gpu_neon: make enh. res. texturing hack optional
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
919cac88 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
fbe06628 10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
f3c6ae10 16 * VERSION: 2.0
fbe06628 17 ********************************
18 *
f3c6ae10 19 * - 2.0: Add support for core options v2 interface
fbe06628 20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
919cac88 33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
f3c6ae10 53struct retro_core_option_v2_category option_cats_us[] = {
5201e92f 54 {
f3c6ae10 55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
5eaa13f1
A
58 },
59 {
f3c6ae10 60 "video",
61 "Video",
62 "Configure base display parameters."
5eaa13f1 63 },
f3c6ae10 64#ifdef GPU_NEON
5eaa13f1 65 {
f3c6ae10 66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
919cac88 69 },
f3c6ae10 70#endif
71#ifdef GPU_PEOPS
919cac88 72 {
f3c6ae10 73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
919cac88 76 },
f3c6ae10 77#endif
78#ifdef GPU_UNAI
919cac88 79 {
f3c6ae10 80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
919cac88 83 },
f3c6ae10 84#endif
919cac88 85 {
f3c6ae10 86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
ce239f4a 89 },
90 {
f3c6ae10 91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
919cac88 94 },
399a33fe 95 {
f3c6ae10 96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
919cac88 99 },
f3c6ae10 100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
919cac88 101 {
f3c6ae10 102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
919cac88 105 },
f3c6ae10 106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
919cac88 111 {
f3c6ae10 112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
919cac88 118 {
f3c6ae10 119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
fbe06628 122 { NULL, NULL },
919cac88 123 },
f3c6ae10 124 "auto",
919cac88 125 },
ace1989f 126 {
f3c6ae10 127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
ace1989f 133 {
f3c6ae10 134 { "auto", "Auto" },
135 { "HLE", NULL },
ace1989f
SK
136 { NULL, NULL },
137 },
f3c6ae10 138 "auto",
ace1989f 139 },
919cac88 140 {
f3c6ae10 141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
919cac88 147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
fbe06628 150 { NULL, NULL },
919cac88 151 },
f3c6ae10 152 "disabled",
000655e4
S
153 },
154 {
f3c6ae10 155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
000655e4 161 {
f3c6ae10 162 { "disabled", NULL },
163 { "enabled", NULL },
000655e4
S
164 { NULL, NULL },
165 },
f3c6ae10 166 "disabled",
000655e4 167 },
9f47c8ed 168#if 0 // ndef _WIN32 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
000655e4 169 {
f3c6ae10 170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
000655e4 176 {
f3c6ae10 177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
000655e4 181 },
f3c6ae10 182 "sync",
000655e4 183 },
12367ad0 184#endif
630b122b 185#ifndef DRC_DISABLE
919cac88 186 {
187 "pcsx_rearmed_drc",
c8108d88 188 "Dynamic Recompiler",
f3c6ae10 189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
919cac88 193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
fbe06628 196 { NULL, NULL },
919cac88 197 },
198 "enabled",
199 },
630b122b 200#endif
919cac88 201 {
202 "pcsx_rearmed_psxclock",
f3c6ae10 203 "PSX CPU Clock Speed",
204 NULL,
86be2515 205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
44e8d7af 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
86be2515 207 " Default is 50."
fbe06628 208#else
86be2515 209 " Default is 57."
fbe06628 210#endif
86be2515 211 ,
f3c6ae10 212 NULL,
213 "system",
919cac88 214 {
fbe06628 215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
919cac88 285 { "100", NULL },
fbe06628 286 { NULL, NULL },
919cac88 287 },
44e8d7af 288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
fbe06628 289 "50",
290#else
291 "57",
292#endif
919cac88 293 },
919cac88 294 {
f3c6ae10 295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
f3c6ae10 312#ifdef THREAD_RENDERING
313 {
314 "pcsx_rearmed_gpu_thread_rendering",
315 "Threaded Rendering",
316 NULL,
317 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
318 NULL,
319 "video",
320 {
321 { "disabled", NULL },
322 { "sync", "Synchronous" },
323 { "async", "Asynchronous" },
324 { NULL, NULL},
325 },
326 "disabled",
327 },
328#endif
329 {
330 "pcsx_rearmed_frameskip_type",
331 "Frameskip",
332 NULL,
333 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
334 NULL,
335 "video",
336 {
337 { "disabled", NULL },
338 { "auto", "Auto" },
339 { "auto_threshold", "Auto (Threshold)" },
340 { "fixed_interval", "Fixed Interval" },
341 { NULL, NULL },
342 },
343 "disabled"
344 },
345 {
346 "pcsx_rearmed_frameskip_threshold",
347 "Frameskip Threshold (%)",
348 NULL,
349 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
350 NULL,
351 "video",
352 {
353 { "15", NULL },
354 { "18", NULL },
355 { "21", NULL },
356 { "24", NULL },
357 { "27", NULL },
358 { "30", NULL },
359 { "33", NULL },
360 { "36", NULL },
361 { "39", NULL },
362 { "42", NULL },
363 { "45", NULL },
364 { "48", NULL },
365 { "51", NULL },
366 { "54", NULL },
367 { "57", NULL },
368 { "60", NULL },
369 { NULL, NULL },
370 },
371 "33"
372 },
373 {
374 "pcsx_rearmed_frameskip_interval",
375 "Frameskip Interval",
376 NULL,
377 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
378 NULL,
379 "video",
380 {
381 { "1", NULL },
382 { "2", NULL },
383 { "3", NULL },
384 { "4", NULL },
385 { "5", NULL },
386 { "6", NULL },
387 { "7", NULL },
388 { "8", NULL },
389 { "9", NULL },
390 { "10", NULL },
391 { NULL, NULL },
392 },
393 "3"
919cac88 394 },
395 {
f3c6ae10 396 "pcsx_rearmed_display_internal_fps",
397 "Display Internal FPS",
398 NULL,
399 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
400 NULL,
401 "video",
919cac88 402 {
403 { "disabled", NULL },
404 { "enabled", NULL },
fbe06628 405 { NULL, NULL },
919cac88 406 },
407 "disabled",
408 },
fae38d7a 409 {
410 "pcsx_rearmed_gpu_slow_llists",
411 "(GPU) Slow linked list processing",
412 NULL,
413 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
414 NULL,
415 "video",
416 {
417 { "auto", NULL },
418 { "disabled", NULL },
419 { "enabled", NULL },
420 { NULL, NULL },
421 },
422 "auto",
423 },
5bbe183f 424 {
425 "pcsx_rearmed_screen_centering",
426 "(GPU) Screen centering",
427 NULL,
8f8ade9c 428 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
5bbe183f 429 NULL,
430 "video",
431 {
432 { "auto", "Auto" },
433 { "game", "Game-controlled" },
8f8ade9c 434 { "borderless", "Borderless" },
5bbe183f 435 { "manual", "Manual" },
436 { NULL, NULL },
437 },
438 "auto",
439 },
440#define V(x) { #x, NULL }
441 {
442 "pcsx_rearmed_screen_centering_x",
443 "(GPU) Manual screen centering X",
444 NULL,
445 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
446 NULL,
447 "video",
448 {
449 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
450 { NULL, NULL },
451 },
452 "0",
453 },
454 {
455 "pcsx_rearmed_screen_centering_y",
456 "(GPU) Manual screen centering Y",
457 NULL,
458 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
459 NULL,
460 "video",
461 {
462 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
463 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468#undef V
f3c6ae10 469#ifdef GPU_NEON
919cac88 470 {
3c53dce3 471 "pcsx_rearmed_neon_interlace_enable_v2",
f3c6ae10 472 "(GPU) Show Interlaced Video",
473 "Show Interlaced Video",
3c53dce3 474 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
f3c6ae10 475 NULL,
476 "gpu_neon",
919cac88 477 {
3c53dce3 478 { "auto", NULL },
919cac88 479 { "disabled", NULL },
480 { "enabled", NULL },
fbe06628 481 { NULL, NULL },
919cac88 482 },
3c53dce3 483 "auto",
919cac88 484 },
919cac88 485 {
f3c6ae10 486 "pcsx_rearmed_neon_enhancement_enable",
1e766b53 487 "(GPU) Enhanced Resolution",
488 "Enhanced Resolution",
f3c6ae10 489 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
490 NULL,
491 "gpu_neon",
919cac88 492 {
493 { "disabled", NULL },
494 { "enabled", NULL },
fbe06628 495 { NULL, NULL },
919cac88 496 },
f3c6ae10 497 "disabled",
919cac88 498 },
499 {
f3c6ae10 500 "pcsx_rearmed_neon_enhancement_no_main",
501 "(GPU) Enhanced Resolution Speed Hack",
502 "Enhanced Resolution Speed Hack",
1e766b53 503 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
f3c6ae10 504 NULL,
505 "gpu_neon",
919cac88 506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
fbe06628 509 { NULL, NULL },
919cac88 510 },
511 "disabled",
512 },
af1601fa 513 {
514 "pcsx_rearmed_neon_enhancement_tex_adj",
515 "(GPU) Enhanced Resolution Texture Adjustment",
516 "Enhanced Resolution Texture Adjustment",
517 "(Hack) Attempts to solve some texturing issues is some games, but causes new ones in others.",
518 NULL,
519 "gpu_neon",
520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
523 { NULL, NULL },
524 },
525 "disabled",
526 },
f3c6ae10 527#endif /* GPU_NEON */
2d17de26 528#ifdef GPU_PEOPS
c8108d88 529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
f3c6ae10 531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
c8108d88 536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
fbe06628 539 { NULL, NULL },
c8108d88 540 },
541 "disabled",
542 },
543 {
6713b629 544 "pcsx_rearmed_gpu_peops_odd_even_bit",
c8108d88 545 "(GPU) Odd/Even Bit Hack",
f3c6ae10 546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
c8108d88 550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
fbe06628 553 { NULL, NULL },
c8108d88 554 },
555 "disabled",
556 },
557 {
6713b629 558 "pcsx_rearmed_gpu_peops_expand_screen_width",
c8108d88 559 "(GPU) Expand Screen Width",
f3c6ae10 560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
c8108d88 564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
fbe06628 567 { NULL, NULL },
c8108d88 568 },
569 "disabled",
570 },
571 {
6713b629 572 "pcsx_rearmed_gpu_peops_ignore_brightness",
c8108d88 573 "(GPU) Ignore Brightness Color",
f3c6ae10 574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
c8108d88 578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
fbe06628 581 { NULL, NULL },
c8108d88 582 },
583 "disabled",
584 },
585 {
6713b629 586 "pcsx_rearmed_gpu_peops_disable_coord_check",
c8108d88 587 "(GPU) Disable Coordinate Check",
f3c6ae10 588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
c8108d88 592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
fbe06628 595 { NULL, NULL },
c8108d88 596 },
597 "disabled",
598 },
599 {
6713b629 600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
c8108d88 601 "(GPU) Lazy Screen Update",
f3c6ae10 602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
c8108d88 606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
fbe06628 609 { NULL, NULL },
c8108d88 610 },
611 "disabled",
612 },
c8108d88 613 {
6713b629 614 "pcsx_rearmed_gpu_peops_repeated_triangles",
f3c6ae10 615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
c8108d88 620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
fbe06628 623 { NULL, NULL },
c8108d88 624 },
625 "disabled",
626 },
627 {
6713b629 628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
f3c6ae10 629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
c8108d88 634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
fbe06628 637 { NULL, NULL },
c8108d88 638 },
639 "disabled",
640 },
641 {
6713b629 642 "pcsx_rearmed_gpu_peops_fake_busy_state",
f3c6ae10 643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
c8108d88 648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
fbe06628 651 { NULL, NULL },
c8108d88 652 },
653 "disabled",
654 },
f3c6ae10 655#endif /* GPU_PEOPS */
030d1121 656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
f3c6ae10 659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
030d1121 664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
f3c6ae10 673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
030d1121 676 NULL,
f3c6ae10 677 "gpu_unai",
030d1121 678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
f3c6ae10 687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
030d1121 690 NULL,
f3c6ae10 691 "gpu_unai",
030d1121 692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
f3c6ae10 701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
030d1121 704 NULL,
f3c6ae10 705 "gpu_unai",
030d1121 706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
6725614d 711 "disabled",
030d1121 712 },
713 {
f3c6ae10 714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
030d1121 718 NULL,
f3c6ae10 719 "gpu_unai",
030d1121 720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
f3c6ae10 725#ifdef _MIYOO
726 "enabled",
727#else
030d1121 728 "disabled",
f3c6ae10 729#endif
030d1121 730 },
f3c6ae10 731#endif /* GPU_UNAI */
030d1121 732 {
f3c6ae10 733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
030d1121 737 NULL,
f3c6ae10 738 "audio",
030d1121 739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
f3c6ae10 742 { NULL, NULL },
030d1121 743 },
f3c6ae10 744#ifdef HAVE_PRE_ARMV7
030d1121 745 "disabled",
f3c6ae10 746#else
747 "enabled",
748#endif
030d1121 749 },
43047988 750 {
f3c6ae10 751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
43047988
JW
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
f3c6ae10 780 { NULL, NULL },
43047988 781 },
ad32ae17 782 "enabled",
43047988 783 },
c765eb86 784 {
f3c6ae10 785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
c765eb86
JW
791 {
792 { "disabled", NULL },
f3c6ae10 793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
94f0c7c5 798#if P_HAVE_PTHREAD
04d27b25 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
94f0c7c5 813#endif // P_HAVE_PTHREAD
f3c6ae10 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
c765eb86
JW
825 },
826 "disabled",
827 },
919cac88 828 {
f3c6ae10 829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
919cac88 849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
26e9c4f1 852 { NULL, NULL },
853 },
854 "enabled",
855 },
856 {
7c6a636a 857 "pcsx_rearmed_analog_combo",
858 "DualShock Analog Mode Toggle Key Combo",
26e9c4f1 859 NULL,
7c6a636a 860 "When the input device type is DualShock, this option allows the emulated DualShock to be toggled between DIGITAL and ANALOG mode like original hardware. You can select the button combination for this.",
26e9c4f1 861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
7c6a636a 865 { "l1+r1+select", "L1 + R1 + Select" },
866 { "l1+r1+start", "L1 + R1 + Start" },
867 { "l1+r1+l3", "L1 + R1 + L3" },
868 { "l1+r1+r3", "L1 + R1 + R3" },
869 { "l3+r3", "L3 + R3" },
fbe06628 870 { NULL, NULL },
919cac88 871 },
7c6a636a 872 "l1+r1+select"
f3c6ae10 873 },
874 {
875 "pcsx_rearmed_multitap",
a11d0b9d 876 "Multitap Mode",
f3c6ae10 877 NULL,
a11d0b9d 878 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
f3c6ae10 879 NULL,
880 "input",
881 {
882 { "disabled", NULL },
883 { "port 1", "Port 1" },
884 { "port 2", "Port 2" },
885 { "ports 1 and 2", "Ports 1 and 2" },
886 { NULL, NULL },
887 },
888 "disabled",
889 },
890 {
891 "pcsx_rearmed_negcon_deadzone",
892 "NegCon Twist Deadzone",
893 NULL,
894 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
895 NULL,
896 "input",
897 {
898 { "0", "0%" },
899 { "3", "3%" },
900 { "5", "5%" },
901 { "7", "7%" },
902 { "10", "10%" },
903 { "13", "13%" },
904 { "15", "15%" },
905 { "17", "17%" },
906 { "20", "20%" },
907 { "23", "23%" },
908 { "25", "25%" },
909 { "27", "27%" },
910 { "30", "30%" },
911 { NULL, NULL },
912 },
913 "0",
914 },
915 {
916 "pcsx_rearmed_negcon_response",
917 "NegCon Twist Response",
918 NULL,
919 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
920 NULL,
921 "input",
922 {
923 { "linear", "Linear" },
924 { "quadratic", "Quadratic" },
925 { "cubic", "Cubic" },
926 { NULL, NULL },
927 },
928 "linear",
929 },
930 {
931 "pcsx_rearmed_input_sensitivity",
932 "Mouse Sensitivity",
933 NULL,
934 "Adjust responsiveness of emulated 'mouse' input devices.",
935 NULL,
936 "input",
937 {
938 { "0.05", NULL },
939 { "0.10", NULL },
940 { "0.15", NULL },
941 { "0.20", NULL },
942 { "0.25", NULL },
943 { "0.30", NULL },
944 { "0.35", NULL },
945 { "0.40", NULL },
946 { "0.45", NULL },
947 { "0.50", NULL },
948 { "0.55", NULL },
949 { "0.60", NULL },
950 { "0.65", NULL },
951 { "0.70", NULL },
952 { "0.75", NULL },
953 { "0.80", NULL },
954 { "0.85", NULL },
955 { "0.90", NULL },
956 { "0.95", NULL },
957 { "1.00", NULL },
958 { "1.05", NULL },
959 { "1.10", NULL },
960 { "1.15", NULL },
961 { "1.20", NULL },
962 { "1.25", NULL },
963 { "1.30", NULL },
964 { "1.35", NULL },
965 { "1.40", NULL },
966 { "1.45", NULL },
967 { "1.50", NULL },
968 { "1.55", NULL },
969 { "1.60", NULL },
970 { "1.65", NULL },
971 { "1.70", NULL },
972 { "1.75", NULL },
973 { "1.80", NULL },
974 { "1.85", NULL },
975 { "1.90", NULL },
976 { "1.95", NULL },
977 { "2.00", NULL },
978 },
979 "1.00",
980 },
8b1be692
S
981 {
982 "pcsx_rearmed_crosshair1",
983 "Player 1 Lightgun Crosshair",
984 NULL,
985 "Toggle player 1's crosshair for the Guncon or Konami Gun",
986 NULL,
987 "input",
988 {
989 { "disabled", NULL },
990 { "blue", NULL },
991 { "green", NULL },
992 { "red", NULL },
993 { "white", NULL },
994 { NULL, NULL },
995 },
996 "disabled",
997 },
998 {
999 "pcsx_rearmed_crosshair2",
1000 "Player 2 Lightgun Crosshair",
1001 NULL,
1002 "Toggle player 2's crosshair for the Guncon or Konami Gun",
1003 NULL,
1004 "input",
1005 {
1006 { "disabled", NULL },
1007 { "blue", NULL },
1008 { "green", NULL },
1009 { "red", NULL },
1010 { "white", NULL },
1011 { NULL, NULL },
1012 },
1013 "disabled",
1014 },
1015 {
1016 "pcsx_rearmed_konamigunadjustx",
1017 "Konami Gun X Axis Offset",
1018 NULL,
1019 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1020 NULL,
1021 "input",
1022 {
1023 { "-40", NULL },
1024 { "-39", NULL },
1025 { "-38", NULL },
1026 { "-37", NULL },
1027 { "-36", NULL },
1028 { "-35", NULL },
1029 { "-34", NULL },
1030 { "-33", NULL },
1031 { "-32", NULL },
1032 { "-31", NULL },
1033 { "-30", NULL },
1034 { "-29", NULL },
1035 { "-28", NULL },
1036 { "-27", NULL },
1037 { "-26", NULL },
1038 { "-25", NULL },
1039 { "-24", NULL },
1040 { "-23", NULL },
1041 { "-22", NULL },
1042 { "-21", NULL },
1043 { "-20", NULL },
1044 { "-19", NULL },
1045 { "-18", NULL },
1046 { "-17", NULL },
1047 { "-16", NULL },
1048 { "-15", NULL },
1049 { "-14", NULL },
1050 { "-13", NULL },
1051 { "-12", NULL },
1052 { "-11", NULL },
1053 { "-10", NULL },
1054 { "-9", NULL },
1055 { "-8", NULL },
1056 { "-7", NULL },
1057 { "-6", NULL },
1058 { "-5", NULL },
1059 { "-4", NULL },
1060 { "-3", NULL },
1061 { "-2", NULL },
1062 { "-1", NULL },
1063 { "0", NULL },
1064 { "1", NULL },
1065 { "2", NULL },
1066 { "3", NULL },
1067 { "4", NULL },
1068 { "5", NULL },
1069 { "6", NULL },
1070 { "7", NULL },
1071 { "8", NULL },
1072 { "9", NULL },
1073 { "10", NULL },
1074 { "11", NULL },
1075 { "12", NULL },
1076 { "13", NULL },
1077 { "14", NULL },
1078 { "15", NULL },
1079 { "16", NULL },
1080 { "17", NULL },
1081 { "18", NULL },
1082 { "19", NULL },
1083 { "20", NULL },
1084 { "21", NULL },
1085 { "22", NULL },
1086 { "23", NULL },
1087 { "24", NULL },
1088 { "25", NULL },
1089 { "26", NULL },
1090 { "27", NULL },
1091 { "28", NULL },
1092 { "29", NULL },
1093 { "30", NULL },
1094 { "31", NULL },
1095 { "32", NULL },
1096 { "33", NULL },
1097 { "34", NULL },
1098 { "35", NULL },
1099 { "36", NULL },
1100 { "37", NULL },
1101 { "38", NULL },
1102 { "39", NULL },
1103 { "40", NULL },
1104 { NULL, NULL },
1105 },
1106 "0",
1107 },
1108 {
1109 "pcsx_rearmed_konamigunadjusty",
1110 "Konami Gun Y Axis Offset",
1111 NULL,
1112 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1113 NULL,
1114 "input",
1115 {
1116 { "-40", NULL },
1117 { "-39", NULL },
1118 { "-38", NULL },
1119 { "-37", NULL },
1120 { "-36", NULL },
1121 { "-35", NULL },
1122 { "-34", NULL },
1123 { "-33", NULL },
1124 { "-32", NULL },
1125 { "-31", NULL },
1126 { "-30", NULL },
1127 { "-29", NULL },
1128 { "-28", NULL },
1129 { "-27", NULL },
1130 { "-26", NULL },
1131 { "-25", NULL },
1132 { "-24", NULL },
1133 { "-23", NULL },
1134 { "-22", NULL },
1135 { "-21", NULL },
1136 { "-20", NULL },
1137 { "-19", NULL },
1138 { "-18", NULL },
1139 { "-17", NULL },
1140 { "-16", NULL },
1141 { "-15", NULL },
1142 { "-14", NULL },
1143 { "-13", NULL },
1144 { "-12", NULL },
1145 { "-11", NULL },
1146 { "-10", NULL },
1147 { "-9", NULL },
1148 { "-8", NULL },
1149 { "-7", NULL },
1150 { "-6", NULL },
1151 { "-5", NULL },
1152 { "-4", NULL },
1153 { "-3", NULL },
1154 { "-2", NULL },
1155 { "-1", NULL },
1156 { "0", NULL },
1157 { "1", NULL },
1158 { "2", NULL },
1159 { "3", NULL },
1160 { "4", NULL },
1161 { "5", NULL },
1162 { "6", NULL },
1163 { "7", NULL },
1164 { "8", NULL },
1165 { "9", NULL },
1166 { "10", NULL },
1167 { "11", NULL },
1168 { "12", NULL },
1169 { "13", NULL },
1170 { "14", NULL },
1171 { "15", NULL },
1172 { "16", NULL },
1173 { "17", NULL },
1174 { "18", NULL },
1175 { "19", NULL },
1176 { "20", NULL },
1177 { "21", NULL },
1178 { "22", NULL },
1179 { "23", NULL },
1180 { "24", NULL },
1181 { "25", NULL },
1182 { "26", NULL },
1183 { "27", NULL },
1184 { "28", NULL },
1185 { "29", NULL },
1186 { "30", NULL },
1187 { "31", NULL },
1188 { "32", NULL },
1189 { "33", NULL },
1190 { "34", NULL },
1191 { "35", NULL },
1192 { "36", NULL },
1193 { "37", NULL },
1194 { "38", NULL },
1195 { "39", NULL },
1196 { "40", NULL },
1197 { NULL, NULL },
1198 },
1199 "0",
1200 },
f3c6ae10 1201 {
1202 "pcsx_rearmed_gunconadjustx",
1203 "Guncon X Axis Offset",
1204 NULL,
1205 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1206 NULL,
1207 "input",
1208 {
8b1be692
S
1209 { "-40", NULL },
1210 { "-39", NULL },
1211 { "-38", NULL },
1212 { "-37", NULL },
1213 { "-36", NULL },
1214 { "-35", NULL },
1215 { "-34", NULL },
1216 { "-33", NULL },
1217 { "-32", NULL },
1218 { "-31", NULL },
1219 { "-30", NULL },
1220 { "-29", NULL },
1221 { "-28", NULL },
1222 { "-27", NULL },
1223 { "-26", NULL },
f3c6ae10 1224 { "-25", NULL },
1225 { "-24", NULL },
1226 { "-23", NULL },
1227 { "-22", NULL },
1228 { "-21", NULL },
1229 { "-20", NULL },
1230 { "-19", NULL },
1231 { "-18", NULL },
1232 { "-17", NULL },
1233 { "-16", NULL },
1234 { "-15", NULL },
1235 { "-14", NULL },
1236 { "-13", NULL },
1237 { "-12", NULL },
1238 { "-11", NULL },
1239 { "-10", NULL },
1240 { "-9", NULL },
1241 { "-8", NULL },
1242 { "-7", NULL },
1243 { "-6", NULL },
1244 { "-5", NULL },
1245 { "-4", NULL },
1246 { "-3", NULL },
1247 { "-2", NULL },
1248 { "-1", NULL },
1249 { "0", NULL },
1250 { "1", NULL },
1251 { "2", NULL },
1252 { "3", NULL },
1253 { "4", NULL },
1254 { "5", NULL },
1255 { "6", NULL },
1256 { "7", NULL },
1257 { "8", NULL },
1258 { "9", NULL },
1259 { "10", NULL },
1260 { "11", NULL },
1261 { "12", NULL },
1262 { "13", NULL },
1263 { "14", NULL },
1264 { "15", NULL },
1265 { "16", NULL },
1266 { "17", NULL },
1267 { "18", NULL },
1268 { "19", NULL },
1269 { "20", NULL },
1270 { "21", NULL },
1271 { "22", NULL },
1272 { "23", NULL },
1273 { "24", NULL },
1274 { "25", NULL },
8b1be692
S
1275 { "26", NULL },
1276 { "27", NULL },
1277 { "28", NULL },
1278 { "29", NULL },
1279 { "30", NULL },
1280 { "31", NULL },
1281 { "32", NULL },
1282 { "33", NULL },
1283 { "34", NULL },
1284 { "35", NULL },
1285 { "36", NULL },
1286 { "37", NULL },
1287 { "38", NULL },
1288 { "39", NULL },
1289 { "40", NULL },
f3c6ae10 1290 { NULL, NULL },
1291 },
1292 "0",
1293 },
1294 {
1295 "pcsx_rearmed_gunconadjusty",
1296 "Guncon Y Axis Offset",
1297 NULL,
1298 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1299 NULL,
1300 "input",
1301 {
8b1be692
S
1302 { "-40", NULL },
1303 { "-39", NULL },
1304 { "-38", NULL },
1305 { "-37", NULL },
1306 { "-36", NULL },
1307 { "-35", NULL },
1308 { "-34", NULL },
1309 { "-33", NULL },
1310 { "-32", NULL },
1311 { "-31", NULL },
1312 { "-30", NULL },
1313 { "-29", NULL },
1314 { "-28", NULL },
1315 { "-27", NULL },
1316 { "-26", NULL },
f3c6ae10 1317 { "-25", NULL },
1318 { "-24", NULL },
1319 { "-23", NULL },
1320 { "-22", NULL },
1321 { "-21", NULL },
1322 { "-20", NULL },
1323 { "-19", NULL },
1324 { "-18", NULL },
1325 { "-17", NULL },
1326 { "-16", NULL },
1327 { "-15", NULL },
1328 { "-14", NULL },
1329 { "-13", NULL },
1330 { "-12", NULL },
1331 { "-11", NULL },
1332 { "-10", NULL },
1333 { "-9", NULL },
1334 { "-8", NULL },
1335 { "-7", NULL },
1336 { "-6", NULL },
1337 { "-5", NULL },
1338 { "-4", NULL },
1339 { "-3", NULL },
1340 { "-2", NULL },
1341 { "-1", NULL },
1342 { "0", NULL },
1343 { "1", NULL },
1344 { "2", NULL },
1345 { "3", NULL },
1346 { "4", NULL },
1347 { "5", NULL },
1348 { "6", NULL },
1349 { "7", NULL },
1350 { "8", NULL },
1351 { "9", NULL },
1352 { "10", NULL },
1353 { "11", NULL },
1354 { "12", NULL },
1355 { "13", NULL },
1356 { "14", NULL },
1357 { "15", NULL },
1358 { "16", NULL },
1359 { "17", NULL },
1360 { "18", NULL },
1361 { "19", NULL },
1362 { "20", NULL },
1363 { "21", NULL },
1364 { "22", NULL },
1365 { "23", NULL },
1366 { "24", NULL },
1367 { "25", NULL },
8b1be692
S
1368 { "26", NULL },
1369 { "27", NULL },
1370 { "28", NULL },
1371 { "29", NULL },
1372 { "30", NULL },
1373 { "31", NULL },
1374 { "32", NULL },
1375 { "33", NULL },
1376 { "34", NULL },
1377 { "35", NULL },
1378 { "36", NULL },
1379 { "37", NULL },
1380 { "38", NULL },
1381 { "39", NULL },
1382 { "40", NULL },
f3c6ae10 1383 { NULL, NULL },
1384 },
1385 "0",
919cac88 1386 },
1387 {
f3c6ae10 1388 "pcsx_rearmed_gunconadjustratiox",
1389 "Guncon X Axis Response",
1390 NULL,
1391 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1392 NULL,
1393 "input",
919cac88 1394 {
f3c6ae10 1395 { "0.75", NULL },
1396 { "0.76", NULL },
1397 { "0.77", NULL },
1398 { "0.78", NULL },
1399 { "0.79", NULL },
1400 { "0.80", NULL },
1401 { "0.81", NULL },
1402 { "0.82", NULL },
1403 { "0.83", NULL },
1404 { "0.84", NULL },
1405 { "0.85", NULL },
1406 { "0.86", NULL },
1407 { "0.87", NULL },
1408 { "0.88", NULL },
1409 { "0.89", NULL },
1410 { "0.90", NULL },
1411 { "0.91", NULL },
1412 { "0.92", NULL },
1413 { "0.93", NULL },
1414 { "0.94", NULL },
1415 { "0.95", NULL },
1416 { "0.96", NULL },
1417 { "0.97", NULL },
1418 { "0.98", NULL },
1419 { "0.99", NULL },
1420 { "1.00", NULL },
1421 { "1.01", NULL },
1422 { "1.02", NULL },
1423 { "1.03", NULL },
1424 { "1.04", NULL },
1425 { "1.05", NULL },
1426 { "1.06", NULL },
1427 { "1.07", NULL },
1428 { "1.08", NULL },
1429 { "1.09", NULL },
1430 { "1.10", NULL },
1431 { "1.11", NULL },
1432 { "1.12", NULL },
1433 { "1.13", NULL },
1434 { "1.14", NULL },
1435 { "1.15", NULL },
1436 { "1.16", NULL },
1437 { "1.17", NULL },
1438 { "1.18", NULL },
1439 { "1.19", NULL },
1440 { "1.20", NULL },
1441 { "1.21", NULL },
1442 { "1.22", NULL },
1443 { "1.23", NULL },
1444 { "1.24", NULL },
1445 { "1.25", NULL },
fbe06628 1446 { NULL, NULL },
919cac88 1447 },
f3c6ae10 1448 "1.00",
919cac88 1449 },
1450 {
f3c6ae10 1451 "pcsx_rearmed_gunconadjustratioy",
1452 "Guncon Y Axis Response",
1453 NULL,
1454 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
919cac88 1455 NULL,
f3c6ae10 1456 "input",
919cac88 1457 {
f3c6ae10 1458 { "0.75", NULL },
1459 { "0.76", NULL },
1460 { "0.77", NULL },
1461 { "0.78", NULL },
1462 { "0.79", NULL },
1463 { "0.80", NULL },
1464 { "0.81", NULL },
1465 { "0.82", NULL },
1466 { "0.83", NULL },
1467 { "0.84", NULL },
1468 { "0.85", NULL },
1469 { "0.86", NULL },
1470 { "0.87", NULL },
1471 { "0.88", NULL },
1472 { "0.89", NULL },
1473 { "0.90", NULL },
1474 { "0.91", NULL },
1475 { "0.92", NULL },
1476 { "0.93", NULL },
1477 { "0.94", NULL },
1478 { "0.95", NULL },
1479 { "0.96", NULL },
1480 { "0.97", NULL },
1481 { "0.98", NULL },
1482 { "0.99", NULL },
1483 { "1.00", NULL },
1484 { "1.01", NULL },
1485 { "1.02", NULL },
1486 { "1.03", NULL },
1487 { "1.04", NULL },
1488 { "1.05", NULL },
1489 { "1.06", NULL },
1490 { "1.07", NULL },
1491 { "1.08", NULL },
1492 { "1.09", NULL },
1493 { "1.10", NULL },
1494 { "1.11", NULL },
1495 { "1.12", NULL },
1496 { "1.13", NULL },
1497 { "1.14", NULL },
1498 { "1.15", NULL },
1499 { "1.16", NULL },
1500 { "1.17", NULL },
1501 { "1.18", NULL },
1502 { "1.19", NULL },
1503 { "1.20", NULL },
1504 { "1.21", NULL },
1505 { "1.22", NULL },
1506 { "1.23", NULL },
1507 { "1.24", NULL },
1508 { "1.25", NULL },
fbe06628 1509 { NULL, NULL },
919cac88 1510 },
f3c6ae10 1511 "1.00",
919cac88 1512 },
919cac88 1513 {
f3c6ae10 1514 "pcsx_rearmed_icache_emulation",
1515 "Instruction Cache Emulation",
919cac88 1516 NULL,
6d79a06f 1517 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1518 NULL,
1519 "compat_hack",
1520 {
1521 { "enabled", NULL },
1522 { "disabled", NULL },
1523 { NULL, NULL },
1524 },
1525 "enabled",
1526 },
1527 {
1528 "pcsx_rearmed_exception_emulation",
1529 "Exception and Breakpoint Emulation",
1530 NULL,
1531 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
f3c6ae10 1532 NULL,
1533 "compat_hack",
919cac88 1534 {
1535 { "disabled", NULL },
1536 { "enabled", NULL },
fbe06628 1537 { NULL, NULL },
919cac88 1538 },
f3c6ae10 1539 "disabled",
919cac88 1540 },
f3c6ae10 1541#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
34af0fff 1542 {
f3c6ae10 1543 "pcsx_rearmed_nocompathacks",
1544 "Disable Automatic Compatibility Hacks",
1545 NULL,
1546 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1547 NULL,
1548 "compat_hack",
34af0fff 1549 {
1550 { "disabled", NULL },
1551 { "enabled", NULL },
1552 { NULL, NULL },
1553 },
1554 "disabled",
1555 },
919cac88 1556 {
1557 "pcsx_rearmed_nosmccheck",
1558 "(Speed Hack) Disable SMC Checks",
f3c6ae10 1559 "Disable SMC Checks",
1560 "Will cause crashes when loading, and lead to memory card failure.",
1561 NULL,
1562 "speed_hack",
919cac88 1563 {
1564 { "disabled", NULL },
1565 { "enabled", NULL },
fbe06628 1566 { NULL, NULL },
919cac88 1567 },
1568 "disabled",
1569 },
1570 {
1571 "pcsx_rearmed_gteregsunneeded",
f3c6ae10 1572 "(Speed Hack) Assume GTE Registers Unneeded",
1573 "Assume GTE Registers Unneeded",
1574 "May cause rendering errors.",
1575 NULL,
1576 "speed_hack",
919cac88 1577 {
1578 { "disabled", NULL },
1579 { "enabled", NULL },
fbe06628 1580 { NULL, NULL },
919cac88 1581 },
1582 "disabled",
1583 },
1584 {
1585 "pcsx_rearmed_nogteflags",
1586 "(Speed Hack) Disable GTE Flags",
f3c6ae10 1587 "Disable GTE Flags",
1588 "Will cause rendering errors.",
1589 NULL,
1590 "speed_hack",
919cac88 1591 {
1592 { "disabled", NULL },
1593 { "enabled", NULL },
38114665
ÖK
1594 { NULL, NULL },
1595 },
fbe06628 1596 "disabled",
38114665 1597 },
65662232 1598#endif /* !DRC_DISABLE && !LIGHTREC */
630b122b 1599 {
1600 "pcsx_rearmed_nostalls",
f3c6ae10 1601 "Disable CPU/GTE Stalls",
f3c6ae10 1602 NULL,
65662232 1603 "Will cause some games to run too quickly."
1604#if defined(LIGHTREC)
1605 " Interpreter only."
1606#endif
1607 ,
1608 NULL,
1609 "compat_hack",
630b122b 1610 {
1611 { "disabled", NULL },
1612 { "enabled", NULL },
1613 { NULL, NULL },
1614 },
1615 "disabled",
1616 },
f3c6ae10 1617 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1618};
38114665 1619
f3c6ae10 1620struct retro_core_options_v2 options_us = {
1621 option_cats_us,
1622 option_defs_us
38114665
ÖK
1623};
1624
919cac88 1625/*
1626 ********************************
1627 * Language Mapping
1628 ********************************
1629*/
1630
fbe06628 1631#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1632struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1633 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1634 NULL, /* RETRO_LANGUAGE_JAPANESE */
1635 NULL, /* RETRO_LANGUAGE_FRENCH */
1636 NULL, /* RETRO_LANGUAGE_SPANISH */
1637 NULL, /* RETRO_LANGUAGE_GERMAN */
1638 NULL, /* RETRO_LANGUAGE_ITALIAN */
1639 NULL, /* RETRO_LANGUAGE_DUTCH */
1640 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1641 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1642 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1643 NULL, /* RETRO_LANGUAGE_KOREAN */
1644 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1645 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1646 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1647 NULL, /* RETRO_LANGUAGE_POLISH */
1648 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1649 NULL, /* RETRO_LANGUAGE_ARABIC */
1650 NULL, /* RETRO_LANGUAGE_GREEK */
1651 &options_tr, /* RETRO_LANGUAGE_TURKISH */
919cac88 1652};
fbe06628 1653#endif
919cac88 1654
1655/*
1656 ********************************
1657 * Functions
1658 ********************************
1659*/
1660
1661/* Handles configuration/setting of core options.
fbe06628 1662 * Should be called as early as possible - ideally inside
1663 * retro_set_environment(), and no later than retro_load_game()
919cac88 1664 * > We place the function body in the header to avoid the
1665 * necessity of adding more .c files (i.e. want this to
1666 * be as painless as possible for core devs)
1667 */
1668
f3c6ae10 1669static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1670 bool *categories_supported)
919cac88 1671{
f3c6ae10 1672 unsigned version = 0;
1673#ifndef HAVE_NO_LANGEXTRA
1674 unsigned language = 0;
1675#endif
919cac88 1676
f3c6ae10 1677 if (!environ_cb || !categories_supported)
919cac88 1678 return;
1679
f3c6ae10 1680 *categories_supported = false;
1681
1682 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1683 version = 0;
1684
1685 if (version >= 2)
919cac88 1686 {
fbe06628 1687#ifndef HAVE_NO_LANGEXTRA
f3c6ae10 1688 struct retro_core_options_v2_intl core_options_intl;
919cac88 1689
f3c6ae10 1690 core_options_intl.us = &options_us;
919cac88 1691 core_options_intl.local = NULL;
1692
1693 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1694 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
f3c6ae10 1695 core_options_intl.local = options_intl[language];
919cac88 1696
f3c6ae10 1697 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1698 &core_options_intl);
fbe06628 1699#else
f3c6ae10 1700 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1701 &options_us);
fbe06628 1702#endif
919cac88 1703 }
1704 else
1705 {
f3c6ae10 1706 size_t i, j;
919cac88 1707 size_t option_index = 0;
1708 size_t num_options = 0;
f3c6ae10 1709 struct retro_core_option_definition
1710 *option_v1_defs_us = NULL;
1711#ifndef HAVE_NO_LANGEXTRA
1712 size_t num_options_intl = 0;
1713 struct retro_core_option_v2_definition
1714 *option_defs_intl = NULL;
1715 struct retro_core_option_definition
1716 *option_v1_defs_intl = NULL;
1717 struct retro_core_options_intl
1718 core_options_v1_intl;
1719#endif
919cac88 1720 struct retro_variable *variables = NULL;
1721 char **values_buf = NULL;
1722
f3c6ae10 1723 /* Determine total number of options */
919cac88 1724 while (true)
1725 {
1726 if (option_defs_us[num_options].key)
1727 num_options++;
1728 else
1729 break;
1730 }
1731
f3c6ae10 1732 if (version >= 1)
1733 {
1734 /* Allocate US array */
1735 option_v1_defs_us = (struct retro_core_option_definition *)
1736 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1737
1738 /* Copy parameters from option_defs_us array */
1739 for (i = 0; i < num_options; i++)
1740 {
1741 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1742 struct retro_core_option_value *option_values = option_def_us->values;
1743 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1744 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
919cac88 1745
f3c6ae10 1746 option_v1_def_us->key = option_def_us->key;
1747 option_v1_def_us->desc = option_def_us->desc;
1748 option_v1_def_us->info = option_def_us->info;
1749 option_v1_def_us->default_value = option_def_us->default_value;
919cac88 1750
f3c6ae10 1751 /* Values must be copied individually... */
1752 while (option_values->value)
1753 {
1754 option_v1_values->value = option_values->value;
1755 option_v1_values->label = option_values->label;
919cac88 1756
f3c6ae10 1757 option_values++;
1758 option_v1_values++;
1759 }
1760 }
919cac88 1761
f3c6ae10 1762#ifndef HAVE_NO_LANGEXTRA
1763 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1764 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1765 options_intl[language])
1766 option_defs_intl = options_intl[language]->definitions;
919cac88 1767
f3c6ae10 1768 if (option_defs_intl)
919cac88 1769 {
f3c6ae10 1770 /* Determine number of intl options */
919cac88 1771 while (true)
1772 {
f3c6ae10 1773 if (option_defs_intl[num_options_intl].key)
1774 num_options_intl++;
919cac88 1775 else
1776 break;
1777 }
1778
f3c6ae10 1779 /* Allocate intl array */
1780 option_v1_defs_intl = (struct retro_core_option_definition *)
1781 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1782
1783 /* Copy parameters from option_defs_intl array */
1784 for (i = 0; i < num_options_intl; i++)
919cac88 1785 {
f3c6ae10 1786 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1787 struct retro_core_option_value *option_values = option_def_intl->values;
1788 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1789 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1790
1791 option_v1_def_intl->key = option_def_intl->key;
1792 option_v1_def_intl->desc = option_def_intl->desc;
1793 option_v1_def_intl->info = option_def_intl->info;
1794 option_v1_def_intl->default_value = option_def_intl->default_value;
1795
1796 /* Values must be copied individually... */
1797 while (option_values->value)
1798 {
1799 option_v1_values->value = option_values->value;
1800 option_v1_values->label = option_values->label;
1801
1802 option_values++;
1803 option_v1_values++;
1804 }
1805 }
1806 }
919cac88 1807
f3c6ae10 1808 core_options_v1_intl.us = option_v1_defs_us;
1809 core_options_v1_intl.local = option_v1_defs_intl;
919cac88 1810
f3c6ae10 1811 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1812#else
1813 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1814#endif
1815 }
1816 else
1817 {
1818 /* Allocate arrays */
1819 variables = (struct retro_variable *)calloc(num_options + 1,
1820 sizeof(struct retro_variable));
1821 values_buf = (char **)calloc(num_options, sizeof(char *));
1822
1823 if (!variables || !values_buf)
1824 goto error;
1825
1826 /* Copy parameters from option_defs_us array */
1827 for (i = 0; i < num_options; i++)
1828 {
1829 const char *key = option_defs_us[i].key;
1830 const char *desc = option_defs_us[i].desc;
1831 const char *default_value = option_defs_us[i].default_value;
1832 struct retro_core_option_value *values = option_defs_us[i].values;
1833 size_t buf_len = 3;
1834 size_t default_index = 0;
919cac88 1835
f3c6ae10 1836 values_buf[i] = NULL;
919cac88 1837
f3c6ae10 1838 /* Skip options that are irrelevant when using the
1839 * old style core options interface */
1840 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1841 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1842 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1843 continue;
1844
1845 if (desc)
1846 {
1847 size_t num_values = 0;
1848
1849 /* Determine number of values */
1850 while (true)
1851 {
1852 if (values[num_values].value)
1853 {
1854 /* Check if this is the default value */
1855 if (default_value)
1856 if (strcmp(values[num_values].value, default_value) == 0)
1857 default_index = num_values;
1858
1859 buf_len += strlen(values[num_values].value);
1860 num_values++;
1861 }
1862 else
1863 break;
1864 }
919cac88 1865
f3c6ae10 1866 /* Build values string */
1867 if (num_values > 0)
919cac88 1868 {
f3c6ae10 1869 buf_len += num_values - 1;
1870 buf_len += strlen(desc);
1871
1872 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1873 if (!values_buf[i])
1874 goto error;
1875
1876 strcpy(values_buf[i], desc);
1877 strcat(values_buf[i], "; ");
1878
1879 /* Default value goes first */
1880 strcat(values_buf[i], values[default_index].value);
1881
1882 /* Add remaining values */
1883 for (j = 0; j < num_values; j++)
919cac88 1884 {
f3c6ae10 1885 if (j != default_index)
1886 {
1887 strcat(values_buf[i], "|");
1888 strcat(values_buf[i], values[j].value);
1889 }
919cac88 1890 }
1891 }
1892 }
f3c6ae10 1893
1894 variables[option_index].key = key;
1895 variables[option_index].value = values_buf[i];
1896 option_index++;
919cac88 1897 }
1898
f3c6ae10 1899 /* Set variables */
1900 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
919cac88 1901 }
1902
919cac88 1903error:
919cac88 1904 /* Clean up */
f3c6ae10 1905
1906 if (option_v1_defs_us)
1907 {
1908 free(option_v1_defs_us);
1909 option_v1_defs_us = NULL;
1910 }
1911
1912#ifndef HAVE_NO_LANGEXTRA
1913 if (option_v1_defs_intl)
1914 {
1915 free(option_v1_defs_intl);
1916 option_v1_defs_intl = NULL;
1917 }
1918#endif
1919
919cac88 1920 if (values_buf)
1921 {
1922 for (i = 0; i < num_options; i++)
1923 {
1924 if (values_buf[i])
1925 {
1926 free(values_buf[i]);
1927 values_buf[i] = NULL;
1928 }
1929 }
1930
1931 free(values_buf);
1932 values_buf = NULL;
1933 }
1934
1935 if (variables)
1936 {
1937 free(variables);
1938 variables = NULL;
1939 }
1940 }
1941}
1942
1943#ifdef __cplusplus
1944}
1945#endif
1946
1947#endif