Commit | Line | Data |
---|---|---|
75e28f62 E |
1 | /* |
2 | * Copyright (C) 2011 Gilead Kutnick "Exophase" <exophase@gmail.com> | |
3 | * | |
4 | * This program is free software; you can redistribute it and/or | |
5 | * modify it under the terms of the GNU General Public License as | |
6 | * published by the Free Software Foundation; either version 2 of | |
7 | * the License, or (at your option) any later version. | |
8 | * | |
9 | * This program is distributed in the hope that it will be useful, | |
10 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
11 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
12 | * General Public License for more details. | |
13 | */ | |
14 | ||
15 | #include <stdio.h> | |
16 | ||
17 | #include "common.h" | |
18 | ||
652c6b8b | 19 | #ifndef command_lengths |
75e28f62 E |
20 | const u8 command_lengths[256] = |
21 | { | |
22 | 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 00 | |
23 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 10 | |
24 | 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 20 | |
25 | 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 30 | |
26 | 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, // 40 | |
27 | 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, // 50 | |
652c6b8b | 28 | 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 0, 0, 0, 0, // 60 |
75e28f62 E |
29 | 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 70 |
30 | 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 80 | |
31 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 90 | |
32 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // a0 | |
33 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // b0 | |
34 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // c0 | |
35 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // d0 | |
36 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // e0 | |
37 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // f0 | |
38 | }; | |
652c6b8b | 39 | #endif |
75e28f62 E |
40 | |
41 | void update_texture_ptr(psx_gpu_struct *psx_gpu) | |
42 | { | |
3867c6ef | 43 | u8 *texture_base; |
75e28f62 E |
44 | u8 *texture_ptr; |
45 | ||
46 | switch((psx_gpu->render_state_base >> 8) & 0x3) | |
47 | { | |
48 | default: | |
49 | case TEXTURE_MODE_4BPP: | |
3867c6ef E |
50 | texture_base = psx_gpu->texture_4bpp_cache[psx_gpu->current_texture_page]; |
51 | ||
52 | texture_ptr = texture_base; | |
75e28f62 E |
53 | texture_ptr += psx_gpu->texture_window_x & 0xF; |
54 | texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; | |
55 | texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; | |
56 | texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; | |
75e28f62 E |
57 | break; |
58 | ||
59 | case TEXTURE_MODE_8BPP: | |
75e28f62 E |
60 | if(psx_gpu->current_texture_page & 0x1) |
61 | { | |
3867c6ef | 62 | texture_base = |
75e28f62 E |
63 | psx_gpu->texture_8bpp_odd_cache[psx_gpu->current_texture_page >> 1]; |
64 | } | |
65 | else | |
66 | { | |
3867c6ef | 67 | texture_base = |
75e28f62 E |
68 | psx_gpu->texture_8bpp_even_cache[psx_gpu->current_texture_page >> 1]; |
69 | } | |
70 | ||
3867c6ef E |
71 | texture_ptr = texture_base; |
72 | texture_ptr += psx_gpu->texture_window_x & 0xF; | |
75e28f62 E |
73 | texture_ptr += (psx_gpu->texture_window_y & 0xF) << 4; |
74 | texture_ptr += (psx_gpu->texture_window_x >> 4) << 8; | |
75 | texture_ptr += (psx_gpu->texture_window_y >> 4) << 12; | |
75e28f62 E |
76 | break; |
77 | ||
78 | case TEXTURE_MODE_16BPP: | |
3867c6ef E |
79 | texture_base = (u8 *)(psx_gpu->vram_ptr); |
80 | texture_base += (psx_gpu->current_texture_page & 0xF) * 128; | |
81 | texture_base += ((psx_gpu->current_texture_page >> 4) * 256) * 2048; | |
82 | ||
83 | texture_ptr = texture_base; | |
75e28f62 E |
84 | texture_ptr += psx_gpu->texture_window_x * 2; |
85 | texture_ptr += (psx_gpu->texture_window_y) * 2048; | |
86 | break; | |
87 | } | |
88 | ||
3867c6ef | 89 | psx_gpu->texture_page_base = texture_base; |
75e28f62 E |
90 | psx_gpu->texture_page_ptr = texture_ptr; |
91 | } | |
92 | ||
93 | void set_texture(psx_gpu_struct *psx_gpu, u32 texture_settings) | |
94 | { | |
f3492649 | 95 | texture_settings &= 0x1FF; |
75e28f62 E |
96 | if(psx_gpu->texture_settings != texture_settings) |
97 | { | |
98 | u32 new_texture_page = texture_settings & 0x1F; | |
99 | u32 texture_mode = (texture_settings >> 7) & 0x3; | |
100 | u32 render_state_base = psx_gpu->render_state_base; | |
101 | ||
b7ed0632 | 102 | flush_render_block_buffer(psx_gpu); |
75e28f62 E |
103 | |
104 | render_state_base &= ~(0xF << 6); | |
105 | render_state_base |= ((texture_settings >> 5) & 0xF) << 6; | |
106 | ||
107 | psx_gpu->render_state_base = render_state_base; | |
108 | ||
109 | psx_gpu->current_texture_mask = 0x1 << new_texture_page; | |
110 | ||
111 | if(texture_mode == TEXTURE_MODE_8BPP) | |
112 | { | |
113 | // In 8bpp mode 256x256 takes up two pages. If it's on the right edge it | |
114 | // wraps back around to the left edge. | |
115 | u32 adjacent_texture_page = ((texture_settings + 1) & 0xF) | (texture_settings & 0x10); | |
116 | psx_gpu->current_texture_mask |= 0x1 << adjacent_texture_page; | |
117 | ||
118 | if((psx_gpu->last_8bpp_texture_page ^ new_texture_page) & 0x1) | |
119 | { | |
120 | u32 dirty_textures_8bpp_alternate_mask = | |
121 | psx_gpu->dirty_textures_8bpp_alternate_mask; | |
122 | psx_gpu->dirty_textures_8bpp_alternate_mask = | |
123 | psx_gpu->dirty_textures_8bpp_mask; | |
124 | psx_gpu->dirty_textures_8bpp_mask = dirty_textures_8bpp_alternate_mask; | |
125 | } | |
126 | ||
127 | psx_gpu->last_8bpp_texture_page = new_texture_page; | |
128 | } | |
129 | ||
130 | psx_gpu->current_texture_page = new_texture_page; | |
131 | psx_gpu->texture_settings = texture_settings; | |
132 | ||
133 | update_texture_ptr(psx_gpu); | |
134 | } | |
135 | } | |
136 | ||
137 | void set_clut(psx_gpu_struct *psx_gpu, u32 clut_settings) | |
138 | { | |
139 | if(psx_gpu->clut_settings != clut_settings) | |
140 | { | |
141 | flush_render_block_buffer(psx_gpu); | |
142 | psx_gpu->clut_settings = clut_settings; | |
143 | psx_gpu->clut_ptr = psx_gpu->vram_ptr + ((clut_settings & 0x7FFF) * 16); | |
144 | } | |
145 | } | |
146 | ||
147 | void set_triangle_color(psx_gpu_struct *psx_gpu, u32 triangle_color) | |
148 | { | |
149 | if(psx_gpu->triangle_color != triangle_color) | |
150 | { | |
151 | flush_render_block_buffer(psx_gpu); | |
152 | psx_gpu->triangle_color = triangle_color; | |
153 | } | |
154 | } | |
155 | ||
c1817bd9 | 156 | static void do_fill(psx_gpu_struct *psx_gpu, u32 x, u32 y, |
157 | u32 width, u32 height, u32 color) | |
158 | { | |
159 | x &= ~0xF; | |
160 | width = ((width + 0xF) & ~0xF); | |
161 | ||
162 | flush_render_block_buffer(psx_gpu); | |
163 | ||
164 | if(unlikely((x + width) > 1024)) | |
165 | { | |
166 | u32 width_a = 1024 - x; | |
167 | u32 width_b = width - width_a; | |
168 | ||
169 | if(unlikely((y + height) > 512)) | |
170 | { | |
171 | u32 height_a = 512 - y; | |
172 | u32 height_b = height - height_a; | |
173 | ||
174 | render_block_fill(psx_gpu, color, x, y, width_a, height_a); | |
175 | render_block_fill(psx_gpu, color, 0, y, width_b, height_a); | |
176 | render_block_fill(psx_gpu, color, x, 0, width_a, height_b); | |
177 | render_block_fill(psx_gpu, color, 0, 0, width_b, height_b); | |
178 | } | |
179 | else | |
180 | { | |
181 | render_block_fill(psx_gpu, color, x, y, width_a, height); | |
182 | render_block_fill(psx_gpu, color, 0, y, width_b, height); | |
183 | } | |
184 | } | |
185 | else | |
186 | { | |
187 | if(unlikely((y + height) > 512)) | |
188 | { | |
189 | u32 height_a = 512 - y; | |
190 | u32 height_b = height - height_a; | |
191 | ||
192 | render_block_fill(psx_gpu, color, x, y, width, height_a); | |
193 | render_block_fill(psx_gpu, color, x, 0, width, height_b); | |
194 | } | |
195 | else | |
196 | { | |
197 | render_block_fill(psx_gpu, color, x, y, width, height); | |
198 | } | |
199 | } | |
200 | } | |
201 | ||
75e28f62 E |
202 | #define sign_extend_12bit(value) \ |
203 | (((s32)((value) << 20)) >> 20) \ | |
204 | ||
4be044ba E |
205 | #define sign_extend_11bit(value) \ |
206 | (((s32)((value) << 21)) >> 21) \ | |
207 | ||
208 | #define sign_extend_10bit(value) \ | |
209 | (((s32)((value) << 22)) >> 22) \ | |
210 | ||
211 | ||
75e28f62 E |
212 | #define get_vertex_data_xy(vertex_number, offset16) \ |
213 | vertexes[vertex_number].x = \ | |
214 | sign_extend_12bit(list_s16[offset16]) + psx_gpu->offset_x; \ | |
215 | vertexes[vertex_number].y = \ | |
216 | sign_extend_12bit(list_s16[(offset16) + 1]) + psx_gpu->offset_y; \ | |
217 | ||
218 | #define get_vertex_data_uv(vertex_number, offset16) \ | |
219 | vertexes[vertex_number].u = list_s16[offset16] & 0xFF; \ | |
220 | vertexes[vertex_number].v = (list_s16[offset16] >> 8) & 0xFF \ | |
221 | ||
222 | #define get_vertex_data_rgb(vertex_number, offset32) \ | |
223 | vertexes[vertex_number].r = list[offset32] & 0xFF; \ | |
224 | vertexes[vertex_number].g = (list[offset32] >> 8) & 0xFF; \ | |
225 | vertexes[vertex_number].b = (list[offset32] >> 16) & 0xFF \ | |
226 | ||
227 | #define get_vertex_data_xy_uv(vertex_number, offset16) \ | |
228 | get_vertex_data_xy(vertex_number, offset16); \ | |
229 | get_vertex_data_uv(vertex_number, (offset16) + 2) \ | |
230 | ||
231 | #define get_vertex_data_xy_rgb(vertex_number, offset16) \ | |
232 | get_vertex_data_rgb(vertex_number, (offset16) / 2); \ | |
233 | get_vertex_data_xy(vertex_number, (offset16) + 2); \ | |
234 | ||
235 | #define get_vertex_data_xy_uv_rgb(vertex_number, offset16) \ | |
236 | get_vertex_data_rgb(vertex_number, (offset16) / 2); \ | |
237 | get_vertex_data_xy(vertex_number, (offset16) + 2); \ | |
238 | get_vertex_data_uv(vertex_number, (offset16) + 4); \ | |
239 | ||
240 | #define set_vertex_color_constant(vertex_number, color) \ | |
241 | vertexes[vertex_number].r = color & 0xFF; \ | |
242 | vertexes[vertex_number].g = (color >> 8) & 0xFF; \ | |
243 | vertexes[vertex_number].b = (color >> 16) & 0xFF \ | |
244 | ||
245 | #define get_vertex_data_xy_rgb_constant(vertex_number, offset16, color) \ | |
246 | get_vertex_data_xy(vertex_number, offset16); \ | |
247 | set_vertex_color_constant(vertex_number, color) \ | |
248 | ||
b243416b | 249 | #ifndef SET_Ex |
250 | #define SET_Ex(r, v) | |
251 | #endif | |
252 | ||
75e28f62 E |
253 | vertex_struct vertexes[4] __attribute__((aligned(32))); |
254 | ||
b243416b | 255 | u32 gpu_parse(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) |
75e28f62 | 256 | { |
b243416b | 257 | u32 current_command = 0, command_length; |
258 | ||
259 | u32 *list_start = list; | |
75e28f62 E |
260 | u32 *list_end = list + (size / 4); |
261 | ||
262 | for(; list < list_end; list += 1 + command_length) | |
263 | { | |
264 | s16 *list_s16 = (void *)list; | |
265 | current_command = *list >> 24; | |
266 | command_length = command_lengths[current_command]; | |
b243416b | 267 | if (list + 1 + command_length > list_end) { |
268 | current_command = (u32)-1; | |
269 | break; | |
270 | } | |
87c45ad1 | 271 | |
75e28f62 E |
272 | switch(current_command) |
273 | { | |
274 | case 0x00: | |
275 | break; | |
276 | ||
277 | case 0x02: | |
87c45ad1 E |
278 | { |
279 | u32 x = list_s16[2] & 0x3FF; | |
280 | u32 y = list_s16[3] & 0x1FF; | |
281 | u32 width = list_s16[4] & 0x3FF; | |
282 | u32 height = list_s16[5] & 0x1FF; | |
283 | u32 color = list[0] & 0xFFFFFF; | |
284 | ||
c1817bd9 | 285 | do_fill(psx_gpu, x, y, width, height, color); |
75e28f62 | 286 | break; |
87c45ad1 | 287 | } |
75e28f62 E |
288 | |
289 | case 0x20 ... 0x23: | |
290 | { | |
291 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
292 | ||
293 | get_vertex_data_xy(0, 2); | |
294 | get_vertex_data_xy(1, 4); | |
295 | get_vertex_data_xy(2, 6); | |
f9248bbf | 296 | |
75e28f62 E |
297 | render_triangle(psx_gpu, vertexes, current_command); |
298 | break; | |
299 | } | |
300 | ||
301 | case 0x24 ... 0x27: | |
302 | { | |
303 | set_clut(psx_gpu, list_s16[5]); | |
304 | set_texture(psx_gpu, list_s16[9]); | |
305 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
306 | ||
307 | get_vertex_data_xy_uv(0, 2); | |
308 | get_vertex_data_xy_uv(1, 6); | |
309 | get_vertex_data_xy_uv(2, 10); | |
310 | ||
311 | render_triangle(psx_gpu, vertexes, current_command); | |
312 | break; | |
313 | } | |
314 | ||
315 | case 0x28 ... 0x2B: | |
316 | { | |
317 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
318 | ||
319 | get_vertex_data_xy(0, 2); | |
320 | get_vertex_data_xy(1, 4); | |
321 | get_vertex_data_xy(2, 6); | |
322 | get_vertex_data_xy(3, 8); | |
323 | ||
324 | render_triangle(psx_gpu, vertexes, current_command); | |
325 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
326 | break; | |
327 | } | |
328 | ||
329 | case 0x2C ... 0x2F: | |
330 | { | |
331 | set_clut(psx_gpu, list_s16[5]); | |
332 | set_texture(psx_gpu, list_s16[9]); | |
333 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
334 | ||
335 | get_vertex_data_xy_uv(0, 2); | |
336 | get_vertex_data_xy_uv(1, 6); | |
337 | get_vertex_data_xy_uv(2, 10); | |
338 | get_vertex_data_xy_uv(3, 14); | |
339 | ||
340 | render_triangle(psx_gpu, vertexes, current_command); | |
341 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
342 | break; | |
343 | } | |
344 | ||
345 | case 0x30 ... 0x33: | |
346 | { | |
347 | get_vertex_data_xy_rgb(0, 0); | |
348 | get_vertex_data_xy_rgb(1, 4); | |
349 | get_vertex_data_xy_rgb(2, 8); | |
350 | ||
351 | render_triangle(psx_gpu, vertexes, current_command); | |
352 | break; | |
353 | } | |
354 | ||
355 | case 0x34: | |
356 | case 0x35: | |
357 | case 0x36: | |
358 | case 0x37: | |
359 | { | |
360 | set_clut(psx_gpu, list_s16[5]); | |
361 | set_texture(psx_gpu, list_s16[11]); | |
362 | ||
363 | get_vertex_data_xy_uv_rgb(0, 0); | |
364 | get_vertex_data_xy_uv_rgb(1, 6); | |
365 | get_vertex_data_xy_uv_rgb(2, 12); | |
366 | ||
367 | render_triangle(psx_gpu, vertexes, current_command); | |
368 | break; | |
369 | } | |
370 | ||
371 | case 0x38: | |
372 | case 0x39: | |
373 | case 0x3A: | |
374 | case 0x3B: | |
375 | { | |
376 | get_vertex_data_xy_rgb(0, 0); | |
377 | get_vertex_data_xy_rgb(1, 4); | |
378 | get_vertex_data_xy_rgb(2, 8); | |
379 | get_vertex_data_xy_rgb(3, 12); | |
380 | ||
381 | render_triangle(psx_gpu, vertexes, current_command); | |
382 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
383 | break; | |
384 | } | |
385 | ||
386 | case 0x3C: | |
387 | case 0x3D: | |
388 | case 0x3E: | |
389 | case 0x3F: | |
390 | { | |
391 | set_clut(psx_gpu, list_s16[5]); | |
392 | set_texture(psx_gpu, list_s16[11]); | |
393 | ||
394 | get_vertex_data_xy_uv_rgb(0, 0); | |
395 | get_vertex_data_xy_uv_rgb(1, 6); | |
396 | get_vertex_data_xy_uv_rgb(2, 12); | |
397 | get_vertex_data_xy_uv_rgb(3, 18); | |
398 | ||
399 | render_triangle(psx_gpu, vertexes, current_command); | |
400 | render_triangle(psx_gpu, &(vertexes[1]), current_command); | |
401 | break; | |
402 | } | |
403 | ||
404 | case 0x40 ... 0x47: | |
405 | { | |
406 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
407 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
408 | vertexes[1].x = list_s16[4] + psx_gpu->offset_x; | |
409 | vertexes[1].y = list_s16[5] + psx_gpu->offset_y; | |
410 | ||
411 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
412 | break; | |
413 | } | |
414 | ||
415 | case 0x48 ... 0x4F: | |
416 | { | |
417 | u32 num_vertexes = 1; | |
418 | u32 *list_position = &(list[2]); | |
419 | u32 xy = list[1]; | |
420 | ||
421 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
422 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
423 | ||
c8eaa363 | 424 | xy = *list_position; |
75e28f62 E |
425 | while(1) |
426 | { | |
75e28f62 E |
427 | vertexes[0] = vertexes[1]; |
428 | ||
429 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
430 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
431 | ||
c8eaa363 | 432 | render_line(psx_gpu, vertexes, current_command, list[0]); |
433 | ||
75e28f62 E |
434 | list_position++; |
435 | num_vertexes++; | |
436 | ||
c8eaa363 | 437 | if(list_position >= list_end) |
f9248bbf E |
438 | break; |
439 | ||
c8eaa363 | 440 | xy = *list_position; |
441 | if((xy & 0xF000F000) == 0x50005000) | |
442 | break; | |
75e28f62 E |
443 | } |
444 | ||
c8eaa363 | 445 | command_length += (num_vertexes - 2); |
446 | break; | |
75e28f62 E |
447 | } |
448 | ||
449 | case 0x50 ... 0x57: | |
450 | { | |
451 | vertexes[0].r = list[0] & 0xFF; | |
452 | vertexes[0].g = (list[0] >> 8) & 0xFF; | |
453 | vertexes[0].b = (list[0] >> 16) & 0xFF; | |
454 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
455 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
456 | ||
457 | vertexes[1].r = list[2] & 0xFF; | |
458 | vertexes[1].g = (list[2] >> 8) & 0xFF; | |
459 | vertexes[1].b = (list[2] >> 16) & 0xFF; | |
460 | vertexes[1].x = list_s16[6] + psx_gpu->offset_x; | |
461 | vertexes[1].y = list_s16[7] + psx_gpu->offset_y; | |
462 | ||
463 | render_line(psx_gpu, vertexes, current_command, 0); | |
464 | break; | |
465 | } | |
466 | ||
467 | case 0x58 ... 0x5F: | |
468 | { | |
469 | u32 num_vertexes = 1; | |
470 | u32 *list_position = &(list[2]); | |
471 | u32 color = list[0]; | |
472 | u32 xy = list[1]; | |
473 | ||
474 | vertexes[1].r = color & 0xFF; | |
475 | vertexes[1].g = (color >> 8) & 0xFF; | |
476 | vertexes[1].b = (color >> 16) & 0xFF; | |
477 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
478 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
479 | ||
c8eaa363 | 480 | color = list_position[0]; |
75e28f62 E |
481 | while(1) |
482 | { | |
75e28f62 E |
483 | xy = list_position[1]; |
484 | ||
485 | vertexes[0] = vertexes[1]; | |
486 | ||
487 | vertexes[1].r = color & 0xFF; | |
488 | vertexes[1].g = (color >> 8) & 0xFF; | |
489 | vertexes[1].b = (color >> 16) & 0xFF; | |
490 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
491 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
492 | ||
c8eaa363 | 493 | render_line(psx_gpu, vertexes, current_command, 0); |
494 | ||
75e28f62 E |
495 | list_position += 2; |
496 | num_vertexes++; | |
497 | ||
c8eaa363 | 498 | if(list_position >= list_end) |
f9248bbf E |
499 | break; |
500 | ||
c8eaa363 | 501 | color = list_position[0]; |
502 | if((color & 0xF000F000) == 0x50005000) | |
503 | break; | |
75e28f62 E |
504 | } |
505 | ||
c8eaa363 | 506 | command_length += ((num_vertexes - 2) * 2); |
507 | break; | |
75e28f62 E |
508 | } |
509 | ||
510 | case 0x60 ... 0x63: | |
511 | { | |
4be044ba E |
512 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
513 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
514 | u32 width = list_s16[4] & 0x3FF; |
515 | u32 height = list_s16[5] & 0x1FF; | |
516 | ||
75e28f62 E |
517 | render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); |
518 | break; | |
519 | } | |
520 | ||
521 | case 0x64 ... 0x67: | |
522 | { | |
4be044ba E |
523 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
524 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
525 | u32 uv = list_s16[4]; |
526 | u32 width = list_s16[6] & 0x3FF; | |
527 | u32 height = list_s16[7] & 0x1FF; | |
528 | ||
75e28f62 E |
529 | set_clut(psx_gpu, list_s16[5]); |
530 | ||
531 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height, | |
532 | current_command, list[0]); | |
533 | break; | |
534 | } | |
535 | ||
536 | case 0x68: | |
537 | case 0x69: | |
538 | case 0x6A: | |
539 | case 0x6B: | |
540 | { | |
4be044ba E |
541 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
542 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 543 | |
75e28f62 E |
544 | render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); |
545 | break; | |
546 | } | |
547 | ||
548 | case 0x70: | |
549 | case 0x71: | |
550 | case 0x72: | |
551 | case 0x73: | |
552 | { | |
4be044ba E |
553 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
554 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 555 | |
75e28f62 E |
556 | render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); |
557 | break; | |
558 | } | |
559 | ||
560 | case 0x74: | |
561 | case 0x75: | |
562 | case 0x76: | |
563 | case 0x77: | |
564 | { | |
4be044ba E |
565 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
566 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
567 | u32 uv = list_s16[4]; |
568 | ||
75e28f62 E |
569 | set_clut(psx_gpu, list_s16[5]); |
570 | ||
571 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8, | |
572 | current_command, list[0]); | |
573 | break; | |
574 | } | |
575 | ||
576 | case 0x78: | |
577 | case 0x79: | |
578 | case 0x7A: | |
579 | case 0x7B: | |
580 | { | |
4be044ba E |
581 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
582 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 | 583 | |
75e28f62 E |
584 | render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); |
585 | break; | |
586 | } | |
587 | ||
588 | case 0x7C: | |
589 | case 0x7D: | |
590 | case 0x7E: | |
591 | case 0x7F: | |
592 | { | |
4be044ba E |
593 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); |
594 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
75e28f62 E |
595 | u32 uv = list_s16[4]; |
596 | ||
75e28f62 E |
597 | set_clut(psx_gpu, list_s16[5]); |
598 | ||
599 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16, | |
600 | current_command, list[0]); | |
601 | break; | |
602 | } | |
603 | ||
604 | case 0x80: // vid -> vid | |
605 | render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, | |
b8d961ef | 606 | list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, |
607 | ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); | |
75e28f62 | 608 | break; |
b243416b | 609 | |
610 | #ifdef PCSX | |
611 | case 0xA0: // sys -> vid | |
612 | case 0xC0: // vid -> sys | |
613 | goto breakloop; | |
614 | #else | |
75e28f62 E |
615 | case 0xA0: // sys -> vid |
616 | { | |
1f88961f E |
617 | u32 load_x = list_s16[2] & 0x3FF; |
618 | u32 load_y = list_s16[3] & 0x1FF; | |
619 | u32 load_width = list_s16[4] & 0x3FF; | |
620 | u32 load_height = list_s16[5] & 0x1FF; | |
75e28f62 E |
621 | u32 load_size = load_width * load_height; |
622 | ||
623 | command_length += load_size / 2; | |
cec398c0 E |
624 | |
625 | if(load_size & 1) | |
626 | command_length++; | |
627 | ||
75e28f62 E |
628 | render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, |
629 | load_width, load_height, load_width); | |
630 | break; | |
631 | } | |
b243416b | 632 | |
75e28f62 E |
633 | case 0xC0: // vid -> sys |
634 | break; | |
b243416b | 635 | #endif |
636 | ||
75e28f62 | 637 | case 0xE1: |
f3492649 | 638 | set_texture(psx_gpu, list[0]); |
87c45ad1 | 639 | |
75e28f62 E |
640 | if(list[0] & (1 << 9)) |
641 | psx_gpu->render_state_base |= RENDER_STATE_DITHER; | |
642 | else | |
643 | psx_gpu->render_state_base &= ~RENDER_STATE_DITHER; | |
644 | ||
645 | psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1; | |
b243416b | 646 | SET_Ex(1, list[0]); |
75e28f62 E |
647 | break; |
648 | ||
649 | case 0xE2: | |
650 | { | |
651 | // TODO: Clean | |
652 | u32 texture_window_settings = list[0]; | |
653 | u32 tmp, x, y, w, h; | |
654 | ||
655 | if(texture_window_settings != psx_gpu->texture_window_settings) | |
656 | { | |
657 | tmp = (texture_window_settings & 0x1F) | 0x20; | |
658 | for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1); | |
659 | ||
660 | tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20; | |
661 | for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1); | |
662 | ||
663 | tmp = 32 - (w >> 3); | |
664 | x = ((texture_window_settings >> 10) & tmp) << 3; | |
665 | ||
666 | tmp = 32 - (h >> 3); | |
667 | y = ((texture_window_settings >> 15) & tmp) << 3; | |
668 | ||
669 | flush_render_block_buffer(psx_gpu); | |
670 | ||
de35a464 | 671 | psx_gpu->texture_window_settings = texture_window_settings; |
75e28f62 E |
672 | psx_gpu->texture_window_x = x; |
673 | psx_gpu->texture_window_y = y; | |
674 | psx_gpu->texture_mask_width = w - 1; | |
675 | psx_gpu->texture_mask_height = h - 1; | |
676 | ||
677 | update_texture_ptr(psx_gpu); | |
678 | } | |
b243416b | 679 | SET_Ex(2, list[0]); |
75e28f62 E |
680 | break; |
681 | } | |
682 | ||
683 | case 0xE3: | |
684 | psx_gpu->viewport_start_x = list[0] & 0x3FF; | |
685 | psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; | |
686 | ||
687 | #ifdef TEXTURE_CACHE_4BPP | |
688 | psx_gpu->viewport_mask = | |
689 | texture_region_mask(psx_gpu->viewport_start_x, | |
690 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
691 | psx_gpu->viewport_end_y); | |
692 | #endif | |
b243416b | 693 | SET_Ex(3, list[0]); |
75e28f62 E |
694 | break; |
695 | ||
696 | case 0xE4: | |
697 | psx_gpu->viewport_end_x = list[0] & 0x3FF; | |
698 | psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; | |
699 | ||
700 | #ifdef TEXTURE_CACHE_4BPP | |
701 | psx_gpu->viewport_mask = | |
702 | texture_region_mask(psx_gpu->viewport_start_x, | |
703 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
704 | psx_gpu->viewport_end_y); | |
705 | #endif | |
b243416b | 706 | SET_Ex(4, list[0]); |
75e28f62 E |
707 | break; |
708 | ||
709 | case 0xE5: | |
710 | { | |
711 | s32 offset_x = list[0] << 21; | |
712 | s32 offset_y = list[0] << 10; | |
713 | psx_gpu->offset_x = offset_x >> 21; | |
714 | psx_gpu->offset_y = offset_y >> 21; | |
715 | ||
b243416b | 716 | SET_Ex(5, list[0]); |
75e28f62 E |
717 | break; |
718 | } | |
719 | ||
720 | case 0xE6: | |
721 | { | |
722 | u32 mask_settings = list[0]; | |
723 | u16 mask_msb = mask_settings << 15; | |
724 | ||
725 | if(list[0] & 0x2) | |
726 | psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE; | |
727 | else | |
728 | psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE; | |
729 | ||
730 | if(mask_msb != psx_gpu->mask_msb) | |
731 | { | |
732 | flush_render_block_buffer(psx_gpu); | |
733 | psx_gpu->mask_msb = mask_msb; | |
734 | } | |
735 | ||
b243416b | 736 | SET_Ex(6, list[0]); |
75e28f62 E |
737 | break; |
738 | } | |
739 | ||
740 | default: | |
741 | break; | |
742 | } | |
743 | } | |
b243416b | 744 | |
745 | #ifdef PCSX | |
746 | breakloop: | |
747 | #endif | |
748 | if (last_command != NULL) | |
749 | *last_command = current_command; | |
750 | return list - list_start; | |
75e28f62 E |
751 | } |
752 | ||
c1817bd9 | 753 | #define enhancement_disable() { \ |
754 | psx_gpu->vram_out_ptr = psx_gpu->vram_ptr; \ | |
755 | psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x; \ | |
756 | psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y; \ | |
757 | psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x; \ | |
758 | psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y; \ | |
f1359c57 | 759 | psx_gpu->render_mode &= ~RENDER_DOUBLE_MODE; \ |
c1817bd9 | 760 | } |
761 | ||
762 | #define enhancement_enable() { \ | |
763 | psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; \ | |
764 | psx_gpu->viewport_start_x = psx_gpu->saved_viewport_start_x * 2; \ | |
765 | psx_gpu->viewport_start_y = psx_gpu->saved_viewport_start_y * 2; \ | |
766 | psx_gpu->viewport_end_x = psx_gpu->saved_viewport_end_x * 2; \ | |
767 | psx_gpu->viewport_end_y = psx_gpu->saved_viewport_end_y * 2; \ | |
f1359c57 | 768 | psx_gpu->render_mode |= RENDER_DOUBLE_MODE; \ |
c1817bd9 | 769 | } |
770 | ||
771 | #define shift_vertices3(v) { \ | |
772 | v[0]->x *= 2; \ | |
773 | v[0]->y *= 2; \ | |
774 | v[1]->x *= 2; \ | |
775 | v[1]->y *= 2; \ | |
776 | v[2]->x *= 2; \ | |
777 | v[2]->y *= 2; \ | |
778 | } | |
779 | ||
780 | #define unshift_vertices3(v) { \ | |
781 | v[0]->x /= 2; \ | |
782 | v[0]->y /= 2; \ | |
783 | v[1]->x /= 2; \ | |
784 | v[1]->y /= 2; \ | |
785 | v[2]->x /= 2; \ | |
786 | v[2]->y /= 2; \ | |
787 | } | |
788 | ||
789 | #define shift_triangle_area() \ | |
790 | psx_gpu->triangle_area *= 4 | |
791 | ||
792 | static int disable_main_render; | |
793 | ||
794 | static void do_triangle_enhanced(psx_gpu_struct *psx_gpu, | |
795 | vertex_struct *vertexes, u32 current_command) | |
796 | { | |
797 | vertex_struct *vertex_ptrs[3]; | |
798 | ||
799 | if (!prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) | |
800 | return; | |
801 | ||
802 | if (!disable_main_render) | |
803 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
804 | ||
805 | enhancement_enable(); | |
806 | shift_vertices3(vertex_ptrs); | |
807 | shift_triangle_area(); | |
808 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
809 | } | |
810 | ||
811 | static void do_quad_enhanced(psx_gpu_struct *psx_gpu, vertex_struct *vertexes, | |
812 | u32 current_command) | |
813 | { | |
814 | vertex_struct *vertex_ptrs[3]; | |
815 | ||
816 | if (prepare_triangle(psx_gpu, vertexes, vertex_ptrs)) { | |
817 | if (!disable_main_render) | |
818 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
819 | ||
820 | enhancement_enable(); | |
821 | shift_vertices3(vertex_ptrs); | |
822 | shift_triangle_area(); | |
823 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
824 | unshift_vertices3(vertex_ptrs); | |
825 | } | |
826 | enhancement_disable(); | |
827 | if (prepare_triangle(psx_gpu, &vertexes[1], vertex_ptrs)) { | |
828 | if (!disable_main_render) | |
829 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
830 | ||
831 | enhancement_enable(); | |
832 | shift_vertices3(vertex_ptrs); | |
833 | shift_triangle_area(); | |
834 | render_triangle_p(psx_gpu, vertex_ptrs, current_command); | |
835 | } | |
836 | } | |
837 | ||
838 | u32 gpu_parse_enhanced(psx_gpu_struct *psx_gpu, u32 *list, u32 size, u32 *last_command) | |
839 | { | |
840 | u32 current_command = 0, command_length; | |
841 | ||
842 | u32 *list_start = list; | |
843 | u32 *list_end = list + (size / 4); | |
844 | ||
845 | psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; | |
846 | psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; | |
847 | psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; | |
848 | psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; | |
849 | ||
850 | for(; list < list_end; list += 1 + command_length) | |
851 | { | |
852 | s16 *list_s16 = (void *)list; | |
853 | current_command = *list >> 24; | |
854 | command_length = command_lengths[current_command]; | |
855 | if (list + 1 + command_length > list_end) { | |
856 | current_command = (u32)-1; | |
857 | break; | |
858 | } | |
859 | ||
860 | enhancement_disable(); | |
861 | ||
862 | switch(current_command) | |
863 | { | |
864 | case 0x00: | |
865 | break; | |
866 | ||
867 | case 0x02: | |
868 | { | |
869 | u32 x = list_s16[2] & 0x3FF; | |
870 | u32 y = list_s16[3] & 0x1FF; | |
871 | u32 width = list_s16[4] & 0x3FF; | |
872 | u32 height = list_s16[5] & 0x1FF; | |
873 | u32 color = list[0] & 0xFFFFFF; | |
874 | ||
f1359c57 | 875 | x &= ~0xF; |
876 | width = ((width + 0xF) & ~0xF); | |
877 | ||
c1817bd9 | 878 | do_fill(psx_gpu, x, y, width, height, color); |
879 | ||
880 | psx_gpu->vram_out_ptr = psx_gpu->enhancement_buf_ptr; | |
881 | x *= 2; | |
882 | y *= 2; | |
883 | width *= 2; | |
884 | height *= 2; | |
f1359c57 | 885 | render_block_fill_enh(psx_gpu, color, x, y, width, height); |
c1817bd9 | 886 | break; |
887 | } | |
888 | ||
889 | case 0x20 ... 0x23: | |
890 | { | |
891 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
892 | ||
893 | get_vertex_data_xy(0, 2); | |
894 | get_vertex_data_xy(1, 4); | |
895 | get_vertex_data_xy(2, 6); | |
896 | ||
897 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
898 | break; | |
899 | } | |
900 | ||
901 | case 0x24 ... 0x27: | |
902 | { | |
903 | set_clut(psx_gpu, list_s16[5]); | |
904 | set_texture(psx_gpu, list_s16[9]); | |
905 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
906 | ||
907 | get_vertex_data_xy_uv(0, 2); | |
908 | get_vertex_data_xy_uv(1, 6); | |
909 | get_vertex_data_xy_uv(2, 10); | |
910 | ||
911 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
912 | break; | |
913 | } | |
914 | ||
915 | case 0x28 ... 0x2B: | |
916 | { | |
917 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
918 | ||
919 | get_vertex_data_xy(0, 2); | |
920 | get_vertex_data_xy(1, 4); | |
921 | get_vertex_data_xy(2, 6); | |
922 | get_vertex_data_xy(3, 8); | |
923 | ||
924 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
925 | break; | |
926 | } | |
927 | ||
928 | case 0x2C ... 0x2F: | |
929 | { | |
930 | set_clut(psx_gpu, list_s16[5]); | |
931 | set_texture(psx_gpu, list_s16[9]); | |
932 | set_triangle_color(psx_gpu, list[0] & 0xFFFFFF); | |
933 | ||
934 | get_vertex_data_xy_uv(0, 2); | |
935 | get_vertex_data_xy_uv(1, 6); | |
936 | get_vertex_data_xy_uv(2, 10); | |
937 | get_vertex_data_xy_uv(3, 14); | |
938 | ||
939 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
940 | break; | |
941 | } | |
942 | ||
943 | case 0x30 ... 0x33: | |
944 | { | |
945 | get_vertex_data_xy_rgb(0, 0); | |
946 | get_vertex_data_xy_rgb(1, 4); | |
947 | get_vertex_data_xy_rgb(2, 8); | |
948 | ||
949 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
950 | break; | |
951 | } | |
952 | ||
953 | case 0x34: | |
954 | case 0x35: | |
955 | case 0x36: | |
956 | case 0x37: | |
957 | { | |
958 | set_clut(psx_gpu, list_s16[5]); | |
959 | set_texture(psx_gpu, list_s16[11]); | |
960 | ||
961 | get_vertex_data_xy_uv_rgb(0, 0); | |
962 | get_vertex_data_xy_uv_rgb(1, 6); | |
963 | get_vertex_data_xy_uv_rgb(2, 12); | |
964 | ||
965 | do_triangle_enhanced(psx_gpu, vertexes, current_command); | |
966 | break; | |
967 | } | |
968 | ||
969 | case 0x38: | |
970 | case 0x39: | |
971 | case 0x3A: | |
972 | case 0x3B: | |
973 | { | |
974 | get_vertex_data_xy_rgb(0, 0); | |
975 | get_vertex_data_xy_rgb(1, 4); | |
976 | get_vertex_data_xy_rgb(2, 8); | |
977 | get_vertex_data_xy_rgb(3, 12); | |
978 | ||
979 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
980 | break; | |
981 | } | |
982 | ||
983 | case 0x3C: | |
984 | case 0x3D: | |
985 | case 0x3E: | |
986 | case 0x3F: | |
987 | { | |
988 | set_clut(psx_gpu, list_s16[5]); | |
989 | set_texture(psx_gpu, list_s16[11]); | |
990 | ||
991 | get_vertex_data_xy_uv_rgb(0, 0); | |
992 | get_vertex_data_xy_uv_rgb(1, 6); | |
993 | get_vertex_data_xy_uv_rgb(2, 12); | |
994 | get_vertex_data_xy_uv_rgb(3, 18); | |
995 | ||
996 | do_quad_enhanced(psx_gpu, vertexes, current_command); | |
997 | break; | |
998 | } | |
999 | ||
1000 | case 0x40 ... 0x47: | |
1001 | { | |
1002 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
1003 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
1004 | vertexes[1].x = list_s16[4] + psx_gpu->offset_x; | |
1005 | vertexes[1].y = list_s16[5] + psx_gpu->offset_y; | |
1006 | ||
1007 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
1008 | break; | |
1009 | } | |
1010 | ||
1011 | case 0x48 ... 0x4F: | |
1012 | { | |
1013 | u32 num_vertexes = 1; | |
1014 | u32 *list_position = &(list[2]); | |
1015 | u32 xy = list[1]; | |
1016 | ||
1017 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1018 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1019 | ||
1020 | xy = *list_position; | |
1021 | while(1) | |
1022 | { | |
1023 | vertexes[0] = vertexes[1]; | |
1024 | ||
1025 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1026 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1027 | ||
1028 | render_line(psx_gpu, vertexes, current_command, list[0]); | |
1029 | ||
1030 | list_position++; | |
1031 | num_vertexes++; | |
1032 | ||
1033 | if(list_position >= list_end) | |
1034 | break; | |
1035 | ||
1036 | xy = *list_position; | |
1037 | if((xy & 0xF000F000) == 0x50005000) | |
1038 | break; | |
1039 | } | |
1040 | ||
1041 | command_length += (num_vertexes - 2); | |
1042 | break; | |
1043 | } | |
1044 | ||
1045 | case 0x50 ... 0x57: | |
1046 | { | |
1047 | vertexes[0].r = list[0] & 0xFF; | |
1048 | vertexes[0].g = (list[0] >> 8) & 0xFF; | |
1049 | vertexes[0].b = (list[0] >> 16) & 0xFF; | |
1050 | vertexes[0].x = list_s16[2] + psx_gpu->offset_x; | |
1051 | vertexes[0].y = list_s16[3] + psx_gpu->offset_y; | |
1052 | ||
1053 | vertexes[1].r = list[2] & 0xFF; | |
1054 | vertexes[1].g = (list[2] >> 8) & 0xFF; | |
1055 | vertexes[1].b = (list[2] >> 16) & 0xFF; | |
1056 | vertexes[1].x = list_s16[6] + psx_gpu->offset_x; | |
1057 | vertexes[1].y = list_s16[7] + psx_gpu->offset_y; | |
1058 | ||
1059 | render_line(psx_gpu, vertexes, current_command, 0); | |
1060 | break; | |
1061 | } | |
1062 | ||
1063 | case 0x58 ... 0x5F: | |
1064 | { | |
1065 | u32 num_vertexes = 1; | |
1066 | u32 *list_position = &(list[2]); | |
1067 | u32 color = list[0]; | |
1068 | u32 xy = list[1]; | |
1069 | ||
1070 | vertexes[1].r = color & 0xFF; | |
1071 | vertexes[1].g = (color >> 8) & 0xFF; | |
1072 | vertexes[1].b = (color >> 16) & 0xFF; | |
1073 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1074 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1075 | ||
1076 | color = list_position[0]; | |
1077 | while(1) | |
1078 | { | |
1079 | xy = list_position[1]; | |
1080 | ||
1081 | vertexes[0] = vertexes[1]; | |
1082 | ||
1083 | vertexes[1].r = color & 0xFF; | |
1084 | vertexes[1].g = (color >> 8) & 0xFF; | |
1085 | vertexes[1].b = (color >> 16) & 0xFF; | |
1086 | vertexes[1].x = (xy & 0xFFFF) + psx_gpu->offset_x; | |
1087 | vertexes[1].y = (xy >> 16) + psx_gpu->offset_y; | |
1088 | ||
1089 | render_line(psx_gpu, vertexes, current_command, 0); | |
1090 | ||
1091 | list_position += 2; | |
1092 | num_vertexes++; | |
1093 | ||
1094 | if(list_position >= list_end) | |
1095 | break; | |
1096 | ||
1097 | color = list_position[0]; | |
1098 | if((color & 0xF000F000) == 0x50005000) | |
1099 | break; | |
1100 | } | |
1101 | ||
1102 | command_length += ((num_vertexes - 2) * 2); | |
1103 | break; | |
1104 | } | |
1105 | ||
1106 | case 0x60 ... 0x63: | |
1107 | { | |
1108 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1109 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1110 | u32 width = list_s16[4] & 0x3FF; | |
1111 | u32 height = list_s16[5] & 0x1FF; | |
1112 | ||
1113 | render_sprite(psx_gpu, x, y, 0, 0, width, height, current_command, list[0]); | |
1114 | break; | |
1115 | } | |
1116 | ||
1117 | case 0x64 ... 0x67: | |
1118 | { | |
1119 | u32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1120 | u32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1121 | u32 uv = list_s16[4]; | |
1122 | u32 width = list_s16[6] & 0x3FF; | |
1123 | u32 height = list_s16[7] & 0x1FF; | |
1124 | ||
1125 | set_clut(psx_gpu, list_s16[5]); | |
1126 | ||
1127 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, width, height, | |
1128 | current_command, list[0]); | |
1129 | break; | |
1130 | } | |
1131 | ||
1132 | case 0x68: | |
1133 | case 0x69: | |
1134 | case 0x6A: | |
1135 | case 0x6B: | |
1136 | { | |
1137 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1138 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1139 | ||
1140 | render_sprite(psx_gpu, x, y, 0, 0, 1, 1, current_command, list[0]); | |
1141 | break; | |
1142 | } | |
1143 | ||
1144 | case 0x70: | |
1145 | case 0x71: | |
1146 | case 0x72: | |
1147 | case 0x73: | |
1148 | { | |
1149 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1150 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1151 | ||
1152 | render_sprite(psx_gpu, x, y, 0, 0, 8, 8, current_command, list[0]); | |
1153 | break; | |
1154 | } | |
1155 | ||
1156 | case 0x74: | |
1157 | case 0x75: | |
1158 | case 0x76: | |
1159 | case 0x77: | |
1160 | { | |
1161 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1162 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1163 | u32 uv = list_s16[4]; | |
1164 | ||
1165 | set_clut(psx_gpu, list_s16[5]); | |
1166 | ||
1167 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 8, 8, | |
1168 | current_command, list[0]); | |
1169 | break; | |
1170 | } | |
1171 | ||
1172 | case 0x78: | |
1173 | case 0x79: | |
1174 | case 0x7A: | |
1175 | case 0x7B: | |
1176 | { | |
1177 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1178 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1179 | ||
1180 | render_sprite(psx_gpu, x, y, 0, 0, 16, 16, current_command, list[0]); | |
1181 | break; | |
1182 | } | |
1183 | ||
1184 | case 0x7C: | |
1185 | case 0x7D: | |
1186 | case 0x7E: | |
1187 | case 0x7F: | |
1188 | { | |
1189 | s32 x = sign_extend_11bit(list_s16[2] + psx_gpu->offset_x); | |
1190 | s32 y = sign_extend_11bit(list_s16[3] + psx_gpu->offset_y); | |
1191 | u32 uv = list_s16[4]; | |
1192 | ||
1193 | set_clut(psx_gpu, list_s16[5]); | |
1194 | ||
1195 | render_sprite(psx_gpu, x, y, uv & 0xFF, (uv >> 8) & 0xFF, 16, 16, | |
1196 | current_command, list[0]); | |
1197 | break; | |
1198 | } | |
1199 | ||
1200 | case 0x80: // vid -> vid | |
1201 | render_block_move(psx_gpu, list_s16[2] & 0x3FF, list_s16[3] & 0x1FF, | |
1202 | list_s16[4] & 0x3FF, list_s16[5] & 0x1FF, | |
1203 | ((list_s16[6] - 1) & 0x3FF) + 1, ((list_s16[7] - 1) & 0x1FF) + 1); | |
1204 | break; | |
1205 | ||
1206 | #ifdef PCSX | |
1207 | case 0xA0: // sys -> vid | |
1208 | case 0xC0: // vid -> sys | |
1209 | goto breakloop; | |
1210 | #else | |
1211 | case 0xA0: // sys -> vid | |
1212 | { | |
1213 | u32 load_x = list_s16[2] & 0x3FF; | |
1214 | u32 load_y = list_s16[3] & 0x1FF; | |
1215 | u32 load_width = list_s16[4] & 0x3FF; | |
1216 | u32 load_height = list_s16[5] & 0x1FF; | |
1217 | u32 load_size = load_width * load_height; | |
1218 | ||
1219 | command_length += load_size / 2; | |
1220 | ||
1221 | if(load_size & 1) | |
1222 | command_length++; | |
1223 | ||
1224 | render_block_copy(psx_gpu, (u16 *)&(list_s16[6]), load_x, load_y, | |
1225 | load_width, load_height, load_width); | |
1226 | break; | |
1227 | } | |
1228 | ||
1229 | case 0xC0: // vid -> sys | |
1230 | break; | |
1231 | #endif | |
1232 | ||
1233 | case 0xE1: | |
f3492649 | 1234 | set_texture(psx_gpu, list[0]); |
c1817bd9 | 1235 | |
1236 | if(list[0] & (1 << 9)) | |
1237 | psx_gpu->render_state_base |= RENDER_STATE_DITHER; | |
1238 | else | |
1239 | psx_gpu->render_state_base &= ~RENDER_STATE_DITHER; | |
1240 | ||
1241 | psx_gpu->display_area_draw_enable = (list[0] >> 10) & 0x1; | |
1242 | SET_Ex(1, list[0]); | |
1243 | break; | |
1244 | ||
1245 | case 0xE2: | |
1246 | { | |
1247 | // TODO: Clean | |
1248 | u32 texture_window_settings = list[0]; | |
1249 | u32 tmp, x, y, w, h; | |
1250 | ||
1251 | if(texture_window_settings != psx_gpu->texture_window_settings) | |
1252 | { | |
1253 | tmp = (texture_window_settings & 0x1F) | 0x20; | |
1254 | for(w = 8; (tmp & 1) == 0; tmp >>= 1, w <<= 1); | |
1255 | ||
1256 | tmp = ((texture_window_settings >> 5) & 0x1f) | 0x20; | |
1257 | for (h = 8; (tmp & 1) == 0; tmp >>= 1, h <<= 1); | |
1258 | ||
1259 | tmp = 32 - (w >> 3); | |
1260 | x = ((texture_window_settings >> 10) & tmp) << 3; | |
1261 | ||
1262 | tmp = 32 - (h >> 3); | |
1263 | y = ((texture_window_settings >> 15) & tmp) << 3; | |
1264 | ||
1265 | flush_render_block_buffer(psx_gpu); | |
1266 | ||
1267 | psx_gpu->texture_window_settings = texture_window_settings; | |
1268 | psx_gpu->texture_window_x = x; | |
1269 | psx_gpu->texture_window_y = y; | |
1270 | psx_gpu->texture_mask_width = w - 1; | |
1271 | psx_gpu->texture_mask_height = h - 1; | |
1272 | ||
1273 | update_texture_ptr(psx_gpu); | |
1274 | } | |
1275 | SET_Ex(2, list[0]); | |
1276 | break; | |
1277 | } | |
1278 | ||
1279 | case 0xE3: | |
1280 | psx_gpu->viewport_start_x = list[0] & 0x3FF; | |
1281 | psx_gpu->viewport_start_y = (list[0] >> 10) & 0x1FF; | |
1282 | psx_gpu->saved_viewport_start_x = psx_gpu->viewport_start_x; | |
1283 | psx_gpu->saved_viewport_start_y = psx_gpu->viewport_start_y; | |
1284 | ||
1285 | #ifdef TEXTURE_CACHE_4BPP | |
1286 | psx_gpu->viewport_mask = | |
1287 | texture_region_mask(psx_gpu->viewport_start_x, | |
1288 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
1289 | psx_gpu->viewport_end_y); | |
1290 | #endif | |
1291 | SET_Ex(3, list[0]); | |
1292 | break; | |
1293 | ||
1294 | case 0xE4: | |
1295 | psx_gpu->viewport_end_x = list[0] & 0x3FF; | |
1296 | psx_gpu->viewport_end_y = (list[0] >> 10) & 0x1FF; | |
1297 | psx_gpu->saved_viewport_end_x = psx_gpu->viewport_end_x; | |
1298 | psx_gpu->saved_viewport_end_y = psx_gpu->viewport_end_y; | |
1299 | ||
1300 | #ifdef TEXTURE_CACHE_4BPP | |
1301 | psx_gpu->viewport_mask = | |
1302 | texture_region_mask(psx_gpu->viewport_start_x, | |
1303 | psx_gpu->viewport_start_y, psx_gpu->viewport_end_x, | |
1304 | psx_gpu->viewport_end_y); | |
1305 | #endif | |
1306 | SET_Ex(4, list[0]); | |
1307 | break; | |
1308 | ||
1309 | case 0xE5: | |
1310 | { | |
1311 | s32 offset_x = list[0] << 21; | |
1312 | s32 offset_y = list[0] << 10; | |
1313 | psx_gpu->offset_x = offset_x >> 21; | |
1314 | psx_gpu->offset_y = offset_y >> 21; | |
1315 | ||
1316 | SET_Ex(5, list[0]); | |
1317 | break; | |
1318 | } | |
1319 | ||
1320 | case 0xE6: | |
1321 | { | |
1322 | u32 mask_settings = list[0]; | |
1323 | u16 mask_msb = mask_settings << 15; | |
1324 | ||
1325 | if(list[0] & 0x2) | |
1326 | psx_gpu->render_state_base |= RENDER_STATE_MASK_EVALUATE; | |
1327 | else | |
1328 | psx_gpu->render_state_base &= ~RENDER_STATE_MASK_EVALUATE; | |
1329 | ||
1330 | if(mask_msb != psx_gpu->mask_msb) | |
1331 | { | |
1332 | flush_render_block_buffer(psx_gpu); | |
1333 | psx_gpu->mask_msb = mask_msb; | |
1334 | } | |
1335 | ||
1336 | SET_Ex(6, list[0]); | |
1337 | break; | |
1338 | } | |
1339 | ||
1340 | default: | |
1341 | break; | |
1342 | } | |
1343 | } | |
1344 | ||
1345 | #ifdef PCSX | |
1346 | breakloop: | |
1347 | #endif | |
1348 | enhancement_disable(); | |
1349 | if (last_command != NULL) | |
1350 | *last_command = current_command; | |
1351 | return list - list_start; | |
1352 | } | |
1353 | ||
1354 | // vim:shiftwidth=2:expandtab |