2446536b |
1 | /* Copyright (C) 2010-2013 The RetroArch team |
2 | * |
3 | * --------------------------------------------------------------------------------------- |
4 | * The following license statement only applies to this libretro API header (libretro.h). |
5 | * --------------------------------------------------------------------------------------- |
6 | * |
7 | * Permission is hereby granted, free of charge, |
8 | * to any person obtaining a copy of this software and associated documentation files (the "Software"), |
9 | * to deal in the Software without restriction, including without limitation the rights to |
10 | * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, |
11 | * and to permit persons to whom the Software is furnished to do so, subject to the following conditions: |
12 | * |
13 | * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. |
14 | * |
15 | * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
16 | * INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
17 | * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
18 | * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
19 | * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, |
20 | * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
21 | */ |
22 | |
23 | #ifndef LIBRETRO_H__ |
24 | #define LIBRETRO_H__ |
25 | |
26 | #include <stdint.h> |
27 | #include <stddef.h> |
28 | #include <limits.h> |
29 | |
30 | // Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. |
31 | #ifdef __cplusplus |
32 | extern "C" { |
33 | #else |
34 | #if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus) |
35 | #define bool unsigned char |
36 | #define true 1 |
37 | #define false 0 |
38 | #else |
39 | #include <stdbool.h> |
40 | #endif |
41 | #endif |
42 | |
43 | // Used for checking API/ABI mismatches that can break libretro implementations. |
44 | // It is not incremented for compatible changes to the API. |
45 | #define RETRO_API_VERSION 1 |
46 | |
47 | // Libretro's fundamental device abstractions. |
48 | #define RETRO_DEVICE_MASK 0xff |
49 | #define RETRO_DEVICE_NONE 0 |
50 | |
51 | // The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller, |
52 | // but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock. |
53 | #define RETRO_DEVICE_JOYPAD 1 |
54 | |
55 | // The mouse is a simple mouse, similar to Super Nintendo's mouse. |
56 | // X and Y coordinates are reported relatively to last poll (poll callback). |
57 | // It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen. |
58 | // The frontend must make sure not to interfere with its own hardware mouse pointer. |
59 | #define RETRO_DEVICE_MOUSE 2 |
60 | |
61 | // KEYBOARD device lets one poll for raw key pressed. |
62 | // It is poll based, so input callback will return with the current pressed state. |
63 | #define RETRO_DEVICE_KEYBOARD 3 |
64 | |
65 | // Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse. |
66 | #define RETRO_DEVICE_LIGHTGUN 4 |
67 | |
68 | // The ANALOG device is an extension to JOYPAD (RetroPad). |
69 | // Similar to DualShock it adds two analog sticks. |
70 | // This is treated as a separate device type as it returns values in the full analog range |
71 | // of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down. |
72 | // Only use ANALOG type when polling for analog values of the axes. |
73 | #define RETRO_DEVICE_ANALOG 5 |
74 | |
75 | // Abstracts the concept of a pointing mechanism, e.g. touch. |
76 | // This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed. |
77 | // For a touch centric device, coordinates reported are the coordinates of the press. |
78 | // |
79 | // Coordinates in X and Y are reported as: |
80 | // [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen, |
81 | // and 0x7fff corresponds to the far right/bottom of the screen. |
82 | // The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor. |
83 | // The frontend is free to scale/resize this screen as it sees fit, however, |
84 | // (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc. |
85 | // |
86 | // To check if the pointer coordinates are valid (e.g. a touch display actually being touched), |
87 | // PRESSED returns 1 or 0. |
88 | // If using a mouse, PRESSED will usually correspond to the left mouse button. |
89 | // PRESSED will only return 1 if the pointer is inside the game screen. |
90 | // |
91 | // For multi-touch, the index variable can be used to successively query more presses. |
92 | // If index = 0 returns true for _PRESSED, coordinates can be extracted |
93 | // with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on. |
94 | // Eventually _PRESSED will return false for an index. No further presses are registered at this point. |
95 | #define RETRO_DEVICE_POINTER 6 |
96 | |
97 | // These device types are specializations of the base types above. |
98 | // They should only be used in retro_set_controller_type() to inform libretro implementations |
99 | // about use of a very specific device type. |
100 | // |
101 | // In input state callback, however, only the base type should be used in the 'device' field. |
102 | #define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) |
103 | #define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) |
104 | #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) |
105 | #define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) |
106 | |
107 | // Buttons for the RetroPad (JOYPAD). |
108 | // The placement of these is equivalent to placements on the Super Nintendo controller. |
109 | // L2/R2/L3/R3 buttons correspond to the PS1 DualShock. |
110 | #define RETRO_DEVICE_ID_JOYPAD_B 0 |
111 | #define RETRO_DEVICE_ID_JOYPAD_Y 1 |
112 | #define RETRO_DEVICE_ID_JOYPAD_SELECT 2 |
113 | #define RETRO_DEVICE_ID_JOYPAD_START 3 |
114 | #define RETRO_DEVICE_ID_JOYPAD_UP 4 |
115 | #define RETRO_DEVICE_ID_JOYPAD_DOWN 5 |
116 | #define RETRO_DEVICE_ID_JOYPAD_LEFT 6 |
117 | #define RETRO_DEVICE_ID_JOYPAD_RIGHT 7 |
118 | #define RETRO_DEVICE_ID_JOYPAD_A 8 |
119 | #define RETRO_DEVICE_ID_JOYPAD_X 9 |
120 | #define RETRO_DEVICE_ID_JOYPAD_L 10 |
121 | #define RETRO_DEVICE_ID_JOYPAD_R 11 |
122 | #define RETRO_DEVICE_ID_JOYPAD_L2 12 |
123 | #define RETRO_DEVICE_ID_JOYPAD_R2 13 |
124 | #define RETRO_DEVICE_ID_JOYPAD_L3 14 |
125 | #define RETRO_DEVICE_ID_JOYPAD_R3 15 |
126 | |
127 | // Index / Id values for ANALOG device. |
128 | #define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 |
129 | #define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 |
130 | #define RETRO_DEVICE_ID_ANALOG_X 0 |
131 | #define RETRO_DEVICE_ID_ANALOG_Y 1 |
132 | |
133 | // Id values for MOUSE. |
134 | #define RETRO_DEVICE_ID_MOUSE_X 0 |
135 | #define RETRO_DEVICE_ID_MOUSE_Y 1 |
136 | #define RETRO_DEVICE_ID_MOUSE_LEFT 2 |
137 | #define RETRO_DEVICE_ID_MOUSE_RIGHT 3 |
138 | |
139 | // Id values for LIGHTGUN types. |
140 | #define RETRO_DEVICE_ID_LIGHTGUN_X 0 |
141 | #define RETRO_DEVICE_ID_LIGHTGUN_Y 1 |
142 | #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 |
143 | #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 |
144 | #define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 |
145 | #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 |
146 | #define RETRO_DEVICE_ID_LIGHTGUN_START 6 |
147 | |
148 | // Id values for POINTER. |
149 | #define RETRO_DEVICE_ID_POINTER_X 0 |
150 | #define RETRO_DEVICE_ID_POINTER_Y 1 |
151 | #define RETRO_DEVICE_ID_POINTER_PRESSED 2 |
152 | |
153 | // Returned from retro_get_region(). |
154 | #define RETRO_REGION_NTSC 0 |
155 | #define RETRO_REGION_PAL 1 |
156 | |
157 | // Passed to retro_get_memory_data/size(). |
158 | // If the memory type doesn't apply to the implementation NULL/0 can be returned. |
159 | #define RETRO_MEMORY_MASK 0xff |
160 | |
161 | // Regular save ram. This ram is usually found on a game cartridge, backed up by a battery. |
162 | // If save game data is too complex for a single memory buffer, |
163 | // the SYSTEM_DIRECTORY environment callback can be used. |
164 | #define RETRO_MEMORY_SAVE_RAM 0 |
165 | |
166 | // Some games have a built-in clock to keep track of time. |
167 | // This memory is usually just a couple of bytes to keep track of time. |
168 | #define RETRO_MEMORY_RTC 1 |
169 | |
170 | // System ram lets a frontend peek into a game systems main RAM. |
171 | #define RETRO_MEMORY_SYSTEM_RAM 2 |
172 | |
173 | // Video ram lets a frontend peek into a game systems video RAM (VRAM). |
174 | #define RETRO_MEMORY_VIDEO_RAM 3 |
175 | |
176 | // Special memory types. |
177 | #define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) |
178 | #define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) |
179 | #define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) |
180 | #define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM) |
181 | #define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM) |
182 | #define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC) |
183 | |
184 | // Special game types passed into retro_load_game_special(). |
185 | // Only used when multiple ROMs are required. |
186 | #define RETRO_GAME_TYPE_BSX 0x101 |
187 | #define RETRO_GAME_TYPE_BSX_SLOTTED 0x102 |
188 | #define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103 |
189 | #define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104 |
190 | |
191 | // Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. |
192 | enum retro_key |
193 | { |
194 | RETROK_UNKNOWN = 0, |
195 | RETROK_FIRST = 0, |
196 | RETROK_BACKSPACE = 8, |
197 | RETROK_TAB = 9, |
198 | RETROK_CLEAR = 12, |
199 | RETROK_RETURN = 13, |
200 | RETROK_PAUSE = 19, |
201 | RETROK_ESCAPE = 27, |
202 | RETROK_SPACE = 32, |
203 | RETROK_EXCLAIM = 33, |
204 | RETROK_QUOTEDBL = 34, |
205 | RETROK_HASH = 35, |
206 | RETROK_DOLLAR = 36, |
207 | RETROK_AMPERSAND = 38, |
208 | RETROK_QUOTE = 39, |
209 | RETROK_LEFTPAREN = 40, |
210 | RETROK_RIGHTPAREN = 41, |
211 | RETROK_ASTERISK = 42, |
212 | RETROK_PLUS = 43, |
213 | RETROK_COMMA = 44, |
214 | RETROK_MINUS = 45, |
215 | RETROK_PERIOD = 46, |
216 | RETROK_SLASH = 47, |
217 | RETROK_0 = 48, |
218 | RETROK_1 = 49, |
219 | RETROK_2 = 50, |
220 | RETROK_3 = 51, |
221 | RETROK_4 = 52, |
222 | RETROK_5 = 53, |
223 | RETROK_6 = 54, |
224 | RETROK_7 = 55, |
225 | RETROK_8 = 56, |
226 | RETROK_9 = 57, |
227 | RETROK_COLON = 58, |
228 | RETROK_SEMICOLON = 59, |
229 | RETROK_LESS = 60, |
230 | RETROK_EQUALS = 61, |
231 | RETROK_GREATER = 62, |
232 | RETROK_QUESTION = 63, |
233 | RETROK_AT = 64, |
234 | RETROK_LEFTBRACKET = 91, |
235 | RETROK_BACKSLASH = 92, |
236 | RETROK_RIGHTBRACKET = 93, |
237 | RETROK_CARET = 94, |
238 | RETROK_UNDERSCORE = 95, |
239 | RETROK_BACKQUOTE = 96, |
240 | RETROK_a = 97, |
241 | RETROK_b = 98, |
242 | RETROK_c = 99, |
243 | RETROK_d = 100, |
244 | RETROK_e = 101, |
245 | RETROK_f = 102, |
246 | RETROK_g = 103, |
247 | RETROK_h = 104, |
248 | RETROK_i = 105, |
249 | RETROK_j = 106, |
250 | RETROK_k = 107, |
251 | RETROK_l = 108, |
252 | RETROK_m = 109, |
253 | RETROK_n = 110, |
254 | RETROK_o = 111, |
255 | RETROK_p = 112, |
256 | RETROK_q = 113, |
257 | RETROK_r = 114, |
258 | RETROK_s = 115, |
259 | RETROK_t = 116, |
260 | RETROK_u = 117, |
261 | RETROK_v = 118, |
262 | RETROK_w = 119, |
263 | RETROK_x = 120, |
264 | RETROK_y = 121, |
265 | RETROK_z = 122, |
266 | RETROK_DELETE = 127, |
267 | |
268 | RETROK_KP0 = 256, |
269 | RETROK_KP1 = 257, |
270 | RETROK_KP2 = 258, |
271 | RETROK_KP3 = 259, |
272 | RETROK_KP4 = 260, |
273 | RETROK_KP5 = 261, |
274 | RETROK_KP6 = 262, |
275 | RETROK_KP7 = 263, |
276 | RETROK_KP8 = 264, |
277 | RETROK_KP9 = 265, |
278 | RETROK_KP_PERIOD = 266, |
279 | RETROK_KP_DIVIDE = 267, |
280 | RETROK_KP_MULTIPLY = 268, |
281 | RETROK_KP_MINUS = 269, |
282 | RETROK_KP_PLUS = 270, |
283 | RETROK_KP_ENTER = 271, |
284 | RETROK_KP_EQUALS = 272, |
285 | |
286 | RETROK_UP = 273, |
287 | RETROK_DOWN = 274, |
288 | RETROK_RIGHT = 275, |
289 | RETROK_LEFT = 276, |
290 | RETROK_INSERT = 277, |
291 | RETROK_HOME = 278, |
292 | RETROK_END = 279, |
293 | RETROK_PAGEUP = 280, |
294 | RETROK_PAGEDOWN = 281, |
295 | |
296 | RETROK_F1 = 282, |
297 | RETROK_F2 = 283, |
298 | RETROK_F3 = 284, |
299 | RETROK_F4 = 285, |
300 | RETROK_F5 = 286, |
301 | RETROK_F6 = 287, |
302 | RETROK_F7 = 288, |
303 | RETROK_F8 = 289, |
304 | RETROK_F9 = 290, |
305 | RETROK_F10 = 291, |
306 | RETROK_F11 = 292, |
307 | RETROK_F12 = 293, |
308 | RETROK_F13 = 294, |
309 | RETROK_F14 = 295, |
310 | RETROK_F15 = 296, |
311 | |
312 | RETROK_NUMLOCK = 300, |
313 | RETROK_CAPSLOCK = 301, |
314 | RETROK_SCROLLOCK = 302, |
315 | RETROK_RSHIFT = 303, |
316 | RETROK_LSHIFT = 304, |
317 | RETROK_RCTRL = 305, |
318 | RETROK_LCTRL = 306, |
319 | RETROK_RALT = 307, |
320 | RETROK_LALT = 308, |
321 | RETROK_RMETA = 309, |
322 | RETROK_LMETA = 310, |
323 | RETROK_LSUPER = 311, |
324 | RETROK_RSUPER = 312, |
325 | RETROK_MODE = 313, |
326 | RETROK_COMPOSE = 314, |
327 | |
328 | RETROK_HELP = 315, |
329 | RETROK_PRINT = 316, |
330 | RETROK_SYSREQ = 317, |
331 | RETROK_BREAK = 318, |
332 | RETROK_MENU = 319, |
333 | RETROK_POWER = 320, |
334 | RETROK_EURO = 321, |
335 | RETROK_UNDO = 322, |
336 | |
337 | RETROK_LAST, |
338 | |
339 | RETROK_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int) |
340 | }; |
341 | |
342 | enum retro_mod |
343 | { |
344 | RETROKMOD_NONE = 0x0000, |
345 | |
346 | RETROKMOD_SHIFT = 0x01, |
347 | RETROKMOD_CTRL = 0x02, |
348 | RETROKMOD_ALT = 0x04, |
349 | RETROKMOD_META = 0x08, |
350 | |
351 | RETROKMOD_NUMLOCK = 0x10, |
352 | RETROKMOD_CAPSLOCK = 0x20, |
353 | RETROKMOD_SCROLLOCK = 0x40, |
354 | |
355 | RETROKMOD_DUMMY = INT_MAX // Ensure sizeof(enum) == sizeof(int) |
356 | }; |
357 | |
358 | // If set, this call is not part of the public libretro API yet. It can change or be removed at any time. |
359 | #define RETRO_ENVIRONMENT_EXPERIMENTAL 0x10000 |
360 | |
361 | // Environment commands. |
362 | #define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * -- |
363 | // Sets screen rotation of graphics. |
364 | // Is only implemented if rotation can be accelerated by hardware. |
365 | // Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees |
366 | // counter-clockwise respectively. |
367 | // |
368 | #define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * -- |
369 | // Boolean value whether or not the implementation should use overscan, or crop away overscan. |
370 | // |
371 | #define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * -- |
372 | // Boolean value whether or not frontend supports frame duping, |
373 | // passing NULL to video frame callback. |
374 | // |
375 | // Environ 4, 5 are no longer supported (GET_VARIABLE / SET_VARIABLES), and reserved to avoid possible ABI clash. |
376 | #define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * -- |
377 | // Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'. |
378 | // Should not be used for trivial messages, which should simply be logged to stderr. |
379 | #define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) -- |
380 | // Requests the frontend to shutdown. |
381 | // Should only be used if game has a specific |
382 | // way to shutdown the game from a menu item or similar. |
383 | // |
384 | #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8 |
385 | // const unsigned * -- |
386 | // Gives a hint to the frontend how demanding this implementation |
387 | // is on a system. E.g. reporting a level of 2 means |
388 | // this implementation should run decently on all frontends |
389 | // of level 2 and up. |
390 | // |
391 | // It can be used by the frontend to potentially warn |
392 | // about too demanding implementations. |
393 | // |
394 | // The levels are "floating", but roughly defined as: |
395 | // 0: Low-powered embedded devices such as Raspberry Pi |
396 | // 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc. |
397 | // 2: 7th generation consoles, such as PS3/360, with sub-par CPUs. |
398 | // 3: Modern desktop/laptops with reasonably powerful CPUs. |
399 | // 4: High-end desktops with very powerful CPUs. |
400 | // |
401 | // This function can be called on a per-game basis, |
402 | // as certain games an implementation can play might be |
403 | // particularily demanding. |
404 | // If called, it should be called in retro_load_game(). |
405 | // |
406 | #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 |
407 | // const char ** -- |
408 | // Returns the "system" directory of the frontend. |
409 | // This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc. |
410 | // The returned value can be NULL. |
411 | // If so, no such directory is defined, |
412 | // and it's up to the implementation to find a suitable directory. |
413 | // |
414 | #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 |
415 | // const enum retro_pixel_format * -- |
416 | // Sets the internal pixel format used by the implementation. |
417 | // The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. |
418 | // This pixel format however, is deprecated (see enum retro_pixel_format). |
419 | // If the call returns false, the frontend does not support this pixel format. |
420 | // This function should be called inside retro_load_game() or retro_get_system_av_info(). |
421 | // |
422 | #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 |
423 | // const struct retro_input_descriptor * -- |
424 | // Sets an array of retro_input_descriptors. |
425 | // It is up to the frontend to present this in a usable way. |
426 | // The array is terminated by retro_input_descriptor::description being set to NULL. |
427 | // This function can be called at any time, but it is recommended to call it as early as possible. |
428 | #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12 |
429 | // const struct retro_keyboard_callback * -- |
430 | // Sets a callback function used to notify core about keyboard events. |
431 | // |
432 | #define RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE 13 |
433 | // const struct retro_disk_control_callback * -- |
434 | // Sets an interface which frontend can use to eject and insert disk images. |
435 | // This is used for games which consist of multiple images and must be manually |
436 | // swapped out by the user (e.g. PSX). |
437 | #define RETRO_ENVIRONMENT_SET_HW_RENDER (14 | RETRO_ENVIRONMENT_EXPERIMENTAL) |
438 | // struct retro_hw_render_callback * -- |
439 | // NOTE: This call is currently very experimental, and should not be considered part of the public API. |
440 | // The interface could be changed or removed at any time. |
441 | // Sets an interface to let a libretro core render with hardware acceleration. |
442 | // Should be called in retro_load_game(). |
443 | // If successful, libretro cores will be able to render to a frontend-provided framebuffer. |
444 | // The size of this framebuffer will be at least as large as max_width/max_height provided in get_av_info(). |
445 | // If HW rendering is used, pass only RETRO_HW_FRAME_BUFFER_VALID or NULL to retro_video_refresh_t. |
446 | #define RETRO_ENVIRONMENT_GET_VARIABLE 15 |
447 | // struct retro_variable * -- |
448 | // Interface to aquire user-defined information from environment |
449 | // that cannot feasibly be supported in a multi-system way. |
450 | // 'key' should be set to a key which has already been set by SET_VARIABLES. |
451 | // 'data' will be set to a value or NULL. |
452 | // |
453 | #define RETRO_ENVIRONMENT_SET_VARIABLES 16 |
454 | // const struct retro_variable * -- |
455 | // Allows an implementation to signal the environment |
456 | // which variables it might want to check for later using GET_VARIABLE. |
457 | // This allows the frontend to present these variables to a user dynamically. |
458 | // This should be called as early as possible (ideally in retro_set_environment). |
459 | // |
460 | // 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element. |
461 | // retro_variable::key should be namespaced to not collide with other implementations' keys. E.g. A core called 'foo' should use keys named as 'foo_option'. |
462 | // retro_variable::value should contain a human readable description of the key as well as a '|' delimited list of expected values. |
463 | // The number of possible options should be very limited, i.e. it should be feasible to cycle through options without a keyboard. |
464 | // First entry should be treated as a default. |
465 | // |
466 | // Example entry: |
467 | // { "foo_option", "Speed hack coprocessor X; false|true" } |
468 | // |
469 | // Text before first ';' is description. This ';' must be followed by a space, and followed by a list of possible values split up with '|'. |
470 | // Only strings are operated on. The possible values will generally be displayed and stored as-is by the frontend. |
471 | // |
472 | #define RETRO_ENVIRONMENT_GET_VARIABLE_UPDATE 17 |
473 | // bool * -- |
474 | // Result is set to true if some variables are updated by |
475 | // frontend since last call to RETRO_ENVIRONMENT_GET_VARIABLE. |
476 | // Variables should be queried with GET_VARIABLE. |
477 | // |
478 | #define RETRO_ENVIRONMENT_SET_SUPPORT_NO_GAME 18 |
479 | // const bool * -- |
480 | // If true, the libretro implementation supports calls to retro_load_game() with NULL as argument. |
481 | // Used by cores which can run without particular game data. |
482 | // This should be called within retro_set_environment() only. |
483 | |
484 | |
485 | // Pass this to retro_video_refresh_t if rendering to hardware. |
486 | // Passing NULL to retro_video_refresh_t is still a frame dupe as normal. |
487 | #define RETRO_HW_FRAME_BUFFER_VALID ((void*)-1) |
488 | |
489 | // Invalidates the current HW context. |
490 | // If called, all GPU resources must be reinitialized. |
491 | // Usually called when frontend reinits video driver. |
492 | // Also called first time video driver is initialized, allowing libretro core to init resources. |
493 | typedef void (*retro_hw_context_reset_t)(void); |
494 | // Gets current framebuffer which is to be rendered to. Could change every frame potentially. |
495 | typedef uintptr_t (*retro_hw_get_current_framebuffer_t)(void); |
496 | |
497 | // Get a symbol from HW context. |
498 | typedef void (*retro_proc_address_t)(void); |
499 | typedef retro_proc_address_t (*retro_hw_get_proc_address_t)(const char *sym); |
500 | |
501 | enum retro_hw_context_type |
502 | { |
503 | RETRO_HW_CONTEXT_NONE = 0, |
504 | RETRO_HW_CONTEXT_OPENGL, // OpenGL 2.x. Latest version available before 3.x+. |
505 | RETRO_HW_CONTEXT_OPENGLES2, // GLES 2.0 |
506 | |
507 | RETRO_HW_CONTEXT_DUMMY = INT_MAX |
508 | }; |
509 | |
510 | struct retro_hw_render_callback |
511 | { |
512 | enum retro_hw_context_type context_type; // Which API to use. Set by libretro core. |
513 | retro_hw_context_reset_t context_reset; // Set by libretro core. |
514 | retro_hw_get_current_framebuffer_t get_current_framebuffer; // Set by frontend. |
515 | retro_hw_get_proc_address_t get_proc_address; // Set by frontend. |
516 | bool depth; // Set if render buffers should have depth component attached. |
517 | }; |
518 | |
519 | // Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events. |
520 | // down is set if the key is being pressed, or false if it is being released. |
521 | // keycode is the RETROK value of the char. |
522 | // character is the text character of the pressed key. (UTF-32). |
523 | // key_modifiers is a set of RETROKMOD values or'ed together. |
524 | typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers); |
525 | |
526 | struct retro_keyboard_callback |
527 | { |
528 | retro_keyboard_event_t callback; |
529 | }; |
530 | |
531 | // Callbacks for RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE. |
532 | // Should be set for implementations which can swap out multiple disk images in runtime. |
533 | // If the implementation can do this automatically, it should strive to do so. |
534 | // However, there are cases where the user must manually do so. |
535 | // |
536 | // Overview: To swap a disk image, eject the disk image with set_eject_state(true). |
537 | // Set the disk index with set_image_index(index). Insert the disk again with set_eject_state(false). |
538 | |
539 | // If ejected is true, "ejects" the virtual disk tray. |
540 | // When ejected, the disk image index can be set. |
541 | typedef bool (*retro_set_eject_state_t)(bool ejected); |
542 | // Gets current eject state. The initial state is 'not ejected'. |
543 | typedef bool (*retro_get_eject_state_t)(void); |
544 | // Gets current disk index. First disk is index 0. |
545 | // If return value is >= get_num_images(), no disk is currently inserted. |
546 | typedef unsigned (*retro_get_image_index_t)(void); |
547 | // Sets image index. Can only be called when disk is ejected. |
548 | // The implementation supports setting "no disk" by using an index >= get_num_images(). |
549 | typedef bool (*retro_set_image_index_t)(unsigned index); |
550 | // Gets total number of images which are available to use. |
551 | typedef unsigned (*retro_get_num_images_t)(void); |
552 | // |
553 | // Replaces the disk image associated with index. |
554 | // Arguments to pass in info have same requirements as retro_load_game(). |
555 | // Virtual disk tray must be ejected when calling this. |
556 | // Replacing a disk image with info = NULL will remove the disk image from the internal list. |
557 | // As a result, calls to get_image_index() can change. |
558 | // |
559 | // E.g. replace_image_index(1, NULL), and previous get_image_index() returned 4 before. |
560 | // Index 1 will be removed, and the new index is 3. |
561 | struct retro_game_info; |
562 | typedef bool (*retro_replace_image_index_t)(unsigned index, const struct retro_game_info *info); |
563 | // Adds a new valid index (get_num_images()) to the internal disk list. |
564 | // This will increment subsequent return values from get_num_images() by 1. |
565 | // This image index cannot be used until a disk image has been set with replace_image_index. |
566 | typedef bool (*retro_add_image_index_t)(void); |
567 | |
568 | struct retro_disk_control_callback |
569 | { |
570 | retro_set_eject_state_t set_eject_state; |
571 | retro_get_eject_state_t get_eject_state; |
572 | |
573 | retro_get_image_index_t get_image_index; |
574 | retro_set_image_index_t set_image_index; |
575 | retro_get_num_images_t get_num_images; |
576 | |
577 | retro_replace_image_index_t replace_image_index; |
578 | retro_add_image_index_t add_image_index; |
579 | }; |
580 | |
581 | enum retro_pixel_format |
582 | { |
583 | // 0RGB1555, native endian. 0 bit must be set to 0. |
584 | // This pixel format is default for compatibility concerns only. |
585 | // If a 15/16-bit pixel format is desired, consider using RGB565. |
586 | RETRO_PIXEL_FORMAT_0RGB1555 = 0, |
587 | |
588 | // XRGB8888, native endian. X bits are ignored. |
589 | RETRO_PIXEL_FORMAT_XRGB8888 = 1, |
590 | |
591 | // RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired |
592 | // as it is the pixel format that is typically available on a wide range of low-power devices. |
593 | // It is also natively supported in APIs like OpenGL ES. |
594 | RETRO_PIXEL_FORMAT_RGB565 = 2, |
595 | |
596 | // Ensure sizeof() == sizeof(int). |
597 | RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX |
598 | }; |
599 | |
600 | struct retro_message |
601 | { |
602 | const char *msg; // Message to be displayed. |
603 | unsigned frames; // Duration in frames of message. |
604 | }; |
605 | |
606 | // Describes how the libretro implementation maps a libretro input bind |
607 | // to its internal input system through a human readable string. |
608 | // This string can be used to better let a user configure input. |
609 | struct retro_input_descriptor |
610 | { |
611 | // Associates given parameters with a description. |
612 | unsigned port; |
613 | unsigned device; |
614 | unsigned index; |
615 | unsigned id; |
616 | |
617 | const char *description; // Human readable description for parameters. |
618 | // The pointer must remain valid until retro_unload_game() is called. |
619 | }; |
620 | |
621 | struct retro_system_info |
622 | { |
623 | // All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called. |
624 | |
625 | const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc. |
626 | const char *library_version; // Descriptive version of core. |
627 | |
628 | const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe. |
629 | // I.e. "bin|rom|iso". |
630 | // Typically used for a GUI to filter out extensions. |
631 | |
632 | bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path. |
633 | // ::data and ::size are both invalid. |
634 | // If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid. |
635 | // This is typically set to true for libretro implementations that must load from file. |
636 | // Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc. |
637 | |
638 | bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM. |
639 | // Necessary for certain libretro implementations that load games from zipped archives. |
640 | }; |
641 | |
642 | struct retro_game_geometry |
643 | { |
644 | unsigned base_width; // Nominal video width of game. |
645 | unsigned base_height; // Nominal video height of game. |
646 | unsigned max_width; // Maximum possible width of game. |
647 | unsigned max_height; // Maximum possible height of game. |
648 | |
649 | float aspect_ratio; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0, |
650 | // an aspect ratio of base_width / base_height is assumed. |
651 | // A frontend could override this setting if desired. |
652 | }; |
653 | |
654 | struct retro_system_timing |
655 | { |
656 | double fps; // FPS of video content. |
657 | double sample_rate; // Sampling rate of audio. |
658 | }; |
659 | |
660 | struct retro_system_av_info |
661 | { |
662 | struct retro_game_geometry geometry; |
663 | struct retro_system_timing timing; |
664 | }; |
665 | |
666 | struct retro_variable |
667 | { |
668 | const char *key; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. |
669 | // If NULL, obtains the complete environment string if more complex parsing is necessary. |
670 | // The environment string is formatted as key-value pairs delimited by semicolons as so: |
671 | // "key1=value1;key2=value2;..." |
672 | const char *value; // Value to be obtained. If key does not exist, it is set to NULL. |
673 | }; |
674 | |
675 | struct retro_game_info |
676 | { |
677 | const char *path; // Path to game, UTF-8 encoded. Usually used as a reference. |
678 | // May be NULL if rom was loaded from stdin or similar. |
679 | // retro_system_info::need_fullpath guaranteed that this path is valid. |
680 | const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set. |
681 | size_t size; // Size of memory buffer. |
682 | const char *meta; // String of implementation specific meta-data. |
683 | }; |
684 | |
685 | // Callbacks |
686 | // |
687 | // Environment callback. Gives implementations a way of performing uncommon tasks. Extensible. |
688 | typedef bool (*retro_environment_t)(unsigned cmd, void *data); |
689 | |
690 | // Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). |
691 | // Width and height specify dimensions of buffer. |
692 | // Pitch specifices length in bytes between two lines in buffer. |
693 | // For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel. |
694 | // Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory. |
695 | typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch); |
696 | |
697 | // Renders a single audio frame. Should only be used if implementation generates a single sample at a time. |
698 | // Format is signed 16-bit native endian. |
699 | typedef void (*retro_audio_sample_t)(int16_t left, int16_t right); |
700 | // Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved. |
701 | // I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames. |
702 | // Only one of the audio callbacks must ever be used. |
703 | typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames); |
704 | |
705 | // Polls input. |
706 | typedef void (*retro_input_poll_t)(void); |
707 | // Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK. |
708 | // Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device() |
709 | // will still use the higher level RETRO_DEVICE_JOYPAD to request input. |
710 | typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id); |
711 | |
712 | // Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init(). |
713 | // The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made. |
714 | void retro_set_environment(retro_environment_t); |
715 | void retro_set_video_refresh(retro_video_refresh_t); |
716 | void retro_set_audio_sample(retro_audio_sample_t); |
717 | void retro_set_audio_sample_batch(retro_audio_sample_batch_t); |
718 | void retro_set_input_poll(retro_input_poll_t); |
719 | void retro_set_input_state(retro_input_state_t); |
720 | |
721 | // Library global initialization/deinitialization. |
722 | void retro_init(void); |
723 | void retro_deinit(void); |
724 | |
725 | // Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised. |
726 | unsigned retro_api_version(void); |
727 | |
728 | // Gets statically known system info. Pointers provided in *info must be statically allocated. |
729 | // Can be called at any time, even before retro_init(). |
730 | void retro_get_system_info(struct retro_system_info *info); |
731 | |
732 | // Gets information about system audio/video timings and geometry. |
733 | // Can be called only after retro_load_game() has successfully completed. |
734 | // NOTE: The implementation of this function might not initialize every variable if needed. |
735 | // E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio. |
736 | void retro_get_system_av_info(struct retro_system_av_info *info); |
737 | |
738 | // Sets device to be used for player 'port'. |
739 | void retro_set_controller_port_device(unsigned port, unsigned device); |
740 | |
741 | // Resets the current game. |
742 | void retro_reset(void); |
743 | |
744 | // Runs the game for one video frame. |
745 | // During retro_run(), input_poll callback must be called at least once. |
746 | // |
747 | // If a frame is not rendered for reasons where a game "dropped" a frame, |
748 | // this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true. |
749 | // In this case, the video callback can take a NULL argument for data. |
750 | void retro_run(void); |
751 | |
752 | // Returns the amount of data the implementation requires to serialize internal state (save states). |
753 | // Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to |
754 | // ensure that the frontend can allocate a save state buffer once. |
755 | size_t retro_serialize_size(void); |
756 | |
757 | // Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise. |
758 | bool retro_serialize(void *data, size_t size); |
759 | bool retro_unserialize(const void *data, size_t size); |
760 | |
761 | void retro_cheat_reset(void); |
762 | void retro_cheat_set(unsigned index, bool enabled, const char *code); |
763 | |
764 | // Loads a game. |
765 | bool retro_load_game(const struct retro_game_info *game); |
766 | |
767 | // Loads a "special" kind of game. Should not be used except in extreme cases. |
768 | bool retro_load_game_special( |
769 | unsigned game_type, |
770 | const struct retro_game_info *info, size_t num_info |
771 | ); |
772 | |
773 | // Unloads a currently loaded game. |
774 | void retro_unload_game(void); |
775 | |
776 | // Gets region of game. |
777 | unsigned retro_get_region(void); |
778 | |
779 | // Gets region of memory. |
780 | void *retro_get_memory_data(unsigned id); |
781 | size_t retro_get_memory_size(unsigned id); |
782 | |
783 | #ifdef __cplusplus |
784 | } |
785 | #endif |
786 | |
787 | #endif |