ce879073 |
1 | /***************************************************************************\r |
2 | gpu.c - description\r |
3 | -------------------\r |
4 | begin : Sun Mar 08 2009\r |
5 | copyright : (C) 1999-2009 by Pete Bernert\r |
6 | email : BlackDove@addcom.de\r |
7 | ***************************************************************************/\r |
8 | \r |
9 | /***************************************************************************\r |
10 | * *\r |
11 | * This program is free software; you can redistribute it and/or modify *\r |
12 | * it under the terms of the GNU General Public License as published by *\r |
13 | * the Free Software Foundation; either version 2 of the License, or *\r |
14 | * (at your option) any later version. See also the license.txt file for *\r |
15 | * additional informations. *\r |
16 | * *\r |
17 | ***************************************************************************/\r |
18 | \r |
19 | //*************************************************************************// \r |
20 | // History of changes:\r |
21 | //\r |
22 | // 2009/03/08 - Pete \r |
23 | // - generic cleanup for the Peops release\r |
24 | //\r |
25 | //*************************************************************************// \r |
26 | \r |
27 | //#include "gpuStdafx.h"\r |
28 | \r |
29 | //#include <mmsystem.h>\r |
30 | \r |
31 | #define _IN_GPU\r |
32 | \r |
33 | #ifdef _WINDOWS\r |
34 | #include "stdafx.h"\r |
35 | #include <stdlib.h>\r |
36 | #include <stdio.h>\r |
37 | #include <stdarg.h>\r |
38 | #include <string.h>\r |
39 | #include <mmsystem.h>\r |
40 | \r |
41 | #include "externals.h"\r |
42 | #include "gpu.h"\r |
43 | #include "draw.h"\r |
44 | #include "prim.h"\r |
45 | #include "texture.h"\r |
46 | #include "fps.h"\r |
47 | #include "resource.h"\r |
48 | #else\r |
49 | #include <stdlib.h>\r |
50 | #include <stdio.h>\r |
51 | #include <stdarg.h>\r |
52 | #include <string.h>\r |
53 | #include "gpuExternals.h"\r |
54 | #include "gpuPlugin.h"\r |
55 | #include "gpuDraw.h"\r |
56 | #include "gpuTexture.h"\r |
57 | #include "gpuFps.h"\r |
58 | #include "gpuPrim.h"\r |
59 | \r |
60 | //#include "NoPic.h"\r |
61 | \r |
62 | #include "gpuStdafx.h"\r |
63 | #endif\r |
64 | \r |
65 | extern void ProcessEvents();\r |
66 | \r |
67 | short g_m1=255,g_m2=255,g_m3=255;\r |
68 | short DrawSemiTrans=FALSE;\r |
69 | short Ymin;\r |
70 | short Ymax;\r |
71 | \r |
72 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords\r |
73 | long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;\r |
74 | long GlobalTextREST,GlobalTextABR,GlobalTextPAGE;\r |
75 | \r |
76 | unsigned long dwGPUVersion=0;\r |
77 | int iGPUHeight=512;\r |
78 | int iGPUHeightMask=511;\r |
79 | int GlobalTextIL=0;\r |
80 | int iTileCheat=0;\r |
81 | \r |
82 | ////////////////////////////////////////////////////////////////////////\r |
83 | // memory image of the PSX vram\r |
84 | ////////////////////////////////////////////////////////////////////////\r |
85 | \r |
86 | u8 *psxVSecure;\r |
87 | u8 *psxVub;\r |
88 | signed char *psxVsb;\r |
89 | unsigned short *psxVuw;\r |
90 | unsigned short *psxVuw_eom;\r |
91 | signed short *psxVsw;\r |
92 | unsigned long *psxVul;\r |
93 | signed long *psxVsl;\r |
94 | \r |
95 | // macro for easy access to packet information\r |
96 | #define GPUCOMMAND(x) ((x>>24) & 0xff)\r |
97 | \r |
98 | GLfloat gl_z=0.0f;\r |
99 | BOOL bNeedInterlaceUpdate=FALSE;\r |
100 | BOOL bNeedRGB24Update=FALSE;\r |
101 | BOOL bChangeWinMode=FALSE;\r |
102 | \r |
103 | #ifdef _WINDOWS\r |
104 | extern HGLRC GLCONTEXT;\r |
105 | #endif\r |
106 | \r |
107 | unsigned long ulStatusControl[256];\r |
108 | \r |
109 | ////////////////////////////////////////////////////////////////////////\r |
110 | // global GPU vars\r |
111 | ////////////////////////////////////////////////////////////////////////\r |
112 | \r |
113 | static long GPUdataRet;\r |
114 | long lGPUstatusRet;\r |
115 | s8 szDispBuf[64];\r |
116 | \r |
117 | static unsigned long gpuDataM[256];\r |
118 | static u8 gpuCommand = 0;\r |
119 | static long gpuDataC = 0;\r |
120 | static long gpuDataP = 0;\r |
121 | \r |
122 | VRAMLoad_t VRAMWrite;\r |
123 | VRAMLoad_t VRAMRead;\r |
124 | int iDataWriteMode;\r |
125 | int iDataReadMode;\r |
126 | \r |
127 | long lClearOnSwap;\r |
128 | long lClearOnSwapColor;\r |
129 | BOOL bSkipNextFrame = FALSE;\r |
130 | int iColDepth;\r |
131 | BOOL bChangeRes;\r |
132 | BOOL bWindowMode;\r |
133 | int iWinSize;\r |
134 | \r |
135 | // possible psx display widths\r |
136 | short dispWidths[8] = {256,320,512,640,368,384,512,640};\r |
137 | \r |
138 | PSXDisplay_t PSXDisplay;\r |
139 | PSXDisplay_t PreviousPSXDisplay;\r |
140 | TWin_t TWin;\r |
141 | short imageX0,imageX1;\r |
142 | short imageY0,imageY1;\r |
143 | BOOL bDisplayNotSet = TRUE;\r |
144 | GLuint uiScanLine=0;\r |
145 | int iUseScanLines=0;\r |
146 | long lSelectedSlot=0;\r |
147 | u8 * pGfxCardScreen=0;\r |
148 | int iBlurBuffer=0;\r |
149 | int iScanBlend=0;\r |
150 | int iRenderFVR=0;\r |
151 | int iNoScreenSaver=0;\r |
152 | unsigned long ulGPUInfoVals[16];\r |
153 | int iFakePrimBusy = 0;\r |
154 | int iRumbleVal = 0;\r |
155 | int iRumbleTime = 0;\r |
156 | \r |
201c21e2 |
157 | static void (*rearmed_get_layer_pos)(int *x, int *y, int *w, int *h);\r |
158 | \r |
ce879073 |
159 | ////////////////////////////////////////////////////////////////////////\r |
160 | // stuff to make this a true PDK module\r |
161 | ////////////////////////////////////////////////////////////////////////\r |
162 | \r |
163 | #ifdef _WINDOWS\r |
164 | s8 * CALLBACK PSEgetLibName(void)\r |
165 | {\r |
166 | return "name";\r |
167 | }\r |
168 | \r |
169 | unsigned long CALLBACK PSEgetLibType(void)\r |
170 | {\r |
171 | return 1;\r |
172 | }\r |
173 | \r |
174 | unsigned long CALLBACK PSEgetLibVersion(void)\r |
175 | {\r |
176 | return 1<<16|1<<8|1;\r |
177 | }\r |
178 | #endif\r |
179 | \r |
180 | ////////////////////////////////////////////////////////////////////////\r |
181 | // snapshot funcs (saves screen to bitmap / text infos into file)\r |
182 | ////////////////////////////////////////////////////////////////////////\r |
183 | \r |
184 | void ResizeWindow()\r |
185 | {\r |
186 | rRatioRect.left = rRatioRect.top=0;\r |
187 | rRatioRect.right = iResX;\r |
188 | rRatioRect.bottom = iResY;\r |
189 | glViewport(rRatioRect.left, // init viewport by ratio rect\r |
190 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
191 | rRatioRect.right, \r |
192 | rRatioRect.bottom); \r |
193 | \r |
194 | glScissor(0, 0, iResX, iResY); // init clipping (fullscreen)\r |
195 | glEnable(GL_SCISSOR_TEST); \r |
196 | \r |
197 | #ifndef OWNSCALE\r |
198 | glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r |
199 | glLoadIdentity();\r |
200 | glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r |
201 | #endif \r |
202 | \r |
203 | glMatrixMode(GL_PROJECTION); // init projection with psx resolution\r |
204 | glLoadIdentity();\r |
205 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
206 | PSXDisplay.DisplayMode.y, 0, -1, 1);\r |
207 | if (bKeepRatio)\r |
208 | SetAspectRatio();\r |
209 | }\r |
210 | \r |
211 | s8 * GetConfigInfos(int hW)\r |
212 | {\r |
213 | #ifdef _WINDOWS\r |
214 | HDC hdc;HGLRC hglrc;\r |
215 | #endif\r |
216 | s8 szO[2][4]={"off","on "};\r |
217 | s8 szTxt[256];\r |
218 | s8 * pB=(s8 *)malloc(32767);\r |
219 | /*\r |
220 | if(!pB) return NULL;\r |
221 | *pB=0;\r |
222 | //----------------------------------------------------//\r |
223 | strcat(pB,szTxt);\r |
224 | strcat(pB,szTxt);\r |
225 | #ifdef _WINDOWS\r |
226 | if(hW)\r |
227 | {\r |
228 | hdc = GetDC(hW);\r |
229 | bSetupPixelFormat(hdc);\r |
230 | hglrc = wglCreateContext(hdc);\r |
231 | wglMakeCurrent(hdc, hglrc);\r |
232 | }\r |
233 | #endif\r |
234 | sprintf(szTxt,"Card vendor: %s\r\n",(char *)glGetString(GL_VENDOR));\r |
235 | strcat(pB,szTxt);\r |
236 | sprintf(szTxt,"GFX card: %s\r\n",(char *)glGetString(GL_RENDERER));\r |
237 | strcat(pB,szTxt);\r |
238 | sprintf(szTxt,"OGL version: %s\r\n\r\n",(char *)glGetString(GL_VERSION));\r |
239 | strcat(pB,szTxt);\r |
240 | //strcat(pB,(s8 *)glGetString(GL_EXTENSIONS));\r |
241 | //strcat(pB,"\r\n\r\n");\r |
242 | \r |
243 | #ifdef _WINDOWS\r |
244 | if(hW)\r |
245 | {\r |
246 | wglMakeCurrent(NULL, NULL);\r |
247 | wglDeleteContext(hglrc);\r |
248 | ReleaseDC(hW,hdc);\r |
249 | }\r |
250 | //----------------------------------------------------//\r |
251 | #endif\r |
252 | if(hW && bWindowMode)\r |
253 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));\r |
254 | else\r |
255 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);\r |
256 | strcat(pB,szTxt);\r |
257 | if(bWindowMode) sprintf(szTxt,"Window mode\r\n");\r |
258 | else\r |
259 | {\r |
260 | sprintf(szTxt,"Fullscreen ");\r |
261 | strcat(pB,szTxt);\r |
262 | if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth);\r |
263 | else sprintf(szTxt,"- NO desktop changing\r\n");\r |
264 | } \r |
265 | strcat(pB,szTxt);\r |
266 | \r |
267 | // if(iForceVSync>=0) sprintf(szTxt,"- V-Sync: %s\r\n",szO[iForceVSync]);\r |
268 | // else strcpy(szTxt,"- V-Sync: Driver\r\n");\r |
269 | strcat(pB,szTxt); \r |
270 | sprintf(szTxt,"- Keep psx aspect ratio: %s\r\n\r\n",szO[bKeepRatio]);\r |
271 | strcat(pB,szTxt);\r |
272 | //----------------------------------------------------//\r |
273 | strcpy(szTxt,"Textures:\r\n- ");\r |
274 | /*! if(iTexQuality==0) strcat(szTxt,"Default");\r |
275 | else if(iTexQuality==1) strcat(szTxt,"R4G4B4A4");\r |
276 | else if(iTexQuality==2) strcat(szTxt,"R5G5B5A1");\r |
277 | else if(iTexQuality==3) strcat(szTxt,"R8G8A8A8");\r |
278 | else if(iTexQuality==4) strcat(szTxt,"B8G8R8A8");\r |
279 | if(!hW && bGLExt) strcat(szTxt," (packed pixels)\r\n");\r |
280 | else strcat(szTxt,"\r\n");\r |
281 | strcat(pB,szTxt);\r |
282 | if(!hW)\r |
283 | {\r |
284 | sprintf(szTxt,"- Filtering: %d - edge clamping ",iFilterType);\r |
285 | if(iClampType==GL_TO_EDGE_CLAMP) strcat(szTxt,"supported\r\n");\r |
286 | else strcat(szTxt,"NOT supported\r\n");\r |
287 | }\r |
288 | else sprintf(szTxt,"- iFiltering: %d\r\n",iFilterType);\r |
289 | strcat(pB,szTxt);\r |
290 | sprintf(szTxt,"- Hi-Res textures: %d\r\n",iHiResTextures);\r |
291 | strcat(pB,szTxt); \r |
292 | if(!hW)\r |
293 | {\r |
294 | sprintf(szTxt,"- Palettized tex windows: %s\r\n",szO[iUsePalTextures]);\r |
295 | strcat(pB,szTxt); \r |
296 | }\r |
297 | !*/\r |
298 | /*sprintf(szTxt,"- VRam size: %d MBytes",iVRamSize);\r |
299 | if(!hW)\r |
300 | sprintf(szTxt+strlen(szTxt)," - %d textures usable\r\n\r\n",iSortTexCnt);\r |
301 | else strcat(szTxt,"\r\n\r\n");\r |
302 | strcat(pB,szTxt);\r |
303 | //----------------------------------------------------//\r |
304 | sprintf(szTxt,"Framerate:\r\n- FPS limitation: %s\r\n",szO[bUseFrameLimit]);\r |
305 | strcat(pB,szTxt);\r |
306 | sprintf(szTxt,"- Frame skipping: %s\r\n",szO[bUseFrameSkip]);\r |
307 | strcat(pB,szTxt);\r |
308 | if(iFrameLimit==2)\r |
309 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");\r |
310 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);\r |
311 | strcat(pB,szTxt);\r |
312 | //----------------------------------------------------//\r |
313 | sprintf(szTxt,"Compatibility:\r\n- Offscreen drawing: %d\r\n",iOffscreenDrawing);\r |
314 | strcat(pB,szTxt);\r |
315 | sprintf(szTxt,"- Framebuffer texture: %d",iFrameTexType);\r |
316 | if(!hW && iFrameTexType==2)\r |
317 | {\r |
318 | if(gTexFrameName) strcat(szTxt," - texture created\r\n");\r |
319 | else strcat(szTxt," - not used yet\r\n");\r |
320 | }\r |
321 | else strcat(szTxt,"\r\n");\r |
322 | strcat(pB,szTxt);\r |
323 | sprintf(szTxt,"- Framebuffer access: %d\r\n",iFrameReadType);\r |
324 | strcat(pB,szTxt);\r |
325 | // sprintf(szTxt,"- Alpha multipass: %s\r\n",szO[bOpaquePass]);\r |
326 | strcat(pB,szTxt);\r |
327 | sprintf(szTxt,"- Mask bit: %s\r\n",szO[iUseMask]);\r |
328 | strcat(pB,szTxt);\r |
329 | //sprintf(szTxt,"- Advanced blending: %s",szO[bAdvancedBlend]);\r |
330 | //if(!hW && bAdvancedBlend)\r |
331 | // {\r |
332 | // if(bGLBlend) strcat(szTxt," (hardware)\r\n");\r |
333 | // else strcat(szTxt," (software)\r\n");\r |
334 | // }\r |
335 | strcat(szTxt,"\r\n");\r |
336 | strcat(pB,szTxt);\r |
337 | \r |
338 | if(!hW)\r |
339 | {\r |
340 | strcpy(szTxt,"- Subtractive blending: ");\r |
341 | // if(glBlendEquationEXTEx)\r |
342 | // {\r |
343 | // if(bUseMultiPass) strcat(szTxt,"supported, but not used!");\r |
344 | // else strcat(szTxt,"activated");\r |
345 | // }\r |
346 | strcat(szTxt," NOT supported!");\r |
347 | strcat(szTxt,"\r\n\r\n");\r |
348 | }\r |
349 | else strcpy(szTxt,"\r\n");\r |
350 | \r |
351 | strcat(pB,szTxt); \r |
352 | //----------------------------------------------------//\r |
353 | sprintf(szTxt,"Misc:\r\n- Scanlines: %s",szO[iUseScanLines]);\r |
354 | strcat(pB,szTxt);\r |
355 | if(iUseScanLines) sprintf(szTxt," [%d]\r\n",iScanBlend);\r |
356 | else strcpy(szTxt,"\r\n");\r |
357 | strcat(pB,szTxt);\r |
358 | // sprintf(szTxt,"- Line mode: %s\r\n",szO[bUseLines]);\r |
359 | strcat(pB,szTxt);\r |
360 | // sprintf(szTxt,"- Line AA: %s\r\n",szO[bUseAntiAlias]);\r |
361 | // fwrite(szTxt,lstrlen(szTxt),1,txtfile);\r |
362 | sprintf(szTxt,"- Unfiltered FB: %s\r\n",szO[bUseFastMdec]);\r |
363 | strcat(pB,szTxt);\r |
364 | sprintf(szTxt,"- 15 bit FB: %s\r\n",szO[bUse15bitMdec]);\r |
365 | strcat(pB,szTxt);\r |
366 | sprintf(szTxt,"- Dithering: %s\r\n",szO[bDrawDither]);\r |
367 | strcat(pB,szTxt);\r |
368 | sprintf(szTxt,"- Screen smoothing: %s",szO[iBlurBuffer]);\r |
369 | strcat(pB,szTxt);\r |
370 | if(!hW && iBlurBuffer) \r |
371 | {\r |
372 | if(gTexBlurName) strcat(pB," - supported\r\n");\r |
373 | else strcat(pB," - not supported\r\n");\r |
374 | }\r |
375 | else strcat(pB,"\r\n");\r |
376 | sprintf(szTxt,"- Game fixes: %s [%08lx]\r\n",szO[bUseFixes],dwCfgFixes);\r |
377 | strcat(pB,szTxt);\r |
378 | //----------------------------------------------------//\r |
379 | */ return pB;\r |
380 | }\r |
381 | \r |
382 | ////////////////////////////////////////////////////////////////////////\r |
383 | // save text infos to file\r |
384 | ////////////////////////////////////////////////////////////////////////\r |
385 | \r |
386 | void DoTextSnapShot(int iNum)\r |
387 | {\r |
388 | }\r |
389 | \r |
390 | ////////////////////////////////////////////////////////////////////////\r |
391 | // saves screen bitmap to file\r |
392 | ////////////////////////////////////////////////////////////////////////\r |
393 | \r |
394 | void DoSnapShot(void)\r |
395 | {\r |
396 | } \r |
397 | \r |
398 | #ifdef _WINDOWS\r |
399 | void CALLBACK GPUmakeSnapshot(void)\r |
400 | #else\r |
7eadbf88 |
401 | void CALLBACK GPUmakeSnapshot(void)\r |
ce879073 |
402 | #endif\r |
403 | {\r |
404 | //bSnapShot = TRUE;\r |
405 | } \r |
406 | \r |
407 | ////////////////////////////////////////////////////////////////////////\r |
408 | // GPU INIT... here starts it all (first func called by emu)\r |
409 | ////////////////////////////////////////////////////////////////////////\r |
410 | \r |
411 | #ifdef _WINDOWS\r |
412 | long CALLBACK GPUinit()\r |
413 | #else\r |
7eadbf88 |
414 | long CALLBACK GPUinit()\r |
ce879073 |
415 | #endif\r |
416 | {\r |
417 | memset(ulStatusControl,0,256*sizeof(unsigned long));\r |
418 | \r |
419 | #ifdef _WINDOWS\r |
420 | iResX=240;iResY=320;\r |
421 | #endif\r |
422 | bChangeRes=FALSE;\r |
423 | #ifdef _WINDOWS\r |
424 | bWindowMode=TRUE;\r |
425 | #else\r |
426 | bWindowMode=FALSE;\r |
427 | #endif \r |
428 | #ifdef _WINDOWS\r |
429 | iWinSize=MAKELONG(iResX,iResY);\r |
430 | #endif\r |
431 | \r |
432 | bKeepRatio = TRUE;\r |
433 | // different ways of accessing PSX VRAM\r |
434 | \r |
435 | psxVSecure=(u8 *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security\r |
436 | if(!psxVSecure) return -1;\r |
437 | \r |
438 | psxVub=psxVSecure+512*1024; // security offset into double sized psx vram!\r |
439 | psxVsb=(signed char *)psxVub;\r |
440 | psxVsw=(signed short *)psxVub;\r |
441 | psxVsl=(signed long *)psxVub;\r |
442 | psxVuw=(unsigned short *)psxVub;\r |
443 | psxVul=(unsigned long *)psxVub;\r |
444 | \r |
445 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram\r |
446 | \r |
447 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));\r |
448 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
449 | \r |
450 | InitFrameCap(); // init frame rate stuff\r |
451 | \r |
452 | PSXDisplay.RGB24 = 0; // init vars\r |
453 | PreviousPSXDisplay.RGB24= 0;\r |
454 | PSXDisplay.Interlaced = 0;\r |
455 | PSXDisplay.InterlacedTest=0;\r |
456 | PSXDisplay.DrawOffset.x = 0;\r |
457 | PSXDisplay.DrawOffset.y = 0;\r |
458 | PSXDisplay.DrawArea.x0 = 0;\r |
459 | PSXDisplay.DrawArea.y0 = 0;\r |
460 | PSXDisplay.DrawArea.x1 = 320;\r |
461 | PSXDisplay.DrawArea.y1 = 240;\r |
462 | PSXDisplay.DisplayMode.x= 320;\r |
463 | PSXDisplay.DisplayMode.y= 240;\r |
464 | PSXDisplay.Disabled = FALSE;\r |
465 | PreviousPSXDisplay.Range.x0 =0;\r |
466 | PreviousPSXDisplay.Range.x1 =0;\r |
467 | PreviousPSXDisplay.Range.y0 =0;\r |
468 | PreviousPSXDisplay.Range.y1 =0;\r |
469 | PSXDisplay.Range.x0=0;\r |
470 | PSXDisplay.Range.x1=0;\r |
471 | PSXDisplay.Range.y0=0;\r |
472 | PSXDisplay.Range.y1=0;\r |
473 | PreviousPSXDisplay.DisplayPosition.x = 1;\r |
474 | PreviousPSXDisplay.DisplayPosition.y = 1;\r |
475 | PSXDisplay.DisplayPosition.x = 1;\r |
476 | PSXDisplay.DisplayPosition.y = 1;\r |
477 | PreviousPSXDisplay.DisplayModeNew.y=0;\r |
478 | PSXDisplay.Double=1;\r |
479 | GPUdataRet=0x400;\r |
480 | \r |
481 | PSXDisplay.DisplayModeNew.x=0;\r |
482 | PSXDisplay.DisplayModeNew.y=0;\r |
483 | \r |
484 | //PreviousPSXDisplay.Height = PSXDisplay.Height = 239;\r |
485 | \r |
486 | iDataWriteMode = DR_NORMAL;\r |
487 | \r |
488 | // Reset transfer values, to prevent mis-transfer of data\r |
489 | memset(&VRAMWrite,0,sizeof(VRAMLoad_t));\r |
490 | memset(&VRAMRead,0,sizeof(VRAMLoad_t));\r |
491 | \r |
492 | // device initialised already !\r |
493 | //lGPUstatusRet = 0x74000000;\r |
494 | \r |
495 | STATUSREG = 0x14802000;\r |
496 | GPUIsIdle;\r |
497 | GPUIsReadyForCommands;\r |
498 | \r |
499 | return 0;\r |
500 | } \r |
501 | \r |
502 | \r |
503 | ////////////////////////////////////////////////////////////////////////\r |
504 | // GPU OPEN: funcs to open up the gpu display (Windows)\r |
505 | ////////////////////////////////////////////////////////////////////////\r |
506 | \r |
507 | #ifdef _WINDOWS\r |
508 | \r |
509 | void ChangeDesktop() // change destop resolution\r |
510 | {\r |
511 | DEVMODE dv;long lRes,iTry=0; \r |
512 | \r |
513 | while(iTry<10) // keep on hammering...\r |
514 | {\r |
515 | memset(&dv,0,sizeof(DEVMODE));\r |
516 | dv.dmSize=sizeof(DEVMODE);\r |
517 | dv.dmBitsPerPel=iColDepth;\r |
518 | dv.dmPelsWidth=iResX;\r |
519 | dv.dmPelsHeight=iResY;\r |
520 | \r |
521 | dv.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;\r |
522 | \r |
523 | lRes=ChangeDisplaySettings(&dv,0); // ...hammering the anvil\r |
524 | \r |
525 | if(lRes==DISP_CHANGE_SUCCESSFUL) return;\r |
526 | iTry++;Sleep(10);\r |
527 | }\r |
528 | }\r |
529 | \r |
530 | ////////////////////////////////////////////////////////////////////////\r |
531 | // OPEN interface func: attention! \r |
532 | // some emus are calling this func in their main Window thread,\r |
533 | // but all other interface funcs (to draw stuff) in a different thread!\r |
534 | // that's a problem, since OGL is thread safe! Therefore we cannot \r |
535 | // initialize the OGL stuff right here, we simply set a "bIsFirstFrame = TRUE"\r |
536 | // flag, to initialize OGL on the first real draw call.\r |
537 | // btw, we also call this open func ourselfes, each time when the user \r |
538 | // is changing between fullscreen/window mode (ENTER key)\r |
539 | // btw part 2: in windows the plugin gets the window handle from the\r |
540 | // main emu, and doesn't create it's own window (if it would do it,\r |
541 | // some PAD or SPU plugins would not work anymore)\r |
542 | ////////////////////////////////////////////////////////////////////////\r |
543 | \r |
544 | HMENU hPSEMenu=NULL;\r |
545 | \r |
546 | long CALLBACK GPUopen(HWND hwndGPU) \r |
547 | #else\r |
7eadbf88 |
548 | long CALLBACK GPUopen(int hwndGPU)\r |
ce879073 |
549 | #endif\r |
550 | {\r |
551 | #ifdef _WINDOWS\r |
552 | HDC hdc;RECT r;DEVMODE dv;\r |
553 | \r |
554 | hWWindow = hwndGPU; // store hwnd globally\r |
555 | #endif\r |
556 | // InitKeyHandler(); // init key handler (subclass window)\r |
557 | \r |
558 | \r |
559 | \r |
ce879073 |
560 | #ifdef _WINDOWS\r |
561 | iResX=240;iResY=320;\r |
562 | #endif\r |
7eadbf88 |
563 | #ifdef MAEMO_CHANGES\r |
201c21e2 |
564 | iResX=800;iResY=480;\r |
7eadbf88 |
565 | #endif\r |
566 | iColDepth=8;\r |
ce879073 |
567 | bChangeRes=FALSE;\r |
568 | #ifdef _WINDOWS\r |
569 | bWindowMode=TRUE;\r |
570 | #else\r |
571 | bWindowMode=FALSE;\r |
572 | #endif \r |
573 | bFullVRam=FALSE;\r |
574 | iFilterType=0;\r |
575 | // bAdvancedBlend=FALSE;\r |
576 | bDrawDither=FALSE;\r |
577 | // bUseLines=FALSE;\r |
578 | bUseFrameLimit=FALSE;\r |
579 | bUseFrameSkip=FALSE;\r |
580 | iFrameLimit=0;\r |
581 | fFrameRate=50.0f;\r |
582 | iOffscreenDrawing=0;\r |
583 | //bOpaquePass=FALSE;\r |
584 | //bUseAntiAlias=FALSE;\r |
585 | //iTexQuality=0;\r |
586 | #ifdef _WINDOWS\r |
587 | iWinSize=MAKELONG(iResX,iResY);\r |
588 | #endif\r |
589 | iUseMask=0;\r |
590 | iZBufferDepth=0;\r |
591 | bUseFastMdec=FALSE;\r |
592 | bUse15bitMdec=FALSE;\r |
593 | dwCfgFixes=0;\r |
594 | bUseFixes=FALSE;\r |
595 | // iUseScanLines=0;\r |
596 | iFrameTexType=0;\r |
597 | iFrameReadType=0;\r |
598 | //iShowFPS=0;\r |
599 | bKeepRatio=TRUE;\r |
600 | iScanBlend=0;\r |
601 | iVRamSize=0;\r |
602 | iTexGarbageCollection=0;\r |
603 | iBlurBuffer=0; \r |
604 | //iHiResTextures=0;\r |
605 | iNoScreenSaver=0;\r |
606 | //iForceVSync=0;\r |
607 | \r |
608 | \r |
609 | \r |
610 | #ifdef _WINDOWS\r |
611 | memset(&dv,0,sizeof(DEVMODE));\r |
612 | dv.dmSize=sizeof(DEVMODE);\r |
613 | EnumDisplaySettings(NULL,ENUM_CURRENT_SETTINGS,&dv);\r |
614 | #endif\r |
615 | bIsFirstFrame = TRUE; // flag: we have to init OGL later in windows!\r |
616 | \r |
617 | #ifdef _WINDOWS\r |
618 | if(bWindowMode) // win mode?\r |
619 | {\r |
620 | DWORD dw=GetWindowLong(hWWindow, GWL_STYLE); // -> adjust wnd style (owndc needed by some stupid ogl drivers)\r |
621 | dw&=~WS_THICKFRAME;\r |
622 | dw|=WS_BORDER|WS_CAPTION|CS_OWNDC;\r |
623 | SetWindowLong(hWWindow, GWL_STYLE, dw);\r |
624 | \r |
625 | hPSEMenu=GetMenu(hWWindow); // -> hide emu menu (if any)\r |
626 | if(hPSEMenu!=NULL) SetMenu(hWWindow,NULL);\r |
627 | \r |
628 | iResX=LOWORD(iWinSize);iResY=HIWORD(iWinSize);\r |
629 | ShowWindow(hWWindow,SW_SHOWNORMAL);\r |
630 | \r |
631 | MoveWindow(hWWindow, // -> center wnd\r |
632 | GetSystemMetrics(SM_CXFULLSCREEN)/2-iResX/2,\r |
633 | GetSystemMetrics(SM_CYFULLSCREEN)/2-iResY/2,\r |
634 | iResX+GetSystemMetrics(SM_CXFIXEDFRAME)+3,\r |
635 | iResY+GetSystemMetrics(SM_CYFIXEDFRAME)+GetSystemMetrics(SM_CYCAPTION)+3,\r |
636 | TRUE);\r |
637 | UpdateWindow(hWWindow); // -> let windows do some update\r |
638 | \r |
639 | if(dv.dmBitsPerPel==16 || dv.dmBitsPerPel==32) // -> overwrite user color info with desktop color info\r |
640 | iColDepth=dv.dmBitsPerPel;\r |
641 | }\r |
642 | else // fullscreen mode:\r |
643 | {\r |
644 | if(dv.dmBitsPerPel!=(unsigned int)iColDepth || // -> check, if we have to change resolution\r |
645 | dv.dmPelsWidth !=(unsigned int)iResX ||\r |
646 | dv.dmPelsHeight!=(unsigned int)iResY)\r |
647 | bChangeRes=TRUE; else bChangeRes=FALSE;\r |
648 | \r |
649 | if(bChangeRes) ChangeDesktop(); // -> change the res (had to do an own func because of some MS 'optimizations')\r |
650 | \r |
651 | SetWindowLong(hWWindow, GWL_STYLE, CS_OWNDC); // -> adjust wnd style as well (to be sure)\r |
652 | \r |
653 | hPSEMenu=GetMenu(hWWindow); // -> hide menu\r |
654 | if(hPSEMenu!=NULL) SetMenu(hWWindow,NULL);\r |
655 | ShowWindow(hWWindow,SW_SHOWMAXIMIZED); // -> max mode\r |
656 | }\r |
657 | #endif\r |
658 | rRatioRect.left = rRatioRect.top=0;\r |
659 | rRatioRect.right = iResX;\r |
660 | rRatioRect.bottom = iResY;\r |
661 | \r |
662 | #ifdef _WINDOWS\r |
663 | r.left=r.top=0;r.right=iResX;r.bottom=iResY; // hack for getting a clean black window until OGL gets initialized\r |
664 | hdc = GetDC(hWWindow);\r |
665 | FillRect(hdc,&r,(HBRUSH)GetStockObject(BLACK_BRUSH));\r |
666 | bSetupPixelFormat(hdc);\r |
667 | ReleaseDC(hWWindow,hdc);\r |
668 | #endif\r |
669 | bDisplayNotSet = TRUE; \r |
670 | bSetClip=TRUE;\r |
671 | \r |
672 | SetFixes(); // setup game fixes\r |
673 | \r |
674 | InitializeTextureStore(); // init texture mem\r |
675 | \r |
676 | // lGPUstatusRet = 0x74000000;\r |
677 | \r |
678 | // with some emus, we could do the OGL init right here... oh my\r |
679 | // if(bIsFirstFrame) GLinitialize();\r |
680 | \r |
681 | return 0;\r |
682 | }\r |
683 | \r |
684 | ////////////////////////////////////////////////////////////////////////\r |
685 | // close\r |
686 | ////////////////////////////////////////////////////////////////////////\r |
687 | \r |
688 | #ifdef _WINDOWS\r |
689 | long CALLBACK GPUclose() // WINDOWS CLOSE\r |
690 | {\r |
691 | // ExitKeyHandler();\r |
692 | \r |
693 | GLcleanup(); // close OGL\r |
694 | \r |
695 | if(bChangeRes) // change res back\r |
696 | ChangeDisplaySettings(NULL,0);\r |
697 | \r |
698 | if(hPSEMenu) // set menu again\r |
699 | SetMenu(hWWindow,hPSEMenu);\r |
700 | \r |
701 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
702 | pGfxCardScreen=0;\r |
703 | \r |
704 | // if(iNoScreenSaver) EnableScreenSaver(TRUE); // enable screen saver again\r |
705 | \r |
706 | return 0;\r |
707 | }\r |
708 | \r |
709 | #else\r |
710 | \r |
7eadbf88 |
711 | long GPUclose() // LINUX CLOSE\r |
ce879073 |
712 | {\r |
713 | GLcleanup(); // close OGL\r |
714 | \r |
715 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
716 | pGfxCardScreen=0;\r |
717 | \r |
718 | // osd_close_display(); // destroy display\r |
719 | \r |
720 | return 0;\r |
721 | }\r |
722 | #endif\r |
723 | \r |
724 | ////////////////////////////////////////////////////////////////////////\r |
725 | // I shot the sheriff... last function called from emu \r |
726 | ////////////////////////////////////////////////////////////////////////\r |
727 | \r |
728 | #ifdef _WINDOWS\r |
729 | long CALLBACK GPUshutdown()\r |
730 | #else\r |
7eadbf88 |
731 | long CALLBACK GPUshutdown()\r |
ce879073 |
732 | #endif\r |
733 | {\r |
734 | if(psxVSecure) free(psxVSecure); // kill emulated vram memory\r |
735 | psxVSecure=0;\r |
736 | \r |
737 | return 0;\r |
738 | }\r |
739 | \r |
740 | ////////////////////////////////////////////////////////////////////////\r |
741 | // paint it black: simple func to clean up optical border garbage\r |
742 | ////////////////////////////////////////////////////////////////////////\r |
743 | \r |
744 | void PaintBlackBorders(void)\r |
745 | {\r |
746 | short s;\r |
747 | \r |
748 | glDisable(GL_SCISSOR_TEST);\r |
749 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r |
750 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
751 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
752 | glDisable(GL_ALPHA_TEST);\r |
753 | \r |
754 | glEnable(GL_ALPHA_TEST);\r |
755 | glEnable(GL_SCISSOR_TEST);\r |
756 | }\r |
757 | \r |
758 | ////////////////////////////////////////////////////////////////////////\r |
759 | // helper to draw scanlines\r |
760 | ////////////////////////////////////////////////////////////////////////\r |
761 | \r |
762 | __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
763 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
764 | {\r |
765 | \r |
766 | }\r |
767 | \r |
768 | ////////////////////////////////////////////////////////////////////////\r |
769 | // scanlines\r |
770 | ////////////////////////////////////////////////////////////////////////\r |
771 | \r |
772 | void SetScanLines(void)\r |
773 | {\r |
774 | }\r |
775 | \r |
776 | ////////////////////////////////////////////////////////////////////////\r |
777 | // blur, babe, blur (heavy performance hit for a so-so fullscreen effect)\r |
778 | ////////////////////////////////////////////////////////////////////////\r |
779 | \r |
780 | \r |
781 | ////////////////////////////////////////////////////////////////////////\r |
782 | // Update display (swap buffers)... called in interlaced mode on \r |
783 | // every emulated vsync, otherwise whenever the displayed screen region\r |
784 | // has been changed\r |
785 | ////////////////////////////////////////////////////////////////////////\r |
786 | \r |
787 | int iLastRGB24=0; // special vars for checking when to skip two display updates\r |
788 | int iSkipTwo=0;\r |
7eadbf88 |
789 | void GPUvSinc(void){\r |
ce879073 |
790 | updateDisplay();\r |
791 | }\r |
792 | void updateDisplay(void) // UPDATE DISPLAY\r |
793 | {\r |
794 | BOOL bBlur=FALSE;\r |
795 | \r |
796 | #ifdef _WINDOWS\r |
797 | HDC hdc=GetDC(hWWindow); // windows:\r |
798 | wglMakeCurrent(hdc,GLCONTEXT); // -> make context current again\r |
799 | #endif\r |
800 | \r |
801 | bFakeFrontBuffer=FALSE;\r |
802 | bRenderFrontBuffer=FALSE;\r |
803 | \r |
804 | if(iRenderFVR) // frame buffer read fix mode still active?\r |
805 | {\r |
806 | iRenderFVR--; // -> if some frames in a row without read access: turn off mode\r |
807 | if(!iRenderFVR) bFullVRam=FALSE;\r |
808 | }\r |
809 | \r |
810 | if(iLastRGB24 && iLastRGB24!=PSXDisplay.RGB24+1) // (mdec) garbage check\r |
811 | {\r |
812 | iSkipTwo=2; // -> skip two frames to avoid garbage if color mode changes\r |
813 | }\r |
814 | iLastRGB24=0;\r |
815 | \r |
816 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?\r |
817 | {\r |
818 | PrepareFullScreenUpload(-1);\r |
819 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram\r |
820 | bNeedUploadTest=FALSE;\r |
821 | bNeedInterlaceUpdate=FALSE;\r |
822 | bNeedUploadAfter=FALSE;\r |
823 | bNeedRGB24Update=FALSE;\r |
824 | }\r |
825 | else\r |
826 | if(bNeedInterlaceUpdate) // smaller upload?\r |
827 | {\r |
828 | bNeedInterlaceUpdate=FALSE;\r |
829 | xrUploadArea=xrUploadAreaIL; // -> upload this rect\r |
830 | UploadScreen(TRUE);\r |
831 | }\r |
832 | \r |
833 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 \r |
834 | \r |
835 | if(PreviousPSXDisplay.Range.x0|| // paint black borders around display area, if needed\r |
836 | PreviousPSXDisplay.Range.y0)\r |
837 | PaintBlackBorders();\r |
838 | \r |
839 | if(PSXDisplay.Disabled) // display disabled?\r |
840 | {\r |
841 | // moved here\r |
842 | glDisable(GL_SCISSOR_TEST); \r |
843 | glClearColor(0,0,0,128); // -> clear whole backbuffer\r |
844 | glClear(uiBufferBits);\r |
845 | glEnable(GL_SCISSOR_TEST); \r |
846 | gl_z=0.0f;\r |
847 | bDisplayNotSet = TRUE;\r |
848 | }\r |
849 | \r |
850 | if(iSkipTwo) // we are in skipping mood?\r |
851 | {\r |
852 | iSkipTwo--;\r |
853 | iDrawnSomething=0; // -> simply lie about something drawn\r |
854 | }\r |
855 | \r |
856 | //if(iBlurBuffer && !bSkipNextFrame) // "blur display" activated?\r |
857 | // {BlurBackBuffer();bBlur=TRUE;} // -> blur it\r |
858 | \r |
859 | // if(iUseScanLines) SetScanLines(); // "scan lines" activated? do it\r |
860 | \r |
861 | // if(usCursorActive) ShowGunCursor(); // "gun cursor" wanted? show 'em\r |
862 | \r |
863 | if(dwActFixes&128) // special FPS limitation mode?\r |
864 | {\r |
865 | if(bUseFrameLimit) PCFrameCap(); // -> ok, do it\r |
866 | // if(bUseFrameSkip || ulKeybits&KEY_SHOWFPS) \r |
867 | PCcalcfps(); \r |
868 | }\r |
869 | \r |
870 | // if(gTexPicName) DisplayPic(); // some gpu info picture active? display it\r |
871 | \r |
872 | // if(bSnapShot) DoSnapShot(); // snapshot key pressed? cheeeese :)\r |
873 | \r |
874 | // if(ulKeybits&KEY_SHOWFPS) // wanna see FPS?\r |
875 | {\r |
876 | // sprintf(szDispBuf,"%06.1f",fps_cur);\r |
877 | // DisplayText(); // -> show it\r |
878 | }\r |
879 | \r |
880 | //----------------------------------------------------//\r |
881 | // main buffer swapping (well, or skip it)\r |
882 | \r |
883 | if(bUseFrameSkip) // frame skipping active ?\r |
884 | {\r |
885 | if(!bSkipNextFrame) \r |
886 | {\r |
887 | if(iDrawnSomething)\r |
888 | #ifdef _WINDOWS\r |
889 | SwapBuffers(wglGetCurrentDC()); // -> to skip or not to skip\r |
890 | #else\r |
891 | eglSwapBuffers(display,surface);\r |
892 | #endif\r |
893 | }\r |
894 | if(dwActFixes&0x180) // -> special old frame skipping: skip max one in a row\r |
895 | {\r |
896 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) \r |
897 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}\r |
898 | else bSkipNextFrame = FALSE;\r |
899 | }\r |
900 | else FrameSkip();\r |
901 | }\r |
902 | else // no skip ?\r |
903 | {\r |
904 | if(iDrawnSomething)\r |
905 | #ifdef _WINDOWS\r |
906 | SwapBuffers(wglGetCurrentDC()); // -> swap\r |
907 | #else\r |
908 | eglSwapBuffers(display,surface);\r |
909 | #endif\r |
910 | }\r |
911 | \r |
912 | iDrawnSomething=0;\r |
913 | \r |
914 | //----------------------------------------------------//\r |
915 | \r |
916 | if(lClearOnSwap) // clear buffer after swap?\r |
917 | {\r |
918 | GLclampf g,b,r;\r |
919 | \r |
920 | if(bDisplayNotSet) // -> set new vals\r |
921 | SetOGLDisplaySettings(1);\r |
922 | \r |
923 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col\r |
924 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;\r |
925 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f;\r |
926 | \r |
927 | glDisable(GL_SCISSOR_TEST); \r |
928 | glClearColor(r,g,b,128); // -> clear \r |
929 | glClear(uiBufferBits);\r |
930 | glEnable(GL_SCISSOR_TEST); \r |
931 | lClearOnSwap=0; // -> done\r |
932 | }\r |
933 | else \r |
934 | {\r |
935 | // if(bBlur) UnBlurBackBuffer(); // unblur buff, if blurred before\r |
936 | \r |
937 | if(iZBufferDepth) // clear zbuffer as well (if activated)\r |
938 | {\r |
939 | glDisable(GL_SCISSOR_TEST); \r |
940 | glClear(GL_DEPTH_BUFFER_BIT);\r |
941 | glEnable(GL_SCISSOR_TEST); \r |
942 | }\r |
943 | }\r |
944 | gl_z=0.0f;\r |
945 | \r |
946 | //----------------------------------------------------//\r |
947 | // additional uploads immediatly after swapping\r |
948 | \r |
949 | if(bNeedUploadAfter) // upload wanted?\r |
950 | {\r |
951 | bNeedUploadAfter=FALSE; \r |
952 | bNeedUploadTest=FALSE;\r |
953 | UploadScreen(-1); // -> upload\r |
954 | }\r |
955 | \r |
956 | if(bNeedUploadTest)\r |
957 | {\r |
958 | bNeedUploadTest=FALSE;\r |
959 | if(PSXDisplay.InterlacedTest &&\r |
960 | //iOffscreenDrawing>2 &&\r |
961 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
962 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
963 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
964 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
965 | {\r |
966 | PrepareFullScreenUpload(TRUE);\r |
967 | UploadScreen(TRUE);\r |
968 | }\r |
969 | }\r |
970 | \r |
971 | //----------------------------------------------------//\r |
972 | // rumbling (main emu pad effect)\r |
973 | \r |
974 | if(iRumbleTime) // shake screen by modifying view port\r |
975 | {\r |
976 | int i1=0,i2=0,i3=0,i4=0;\r |
977 | \r |
978 | iRumbleTime--;\r |
979 | if(iRumbleTime) \r |
980 | {\r |
981 | i1=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
982 | i2=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
983 | i3=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
984 | i4=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
985 | }\r |
986 | \r |
987 | glViewport(rRatioRect.left+i1, \r |
988 | iResY-(rRatioRect.top+rRatioRect.bottom)+i2,\r |
989 | rRatioRect.right+i3, \r |
990 | rRatioRect.bottom+i4); \r |
991 | }\r |
992 | \r |
993 | //----------------------------------------------------//\r |
994 | \r |
995 | \r |
996 | \r |
997 | // if(ulKeybits&KEY_RESETTEXSTORE) ResetStuff(); // reset on gpu mode changes? do it before next frame is filled\r |
998 | }\r |
999 | \r |
1000 | ////////////////////////////////////////////////////////////////////////\r |
1001 | // update front display: smaller update func, if something has changed \r |
1002 | // in the frontbuffer... dirty, but hey... real men know no pain\r |
1003 | ////////////////////////////////////////////////////////////////////////\r |
1004 | \r |
1005 | void updateFrontDisplay(void)\r |
1006 | {\r |
1007 | if(PreviousPSXDisplay.Range.x0||\r |
1008 | PreviousPSXDisplay.Range.y0)\r |
1009 | PaintBlackBorders();\r |
1010 | \r |
1011 | //if(iBlurBuffer) BlurBackBuffer();\r |
1012 | \r |
1013 | //if(iUseScanLines) SetScanLines();\r |
1014 | \r |
1015 | // if(usCursorActive) ShowGunCursor();\r |
1016 | \r |
1017 | bFakeFrontBuffer=FALSE;\r |
1018 | bRenderFrontBuffer=FALSE;\r |
1019 | \r |
1020 | // if(gTexPicName) DisplayPic();\r |
1021 | // if(ulKeybits&KEY_SHOWFPS) DisplayText();\r |
1022 | \r |
1023 | #ifdef _WINDOWS\r |
1024 | { // windows: \r |
1025 | HDC hdc=GetDC(hWWindow);\r |
1026 | wglMakeCurrent(hdc,GLCONTEXT); // -> make current again\r |
1027 | if(iDrawnSomething)\r |
1028 | SwapBuffers(wglGetCurrentDC()); // -> swap\r |
1029 | ReleaseDC(hWWindow,hdc); // -> ! important !\r |
1030 | }\r |
1031 | #else\r |
1032 | if(iDrawnSomething) // linux:\r |
1033 | eglSwapBuffers(display,surface);\r |
1034 | #endif\r |
1035 | \r |
1036 | //if(iBlurBuffer) UnBlurBackBuffer();\r |
1037 | }\r |
1038 | \r |
1039 | ////////////////////////////////////////////////////////////////////////\r |
1040 | // check if update needed\r |
1041 | ////////////////////////////////////////////////////////////////////////\r |
1042 | void ChangeDispOffsetsX(void) // CENTER X\r |
1043 | {\r |
1044 | long lx,l;short sO;\r |
1045 | \r |
1046 | if(!PSXDisplay.Range.x1) return; // some range given?\r |
1047 | \r |
1048 | l=PSXDisplay.DisplayMode.x;\r |
1049 | \r |
1050 | l*=(long)PSXDisplay.Range.x1; // some funky calculation\r |
1051 | l/=2560;lx=l;l&=0xfffffff8;\r |
1052 | \r |
1053 | if(l==PreviousPSXDisplay.Range.x1) return; // some change?\r |
1054 | \r |
1055 | sO=PreviousPSXDisplay.Range.x0; // store old\r |
1056 | \r |
1057 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger?\r |
1058 | {\r |
1059 | PreviousPSXDisplay.Range.x1= // -> take display width\r |
1060 | PSXDisplay.DisplayMode.x;\r |
1061 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0\r |
1062 | }\r |
1063 | else // range smaller? center it\r |
1064 | {\r |
1065 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)\r |
1066 | PreviousPSXDisplay.Range.x0= // -> calc start pos\r |
1067 | (PSXDisplay.Range.x0-500)/8;\r |
1068 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet\r |
1069 | PreviousPSXDisplay.Range.x0=0;\r |
1070 | \r |
1071 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much\r |
1072 | PSXDisplay.DisplayMode.x)\r |
1073 | {\r |
1074 | PreviousPSXDisplay.Range.x0= // -> adjust start\r |
1075 | PSXDisplay.DisplayMode.x-lx;\r |
1076 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width\r |
1077 | } \r |
1078 | }\r |
1079 | \r |
1080 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed?\r |
1081 | {\r |
1082 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
1083 | }\r |
1084 | }\r |
1085 | \r |
1086 | ////////////////////////////////////////////////////////////////////////\r |
1087 | \r |
1088 | void ChangeDispOffsetsY(void) // CENTER Y\r |
1089 | {\r |
1090 | int iT;short sO; // store previous y size\r |
1091 | \r |
1092 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC\r |
1093 | \r |
1094 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)\r |
1095 | {\r |
1096 | PreviousPSXDisplay.Range.y1= // -> store width\r |
1097 | PSXDisplay.DisplayModeNew.y;\r |
1098 | \r |
1099 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset\r |
1100 | if(sO<0) sO=0;\r |
1101 | \r |
1102 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too\r |
1103 | }\r |
1104 | else sO=0; // else no offset\r |
1105 | \r |
1106 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed?\r |
1107 | {\r |
1108 | PreviousPSXDisplay.Range.y0=sO;\r |
1109 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
1110 | }\r |
1111 | }\r |
1112 | \r |
1113 | ////////////////////////////////////////////////////////////////////////\r |
1114 | // Aspect ratio of ogl screen: simply adjusting ogl view port\r |
1115 | ////////////////////////////////////////////////////////////////////////\r |
1116 | \r |
1117 | void SetAspectRatio(void)\r |
1118 | {\r |
1119 | float xs,ys,s;RECT r;\r |
1120 | \r |
1121 | if(!PSXDisplay.DisplayModeNew.x) return;\r |
1122 | if(!PSXDisplay.DisplayModeNew.y) return;\r |
1123 | \r |
201c21e2 |
1124 | #if 0\r |
ce879073 |
1125 | xs=(float)iResX/(float)PSXDisplay.DisplayModeNew.x;\r |
1126 | ys=(float)iResY/(float)PSXDisplay.DisplayModeNew.y;\r |
1127 | \r |
1128 | s=min(xs,ys);\r |
1129 | r.right =(int)((float)PSXDisplay.DisplayModeNew.x*s);\r |
1130 | r.bottom=(int)((float)PSXDisplay.DisplayModeNew.y*s);\r |
1131 | if(r.right > iResX) r.right = iResX;\r |
1132 | if(r.bottom > iResY) r.bottom = iResY;\r |
1133 | if(r.right < 1) r.right = 1;\r |
1134 | if(r.bottom < 1) r.bottom = 1;\r |
1135 | \r |
1136 | r.left = (iResX-r.right)/2;\r |
1137 | r.top = (iResY-r.bottom)/2;\r |
1138 | \r |
1139 | if(r.bottom<rRatioRect.bottom ||\r |
1140 | r.right <rRatioRect.right)\r |
1141 | {\r |
1142 | RECT rC;\r |
1143 | glClearColor(0,0,0,128); \r |
1144 | \r |
1145 | if(r.right <rRatioRect.right)\r |
1146 | {\r |
1147 | rC.left=0;\r |
1148 | rC.top=0;\r |
1149 | rC.right=r.left;\r |
1150 | rC.bottom=iResY;\r |
1151 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
1152 | glClear(uiBufferBits);\r |
1153 | rC.left=iResX-rC.right;\r |
1154 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
1155 | glClear(uiBufferBits);\r |
1156 | }\r |
1157 | \r |
1158 | if(r.bottom <rRatioRect.bottom)\r |
1159 | {\r |
1160 | rC.left=0;\r |
1161 | rC.top=0;\r |
1162 | rC.right=iResX;\r |
1163 | rC.bottom=r.top;\r |
1164 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
1165 | glClear(uiBufferBits);\r |
1166 | rC.top=iResY-rC.bottom;\r |
1167 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
1168 | glClear(uiBufferBits);\r |
1169 | }\r |
1170 | \r |
1171 | bSetClip=TRUE;\r |
1172 | bDisplayNotSet=TRUE;\r |
1173 | }\r |
1174 | \r |
1175 | rRatioRect=r;\r |
201c21e2 |
1176 | #else\r |
1177 | // pcsx-rearmed hack\r |
1178 | if (rearmed_get_layer_pos != NULL)\r |
1179 | rearmed_get_layer_pos(&rRatioRect.left, &rRatioRect.top, &rRatioRect.right, &rRatioRect.bottom);\r |
1180 | #endif\r |
ce879073 |
1181 | \r |
1182 | glViewport(rRatioRect.left,\r |
1183 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
1184 | rRatioRect.right,\r |
1185 | rRatioRect.bottom); // init viewport\r |
1186 | }\r |
1187 | \r |
1188 | ////////////////////////////////////////////////////////////////////////\r |
1189 | // big ass check, if an ogl swap buffer is needed\r |
1190 | ////////////////////////////////////////////////////////////////////////\r |
1191 | \r |
1192 | void updateDisplayIfChanged(void)\r |
1193 | {\r |
1194 | BOOL bUp;\r |
1195 | \r |
1196 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && \r |
1197 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))\r |
1198 | {\r |
1199 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && \r |
1200 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) \r |
1201 | return; // nothing has changed? fine, no swap buffer needed\r |
1202 | }\r |
1203 | else // some res change?\r |
1204 | {\r |
1205 | glLoadIdentity();\r |
1206 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution\r |
1207 | PSXDisplay.DisplayModeNew.y, 0, -1, 1);\r |
1208 | if(bKeepRatio) SetAspectRatio();\r |
1209 | }\r |
1210 | \r |
1211 | bDisplayNotSet = TRUE; // re-calc offsets/display area\r |
1212 | \r |
1213 | bUp=FALSE;\r |
1214 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)\r |
1215 | {\r |
1216 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet\r |
1217 | ResetTextureArea(FALSE);\r |
1218 | bUp=TRUE;\r |
1219 | }\r |
1220 | \r |
1221 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos\r |
1222 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;\r |
1223 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;\r |
1224 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;\r |
1225 | \r |
1226 | PSXDisplay.DisplayEnd.x= // calc new ends\r |
1227 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1228 | PSXDisplay.DisplayEnd.y=\r |
1229 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1230 | PreviousPSXDisplay.DisplayEnd.x=\r |
1231 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1232 | PreviousPSXDisplay.DisplayEnd.y=\r |
1233 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1234 | \r |
1235 | ChangeDispOffsetsX();\r |
1236 | \r |
1237 | if(iFrameLimit==2) SetAutoFrameCap(); // set new fps limit vals (depends on interlace)\r |
1238 | \r |
1239 | if(bUp) updateDisplay(); // yeah, real update (swap buffer)\r |
1240 | }\r |
1241 | \r |
1242 | ////////////////////////////////////////////////////////////////////////\r |
1243 | // window mode <-> fullscreen mode (windows)\r |
1244 | ////////////////////////////////////////////////////////////////////////\r |
1245 | \r |
1246 | #ifdef _WINDOWS\r |
1247 | void ChangeWindowMode(void)\r |
1248 | {\r |
1249 | GPUclose();\r |
1250 | bWindowMode=!bWindowMode;\r |
1251 | GPUopen(hWWindow);\r |
1252 | bChangeWinMode=FALSE;\r |
1253 | }\r |
1254 | #endif\r |
1255 | \r |
1256 | ////////////////////////////////////////////////////////////////////////\r |
1257 | // swap update check (called by psx vsync function)\r |
1258 | ////////////////////////////////////////////////////////////////////////\r |
1259 | \r |
1260 | BOOL bSwapCheck(void)\r |
1261 | {\r |
1262 | static int iPosCheck=0;\r |
1263 | static PSXPoint_t pO;\r |
1264 | static PSXPoint_t pD;\r |
1265 | static int iDoAgain=0;\r |
1266 | \r |
1267 | if(PSXDisplay.DisplayPosition.x==pO.x &&\r |
1268 | PSXDisplay.DisplayPosition.y==pO.y &&\r |
1269 | PSXDisplay.DisplayEnd.x==pD.x &&\r |
1270 | PSXDisplay.DisplayEnd.y==pD.y)\r |
1271 | iPosCheck++;\r |
1272 | else iPosCheck=0;\r |
1273 | \r |
1274 | pO=PSXDisplay.DisplayPosition;\r |
1275 | pD=PSXDisplay.DisplayEnd;\r |
1276 | \r |
1277 | if(iPosCheck<=4) return FALSE;\r |
1278 | \r |
1279 | iPosCheck=4;\r |
1280 | \r |
1281 | if(PSXDisplay.Interlaced) return FALSE;\r |
1282 | \r |
1283 | if (bNeedInterlaceUpdate||\r |
1284 | bNeedRGB24Update ||\r |
1285 | bNeedUploadAfter|| \r |
1286 | bNeedUploadTest || \r |
1287 | iDoAgain\r |
1288 | )\r |
1289 | {\r |
1290 | iDoAgain=0;\r |
1291 | if(bNeedUploadAfter) \r |
1292 | iDoAgain=1;\r |
1293 | if(bNeedUploadTest && PSXDisplay.InterlacedTest)\r |
1294 | iDoAgain=1;\r |
1295 | \r |
1296 | bDisplayNotSet = TRUE;\r |
1297 | updateDisplay();\r |
1298 | \r |
1299 | PreviousPSXDisplay.DisplayPosition.x=PSXDisplay.DisplayPosition.x;\r |
1300 | PreviousPSXDisplay.DisplayPosition.y=PSXDisplay.DisplayPosition.y;\r |
1301 | PreviousPSXDisplay.DisplayEnd.x=PSXDisplay.DisplayEnd.x;\r |
1302 | PreviousPSXDisplay.DisplayEnd.y=PSXDisplay.DisplayEnd.y;\r |
1303 | pO=PSXDisplay.DisplayPosition;\r |
1304 | pD=PSXDisplay.DisplayEnd;\r |
1305 | \r |
1306 | return TRUE;\r |
1307 | }\r |
1308 | \r |
1309 | return FALSE;\r |
1310 | } \r |
1311 | ////////////////////////////////////////////////////////////////////////\r |
1312 | // gun cursor func: player=0-7, x=0-511, y=0-255\r |
1313 | ////////////////////////////////////////////////////////////////////////\r |
1314 | \r |
1315 | ////////////////////////////////////////////////////////////////////////\r |
1316 | // update lace is called every VSync. Basically we limit frame rate \r |
1317 | // here, and in interlaced mode we swap ogl display buffers.\r |
1318 | ////////////////////////////////////////////////////////////////////////\r |
1319 | \r |
1320 | static unsigned short usFirstPos=2;\r |
1321 | \r |
1322 | #ifdef _WINDOWS\r |
1323 | void CALLBACK GPUupdateLace(void)\r |
1324 | #else\r |
7eadbf88 |
1325 | void CALLBACK GPUupdateLace(void)\r |
ce879073 |
1326 | #endif\r |
1327 | {\r |
1328 | if(!(dwActFixes&0x1000)) \r |
1329 | STATUSREG^=0x80000000; // interlaced bit toggle, if the CC game fix is not active (see gpuReadStatus)\r |
1330 | \r |
1331 | if(!(dwActFixes&128)) // normal frame limit func\r |
1332 | CheckFrameRate();\r |
1333 | \r |
1334 | if(iOffscreenDrawing==4) // special check if high offscreen drawing is on\r |
1335 | {\r |
1336 | if(bSwapCheck()) return;\r |
1337 | }\r |
1338 | \r |
1339 | if(PSXDisplay.Interlaced) // interlaced mode?\r |
1340 | {\r |
1341 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)\r |
1342 | {\r |
1343 | updateDisplay(); // -> swap buffers (new frame)\r |
1344 | }\r |
1345 | }\r |
1346 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?\r |
1347 | {\r |
1348 | updateFrontDisplay(); // -> update front buffer\r |
1349 | }\r |
1350 | else if(usFirstPos==1) // initial updates (after startup)\r |
1351 | {\r |
1352 | updateDisplay();\r |
1353 | }\r |
1354 | \r |
1355 | #ifdef _WINDOWS\r |
1356 | if(bChangeWinMode) ChangeWindowMode();\r |
1357 | #endif\r |
1358 | }\r |
1359 | \r |
1360 | ////////////////////////////////////////////////////////////////////////\r |
1361 | // process read request from GPU status register\r |
1362 | ////////////////////////////////////////////////////////////////////////\r |
1363 | \r |
1364 | #ifdef _WINDOWS\r |
1365 | unsigned long CALLBACK GPUreadStatus(void)\r |
1366 | #else\r |
7eadbf88 |
1367 | unsigned long CALLBACK GPUreadStatus(void)\r |
ce879073 |
1368 | #endif\r |
1369 | {\r |
1370 | if(dwActFixes&0x1000) // CC game fix\r |
1371 | {\r |
1372 | static int iNumRead=0;\r |
1373 | if((iNumRead++)==2)\r |
1374 | {\r |
1375 | iNumRead=0;\r |
1376 | STATUSREG^=0x80000000; // interlaced bit toggle... we do it on every second read status... needed by some games (like ChronoCross)\r |
1377 | }\r |
1378 | }\r |
1379 | \r |
1380 | if(iFakePrimBusy) // 27.10.2007 - emulating some 'busy' while drawing... pfff... not perfect, but since our emulated dma is not done in an extra thread...\r |
1381 | {\r |
1382 | iFakePrimBusy--;\r |
1383 | \r |
1384 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims\r |
1385 | {\r |
1386 | GPUIsBusy;\r |
1387 | GPUIsNotReadyForCommands;\r |
1388 | }\r |
1389 | else\r |
1390 | {\r |
1391 | GPUIsIdle;\r |
1392 | GPUIsReadyForCommands;\r |
1393 | }\r |
1394 | }\r |
1395 | \r |
1396 | return STATUSREG;\r |
1397 | }\r |
1398 | \r |
1399 | ////////////////////////////////////////////////////////////////////////\r |
1400 | // processes data send to GPU status register\r |
1401 | // these are always single packet commands.\r |
1402 | ////////////////////////////////////////////////////////////////////////\r |
1403 | \r |
1404 | #ifdef _WINDOWS\r |
1405 | void CALLBACK GPUwriteStatus(unsigned long gdata)\r |
1406 | #else\r |
7eadbf88 |
1407 | void CALLBACK GPUwriteStatus(unsigned long gdata)\r |
ce879073 |
1408 | #endif\r |
1409 | {\r |
1410 | unsigned long lCommand=(gdata>>24)&0xff;\r |
1411 | \r |
1412 | #ifdef _WINDOWS\r |
1413 | if(bIsFirstFrame) GLinitialize(); // real ogl startup (needed by some emus)\r |
1414 | #endif\r |
1415 | \r |
1416 | ulStatusControl[lCommand]=gdata;\r |
1417 | \r |
1418 | switch(lCommand)\r |
1419 | {\r |
1420 | //--------------------------------------------------//\r |
1421 | // reset gpu\r |
1422 | case 0x00:\r |
1423 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
1424 | lGPUstatusRet=0x14802000;\r |
1425 | PSXDisplay.Disabled=1;\r |
1426 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
1427 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;\r |
1428 | drawX=drawY=0;drawW=drawH=0;\r |
1429 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;\r |
1430 | usMirror=0;\r |
1431 | GlobalTextAddrX=0;GlobalTextAddrY=0;\r |
1432 | GlobalTextTP=0;GlobalTextABR=0;\r |
1433 | PSXDisplay.RGB24=FALSE;\r |
1434 | PSXDisplay.Interlaced=FALSE;\r |
1435 | bUsingTWin = FALSE;\r |
1436 | return;\r |
1437 | \r |
1438 | // dis/enable display\r |
1439 | case 0x03: \r |
1440 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;\r |
1441 | PSXDisplay.Disabled = (gdata & 1);\r |
1442 | \r |
1443 | if(PSXDisplay.Disabled) \r |
1444 | STATUSREG|=GPUSTATUS_DISPLAYDISABLED;\r |
1445 | else STATUSREG&=~GPUSTATUS_DISPLAYDISABLED;\r |
1446 | \r |
1447 | if (iOffscreenDrawing==4 &&\r |
1448 | PreviousPSXDisplay.Disabled && \r |
1449 | !(PSXDisplay.Disabled))\r |
1450 | {\r |
1451 | \r |
1452 | if(!PSXDisplay.RGB24)\r |
1453 | {\r |
1454 | PrepareFullScreenUpload(TRUE);\r |
1455 | UploadScreen(TRUE); \r |
1456 | updateDisplay();\r |
1457 | }\r |
1458 | }\r |
1459 | \r |
1460 | return;\r |
1461 | \r |
1462 | // setting transfer mode\r |
1463 | case 0x04:\r |
1464 | gdata &= 0x03; // only want the lower two bits\r |
1465 | \r |
1466 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
1467 | if(gdata==0x02) iDataWriteMode=DR_VRAMTRANSFER;\r |
1468 | if(gdata==0x03) iDataReadMode =DR_VRAMTRANSFER;\r |
1469 | \r |
1470 | STATUSREG&=~GPUSTATUS_DMABITS; // clear the current settings of the DMA bits\r |
1471 | STATUSREG|=(gdata << 29); // set the DMA bits according to the received data\r |
1472 | \r |
1473 | return;\r |
1474 | \r |
1475 | // setting display position\r |
1476 | case 0x05: \r |
1477 | {\r |
1478 | short sx=(short)(gdata & 0x3ff);\r |
1479 | short sy;\r |
1480 | \r |
1481 | if(iGPUHeight==1024)\r |
1482 | {\r |
1483 | if(dwGPUVersion==2) \r |
1484 | sy = (short)((gdata>>12)&0x3ff);\r |
1485 | else sy = (short)((gdata>>10)&0x3ff);\r |
1486 | }\r |
1487 | else sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later\r |
1488 | \r |
1489 | if (sy & 0x200) \r |
1490 | {\r |
1491 | sy|=0xfc00;\r |
1492 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;\r |
1493 | sy=0;\r |
1494 | }\r |
1495 | else PreviousPSXDisplay.DisplayModeNew.y=0;\r |
1496 | \r |
1497 | if(sx>1000) sx=0;\r |
1498 | \r |
1499 | if(usFirstPos)\r |
1500 | {\r |
1501 | usFirstPos--;\r |
1502 | if(usFirstPos)\r |
1503 | {\r |
1504 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
1505 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
1506 | PSXDisplay.DisplayPosition.x = sx;\r |
1507 | PSXDisplay.DisplayPosition.y = sy;\r |
1508 | }\r |
1509 | }\r |
1510 | \r |
1511 | if(dwActFixes&8) \r |
1512 | {\r |
1513 | if((!PSXDisplay.Interlaced) &&\r |
1514 | PreviousPSXDisplay.DisplayPosition.x == sx &&\r |
1515 | PreviousPSXDisplay.DisplayPosition.y == sy)\r |
1516 | return;\r |
1517 | \r |
1518 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;\r |
1519 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;\r |
1520 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
1521 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
1522 | }\r |
1523 | else\r |
1524 | {\r |
1525 | if((!PSXDisplay.Interlaced) &&\r |
1526 | PSXDisplay.DisplayPosition.x == sx &&\r |
1527 | PSXDisplay.DisplayPosition.y == sy)\r |
1528 | return;\r |
1529 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
1530 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
1531 | PSXDisplay.DisplayPosition.x = sx;\r |
1532 | PSXDisplay.DisplayPosition.y = sy;\r |
1533 | }\r |
1534 | \r |
1535 | PSXDisplay.DisplayEnd.x=\r |
1536 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1537 | PSXDisplay.DisplayEnd.y=\r |
1538 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1539 | \r |
1540 | PreviousPSXDisplay.DisplayEnd.x=\r |
1541 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
1542 | PreviousPSXDisplay.DisplayEnd.y=\r |
1543 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
1544 | \r |
1545 | bDisplayNotSet = TRUE;\r |
1546 | \r |
1547 | if (!(PSXDisplay.Interlaced))\r |
1548 | {\r |
1549 | updateDisplay();\r |
1550 | }\r |
1551 | else\r |
1552 | if(PSXDisplay.InterlacedTest && \r |
1553 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||\r |
1554 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))\r |
1555 | PSXDisplay.InterlacedTest--;\r |
1556 | \r |
1557 | return;\r |
1558 | }\r |
1559 | \r |
1560 | // setting width\r |
1561 | case 0x06:\r |
1562 | \r |
1563 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;\r |
1564 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;\r |
1565 | \r |
1566 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0;\r |
1567 | \r |
1568 | ChangeDispOffsetsX();\r |
1569 | \r |
1570 | return;\r |
1571 | \r |
1572 | // setting height\r |
1573 | case 0x07:\r |
1574 | \r |
1575 | PreviousPSXDisplay.Height = PSXDisplay.Height;\r |
1576 | \r |
1577 | PSXDisplay.Range.y0=gdata & 0x3ff;\r |
1578 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;\r |
1579 | \r |
1580 | PSXDisplay.Height = PSXDisplay.Range.y1 - \r |
1581 | PSXDisplay.Range.y0 +\r |
1582 | PreviousPSXDisplay.DisplayModeNew.y;\r |
1583 | \r |
1584 | if (PreviousPSXDisplay.Height != PSXDisplay.Height)\r |
1585 | {\r |
1586 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;\r |
1587 | ChangeDispOffsetsY();\r |
1588 | updateDisplayIfChanged();\r |
1589 | }\r |
1590 | return;\r |
1591 | \r |
1592 | // setting display infos\r |
1593 | case 0x08:\r |
1594 | \r |
1595 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];\r |
1596 | \r |
1597 | if (gdata&0x04) PSXDisplay.Double=2;\r |
1598 | else PSXDisplay.Double=1;\r |
1599 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;\r |
1600 | \r |
1601 | ChangeDispOffsetsY();\r |
1602 | \r |
1603 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC\r |
1604 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor\r |
1605 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace\r |
1606 | \r |
1607 | STATUSREG&=~GPUSTATUS_WIDTHBITS; // clear the width bits\r |
1608 | \r |
1609 | STATUSREG|=\r |
1610 | (((gdata & 0x03) << 17) | \r |
1611 | ((gdata & 0x40) << 10)); // set the width bits\r |
1612 | \r |
1613 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
1614 | if (PSXDisplay.InterlacedNew)\r |
1615 | {\r |
1616 | if(!PSXDisplay.Interlaced)\r |
1617 | {\r |
1618 | PSXDisplay.InterlacedTest=2;\r |
1619 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
1620 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
1621 | PreviousPSXDisplay.InterlacedNew=TRUE;\r |
1622 | }\r |
1623 | \r |
1624 | STATUSREG|=GPUSTATUS_INTERLACED;\r |
1625 | }\r |
1626 | else \r |
1627 | {\r |
1628 | PSXDisplay.InterlacedTest=0;\r |
1629 | STATUSREG&=~GPUSTATUS_INTERLACED;\r |
1630 | }\r |
1631 | \r |
1632 | if (PSXDisplay.PAL)\r |
1633 | STATUSREG|=GPUSTATUS_PAL;\r |
1634 | else STATUSREG&=~GPUSTATUS_PAL;\r |
1635 | \r |
1636 | if (PSXDisplay.Double==2)\r |
1637 | STATUSREG|=GPUSTATUS_DOUBLEHEIGHT;\r |
1638 | else STATUSREG&=~GPUSTATUS_DOUBLEHEIGHT;\r |
1639 | \r |
1640 | if (PSXDisplay.RGB24New)\r |
1641 | STATUSREG|=GPUSTATUS_RGB24;\r |
1642 | else STATUSREG&=~GPUSTATUS_RGB24;\r |
1643 | \r |
1644 | updateDisplayIfChanged();\r |
1645 | \r |
1646 | return;\r |
1647 | \r |
1648 | //--------------------------------------------------//\r |
1649 | // ask about GPU version and other stuff\r |
1650 | case 0x10: \r |
1651 | \r |
1652 | gdata&=0xff;\r |
1653 | \r |
1654 | switch(gdata) \r |
1655 | {\r |
1656 | case 0x02:\r |
1657 | GPUdataRet=ulGPUInfoVals[INFO_TW]; // tw infos\r |
1658 | return;\r |
1659 | case 0x03:\r |
1660 | GPUdataRet=ulGPUInfoVals[INFO_DRAWSTART]; // draw start\r |
1661 | return;\r |
1662 | case 0x04:\r |
1663 | GPUdataRet=ulGPUInfoVals[INFO_DRAWEND]; // draw end\r |
1664 | return;\r |
1665 | case 0x05:\r |
1666 | case 0x06:\r |
1667 | GPUdataRet=ulGPUInfoVals[INFO_DRAWOFF]; // draw offset\r |
1668 | return;\r |
1669 | case 0x07:\r |
1670 | if(dwGPUVersion==2)\r |
1671 | GPUdataRet=0x01;\r |
1672 | else GPUdataRet=0x02; // gpu type\r |
1673 | return;\r |
1674 | case 0x08:\r |
1675 | case 0x0F: // some bios addr?\r |
1676 | GPUdataRet=0xBFC03720;\r |
1677 | return;\r |
1678 | }\r |
1679 | return;\r |
1680 | //--------------------------------------------------//\r |
1681 | }\r |
1682 | }\r |
1683 | \r |
1684 | ////////////////////////////////////////////////////////////////////////\r |
1685 | // vram read/write helpers\r |
1686 | ////////////////////////////////////////////////////////////////////////\r |
1687 | \r |
1688 | BOOL bNeedWriteUpload=FALSE;\r |
1689 | \r |
1690 | __inline void FinishedVRAMWrite(void)\r |
1691 | {\r |
1692 | if(bNeedWriteUpload)\r |
1693 | {\r |
1694 | bNeedWriteUpload=FALSE;\r |
1695 | CheckWriteUpdate();\r |
1696 | }\r |
1697 | \r |
1698 | // set register to NORMAL operation\r |
1699 | iDataWriteMode = DR_NORMAL;\r |
1700 | \r |
1701 | // reset transfer values, to prevent mis-transfer of data\r |
1702 | VRAMWrite.ColsRemaining = 0;\r |
1703 | VRAMWrite.RowsRemaining = 0;\r |
1704 | }\r |
1705 | \r |
1706 | __inline void FinishedVRAMRead(void)\r |
1707 | {\r |
1708 | // set register to NORMAL operation\r |
1709 | iDataReadMode = DR_NORMAL;\r |
1710 | // reset transfer values, to prevent mis-transfer of data\r |
1711 | VRAMRead.x = 0;\r |
1712 | VRAMRead.y = 0;\r |
1713 | VRAMRead.Width = 0;\r |
1714 | VRAMRead.Height = 0;\r |
1715 | VRAMRead.ColsRemaining = 0;\r |
1716 | VRAMRead.RowsRemaining = 0;\r |
1717 | \r |
1718 | // indicate GPU is no longer ready for VRAM data in the STATUS REGISTER\r |
1719 | STATUSREG&=~GPUSTATUS_READYFORVRAM;\r |
1720 | }\r |
1721 | \r |
1722 | ////////////////////////////////////////////////////////////////////////\r |
1723 | // vram read check ex (reading from card's back/frontbuffer if needed...\r |
1724 | // slow!)\r |
1725 | ////////////////////////////////////////////////////////////////////////\r |
1726 | \r |
1727 | void CheckVRamReadEx(int x, int y, int dx, int dy)\r |
1728 | {\r |
1729 | unsigned short sArea;\r |
1730 | int ux,uy,udx,udy,wx,wy;\r |
1731 | unsigned short * p1, *p2;\r |
1732 | float XS,YS;\r |
1733 | u8 * ps;\r |
1734 | u8 * px;\r |
1735 | unsigned short s,sx;\r |
1736 | \r |
1737 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
1738 | \r |
1739 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
1740 | (x < PSXDisplay.DisplayEnd.x) &&\r |
1741 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
1742 | (y < PSXDisplay.DisplayEnd.y)))\r |
1743 | sArea=0;\r |
1744 | else\r |
1745 | if((!(PSXDisplay.InterlacedTest) &&\r |
1746 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
1747 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
1748 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
1749 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
1750 | sArea=1;\r |
1751 | else \r |
1752 | {\r |
1753 | return;\r |
1754 | }\r |
1755 | \r |
1756 | //////////////\r |
1757 | \r |
1758 | if(iRenderFVR)\r |
1759 | {\r |
1760 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
1761 | }\r |
1762 | bFullVRam=TRUE;iRenderFVR=2;\r |
1763 | \r |
1764 | //////////////\r |
1765 | \r |
1766 | p2=0;\r |
1767 | \r |
1768 | if(sArea==0)\r |
1769 | {\r |
1770 | ux=PSXDisplay.DisplayPosition.x;\r |
1771 | uy=PSXDisplay.DisplayPosition.y;\r |
1772 | udx=PSXDisplay.DisplayEnd.x-ux;\r |
1773 | udy=PSXDisplay.DisplayEnd.y-uy;\r |
1774 | if((PreviousPSXDisplay.DisplayEnd.x-\r |
1775 | PreviousPSXDisplay.DisplayPosition.x)==udx &&\r |
1776 | (PreviousPSXDisplay.DisplayEnd.y-\r |
1777 | PreviousPSXDisplay.DisplayPosition.y)==udy)\r |
1778 | p2=(psxVuw + (1024*PreviousPSXDisplay.DisplayPosition.y) + \r |
1779 | PreviousPSXDisplay.DisplayPosition.x);\r |
1780 | }\r |
1781 | else\r |
1782 | {\r |
1783 | ux=PreviousPSXDisplay.DisplayPosition.x;\r |
1784 | uy=PreviousPSXDisplay.DisplayPosition.y;\r |
1785 | udx=PreviousPSXDisplay.DisplayEnd.x-ux;\r |
1786 | udy=PreviousPSXDisplay.DisplayEnd.y-uy;\r |
1787 | if((PSXDisplay.DisplayEnd.x-\r |
1788 | PSXDisplay.DisplayPosition.x)==udx &&\r |
1789 | (PSXDisplay.DisplayEnd.y-\r |
1790 | PSXDisplay.DisplayPosition.y)==udy)\r |
1791 | p2=(psxVuw + (1024*PSXDisplay.DisplayPosition.y) + \r |
1792 | PSXDisplay.DisplayPosition.x);\r |
1793 | }\r |
1794 | \r |
1795 | p1=(psxVuw + (1024*uy) + ux);\r |
1796 | if(p1==p2) p2=0;\r |
1797 | \r |
1798 | x=0;y=0;\r |
1799 | wx=dx=udx;wy=dy=udy;\r |
1800 | \r |
1801 | if(udx<=0) return;\r |
1802 | if(udy<=0) return;\r |
1803 | if(dx<=0) return;\r |
1804 | if(dy<=0) return;\r |
1805 | if(wx<=0) return;\r |
1806 | if(wy<=0) return;\r |
1807 | \r |
1808 | XS=(float)rRatioRect.right/(float)wx;\r |
1809 | YS=(float)rRatioRect.bottom/(float)wy;\r |
1810 | \r |
1811 | dx=(int)((float)(dx)*XS);\r |
1812 | dy=(int)((float)(dy)*YS);\r |
1813 | \r |
1814 | if(dx>iResX) dx=iResX;\r |
1815 | if(dy>iResY) dy=iResY;\r |
1816 | \r |
1817 | if(dx<=0) return;\r |
1818 | if(dy<=0) return;\r |
1819 | \r |
1820 | // ogl y adjust\r |
1821 | y=iResY-y-dy;\r |
1822 | \r |
1823 | x+=rRatioRect.left;\r |
1824 | y-=rRatioRect.top;\r |
1825 | \r |
1826 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
1827 | \r |
1828 | if(!pGfxCardScreen)\r |
1829 | {\r |
1830 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
1831 | pGfxCardScreen=(u8 *)malloc(iResX*iResY*4);\r |
1832 | }\r |
1833 | \r |
1834 | ps=pGfxCardScreen;\r |
1835 | \r |
1836 | //if(!sArea) glReadBuffer(GL_FRONT);\r |
1837 | \r |
1838 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
1839 | \r |
1840 | //if(!sArea) glReadBuffer(GL_BACK);\r |
1841 | \r |
1842 | s=0;\r |
1843 | \r |
1844 | XS=(float)dx/(float)(udx);\r |
1845 | YS=(float)dy/(float)(udy+1);\r |
1846 | \r |
1847 | for(y=udy;y>0;y--)\r |
1848 | {\r |
1849 | for(x=0;x<udx;x++)\r |
1850 | {\r |
1851 | if(p1>=psxVuw && p1<psxVuw_eom)\r |
1852 | {\r |
1853 | px=ps+(3*((int)((float)x * XS))+\r |
1854 | (3*dx)*((int)((float)y*YS)));\r |
1855 | sx=(*px)>>3;px++;\r |
1856 | s=sx;\r |
1857 | sx=(*px)>>3;px++;\r |
1858 | s|=sx<<5;\r |
1859 | sx=(*px)>>3;\r |
1860 | s|=sx<<10;\r |
1861 | s&=~0x8000;\r |
1862 | *p1=s;\r |
1863 | }\r |
1864 | if(p2>=psxVuw && p2<psxVuw_eom) *p2=s;\r |
1865 | \r |
1866 | p1++;\r |
1867 | if(p2) p2++;\r |
1868 | }\r |
1869 | \r |
1870 | p1 += 1024 - udx;\r |
1871 | if(p2) p2 += 1024 - udx;\r |
1872 | }\r |
1873 | }\r |
1874 | \r |
1875 | ////////////////////////////////////////////////////////////////////////\r |
1876 | // vram read check (reading from card's back/frontbuffer if needed... \r |
1877 | // slow!)\r |
1878 | ////////////////////////////////////////////////////////////////////////\r |
1879 | \r |
1880 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront)\r |
1881 | {\r |
1882 | unsigned short sArea;unsigned short * p;\r |
1883 | int ux,uy,udx,udy,wx,wy;float XS,YS;\r |
1884 | u8 * ps, * px;\r |
1885 | unsigned short s=0,sx;\r |
1886 | \r |
1887 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
1888 | \r |
1889 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
1890 | (x < PSXDisplay.DisplayEnd.x) &&\r |
1891 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
1892 | (y < PSXDisplay.DisplayEnd.y)))\r |
1893 | sArea=0;\r |
1894 | else\r |
1895 | if((!(PSXDisplay.InterlacedTest) &&\r |
1896 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
1897 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
1898 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
1899 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
1900 | sArea=1;\r |
1901 | else \r |
1902 | {\r |
1903 | return;\r |
1904 | }\r |
1905 | \r |
1906 | if(dwActFixes&0x40)\r |
1907 | {\r |
1908 | if(iRenderFVR)\r |
1909 | {\r |
1910 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
1911 | }\r |
1912 | bFullVRam=TRUE;iRenderFVR=2;\r |
1913 | }\r |
1914 | \r |
1915 | ux=x;uy=y;udx=dx;udy=dy;\r |
1916 | \r |
1917 | if(sArea==0)\r |
1918 | {\r |
1919 | x -=PSXDisplay.DisplayPosition.x;\r |
1920 | dx-=PSXDisplay.DisplayPosition.x;\r |
1921 | y -=PSXDisplay.DisplayPosition.y;\r |
1922 | dy-=PSXDisplay.DisplayPosition.y;\r |
1923 | wx=PSXDisplay.DisplayEnd.x-PSXDisplay.DisplayPosition.x;\r |
1924 | wy=PSXDisplay.DisplayEnd.y-PSXDisplay.DisplayPosition.y;\r |
1925 | }\r |
1926 | else\r |
1927 | {\r |
1928 | x -=PreviousPSXDisplay.DisplayPosition.x;\r |
1929 | dx-=PreviousPSXDisplay.DisplayPosition.x;\r |
1930 | y -=PreviousPSXDisplay.DisplayPosition.y;\r |
1931 | dy-=PreviousPSXDisplay.DisplayPosition.y;\r |
1932 | wx=PreviousPSXDisplay.DisplayEnd.x-PreviousPSXDisplay.DisplayPosition.x;\r |
1933 | wy=PreviousPSXDisplay.DisplayEnd.y-PreviousPSXDisplay.DisplayPosition.y;\r |
1934 | }\r |
1935 | if(x<0) {ux-=x;x=0;}\r |
1936 | if(y<0) {uy-=y;y=0;}\r |
1937 | if(dx>wx) {udx-=(dx-wx);dx=wx;}\r |
1938 | if(dy>wy) {udy-=(dy-wy);dy=wy;}\r |
1939 | udx-=ux;\r |
1940 | udy-=uy;\r |
1941 | \r |
1942 | p=(psxVuw + (1024*uy) + ux);\r |
1943 | \r |
1944 | if(udx<=0) return;\r |
1945 | if(udy<=0) return;\r |
1946 | if(dx<=0) return;\r |
1947 | if(dy<=0) return;\r |
1948 | if(wx<=0) return;\r |
1949 | if(wy<=0) return;\r |
1950 | \r |
1951 | XS=(float)rRatioRect.right/(float)wx;\r |
1952 | YS=(float)rRatioRect.bottom/(float)wy;\r |
1953 | \r |
1954 | dx=(int)((float)(dx)*XS);\r |
1955 | dy=(int)((float)(dy)*YS);\r |
1956 | x=(int)((float)x*XS);\r |
1957 | y=(int)((float)y*YS);\r |
1958 | \r |
1959 | dx-=x;\r |
1960 | dy-=y;\r |
1961 | \r |
1962 | if(dx>iResX) dx=iResX;\r |
1963 | if(dy>iResY) dy=iResY;\r |
1964 | \r |
1965 | if(dx<=0) return;\r |
1966 | if(dy<=0) return;\r |
1967 | \r |
1968 | // ogl y adjust\r |
1969 | y=iResY-y-dy;\r |
1970 | \r |
1971 | x+=rRatioRect.left;\r |
1972 | y-=rRatioRect.top;\r |
1973 | \r |
1974 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
1975 | \r |
1976 | if(!pGfxCardScreen)\r |
1977 | {\r |
1978 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
1979 | pGfxCardScreen=(u8 *)malloc(iResX*iResY*4);\r |
1980 | }\r |
1981 | \r |
1982 | ps=pGfxCardScreen;\r |
1983 | \r |
1984 | // if(bFront) glReadBuffer(GL_FRONT);\r |
1985 | \r |
1986 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
1987 | \r |
1988 | // if(bFront) glReadBuffer(GL_BACK);\r |
1989 | \r |
1990 | XS=(float)dx/(float)(udx);\r |
1991 | YS=(float)dy/(float)(udy+1);\r |
1992 | \r |
1993 | for(y=udy;y>0;y--)\r |
1994 | {\r |
1995 | for(x=0;x<udx;x++)\r |
1996 | {\r |
1997 | if(p>=psxVuw && p<psxVuw_eom)\r |
1998 | {\r |
1999 | px=ps+(3*((int)((float)x * XS))+\r |
2000 | (3*dx)*((int)((float)y*YS)));\r |
2001 | sx=(*px)>>3;px++;\r |
2002 | s=sx;\r |
2003 | sx=(*px)>>3;px++;\r |
2004 | s|=sx<<5;\r |
2005 | sx=(*px)>>3;\r |
2006 | s|=sx<<10;\r |
2007 | s&=~0x8000;\r |
2008 | *p=s;\r |
2009 | }\r |
2010 | p++;\r |
2011 | }\r |
2012 | p += 1024 - udx;\r |
2013 | }\r |
2014 | }\r |
2015 | \r |
2016 | ////////////////////////////////////////////////////////////////////////\r |
2017 | // core read from vram\r |
2018 | ////////////////////////////////////////////////////////////////////////\r |
2019 | \r |
2020 | #ifdef _WINDOWS\r |
2021 | void CALLBACK GPUreadDataMem(unsigned int * pMem, int iSize)\r |
2022 | #else\r |
7eadbf88 |
2023 | void CALLBACK GPUreadDataMem(unsigned long * pMem, int iSize)\r |
ce879073 |
2024 | #endif\r |
2025 | {\r |
2026 | int i;\r |
2027 | \r |
2028 | if(iDataReadMode!=DR_VRAMTRANSFER) return;\r |
2029 | \r |
2030 | GPUIsBusy;\r |
2031 | \r |
2032 | // adjust read ptr, if necessary\r |
2033 | while(VRAMRead.ImagePtr>=psxVuw_eom)\r |
2034 | VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
2035 | while(VRAMRead.ImagePtr<psxVuw)\r |
2036 | VRAMRead.ImagePtr+=iGPUHeight*1024;\r |
2037 | \r |
2038 | if((iFrameReadType&1 && iSize>1) &&\r |
2039 | !(iDrawnSomething==2 &&\r |
2040 | VRAMRead.x == VRAMWrite.x &&\r |
2041 | VRAMRead.y == VRAMWrite.y &&\r |
2042 | VRAMRead.Width == VRAMWrite.Width &&\r |
2043 | VRAMRead.Height == VRAMWrite.Height))\r |
2044 | CheckVRamRead(VRAMRead.x,VRAMRead.y,\r |
2045 | VRAMRead.x+VRAMRead.RowsRemaining,\r |
2046 | VRAMRead.y+VRAMRead.ColsRemaining,\r |
2047 | TRUE);\r |
2048 | \r |
2049 | for(i=0;i<iSize;i++)\r |
2050 | {\r |
2051 | // do 2 seperate 16bit reads for compatibility (wrap issues)\r |
2052 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))\r |
2053 | {\r |
2054 | // lower 16 bit\r |
2055 | GPUdataRet=(unsigned long)*VRAMRead.ImagePtr;\r |
2056 | \r |
2057 | VRAMRead.ImagePtr++;\r |
2058 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
2059 | VRAMRead.RowsRemaining --;\r |
2060 | \r |
2061 | if(VRAMRead.RowsRemaining<=0)\r |
2062 | {\r |
2063 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
2064 | VRAMRead.ColsRemaining--;\r |
2065 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
2066 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
2067 | }\r |
2068 | \r |
2069 | // higher 16 bit (always, even if it's an odd width)\r |
2070 | GPUdataRet|=(unsigned long)(*VRAMRead.ImagePtr)<<16;\r |
2071 | *pMem++=GPUdataRet;\r |
2072 | \r |
2073 | if(VRAMRead.ColsRemaining <= 0)\r |
2074 | {FinishedVRAMRead();goto ENDREAD;}\r |
2075 | \r |
2076 | VRAMRead.ImagePtr++;\r |
2077 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
2078 | VRAMRead.RowsRemaining--;\r |
2079 | if(VRAMRead.RowsRemaining<=0)\r |
2080 | {\r |
2081 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
2082 | VRAMRead.ColsRemaining--;\r |
2083 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
2084 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
2085 | }\r |
2086 | if(VRAMRead.ColsRemaining <= 0)\r |
2087 | {FinishedVRAMRead();goto ENDREAD;}\r |
2088 | }\r |
2089 | else {FinishedVRAMRead();goto ENDREAD;}\r |
2090 | }\r |
2091 | \r |
2092 | ENDREAD:\r |
2093 | GPUIsIdle;\r |
2094 | }\r |
2095 | \r |
2096 | #ifdef _WINDOWS\r |
2097 | unsigned long CALLBACK GPUreadData(void)\r |
2098 | #else\r |
7eadbf88 |
2099 | unsigned long CALLBACK GPUreadData(void)\r |
ce879073 |
2100 | #endif\r |
2101 | {\r |
2102 | unsigned long l;\r |
2103 | #ifdef _WINDOWS\r |
2104 | GPUreadDataMem(&l,1);\r |
2105 | #else\r |
7eadbf88 |
2106 | GPUreadDataMem(&l,1);\r |
ce879073 |
2107 | #endif \r |
2108 | return GPUdataRet;\r |
2109 | }\r |
2110 | \r |
2111 | ////////////////////////////////////////////////////////////////////////\r |
2112 | // helper table to know how much data is used by drawing commands\r |
2113 | ////////////////////////////////////////////////////////////////////////\r |
2114 | \r |
2115 | const u8 primTableCX[256] =\r |
2116 | {\r |
2117 | // 00\r |
2118 | 0,0,3,0,0,0,0,0,\r |
2119 | // 08\r |
2120 | 0,0,0,0,0,0,0,0,\r |
2121 | // 10\r |
2122 | 0,0,0,0,0,0,0,0,\r |
2123 | // 18\r |
2124 | 0,0,0,0,0,0,0,0,\r |
2125 | // 20\r |
2126 | 4,4,4,4,7,7,7,7,\r |
2127 | // 28\r |
2128 | 5,5,5,5,9,9,9,9,\r |
2129 | // 30\r |
2130 | 6,6,6,6,9,9,9,9,\r |
2131 | // 38\r |
2132 | 8,8,8,8,12,12,12,12,\r |
2133 | // 40\r |
2134 | 3,3,3,3,0,0,0,0,\r |
2135 | // 48\r |
2136 | // 5,5,5,5,6,6,6,6, //FLINE\r |
2137 | 254,254,254,254,254,254,254,254,\r |
2138 | // 50\r |
2139 | 4,4,4,4,0,0,0,0,\r |
2140 | // 58\r |
2141 | // 7,7,7,7,9,9,9,9, // LINEG3 LINEG4\r |
2142 | 255,255,255,255,255,255,255,255,\r |
2143 | // 60\r |
2144 | 3,3,3,3,4,4,4,4, // TILE SPRT\r |
2145 | // 68\r |
2146 | 2,2,2,2,3,3,3,3, // TILE1\r |
2147 | // 70\r |
2148 | 2,2,2,2,3,3,3,3,\r |
2149 | // 78\r |
2150 | 2,2,2,2,3,3,3,3,\r |
2151 | // 80\r |
2152 | 4,0,0,0,0,0,0,0,\r |
2153 | // 88\r |
2154 | 0,0,0,0,0,0,0,0,\r |
2155 | // 90\r |
2156 | 0,0,0,0,0,0,0,0,\r |
2157 | // 98\r |
2158 | 0,0,0,0,0,0,0,0,\r |
2159 | // a0\r |
2160 | 3,0,0,0,0,0,0,0,\r |
2161 | // a8\r |
2162 | 0,0,0,0,0,0,0,0,\r |
2163 | // b0\r |
2164 | 0,0,0,0,0,0,0,0,\r |
2165 | // b8\r |
2166 | 0,0,0,0,0,0,0,0,\r |
2167 | // c0\r |
2168 | 3,0,0,0,0,0,0,0,\r |
2169 | // c8\r |
2170 | 0,0,0,0,0,0,0,0,\r |
2171 | // d0\r |
2172 | 0,0,0,0,0,0,0,0,\r |
2173 | // d8\r |
2174 | 0,0,0,0,0,0,0,0,\r |
2175 | // e0\r |
2176 | 0,1,1,1,1,1,1,0,\r |
2177 | // e8\r |
2178 | 0,0,0,0,0,0,0,0,\r |
2179 | // f0\r |
2180 | 0,0,0,0,0,0,0,0,\r |
2181 | // f8\r |
2182 | 0,0,0,0,0,0,0,0\r |
2183 | };\r |
2184 | \r |
2185 | ////////////////////////////////////////////////////////////////////////\r |
2186 | // processes data send to GPU data register\r |
2187 | ////////////////////////////////////////////////////////////////////////\r |
2188 | \r |
2189 | #ifdef _WINDOWS\r |
2190 | void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize)\r |
2191 | #else\r |
7eadbf88 |
2192 | void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize)\r |
ce879073 |
2193 | #endif\r |
2194 | {\r |
2195 | u8 command;\r |
2196 | unsigned long gdata=0;\r |
2197 | int i=0;\r |
2198 | GPUIsBusy;\r |
2199 | GPUIsNotReadyForCommands;\r |
2200 | \r |
2201 | STARTVRAM:\r |
2202 | \r |
2203 | if(iDataWriteMode==DR_VRAMTRANSFER)\r |
2204 | {\r |
2205 | // make sure we are in vram\r |
2206 | while(VRAMWrite.ImagePtr>=psxVuw_eom)\r |
2207 | VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
2208 | while(VRAMWrite.ImagePtr<psxVuw)\r |
2209 | VRAMWrite.ImagePtr+=iGPUHeight*1024;\r |
2210 | \r |
2211 | // now do the loop\r |
2212 | while(VRAMWrite.ColsRemaining>0)\r |
2213 | {\r |
2214 | while(VRAMWrite.RowsRemaining>0)\r |
2215 | {\r |
2216 | if(i>=iSize) {goto ENDVRAM;}\r |
2217 | i++;\r |
2218 | \r |
2219 | gdata=*pMem++;\r |
2220 | \r |
2221 | *VRAMWrite.ImagePtr++ = (unsigned short)gdata;\r |
2222 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
2223 | VRAMWrite.RowsRemaining --;\r |
2224 | \r |
2225 | if(VRAMWrite.RowsRemaining <= 0)\r |
2226 | {\r |
2227 | VRAMWrite.ColsRemaining--;\r |
2228 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width\r |
2229 | {\r |
2230 | gdata=(gdata&0xFFFF)|(((unsigned long)(*VRAMWrite.ImagePtr))<<16);\r |
2231 | FinishedVRAMWrite();\r |
2232 | goto ENDVRAM;\r |
2233 | }\r |
2234 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
2235 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
2236 | }\r |
2237 | \r |
2238 | *VRAMWrite.ImagePtr++ = (unsigned short)(gdata>>16);\r |
2239 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
2240 | VRAMWrite.RowsRemaining --;\r |
2241 | }\r |
2242 | \r |
2243 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
2244 | VRAMWrite.ColsRemaining--;\r |
2245 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
2246 | }\r |
2247 | \r |
2248 | FinishedVRAMWrite();\r |
2249 | }\r |
2250 | \r |
2251 | ENDVRAM:\r |
2252 | \r |
2253 | if(iDataWriteMode==DR_NORMAL)\r |
2254 | {\r |
2255 | void (* *primFunc)(u8 *);\r |
2256 | if(bSkipNextFrame) primFunc=primTableSkip;\r |
2257 | else primFunc=primTableJ;\r |
2258 | \r |
2259 | for(;i<iSize;)\r |
2260 | {\r |
2261 | if(iDataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;\r |
2262 | \r |
2263 | gdata=*pMem++;i++;\r |
2264 | \r |
2265 | if(gpuDataC == 0)\r |
2266 | {\r |
2267 | command = (u8)((gdata>>24) & 0xff);\r |
2268 | \r |
2269 | if(primTableCX[command])\r |
2270 | {\r |
2271 | gpuDataC = primTableCX[command];\r |
2272 | gpuCommand = command;\r |
2273 | gpuDataM[0] = gdata;\r |
2274 | gpuDataP = 1;\r |
2275 | }\r |
2276 | else continue;\r |
2277 | }\r |
2278 | else\r |
2279 | {\r |
2280 | gpuDataM[gpuDataP] = gdata;\r |
2281 | if(gpuDataC>128)\r |
2282 | {\r |
2283 | if((gpuDataC==254 && gpuDataP>=3) ||\r |
2284 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))\r |
2285 | {\r |
2286 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)\r |
2287 | gpuDataP=gpuDataC-1;\r |
2288 | }\r |
2289 | }\r |
2290 | gpuDataP++;\r |
2291 | }\r |
2292 | \r |
2293 | if(gpuDataP == gpuDataC)\r |
2294 | {\r |
2295 | gpuDataC=gpuDataP=0;\r |
2296 | primFunc[gpuCommand]((u8 *)gpuDataM);\r |
2297 | \r |
2298 | if(dwEmuFixes&0x0001 || dwActFixes&0x20000) // hack for emulating "gpu busy" in some games\r |
2299 | iFakePrimBusy=4;\r |
2300 | }\r |
2301 | } \r |
2302 | }\r |
2303 | \r |
2304 | GPUdataRet=gdata;\r |
2305 | \r |
2306 | GPUIsReadyForCommands;\r |
2307 | GPUIsIdle; \r |
2308 | }\r |
2309 | \r |
2310 | ////////////////////////////////////////////////////////////////////////\r |
2311 | \r |
2312 | #ifdef _WINDOWS\r |
2313 | void CALLBACK GPUwriteData(unsigned long gdata)\r |
2314 | #else\r |
7eadbf88 |
2315 | void CALLBACK GPUwriteData(unsigned long gdata)\r |
ce879073 |
2316 | #endif\r |
2317 | {\r |
2318 | #ifdef _WINDOWS\r |
2319 | GPUwriteDataMem(&gdata,1);\r |
2320 | #else\r |
7eadbf88 |
2321 | GPUwriteDataMem(&gdata,1);\r |
ce879073 |
2322 | #endif \r |
2323 | }\r |
2324 | \r |
2325 | ////////////////////////////////////////////////////////////////////////\r |
2326 | // this function will be removed soon (or 'soonish') (or never)\r |
2327 | ////////////////////////////////////////////////////////////////////////\r |
2328 | \r |
2329 | void CALLBACK GPUsetMode(unsigned int gdata)\r |
2330 | {\r |
2331 | // ignore old psemu setmode:\r |
2332 | \r |
2333 | // imageTransfer = gdata;\r |
2334 | // iDataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL;\r |
2335 | // iDataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL;\r |
2336 | }\r |
2337 | \r |
2338 | // and this function will be removed soon as well, hehehe...\r |
2339 | long CALLBACK GPUgetMode(void)\r |
2340 | {\r |
2341 | // ignore old psemu setmode\r |
2342 | // return imageTransfer;\r |
2343 | \r |
2344 | long iT=0;\r |
2345 | \r |
2346 | if(iDataWriteMode==DR_VRAMTRANSFER) iT|=0x1;\r |
2347 | if(iDataReadMode ==DR_VRAMTRANSFER) iT|=0x2;\r |
2348 | \r |
2349 | return iT;\r |
2350 | }\r |
2351 | \r |
2352 | ////////////////////////////////////////////////////////////////////////\r |
2353 | // call config dlg (Windows + Linux)\r |
2354 | ////////////////////////////////////////////////////////////////////////\r |
2355 | \r |
2356 | #ifndef _WINDOWS\r |
2357 | \r |
2358 | /*#include <unistd.h>\r |
2359 | \r |
2360 | void StartCfgTool(s8 * pCmdLine) // linux: start external cfg tool\r |
2361 | {\r |
2362 | FILE * cf;s8 filename[255],t[255];\r |
2363 | \r |
2364 | strcpy(filename,"cfg/cfgPeopsMesaGL"); // look in cfg sub folder first\r |
2365 | cf=fopen(filename,"rb");\r |
2366 | if(cf!=NULL)\r |
2367 | {\r |
2368 | fclose(cf);\r |
2369 | getcwd(t,255);\r |
2370 | chdir("cfg");\r |
2371 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
2372 | system(filename);\r |
2373 | chdir(t);\r |
2374 | }\r |
2375 | else\r |
2376 | {\r |
2377 | strcpy(filename,"cfgPeopsMesaGL"); // look in current folder\r |
2378 | cf=fopen(filename,"rb");\r |
2379 | if(cf!=NULL)\r |
2380 | {\r |
2381 | fclose(cf);\r |
2382 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
2383 | system(filename);\r |
2384 | }\r |
2385 | else\r |
2386 | {\r |
2387 | sprintf(filename,"%s/cfgPeopsMesaGL",getenv("HOME")); // look in home folder\r |
2388 | cf=fopen(filename,"rb");\r |
2389 | if(cf!=NULL)\r |
2390 | {\r |
2391 | fclose(cf);\r |
2392 | getcwd(t,255);\r |
2393 | chdir(getenv("HOME"));\r |
2394 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
2395 | system(filename);\r |
2396 | chdir(t);\r |
2397 | }\r |
2398 | else printf("cfgPeopsMesaGL not found!\n");\r |
2399 | }\r |
2400 | }\r |
2401 | }\r |
2402 | */\r |
2403 | #endif\r |
2404 | \r |
2405 | \r |
2406 | #ifdef _WINDOWS\r |
2407 | long CALLBACK GPUconfigure(void)\r |
2408 | #else\r |
7eadbf88 |
2409 | long CALLBACK GPUconfigure(void)\r |
ce879073 |
2410 | #endif\r |
2411 | {\r |
2412 | \r |
2413 | #ifdef _WINDOWS\r |
2414 | // HWND hWP=GetActiveWindow();\r |
2415 | // DialogBox(hInst,MAKEINTRESOURCE(IDD_CFGDLG),\r |
2416 | // hWP,(DLGPROC)CfgDlgProc);\r |
2417 | #else\r |
2418 | \r |
2419 | // StartCfgTool("CFG");\r |
2420 | \r |
2421 | #endif\r |
2422 | \r |
2423 | return 0;\r |
2424 | }\r |
2425 | \r |
2426 | ////////////////////////////////////////////////////////////////////////\r |
2427 | // sets all kind of act fixes\r |
2428 | ////////////////////////////////////////////////////////////////////////\r |
2429 | \r |
2430 | void SetFixes(void)\r |
2431 | {\r |
2432 | ReInitFrameCap();\r |
2433 | \r |
2434 | if(dwActFixes & 0x2000) \r |
2435 | dispWidths[4]=384;\r |
2436 | else dispWidths[4]=368;\r |
2437 | }\r |
2438 | \r |
2439 | ////////////////////////////////////////////////////////////////////////\r |
2440 | // Pete Special: make an 'intelligent' dma chain check (<-Tekken3)\r |
2441 | ////////////////////////////////////////////////////////////////////////\r |
2442 | \r |
2443 | unsigned long lUsedAddr[3];\r |
2444 | \r |
2445 | __inline BOOL CheckForEndlessLoop(unsigned long laddr)\r |
2446 | {\r |
2447 | if(laddr==lUsedAddr[1]) return TRUE;\r |
2448 | if(laddr==lUsedAddr[2]) return TRUE;\r |
2449 | \r |
2450 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;\r |
2451 | else lUsedAddr[2]=laddr;\r |
2452 | lUsedAddr[0]=laddr;\r |
2453 | return FALSE;\r |
2454 | }\r |
2455 | \r |
2456 | ////////////////////////////////////////////////////////////////////////\r |
2457 | // core gives a dma chain to gpu: same as the gpuwrite interface funcs\r |
2458 | ////////////////////////////////////////////////////////////////////////\r |
2459 | \r |
2460 | #ifdef _WINDOWS\r |
2461 | long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr)\r |
2462 | #else\r |
7eadbf88 |
2463 | long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr)\r |
ce879073 |
2464 | #endif\r |
2465 | {\r |
2466 | unsigned long dmaMem;\r |
2467 | u8 * baseAddrB;\r |
2468 | short count;unsigned int DMACommandCounter = 0;\r |
2469 | \r |
2470 | if(bIsFirstFrame) GLinitialize();\r |
2471 | \r |
2472 | GPUIsBusy;\r |
2473 | \r |
2474 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;\r |
2475 | \r |
2476 | baseAddrB = (u8*) baseAddrL;\r |
2477 | \r |
2478 | do\r |
2479 | {\r |
2480 | if(iGPUHeight==512) addr&=0x1FFFFC;\r |
2481 | \r |
2482 | if(DMACommandCounter++ > 2000000) break;\r |
2483 | if(CheckForEndlessLoop(addr)) break;\r |
2484 | \r |
2485 | count = baseAddrB[addr+3];\r |
2486 | \r |
2487 | dmaMem=addr+4;\r |
2488 | \r |
2489 | #ifdef _WINDOWS\r |
2490 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r |
2491 | #else\r |
7eadbf88 |
2492 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r |
ce879073 |
2493 | #endif\r |
2494 | \r |
2495 | addr = baseAddrL[addr>>2]&0xffffff;\r |
2496 | }\r |
2497 | while (addr != 0xffffff);\r |
2498 | \r |
2499 | GPUIsIdle;\r |
2500 | \r |
2501 | return 0;\r |
2502 | }\r |
2503 | \r |
2504 | ////////////////////////////////////////////////////////////////////////\r |
2505 | // show about dlg\r |
2506 | ////////////////////////////////////////////////////////////////////////\r |
2507 | \r |
2508 | #ifdef _WINDOWS\r |
2509 | void CALLBACK GPUabout(void)\r |
2510 | #else\r |
7eadbf88 |
2511 | void CALLBACK GPUabout(void)\r |
ce879073 |
2512 | #endif\r |
2513 | {\r |
2514 | \r |
2515 | }\r |
2516 | \r |
2517 | ////////////////////////////////////////////////////////////////////////\r |
2518 | // We are ever fine ;)\r |
2519 | ////////////////////////////////////////////////////////////////////////\r |
2520 | \r |
2521 | #ifdef _WINDOWS\r |
2522 | long CALLBACK GPUtest(void)\r |
2523 | #else\r |
7eadbf88 |
2524 | long CALLBACK GPUtest(void)\r |
ce879073 |
2525 | #endif\r |
2526 | {\r |
2527 | // if test fails this function should return negative value for error (unable to continue)\r |
2528 | // and positive value for warning (can continue but output might be crappy)\r |
2529 | \r |
2530 | return 0;\r |
2531 | }\r |
2532 | \r |
2533 | ////////////////////////////////////////////////////////////////////////\r |
2534 | // save state funcs\r |
2535 | ////////////////////////////////////////////////////////////////////////\r |
2536 | \r |
2537 | ////////////////////////////////////////////////////////////////////////\r |
2538 | \r |
2539 | #ifdef _WINDOWS\r |
2540 | long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF)\r |
2541 | #else\r |
7eadbf88 |
2542 | long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF)\r |
ce879073 |
2543 | #endif\r |
2544 | {\r |
2545 | if(ulGetFreezeData==2) \r |
2546 | {\r |
2547 | long lSlotNum=*((long *)pF);\r |
2548 | if(lSlotNum<0) return 0;\r |
2549 | if(lSlotNum>8) return 0;\r |
2550 | lSelectedSlot=lSlotNum+1;\r |
2551 | return 1;\r |
2552 | }\r |
2553 | \r |
2554 | if(!pF) return 0; \r |
2555 | if(pF->ulFreezeVersion!=1) return 0;\r |
2556 | \r |
2557 | if(ulGetFreezeData==1)\r |
2558 | {\r |
2559 | pF->ulStatus=STATUSREG;\r |
2560 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(unsigned long));\r |
2561 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);\r |
2562 | \r |
2563 | return 1;\r |
2564 | }\r |
2565 | \r |
2566 | if(ulGetFreezeData!=0) return 0;\r |
2567 | \r |
2568 | STATUSREG=pF->ulStatus;\r |
2569 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(unsigned long));\r |
2570 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);\r |
2571 | \r |
2572 | ResetTextureArea(TRUE);\r |
2573 | \r |
2574 | #ifdef _WINDOWS\r |
2575 | GPUwriteStatus(ulStatusControl[0]);\r |
2576 | GPUwriteStatus(ulStatusControl[1]);\r |
2577 | GPUwriteStatus(ulStatusControl[2]);\r |
2578 | GPUwriteStatus(ulStatusControl[3]);\r |
2579 | GPUwriteStatus(ulStatusControl[8]);\r |
2580 | GPUwriteStatus(ulStatusControl[6]);\r |
2581 | GPUwriteStatus(ulStatusControl[7]);\r |
2582 | GPUwriteStatus(ulStatusControl[5]);\r |
2583 | GPUwriteStatus(ulStatusControl[4]);\r |
2584 | #else\r |
7eadbf88 |
2585 | GPUwriteStatus(ulStatusControl[0]);\r |
2586 | GPUwriteStatus(ulStatusControl[1]);\r |
2587 | GPUwriteStatus(ulStatusControl[2]);\r |
2588 | GPUwriteStatus(ulStatusControl[3]);\r |
2589 | GPUwriteStatus(ulStatusControl[8]);\r |
2590 | GPUwriteStatus(ulStatusControl[6]);\r |
2591 | GPUwriteStatus(ulStatusControl[7]);\r |
2592 | GPUwriteStatus(ulStatusControl[5]);\r |
2593 | GPUwriteStatus(ulStatusControl[4]);\r |
ce879073 |
2594 | #endif\r |
2595 | return 1;\r |
2596 | }\r |
2597 | \r |
2598 | ////////////////////////////////////////////////////////////////////////\r |
2599 | // special "emu infos" / "emu effects" functions\r |
2600 | ////////////////////////////////////////////////////////////////////////\r |
2601 | \r |
2602 | //00 = black\r |
2603 | //01 = white\r |
2604 | //10 = red\r |
2605 | //11 = transparent\r |
2606 | \r |
2607 | u8 cFont[10][120]=\r |
2608 | {\r |
2609 | // 0\r |
2610 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2611 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2612 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2613 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2614 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2615 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2616 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2617 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2618 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2619 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2620 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2621 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2622 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2623 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2624 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2625 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2626 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2627 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2628 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2629 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2630 | },\r |
2631 | // 1\r |
2632 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2633 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2634 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2635 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2636 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2637 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2638 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
2639 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2640 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2641 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2642 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2643 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2644 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2645 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2646 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
2647 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2648 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2649 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2650 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2651 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2652 | },\r |
2653 | // 2\r |
2654 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2655 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2656 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2657 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2658 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2659 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2660 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2661 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2662 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2663 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2664 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2665 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
2666 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2667 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2668 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2669 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2670 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2671 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2672 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2673 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2674 | },\r |
2675 | // 3\r |
2676 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2677 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2678 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2679 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2680 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2681 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2682 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2683 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2684 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2685 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2686 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2687 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2688 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2689 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2690 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2691 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2692 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2693 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2694 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2695 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2696 | },\r |
2697 | // 4\r |
2698 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2699 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2700 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2701 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2702 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2703 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2704 | 0x80,0x00,0x00,0x54,0x00,0x00,\r |
2705 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2706 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2707 | 0x80,0x00,0x05,0x14,0x00,0x00,\r |
2708 | 0x80,0x00,0x14,0x14,0x00,0x00,\r |
2709 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2710 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2711 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2712 | 0x80,0x00,0x00,0x55,0x00,0x00,\r |
2713 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2714 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2715 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2716 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2717 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2718 | },\r |
2719 | // 5\r |
2720 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2721 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2722 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2723 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2724 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2725 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2726 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2727 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2728 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2729 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
2730 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2731 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2732 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2733 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2734 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2735 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2736 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2737 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2738 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2739 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2740 | },\r |
2741 | // 6\r |
2742 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2743 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2744 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2745 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2746 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2747 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
2748 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2749 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2750 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
2751 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
2752 | 0x80,0x00,0x15,0x05,0x00,0x00,\r |
2753 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2754 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2755 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2756 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2757 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2758 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2759 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2760 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2761 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2762 | },\r |
2763 | // 7\r |
2764 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2765 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2766 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2767 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2768 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2769 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
2770 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2771 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2772 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2773 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2774 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
2775 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
2776 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
2777 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2778 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
2779 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2780 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2781 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2782 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2783 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2784 | },\r |
2785 | // 8\r |
2786 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2787 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2788 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2789 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2790 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2791 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2792 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2793 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2794 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2795 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2796 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2797 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2798 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2799 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2800 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2801 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2802 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2803 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2804 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2805 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2806 | },\r |
2807 | // 9\r |
2808 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
2809 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2810 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2811 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2812 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2813 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
2814 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2815 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2816 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
2817 | 0x80,0x00,0x14,0x15,0x00,0x00,\r |
2818 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
2819 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2820 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
2821 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
2822 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
2823 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2824 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2825 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2826 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
2827 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
2828 | }\r |
2829 | };\r |
2830 | \r |
2831 | ////////////////////////////////////////////////////////////////////////\r |
2832 | \r |
2833 | void PaintPicDot(u8 * p,u8 c)\r |
2834 | {\r |
2835 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;}\r |
2836 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;}\r |
2837 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;}\r |
2838 | }\r |
2839 | \r |
2840 | ////////////////////////////////////////////////////////////////////////\r |
2841 | \r |
2842 | #ifdef _WINDOWS\r |
2843 | void CALLBACK GPUgetScreenPic(u8 * pMem)\r |
2844 | #else\r |
7eadbf88 |
2845 | long CALLBACK GPUgetScreenPic(u8 * pMem)\r |
ce879073 |
2846 | #endif\r |
2847 | {\r |
2848 | float XS,YS;int x,y,v;\r |
2849 | u8 * ps, * px, * pf;\r |
2850 | u8 c;\r |
2851 | \r |
2852 | if(!pGfxCardScreen)\r |
2853 | {\r |
2854 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
2855 | pGfxCardScreen=(u8 *)malloc(iResX*iResY*4);\r |
2856 | }\r |
2857 | \r |
2858 | ps=pGfxCardScreen;\r |
2859 | \r |
2860 | // glReadBuffer(GL_FRONT);\r |
2861 | \r |
2862 | glReadPixels(0,0,iResX,iResY,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
2863 | \r |
2864 | // glReadBuffer(GL_BACK);\r |
2865 | \r |
2866 | XS=(float)iResX/128;\r |
2867 | YS=(float)iResY/96;\r |
2868 | pf=pMem;\r |
2869 | \r |
2870 | for(y=96;y>0;y--)\r |
2871 | {\r |
2872 | for(x=0;x<128;x++)\r |
2873 | {\r |
2874 | px=ps+(3*((int)((float)x * XS))+\r |
2875 | (3*iResX)*((int)((float)y*YS)));\r |
2876 | *(pf+0)=*(px+2);\r |
2877 | *(pf+1)=*(px+1);\r |
2878 | *(pf+2)=*(px+0);\r |
2879 | pf+=3;\r |
2880 | }\r |
2881 | }\r |
2882 | \r |
2883 | /////////////////////////////////////////////////////////////////////\r |
2884 | // generic number/border painter\r |
2885 | \r |
2886 | pf=pMem+(103*3);\r |
2887 | \r |
2888 | for(y=0;y<20;y++)\r |
2889 | {\r |
2890 | for(x=0;x<6;x++)\r |
2891 | {\r |
2892 | c=cFont[lSelectedSlot][x+y*6];\r |
2893 | v=(c&0xc0)>>6;\r |
2894 | PaintPicDot(pf,(u8)v);pf+=3; // paint the dots into the rect\r |
2895 | v=(c&0x30)>>4;\r |
2896 | PaintPicDot(pf,(u8)v);pf+=3;\r |
2897 | v=(c&0x0c)>>2;\r |
2898 | PaintPicDot(pf,(u8)v);pf+=3;\r |
2899 | v=c&0x03;\r |
2900 | PaintPicDot(pf,(u8)v);pf+=3;\r |
2901 | }\r |
2902 | pf+=104*3;\r |
2903 | }\r |
2904 | \r |
2905 | pf=pMem;\r |
2906 | for(x=0;x<128;x++)\r |
2907 | {\r |
2908 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
2909 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
2910 | *(pf+(95*128*3))=0xff;*pf++=0xff;\r |
2911 | }\r |
2912 | pf=pMem;\r |
2913 | for(y=0;y<96;y++)\r |
2914 | {\r |
2915 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
2916 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
2917 | *(pf+(127*3))=0xff;*pf++=0xff;\r |
2918 | pf+=127*3;\r |
2919 | }\r |
2920 | \r |
2921 | }\r |
2922 | \r |
2923 | ////////////////////////////////////////////////////////////////////////\r |
2924 | \r |
2925 | #ifdef _WINDOWS\r |
2926 | void CALLBACK GPUshowScreenPic(u8 * pMem)\r |
2927 | #else\r |
7eadbf88 |
2928 | long CALLBACK GPUshowScreenPic(u8 * pMem)\r |
ce879073 |
2929 | #endif\r |
2930 | {\r |
2931 | // DestroyPic();\r |
2932 | // if(pMem==0) return;\r |
2933 | // CreatePic(pMem);\r |
2934 | }\r |
2935 | \r |
2936 | ////////////////////////////////////////////////////////////////////////\r |
2937 | \r |
2938 | void CALLBACK GPUsetfix(unsigned long dwFixBits)\r |
2939 | {\r |
2940 | dwEmuFixes=dwFixBits;\r |
2941 | }\r |
2942 | \r |
2943 | ////////////////////////////////////////////////////////////////////////\r |
2944 | \r |
2945 | void CALLBACK GPUvisualVibration(unsigned long iSmall, unsigned long iBig)\r |
2946 | {\r |
2947 | int iVibVal;\r |
2948 | \r |
2949 | if(PSXDisplay.DisplayModeNew.x) // calc min "shake pixel" from screen width\r |
2950 | iVibVal=max(1,iResX/PSXDisplay.DisplayModeNew.x);\r |
2951 | else iVibVal=1;\r |
2952 | // big rumble: 4...15 sp ; small rumble 1...3 sp\r |
2953 | if(iBig) iRumbleVal=max(4*iVibVal,min(15*iVibVal,((int)iBig *iVibVal)/10));\r |
2954 | else iRumbleVal=max(1*iVibVal,min( 3*iVibVal,((int)iSmall*iVibVal)/10));\r |
2955 | \r |
2956 | srand(timeGetTime()); // init rand (will be used in BufferSwap)\r |
2957 | \r |
2958 | iRumbleTime=15; // let the rumble last 16 buffer swaps\r |
2959 | }\r |
2960 | \r |
2961 | ////////////////////////////////////////////////////////////////////////\r |
2962 | // main emu can set display infos (A/M/G/D) \r |
2963 | ////////////////////////////////////////////////////////////////////////\r |
2964 | \r |
2965 | void CALLBACK GPUdisplayFlags(unsigned long dwFlags)\r |
2966 | {\r |
2967 | // dwCoreFlags=dwFlags;\r |
2968 | }\r |
201c21e2 |
2969 | \r |
2970 | // pcsx-rearmed callbacks\r |
2971 | void CALLBACK GPUrearmedCallbacks(const void **cbs)\r |
2972 | {\r |
2973 | rearmed_get_layer_pos = cbs[0];\r |
2974 | }\r |
2975 | \r |