cdrom: try more states
[pcsx_rearmed.git] / libpcsxcore / database.c
CommitLineData
630b122b 1#include "misc.h"
2#include "sio.h"
cdee2d81 3#include "ppf.h"
630b122b 4#include "new_dynarec/new_dynarec.h"
8bccdd17 5#include "lightrec/plugin.h"
630b122b 6
7/* It's duplicated from emu_if.c */
8#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9
8bccdd17
PC
10/* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11#define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
12
13u32 lightrec_hacks;
14
d0d2939d 15static const char * const MemorycardHack_db[] =
630b122b 16{
17 /* Lifeforce Tenka, also known as Codename Tenka */
d0d2939d 18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
20};
21
22static const char * const cdr_read_hack_db[] =
23{
24 /* T'ai Fu - Wrath of the Tiger */
25 "SLUS00787",
26};
27
fae38d7a 28static const char * const gpu_slow_llist_db[] =
29{
fe564285
WVP
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
fae38d7a 32 /* Crash Bash */
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
40};
41
55ff7130 42static const char * const gpu_busy_hack_db[] =
43{
44 /* ToHeart (Japan) */
45 "SLPS01919", "SLPS01920",
46};
47
b3ff74ba 48static const char * const gpu_centering_hack_db[] =
49{
50 /* Gradius Gaiden */
51 "SLPM86042", "SLPM86103", "SLPM87323",
52 /* Sexy Parodius */
53 "SLPM86009",
54};
55
d0d2939d 56#define HACK_ENTRY(var, list) \
57 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
58
59static const struct
60{
61 const char *name;
62 boolean *var;
63 const char * const * id_list;
64 size_t id_list_len;
65}
66hack_db[] =
67{
68 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
fae38d7a 69 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
b3ff74ba 70 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
71 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
630b122b 72};
73
d7907215 74static const struct
75{
76 const char * const id;
77 int mult;
78}
1562ed57 79cycle_multiplier_overrides[] =
d7907215 80{
9170c48e 81 /* note: values are = (10000 / gui_option) */
d7907215 82 /* Internal Section - fussy about timings */
83 { "SLPS01868", 202 },
84 /* Super Robot Taisen Alpha - on the edge with 175,
85 * changing memcard settings is enough to break/unbreak it */
86 { "SLPS02528", 190 },
87 { "SLPS02636", 190 },
b8f3d43d 88 /* Brave Fencer Musashi - cd sectors arrive too fast */
89 { "SLUS00726", 170 },
90 { "SLPS01490", 170 },
86be2515 91#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
1562ed57 92 /* Parasite Eve II - internal timer checks */
93 { "SLUS01042", 125 },
94 { "SLUS01055", 125 },
95 { "SLES02558", 125 },
96 { "SLES12558", 125 },
97#endif
b99a48f2 98 /* Discworld Noir - audio skips if CPU runs too fast */
99 { "SLES01549", 222 },
100 { "SLES02063", 222 },
101 { "SLES02064", 222 },
9170c48e 102 /* Judge Dredd - could also be poor MDEC timing */
103 { "SLUS00630", 128 },
104 { "SLES00755", 128 },
105 /* Digimon World */
106 { "SLUS01032", 153 },
107 { "SLES02914", 153 },
8f3fa1e8 108 /* Syphon Filter - reportedly hangs under unknown conditions */
109 { "SCUS94240", 169 },
d7907215 110};
111
8bccdd17
PC
112static const struct
113{
114 const char * const id;
115 u32 hacks;
116}
117lightrec_hacks_db[] =
118{
119 /* Formula One Arcade */
120 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
121
122 /* Formula One '99 */
123 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
124 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
125 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
126 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
127
128 /* Formula One 2000 */
129 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
130 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
131 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
132 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
133
134 /* Formula One 2001 */
135 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
136 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
137 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
138 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
139};
140
630b122b 141/* Function for automatic patching according to GameID. */
cdee2d81 142void Apply_Hacks_Cdrom(void)
630b122b 143{
d0d2939d 144 size_t i, j;
145
146 memset(&Config.hacks, 0, sizeof(Config.hacks));
147
148 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
149 {
150 for (j = 0; j < hack_db[i].id_list_len; j++)
151 {
152 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
153 continue;
154 *hack_db[i].var = 1;
155 SysPrintf("using hack: %s\n", hack_db[i].name);
156 break;
157 }
158 }
159
630b122b 160 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
d0d2939d 161 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
630b122b 162 {
163 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
164 {
165 /* Disable the second memory card slot for the game */
166 Config.Mcd2[0] = 0;
167 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
168 McdDisable[1] = 1;
d0d2939d 169 break;
630b122b 170 }
171 }
172
173 /* Dynarec game-specific hacks */
174 new_dynarec_hacks_pergame = 0;
1562ed57 175 Config.cycle_multiplier_override = 0;
630b122b 176
1562ed57 177 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
630b122b 178 {
1562ed57 179 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
d7907215 180 {
1562ed57 181 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
d7907215 182 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
1562ed57 183 SysPrintf("using cycle_multiplier_override: %d\n",
184 Config.cycle_multiplier_override);
d7907215 185 break;
186 }
630b122b 187 }
8bccdd17
PC
188
189 lightrec_hacks = 0;
190
191 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
192 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
193 {
194 lightrec_hacks = lightrec_hacks_db[i].hacks;
195 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
196 break;
197 }
198 }
630b122b 199}
cdee2d81 200
201// from duckstation's gamedb.json
202static const u16 libcrypt_ids[] = {
203 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
204 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
205 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
206 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
207 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
208 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
209 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
210 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
211 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
212 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
213 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
214 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
215 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
216 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
217 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
218 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
219 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
220 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
221 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
222 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
223 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
224 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
225 32967, 32968, 32969
226};
227
228// as documented by nocash
229static const u16 libcrypt_sectors[16] = {
230 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
231 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
232};
233
234int check_unsatisfied_libcrypt(void)
235{
236 const char *p = CdromId + 4;
237 u16 id, key = 0;
238 size_t i;
239
240 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
241 return 0;
242 while (*p == '0')
243 p++;
244 id = (u16)atoi(p);
245 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
246 if (id == libcrypt_ids[i])
247 break;
248 if (i == ARRAY_SIZE(libcrypt_ids))
249 return 0;
250
251 // detected a protected game
252 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
253 SysPrintf("==================================================\n");
254 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
255 SysPrintf("==================================================\n");
256 return 1;
257 }
258
259 if (sbi_sectors) {
260 // calculate key just for fun (we don't really need it)
261 for (i = 0; i < 16; i++)
262 if (CheckSBI(libcrypt_sectors[i] - 2*75))
263 key |= 1u << (15 - i);
264 }
265 if (key)
266 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
267 else
268 SysPrintf("%s\n", "LibCrypt detected");
269 return 0;
270}