-36", NULL },
1117 { "-35", NULL },
1118 { "-34", NULL },
1119 { "-33", NULL },
1120 { "-32", NULL },
1121 { "-31", NULL },
1122 { "-30", NULL },
1123 { "-29", NULL },
1124 { "-28", NULL },
1125 { "-27", NULL },
1126 { "-26", NULL },
1127 { "-25", NULL },
1128 { "-24", NULL },
1129 { "-23", NULL },
1130 { "-22", NULL },
1131 { "-21", NULL },
1132 { "-20", NULL },
1133 { "-19", NULL },
1134 { "-18", NULL },
1135 { "-17", NULL },
1136 { "-16", NULL },
1137 { "-15", NULL },
1138 { "-14", NULL },
1139 { "-13", NULL },
1140 { "-12", NULL },
1141 { "-11", NULL },
1142 { "-10", NULL },
1143 { "-9", NULL },
1144 { "-8", NULL },
1145 { "-7", NULL },
1146 { "-6", NULL },
1147 { "-5", NULL },
1148 { "-4", NULL },
1149 { "-3", NULL },
1150 { "-2", NULL },
1151 { "-1", NULL },
1152 { "0", NULL },
1153 { "1", NULL },
1154 { "2", NULL },
1155 { "3", NULL },
1156 { "4", NULL },
1157 { "5", NULL },
1158 { "6", NULL },
1159 { "7", NULL },
1160 { "8", NULL },
1161 { "9", NULL },
1162 { "10", NULL },
1163 { "11", NULL },
1164 { "12", NULL },
1165 { "13", NULL },
1166 { "14", NULL },
1167 { "15", NULL },
1168 { "16", NULL },
1169 { "17", NULL },
1170 { "18", NULL },
1171 { "19", NULL },
1172 { "20", NULL },
1173 { "21", NULL },
1174 { "22", NULL },
1175 { "23", NULL },
1176 { "24", NULL },
1177 { "25", NULL },
1178 { "26", NULL },
1179 { "27", NULL },
1180 { "28", NULL },
1181 { "29", NULL },
1182 { "30", NULL },
1183 { "31", NULL },
1184 { "32", NULL },
1185 { "33", NULL },
1186 { "34", NULL },
1187 { "35", NULL },
1188 { "36", NULL },
1189 { "37", NULL },
1190 { "38", NULL },
1191 { "39", NULL },
1192 { "40", NULL },
1193 { NULL, NULL },
1194 },
1195 "0",
1196 },
f3c6ae10 1197 {
1198 "pcsx_rearmed_gunconadjustx",
1199 "Guncon X Axis Offset",
1200 NULL,
1201 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1202 NULL,
1203 "input",
1204 {
8b1be692
S
1205 { "-40", NULL },
1206 { "-39", NULL },
1207 { "-38", NULL },
1208 { "-37", NULL },
1209 { "-36", NULL },
1210 { "-35", NULL },
1211 { "-34", NULL },
1212 { "-33", NULL },
1213 { "-32", NULL },
1214 { "-31", NULL },
1215 { "-30", NULL },
1216 { "-29", NULL },
1217 { "-28", NULL },
1218 { "-27", NULL },
1219 { "-26", NULL },
f3c6ae10 1220 { "-25", NULL },
1221 { "-24", NULL },
1222 { "-23", NULL },
1223 { "-22", NULL },
1224 { "-21", NULL },
1225 { "-20", NULL },
1226 { "-19", NULL },
1227 { "-18", NULL },
1228 { "-17", NULL },
1229 { "-16", NULL },
1230 { "-15", NULL },
1231 { "-14", NULL },
1232 { "-13", NULL },
1233 { "-12", NULL },
1234 { "-11", NULL },
1235 { "-10", NULL },
1236 { "-9", NULL },
1237 { "-8", NULL },
1238 { "-7", NULL },
1239 { "-6", NULL },
1240 { "-5", NULL },
1241 { "-4", NULL },
1242 { "-3", NULL },
1243 { "-2", NULL },
1244 { "-1", NULL },
1245 { "0", NULL },
1246 { "1", NULL },
1247 { "2", NULL },
1248 { "3", NULL },
1249 { "4", NULL },
1250 { "5", NULL },
1251 { "6", NULL },
1252 { "7", NULL },
1253 { "8", NULL },
1254 { "9", NULL },
1255 { "10", NULL },
1256 { "11", NULL },
1257 { "12", NULL },
1258 { "13", NULL },
1259 { "14", NULL },
1260 { "15", NULL },
1261 { "16", NULL },
1262 { "17", NULL },
1263 { "18", NULL },
1264 { "19", NULL },
1265 { "20", NULL },
1266 { "21", NULL },
1267 { "22", NULL },
1268 { "23", NULL },
1269 { "24", NULL },
1270 { "25", NULL },
8b1be692
S
1271 { "26", NULL },
1272 { "27", NULL },
1273 { "28", NULL },
1274 { "29", NULL },
1275 { "30", NULL },
1276 { "31", NULL },
1277 { "32", NULL },
1278 { "33", NULL },
1279 { "34", NULL },
1280 { "35", NULL },
1281 { "36", NULL },
1282 { "37", NULL },
1283 { "38", NULL },
1284 { "39", NULL },
1285 { "40", NULL },
f3c6ae10 1286 { NULL, NULL },
1287 },
1288 "0",
1289 },
1290 {
1291 "pcsx_rearmed_gunconadjusty",
1292 "Guncon Y Axis Offset",
1293 NULL,
1294 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1295 NULL,
1296 "input",
1297 {
8b1be692
S
1298 { "-40", NULL },
1299 { "-39", NULL },
1300 { "-38", NULL },
1301 { "-37", NULL },
1302 { "-36", NULL },
1303 { "-35", NULL },
1304 { "-34", NULL },
1305 { "-33", NULL },
1306 { "-32", NULL },
1307 { "-31", NULL },
1308 { "-30", NULL },
1309 { "-29", NULL },
1310 { "-28", NULL },
1311 { "-27", NULL },
1312 { "-26", NULL },
f3c6ae10 1313 { "-25", NULL },
1314 { "-24", NULL },
1315 { "-23", NULL },
1316 { "-22", NULL },
1317 { "-21", NULL },
1318 { "-20", NULL },
1319 { "-19", NULL },
1320 { "-18", NULL },
1321 { "-17", NULL },
1322 { "-16", NULL },
1323 { "-15", NULL },
1324 { "-14", NULL },
1325 { "-13", NULL },
1326 { "-12", NULL },
1327 { "-11", NULL },
1328 { "-10", NULL },
1329 { "-9", NULL },
1330 { "-8", NULL },
1331 { "-7", NULL },
1332 { "-6", NULL },
1333 { "-5", NULL },
1334 { "-4", NULL },
1335 { "-3", NULL },
1336 { "-2", NULL },
1337 { "-1", NULL },
1338 { "0", NULL },
1339 { "1", NULL },
1340 { "2", NULL },
1341 { "3", NULL },
1342 { "4", NULL },
1343 { "5", NULL },
1344 { "6", NULL },
1345 { "7", NULL },
1346 { "8", NULL },
1347 { "9", NULL },
1348 { "10", NULL },
1349 { "11", NULL },
1350 { "12", NULL },
1351 { "13", NULL },
1352 { "14", NULL },
1353 { "15", NULL },
1354 { "16", NULL },
1355 { "17", NULL },
1356 { "18", NULL },
1357 { "19", NULL },
1358 { "20", NULL },
1359 { "21", NULL },
1360 { "22", NULL },
1361 { "23", NULL },
1362 { "24", NULL },
1363 { "25", NULL },
8b1be692
S
1364 { "26", NULL },
1365 { "27", NULL },
1366 { "28", NULL },
1367 { "29", NULL },
1368 { "30", NULL },
1369 { "31", NULL },
1370 { "32", NULL },
1371 { "33", NULL },
1372 { "34", NULL },
1373 { "35", NULL },
1374 { "36", NULL },
1375 { "37", NULL },
1376 { "38", NULL },
1377 { "39", NULL },
1378 { "40", NULL },
f3c6ae10 1379 { NULL, NULL },
1380 },
1381 "0",
919cac88 1382 },
1383 {
f3c6ae10 1384 "pcsx_rearmed_gunconadjustratiox",
1385 "Guncon X Axis Response",
1386 NULL,
1387 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1388 NULL,
1389 "input",
919cac88 1390 {
f3c6ae10 1391 { "0.75", NULL },
1392 { "0.76", NULL },
1393 { "0.77", NULL },
1394 { "0.78", NULL },
1395 { "0.79", NULL },
1396 { "0.80", NULL },
1397 { "0.81", NULL },
1398 { "0.82", NULL },
1399 { "0.83", NULL },
1400 { "0.84", NULL },
1401 { "0.85", NULL },
1402 { "0.86", NULL },
1403 { "0.87", NULL },
1404 { "0.88", NULL },
1405 { "0.89", NULL },
1406 { "0.90", NULL },
1407 { "0.91", NULL },
1408 { "0.92", NULL },
1409 { "0.93", NULL },
1410 { "0.94", NULL },
1411 { "0.95", NULL },
1412 { "0.96", NULL },
1413 { "0.97", NULL },
1414 { "0.98", NULL },
1415 { "0.99", NULL },
1416 { "1.00", NULL },
1417 { "1.01", NULL },
1418 { "1.02", NULL },
1419 { "1.03", NULL },
1420 { "1.04", NULL },
1421 { "1.05", NULL },
1422 { "1.06", NULL },
1423 { "1.07", NULL },
1424 { "1.08", NULL },
1425 { "1.09", NULL },
1426 { "1.10", NULL },
1427 { "1.11", NULL },
1428 { "1.12", NULL },
1429 { "1.13", NULL },
1430 { "1.14", NULL },
1431 { "1.15", NULL },
1432 { "1.16", NULL },
1433 { "1.17", NULL },
1434 { "1.18", NULL },
1435 { "1.19", NULL },
1436 { "1.20", NULL },
1437 { "1.21", NULL },
1438 { "1.22", NULL },
1439 { "1.23", NULL },
1440 { "1.24", NULL },
1441 { "1.25", NULL },
fbe06628 1442 { NULL, NULL },
919cac88 1443 },
f3c6ae10 1444 "1.00",
919cac88 1445 },
1446 {
f3c6ae10 1447 "pcsx_rearmed_gunconadjustratioy",
1448 "Guncon Y Axis Response",
1449 NULL,
1450 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1451 NULL,
f3c6ae10 1452 "input",
919cac88 1453 {
f3c6ae10 1454 { "0.75", NULL },
1455 { "0.76", NULL },
1456 { "0.77", NULL },
1457 { "0.78", NULL },
1458 { "0.79", NULL },
1459 { "0.80", NULL },
1460 { "0.81", NULL },
1461 { "0.82", NULL },
1462 { "0.83", NULL },
1463 { "0.84", NULL },
1464 { "0.85", NULL },
1465 { "0.86", NULL },
1466 { "0.87", NULL },
1467 { "0.88", NULL },
1468 { "0.89", NULL },
1469 { "0.90", NULL },
1470 { "0.91", NULL },
1471 { "0.92", NULL },
1472 { "0.93", NULL },
1473 { "0.94", NULL },
1474 { "0.95", NULL },
1475 { "0.96", NULL },
1476 { "0.97", NULL },
1477 { "0.98", NULL },
1478 { "0.99", NULL },
1479 { "1.00", NULL },
1480 { "1.01", NULL },
1481 { "1.02", NULL },
1482 { "1.03", NULL },
1483 { "1.04", NULL },
1484 { "1.05", NULL },
1485 { "1.06", NULL },
1486 { "1.07", NULL },
1487 { "1.08", NULL },
1488 { "1.09", NULL },
1489 { "1.10", NULL },
1490 { "1.11", NULL },
1491 { "1.12", NULL },
1492 { "1.13", NULL },
1493 { "1.14", NULL },
1494 { "1.15", NULL },
1495 { "1.16", NULL },
1496 { "1.17", NULL },
1497 { "1.18", NULL },
1498 { "1.19", NULL },
1499 { "1.20", NULL },
1500 { "1.21", NULL },
1501 { "1.22", NULL },
1502 { "1.23", NULL },
1503 { "1.24", NULL },
1504 { "1.25", NULL },
fbe06628 1505 { NULL, NULL },
919cac88 1506 },
f3c6ae10 1507 "1.00",
919cac88 1508 },
919cac88 1509 {
f3c6ae10 1510 "pcsx_rearmed_icache_emulation",
1511 "Instruction Cache Emulation",
919cac88 1512 NULL,
6d79a06f 1513 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1514 NULL,
1515 "compat_hack",
1516 {
1517 { "enabled", NULL },
1518 { "disabled", NULL },
1519 { NULL, NULL },
1520 },
1521 "enabled",
1522 },
1523 {
1524 "pcsx_rearmed_exception_emulation",
1525 "Exception and Breakpoint Emulation",
1526 NULL,
1527 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
f3c6ae10 1528 NULL,
1529 "compat_hack",
919cac88 1530 {
1531 { "disabled", NULL },
1532 { "enabled", NULL },
fbe06628 1533 { NULL, NULL },
919cac88 1534 },
f3c6ae10 1535 "disabled",
919cac88 1536 },
f3c6ae10 1537#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1538 {
f3c6ae10 1539 "pcsx_rearmed_nocompathacks",
1540 "Disable Automatic Compatibility Hacks",
1541 NULL,
1542 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1543 NULL,
1544 "compat_hack",
34af0fff 1545 {
1546 { "disabled", NULL },
1547 { "enabled", NULL },
1548 { NULL, NULL },
1549 },
1550 "disabled",
1551 },
919cac88 1552 {
1553 "pcsx_rearmed_nosmccheck",
1554 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1555 "Disable SMC Checks",
1556 "Will cause crashes when loading, and lead to memory card failure.",
1557 NULL,
1558 "speed_hack",
919cac88 1559 {
1560 { "disabled", NULL },
1561 { "enabled", NULL },
fbe06628 1562 { NULL, NULL },
919cac88 1563 },
1564 "disabled",
1565 },
1566 {
1567 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1568 "(Speed Hack) Assume GTE Registers Unneeded",
1569 "Assume GTE Registers Unneeded",
1570 "May cause rendering errors.",
1571 NULL,
1572 "speed_hack",
919cac88 1573 {
1574 { "disabled", NULL },
1575 { "enabled", NULL },
fbe06628 1576 { NULL, NULL },
919cac88 1577 },
1578 "disabled",
1579 },
1580 {
1581 "pcsx_rearmed_nogteflags",
1582 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1583 "Disable GTE Flags",
1584 "Will cause rendering errors.",
1585 NULL,
1586 "speed_hack",
919cac88 1587 {
1588 { "disabled", NULL },
1589 { "enabled", NULL },
38114665
ÖK
1590 { NULL, NULL },
1591 },
fbe06628 1592 "disabled",
38114665 1593 },
65662232 1594#endif /* !DRC_DISABLE && !LIGHTREC */
630b122b 1595 {
1596 "pcsx_rearmed_nostalls",
f3c6ae10 1597 "Disable CPU/GTE Stalls",
f3c6ae10 1598 NULL,
65662232 1599 "Will cause some games to run too quickly."
1600#if defined(LIGHTREC)
1601 " Interpreter only."
1602#endif
1603 ,
1604 NULL,
1605 "compat_hack",
630b122b 1606 {
1607 { "disabled", NULL },
1608 { "enabled", NULL },
1609 { NULL, NULL },
1610 },
1611 "disabled",
1612 },
f3c6ae10 1613 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1614};
38114665 1615
f3c6ae10 1616struct retro_core_options_v2 options_us = {
1617 option_cats_us,
1618 option_defs_us
38114665
ÖK
1619};
1620
919cac88 1621/*
1622 ********************************
1623 * Language Mapping
1624 ********************************
1625*/
1626
fbe06628 1627#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1628struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1629 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1630 NULL, /* RETRO_LANGUAGE_JAPANESE */
1631 NULL, /* RETRO_LANGUAGE_FRENCH */
1632 NULL, /* RETRO_LANGUAGE_SPANISH */
1633 NULL, /* RETRO_LANGUAGE_GERMAN */
1634 NULL, /* RETRO_LANGUAGE_ITALIAN */
1635 NULL, /* RETRO_LANGUAGE_DUTCH */
1636 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1637 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1638 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1639 NULL, /* RETRO_LANGUAGE_KOREAN */
1640 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1641 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1642 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1643 NULL, /* RETRO_LANGUAGE_POLISH */
1644 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1645 NULL, /* RETRO_LANGUAGE_ARABIC */
1646 NULL, /* RETRO_LANGUAGE_GREEK */
1647 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1648};
fbe06628 1649#endif
919cac88 1650
1651/*
1652 ********************************
1653 * Functions
1654 ********************************
1655*/
1656
1657/* Handles configuration/setting of core options.
fbe06628 1658 * Should be called as early as possible - ideally inside
1659 * retro_set_environment(), and no later than retro_load_game()
919cac88 1660 * > We place the function body in the header to avoid the
1661 * necessity of adding more .c files (i.e. want this to
1662 * be as painless as possible for core devs)
1663 */
1664
f3c6ae10 1665static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1666 bool *categories_supported)
919cac88 1667{
f3c6ae10 1668 unsigned version = 0;
1669#ifndef HAVE_NO_LANGEXTRA
1670 unsigned language = 0;
1671#endif
919cac88 1672
f3c6ae10 1673 if (!environ_cb || !categories_supported)
919cac88 1674 return;
1675
f3c6ae10 1676 *categories_supported = false;
1677
1678 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1679 version = 0;
1680
1681 if (version >= 2)
919cac88 1682 {
fbe06628 1683#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1684 struct retro_core_options_v2_intl core_options_intl;
919cac88 1685
f3c6ae10 1686 core_options_intl.us = &options_us;
919cac88 1687 core_options_intl.local = NULL;
1688
1689 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1690 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1691 core_options_intl.local = options_intl[language];
919cac88 1692
f3c6ae10 1693 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1694 &core_options_intl);
fbe06628 1695#else
f3c6ae10 1696 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1697 &options_us);
fbe06628 1698#endif
919cac88 1699 }
1700 else
1701 {
f3c6ae10 1702 size_t i, j;
919cac88 1703 size_t option_index = 0;
1704 size_t num_options = 0;
f3c6ae10 1705 struct retro_core_option_definition
1706 *option_v1_defs_us = NULL;
1707#ifndef HAVE_NO_LANGEXTRA
1708 size_t num_options_intl = 0;
1709 struct retro_core_option_v2_definition
1710 *option_defs_intl = NULL;
1711 struct retro_core_option_definition
1712 *option_v1_defs_intl = NULL;
1713 struct retro_core_options_intl
1714 core_options_v1_intl;
1715#endif
919cac88 1716 struct retro_variable *variables = NULL;
1717 char **values_buf = NULL;
1718
f3c6ae10 1719 /* Determine total number of options */
919cac88 1720 while (true)
1721 {
1722 if (option_defs_us[num_options].key)
1723 num_options++;
1724 else
1725 break;
1726 }
1727
f3c6ae10 1728 if (version >= 1)
1729 {
1730 /* Allocate US array */
1731 option_v1_defs_us = (struct retro_core_option_definition *)
1732 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1733
1734 /* Copy parameters from option_defs_us array */
1735 for (i = 0; i < num_options; i++)
1736 {
1737 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1738 struct retro_core_option_value *option_values = option_def_us->values;
1739 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1740 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1741
f3c6ae10 1742 option_v1_def_us->key = option_def_us->key;
1743 option_v1_def_us->desc = option_def_us->desc;
1744 option_v1_def_us->info = option_def_us->info;
1745 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1746
f3c6ae10 1747 /* Values must be copied individually... */
1748 while (option_values->value)
1749 {
1750 option_v1_values->value = option_values->value;
1751 option_v1_values->label = option_values->label;
919cac88 1752
f3c6ae10 1753 option_values++;
1754 option_v1_values++;
1755 }
1756 }
919cac88 1757
f3c6ae10 1758#ifndef HAVE_NO_LANGEXTRA
1759 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1760 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1761 options_intl[language])
1762 option_defs_intl = options_intl[language]->definitions;
919cac88 1763
f3c6ae10 1764 if (option_defs_intl)
919cac88 1765 {
f3c6ae10 1766 /* Determine number of intl options */
919cac88 1767 while (true)
1768 {
f3c6ae10 1769 if (option_defs_intl[num_options_intl].key)
1770 num_options_intl++;
919cac88 1771 else
1772 break;
1773 }
1774
f3c6ae10 1775 /* Allocate intl array */
1776 option_v1_defs_intl = (struct retro_core_option_definition *)
1777 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1778
1779 /* Copy parameters from option_defs_intl array */
1780 for (i = 0; i < num_options_intl; i++)
919cac88 1781 {
f3c6ae10 1782 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1783 struct retro_core_option_value *option_values = option_def_intl->values;
1784 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1785 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1786
1787 option_v1_def_intl->key = option_def_intl->key;
1788 option_v1_def_intl->desc = option_def_intl->desc;
1789 option_v1_def_intl->info = option_def_intl->info;
1790 option_v1_def_intl->default_value = option_def_intl->default_value;
1791
1792 /* Values must be copied individually... */
1793 while (option_values->value)
1794 {
1795 option_v1_values->value = option_values->value;
1796 option_v1_values->label = option_values->label;
1797
1798 option_values++;
1799 option_v1_values++;
1800 }
1801 }
1802 }
919cac88 1803
f3c6ae10 1804 core_options_v1_intl.us = option_v1_defs_us;
1805 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1806
f3c6ae10 1807 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1808#else
1809 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1810#endif
1811 }
1812 else
1813 {
1814 /* Allocate arrays */
1815 variables = (struct retro_variable *)calloc(num_options + 1,
1816 sizeof(struct retro_variable));
1817 values_buf = (char **)calloc(num_options, sizeof(char *));
1818
1819 if (!variables || !values_buf)
1820 goto error;
1821
1822 /* Copy parameters from option_defs_us array */
1823 for (i = 0; i < num_options; i++)
1824 {
1825 const char *key = option_defs_us[i].key;
1826 const char *desc = option_defs_us[i].desc;
1827 const char *default_value = option_defs_us[i].default_value;
1828 struct retro_core_option_value *values = option_defs_us[i].values;
1829 size_t buf_len = 3;
1830 size_t default_index = 0;
919cac88 1831
f3c6ae10 1832 values_buf[i] = NULL;
919cac88 1833
f3c6ae10 1834 /* Skip options that are irrelevant when using the
1835 * old style core options interface */
1836 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1837 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1838 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1839 continue;
1840
1841 if (desc)
1842 {
1843 size_t num_values = 0;
1844
1845 /* Determine number of values */
1846 while (true)
1847 {
1848 if (values[num_values].value)
1849 {
1850 /* Check if this is the default value */
1851 if (default_value)
1852 if (strcmp(values[num_values].value, default_value) == 0)
1853 default_index = num_values;
1854
1855 buf_len += strlen(values[num_values].value);
1856 num_values++;
1857 }
1858 else
1859 break;
1860 }
919cac88 1861
f3c6ae10 1862 /* Build values string */
1863 if (num_values > 0)
919cac88 1864 {
f3c6ae10 1865 buf_len += num_values - 1;
1866 buf_len += strlen(desc);
1867
1868 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1869 if (!values_buf[i])
1870 goto error;
1871
1872 strcpy(values_buf[i], desc);
1873 strcat(values_buf[i], "; ");
1874
1875 /* Default value goes first */
1876 strcat(values_buf[i], values[default_index].value);
1877
1878 /* Add remaining values */
1879 for (j = 0; j < num_values; j++)
919cac88 1880 {
f3c6ae10 1881 if (j != default_index)
1882 {
1883 strcat(values_buf[i], "|");
1884 strcat(values_buf[i], values[j].value);
1885 }
919cac88 1886 }
1887 }
1888 }
f3c6ae10 1889
1890 variables[option_index].key = key;
1891 variables[option_index].value = values_buf[i];
1892 option_index++;
919cac88 1893 }
1894
f3c6ae10 1895 /* Set variables */
1896 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1897 }
1898
919cac88 1899error:
919cac88 1900 /* Clean up */
f3c6ae10 1901
1902 if (option_v1_defs_us)
1903 {
1904 free(option_v1_defs_us);
1905 option_v1_defs_us = NULL;
1906 }
1907
1908#ifndef HAVE_NO_LANGEXTRA
1909 if (option_v1_defs_intl)
1910 {
1911 free(option_v1_defs_intl);
1912 option_v1_defs_intl = NULL;
1913 }
1914#endif
1915
919cac88 1916 if (values_buf)
1917 {
1918 for (i = 0; i < num_options; i++)
1919 {
1920 if (values_buf[i])
1921 {
1922 free(values_buf[i]);
1923 values_buf[i] = NULL;
1924 }
1925 }
1926
1927 free(values_buf);
1928 values_buf = NULL;
1929 }
1930
1931 if (variables)
1932 {
1933 free(variables);
1934 variables = NULL;
1935 }
1936 }
1937}
1938
1939#ifdef __cplusplus
1940}
1941#endif
1942
1943#endif