gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git] / libpcsxcore / database.c
CommitLineData
630b122b 1#include "misc.h"
2#include "sio.h"
cdee2d81 3#include "ppf.h"
630b122b 4#include "new_dynarec/new_dynarec.h"
8bccdd17 5#include "lightrec/plugin.h"
630b122b 6
7/* It's duplicated from emu_if.c */
8#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9
8bccdd17
PC
10/* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11#define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
12
13u32 lightrec_hacks;
14
d0d2939d 15static const char * const MemorycardHack_db[] =
630b122b 16{
17 /* Lifeforce Tenka, also known as Codename Tenka */
d0d2939d 18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
20};
21
22static const char * const cdr_read_hack_db[] =
23{
24 /* T'ai Fu - Wrath of the Tiger */
25 "SLUS00787",
26};
27
fae38d7a 28static const char * const gpu_slow_llist_db[] =
29{
fe564285
WVP
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
fae38d7a 32 /* Crash Bash */
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
40};
41
55ff7130 42static const char * const gpu_busy_hack_db[] =
43{
44 /* ToHeart (Japan) */
45 "SLPS01919", "SLPS01920",
46};
47
d0d2939d 48#define HACK_ENTRY(var, list) \
49 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
50
51static const struct
52{
53 const char *name;
54 boolean *var;
55 const char * const * id_list;
56 size_t id_list_len;
57}
58hack_db[] =
59{
60 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
fae38d7a 61 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
55ff7130 62 HACK_ENTRY(gpu_busy_hack, gpu_busy_hack_db),
630b122b 63};
64
d7907215 65static const struct
66{
67 const char * const id;
68 int mult;
69}
1562ed57 70cycle_multiplier_overrides[] =
d7907215 71{
9170c48e 72 /* note: values are = (10000 / gui_option) */
d7907215 73 /* Internal Section - fussy about timings */
74 { "SLPS01868", 202 },
75 /* Super Robot Taisen Alpha - on the edge with 175,
76 * changing memcard settings is enough to break/unbreak it */
77 { "SLPS02528", 190 },
78 { "SLPS02636", 190 },
b8f3d43d 79 /* Brave Fencer Musashi - cd sectors arrive too fast */
80 { "SLUS00726", 170 },
81 { "SLPS01490", 170 },
86be2515 82#if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
1562ed57 83 /* Parasite Eve II - internal timer checks */
84 { "SLUS01042", 125 },
85 { "SLUS01055", 125 },
86 { "SLES02558", 125 },
87 { "SLES12558", 125 },
88#endif
b99a48f2 89 /* Discworld Noir - audio skips if CPU runs too fast */
90 { "SLES01549", 222 },
91 { "SLES02063", 222 },
92 { "SLES02064", 222 },
9170c48e 93 /* Judge Dredd - could also be poor MDEC timing */
94 { "SLUS00630", 128 },
95 { "SLES00755", 128 },
96 /* Digimon World */
97 { "SLUS01032", 153 },
98 { "SLES02914", 153 },
d7907215 99};
100
8bccdd17
PC
101static const struct
102{
103 const char * const id;
104 u32 hacks;
105}
106lightrec_hacks_db[] =
107{
108 /* Formula One Arcade */
109 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
110
111 /* Formula One '99 */
112 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
113 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
114 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
115 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
116
117 /* Formula One 2000 */
118 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
119 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
120 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
121 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
122
123 /* Formula One 2001 */
124 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
125 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
126 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
127 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
128};
129
630b122b 130/* Function for automatic patching according to GameID. */
cdee2d81 131void Apply_Hacks_Cdrom(void)
630b122b 132{
d0d2939d 133 size_t i, j;
134
135 memset(&Config.hacks, 0, sizeof(Config.hacks));
136
137 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
138 {
139 for (j = 0; j < hack_db[i].id_list_len; j++)
140 {
141 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
142 continue;
143 *hack_db[i].var = 1;
144 SysPrintf("using hack: %s\n", hack_db[i].name);
145 break;
146 }
147 }
148
630b122b 149 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
d0d2939d 150 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
630b122b 151 {
152 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
153 {
154 /* Disable the second memory card slot for the game */
155 Config.Mcd2[0] = 0;
156 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
157 McdDisable[1] = 1;
d0d2939d 158 break;
630b122b 159 }
160 }
161
162 /* Dynarec game-specific hacks */
163 new_dynarec_hacks_pergame = 0;
1562ed57 164 Config.cycle_multiplier_override = 0;
630b122b 165
1562ed57 166 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
630b122b 167 {
1562ed57 168 if (strcmp(CdromId, cycle_multiplier_overrides[i].id) == 0)
d7907215 169 {
1562ed57 170 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
d7907215 171 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
1562ed57 172 SysPrintf("using cycle_multiplier_override: %d\n",
173 Config.cycle_multiplier_override);
d7907215 174 break;
175 }
630b122b 176 }
8bccdd17
PC
177
178 lightrec_hacks = 0;
179
180 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
181 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
182 {
183 lightrec_hacks = lightrec_hacks_db[i].hacks;
184 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
185 break;
186 }
187 }
630b122b 188}
cdee2d81 189
190// from duckstation's gamedb.json
191static const u16 libcrypt_ids[] = {
192 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
193 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
194 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
195 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
196 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
197 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
198 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
199 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
200 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
201 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
202 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
203 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
204 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
205 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
206 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
207 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
208 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
209 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
210 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
211 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
212 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
213 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
214 32967, 32968, 32969
215};
216
217// as documented by nocash
218static const u16 libcrypt_sectors[16] = {
219 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
220 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
221};
222
223int check_unsatisfied_libcrypt(void)
224{
225 const char *p = CdromId + 4;
226 u16 id, key = 0;
227 size_t i;
228
229 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
230 return 0;
231 while (*p == '0')
232 p++;
233 id = (u16)atoi(p);
234 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
235 if (id == libcrypt_ids[i])
236 break;
237 if (i == ARRAY_SIZE(libcrypt_ids))
238 return 0;
239
240 // detected a protected game
241 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
242 SysPrintf("==================================================\n");
243 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
244 SysPrintf("==================================================\n");
245 return 1;
246 }
247
248 if (sbi_sectors) {
249 // calculate key just for fun (we don't really need it)
250 for (i = 0; i < 16; i++)
251 if (CheckSBI(libcrypt_sectors[i] - 2*75))
252 key |= 1u << (15 - i);
253 }
254 if (key)
255 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
256 else
257 SysPrintf("%s\n", "LibCrypt detected");
258 return 0;
259}