86aad47b |
1 | /*************************************************************************** |
2 | * Copyright (C) 2010 PCSX4ALL Team * |
3 | * Copyright (C) 2010 Unai * |
4 | * * |
5 | * This program is free software; you can redistribute it and/or modify * |
6 | * it under the terms of the GNU General Public License as published by * |
7 | * the Free Software Foundation; either version 2 of the License, or * |
8 | * (at your option) any later version. * |
9 | * * |
10 | * This program is distributed in the hope that it will be useful, * |
11 | * but WITHOUT ANY WARRANTY; without even the implied warranty of * |
12 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * |
13 | * GNU General Public License for more details. * |
14 | * * |
15 | * You should have received a copy of the GNU General Public License * |
16 | * along with this program; if not, write to the * |
17 | * Free Software Foundation, Inc., * |
18 | * 51 Franklin Street, Fifth Floor, Boston, MA 02111-1307 USA. * |
19 | ***************************************************************************/ |
20 | |
86aad47b |
21 | #include "port.h" |
7c49c8a2 |
22 | #include "gpu.h" |
86aad47b |
23 | #include "profiler.h" |
24 | #include "debug.h" |
25 | |
26 | int skipCount = 2; /* frame skip (0,1,2,3...) */ |
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27 | int skCount = 0; /* internal frame skip */ |
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28 | int linesInterlace = 0; /* internal lines interlace */ |
29 | int linesInterlace_user = 0; /* Lines interlace */ |
30 | |
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31 | bool isSkip = false; /* skip frame (info coming from GPU) */ |
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32 | bool wasSkip = false; |
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33 | bool skipFrame = false; /* skip frame (according to frame skip) */ |
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34 | bool alt_fps = false; /* Alternative FPS algorithm */ |
35 | bool show_fps = false; /* Show FPS statistics */ |
36 | |
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37 | bool isPAL = false; /* PAL video timing */ |
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38 | bool progressInterlace_flag = false; /* Progressive interlace flag */ |
39 | bool progressInterlace = false; /* Progressive interlace option*/ |
40 | bool frameLimit = false; /* frames to wait */ |
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41 | |
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42 | bool light = true; /* lighting */ |
43 | bool blend = true; /* blending */ |
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44 | bool FrameToRead = false; /* load image in progress */ |
45 | bool FrameToWrite = false; /* store image in progress */ |
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46 | bool fb_dirty = false; |
47 | |
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48 | bool enableAbbeyHack = false; /* Abe's Odyssey hack */ |
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49 | |
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50 | u8 BLEND_MODE; |
51 | u8 TEXT_MODE; |
52 | u8 Masking; |
53 | |
54 | u16 PixelMSB; |
55 | u16 PixelData; |
56 | |
57 | /////////////////////////////////////////////////////////////////////////////// |
58 | // GPU Global data |
59 | /////////////////////////////////////////////////////////////////////////////// |
60 | |
61 | /////////////////////////////////////////////////////////////////////////////// |
62 | // Dma Transfers info |
63 | s32 px,py; |
64 | s32 x_end,y_end; |
65 | u16* pvram; |
66 | |
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67 | u32 GP0; |
68 | s32 PacketCount; |
69 | s32 PacketIndex; |
70 | |
71 | /////////////////////////////////////////////////////////////////////////////// |
72 | // Display status |
73 | u32 DisplayArea [6]; |
74 | |
75 | /////////////////////////////////////////////////////////////////////////////// |
76 | // Rasterizer status |
77 | u32 TextureWindow [4]; |
78 | u32 DrawingArea [4]; |
79 | u32 DrawingOffset [2]; |
80 | |
81 | /////////////////////////////////////////////////////////////////////////////// |
82 | // Rasterizer status |
83 | |
84 | u16* TBA; |
85 | u16* CBA; |
86 | |
87 | /////////////////////////////////////////////////////////////////////////////// |
88 | // Inner Loops |
89 | s32 u4, du4; |
90 | s32 v4, dv4; |
91 | s32 r4, dr4; |
92 | s32 g4, dg4; |
93 | s32 b4, db4; |
94 | u32 lInc; |
95 | u32 tInc, tMsk; |
96 | |
97 | GPUPacket PacketBuffer; |
83a79d01 |
98 | // FRAME_BUFFER_SIZE is defined in bytes; 512K is guard memory for out of range reads |
55b0eeea |
99 | u16 GPU_FrameBuffer[(FRAME_BUFFER_SIZE+512*1024)/2] __attribute__((aligned(2048))); |
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100 | u32 GPU_GP1; |
101 | |
102 | /////////////////////////////////////////////////////////////////////////////// |
103 | // Inner loop driver instanciation file |
104 | #include "gpu_inner.h" |
105 | |
106 | /////////////////////////////////////////////////////////////////////////////// |
107 | // GPU Raster Macros |
108 | #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3)) |
109 | |
110 | #define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<20)>>20) |
111 | //#define GPU_EXPANDSIGN_POLY(x) (((s32)(x)<<21)>>21) |
112 | #define GPU_EXPANDSIGN_SPRT(x) (((s32)(x)<<21)>>21) |
113 | |
114 | //#define GPU_TESTRANGE(x) { if((u32)(x+1024) > 2047) return; } |
115 | #define GPU_TESTRANGE(x) { if ((x<-1023) || (x>1023)) return; } |
116 | |
117 | #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);} |
118 | |
119 | /////////////////////////////////////////////////////////////////////////////// |
120 | // GPU internal image drawing functions |
121 | #include "gpu_raster_image.h" |
122 | |
123 | /////////////////////////////////////////////////////////////////////////////// |
124 | // GPU internal line drawing functions |
125 | #include "gpu_raster_line.h" |
126 | |
127 | /////////////////////////////////////////////////////////////////////////////// |
128 | // GPU internal polygon drawing functions |
129 | #include "gpu_raster_polygon.h" |
130 | |
131 | /////////////////////////////////////////////////////////////////////////////// |
132 | // GPU internal sprite drawing functions |
133 | #include "gpu_raster_sprite.h" |
134 | |
135 | /////////////////////////////////////////////////////////////////////////////// |
136 | // GPU command buffer execution/store |
137 | #include "gpu_command.h" |
138 | |
139 | /////////////////////////////////////////////////////////////////////////////// |
140 | INLINE void gpuReset(void) |
141 | { |
142 | GPU_GP1 = 0x14802000; |
143 | TextureWindow[0] = 0; |
144 | TextureWindow[1] = 0; |
145 | TextureWindow[2] = 255; |
146 | TextureWindow[3] = 255; |
147 | DrawingArea[2] = 256; |
148 | DrawingArea[3] = 240; |
149 | DisplayArea[2] = 256; |
150 | DisplayArea[3] = 240; |
151 | DisplayArea[5] = 240; |
152 | } |
153 | |
154 | /////////////////////////////////////////////////////////////////////////////// |
155 | bool GPU_init(void) |
156 | { |
157 | gpuReset(); |
158 | |
159 | // s_invTable |
160 | for(int i=1;i<=(1<<TABLE_BITS);++i) |
161 | { |
162 | double v = 1.0 / double(i); |
163 | #ifdef GPU_TABLE_10_BITS |
164 | v *= double(0xffffffff>>1); |
165 | #else |
166 | v *= double(0x80000000); |
167 | #endif |
168 | s_invTable[i-1]=s32(v); |
169 | } |
170 | return (0); |
171 | } |
172 | |
173 | /////////////////////////////////////////////////////////////////////////////// |
174 | void GPU_shutdown(void) |
175 | { |
176 | } |
177 | |
178 | /////////////////////////////////////////////////////////////////////////////// |
179 | long GPU_freeze(unsigned int bWrite, GPUFreeze_t* p2) |
180 | { |
181 | if (!p2) return (0); |
182 | if (p2->Version != 1) return (0); |
183 | |
184 | if (bWrite) |
185 | { |
186 | p2->GPU_gp1 = GPU_GP1; |
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187 | memset(p2->Control, 0, sizeof(p2->Control)); |
799a9f26 |
188 | // save resolution and registers for P.E.Op.S. compatibility |
189 | p2->Control[3] = (3 << 24) | ((GPU_GP1 >> 23) & 1); |
190 | p2->Control[4] = (4 << 24) | ((GPU_GP1 >> 29) & 3); |
191 | p2->Control[5] = (5 << 24) | (DisplayArea[0] | (DisplayArea[1] << 10)); |
192 | p2->Control[6] = (6 << 24) | (2560 << 12); |
193 | p2->Control[7] = (7 << 24) | (DisplayArea[4] | (DisplayArea[5] << 10)); |
194 | p2->Control[8] = (8 << 24) | ((GPU_GP1 >> 17) & 0x3f) | ((GPU_GP1 >> 10) & 0x40); |
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195 | memcpy(p2->FrameBuffer, (u16*)GPU_FrameBuffer, FRAME_BUFFER_SIZE); |
196 | return (1); |
197 | } |
198 | else |
199 | { |
200 | GPU_GP1 = p2->GPU_gp1; |
201 | memcpy((u16*)GPU_FrameBuffer, p2->FrameBuffer, FRAME_BUFFER_SIZE); |
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202 | GPU_writeStatus((5 << 24) | p2->Control[5]); |
203 | GPU_writeStatus((7 << 24) | p2->Control[7]); |
204 | GPU_writeStatus((8 << 24) | p2->Control[8]); |
205 | gpuSetTexture(GPU_GP1); |
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206 | return (1); |
207 | } |
208 | return (0); |
209 | } |
210 | |
211 | /////////////////////////////////////////////////////////////////////////////// |
212 | // GPU DMA comunication |
213 | |
214 | /////////////////////////////////////////////////////////////////////////////// |
215 | u8 PacketSize[256] = |
216 | { |
217 | 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 0-15 |
218 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 16-31 |
219 | 3, 3, 3, 3, 6, 6, 6, 6, 4, 4, 4, 4, 8, 8, 8, 8, // 32-47 |
220 | 5, 5, 5, 5, 8, 8, 8, 8, 7, 7, 7, 7, 11, 11, 11, 11, // 48-63 |
221 | 2, 2, 2, 2, 0, 0, 0, 0, 3, 3, 3, 3, 3, 3, 3, 3, // 64-79 |
222 | 3, 3, 3, 3, 0, 0, 0, 0, 4, 4, 4, 4, 4, 4, 4, 4, // 80-95 |
223 | 2, 2, 2, 2, 3, 3, 3, 3, 1, 1, 1, 1, 2, 2, 2, 2, // 96-111 |
224 | 1, 1, 1, 1, 2, 2, 2, 2, 1, 1, 1, 1, 2, 2, 2, 2, // 112-127 |
225 | 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 128- |
226 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 144 |
227 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 160 |
228 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
229 | 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
230 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
231 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // |
232 | 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 // |
233 | }; |
234 | |
235 | /////////////////////////////////////////////////////////////////////////////// |
236 | INLINE void gpuSendPacket() |
237 | { |
238 | #ifdef DEBUG_ANALYSIS |
239 | dbg_anacnt_GPU_sendPacket++; |
240 | #endif |
241 | gpuSendPacketFunction(PacketBuffer.U4[0]>>24); |
242 | } |
243 | |
244 | /////////////////////////////////////////////////////////////////////////////// |
245 | INLINE void gpuCheckPacket(u32 uData) |
246 | { |
247 | if (PacketCount) |
248 | { |
249 | PacketBuffer.U4[PacketIndex++] = uData; |
250 | --PacketCount; |
251 | } |
252 | else |
253 | { |
254 | PacketBuffer.U4[0] = uData; |
255 | PacketCount = PacketSize[uData >> 24]; |
256 | PacketIndex = 1; |
257 | } |
258 | if (!PacketCount) gpuSendPacket(); |
259 | } |
260 | |
261 | /////////////////////////////////////////////////////////////////////////////// |
262 | void GPU_writeDataMem(u32* dmaAddress, s32 dmaCount) |
263 | { |
264 | #ifdef DEBUG_ANALYSIS |
265 | dbg_anacnt_GPU_writeDataMem++; |
266 | #endif |
267 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
268 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
269 | u32 data; |
270 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
271 | GPU_GP1 &= ~0x14000000; |
272 | |
273 | while (dmaCount) |
274 | { |
275 | if (FrameToWrite) |
276 | { |
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277 | while (dmaCount) |
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278 | { |
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279 | dmaCount--; |
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280 | data = *dmaAddress++; |
281 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
282 | pvram[px] = data; |
283 | if (++px>=x_end) |
284 | { |
285 | px = 0; |
286 | pvram += 1024; |
287 | if (++py>=y_end) |
288 | { |
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289 | FrameToWrite = false; |
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290 | GPU_GP1 &= ~0x08000000; |
291 | break; |
292 | } |
293 | } |
294 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
295 | pvram[px] = data>>16; |
296 | if (++px>=x_end) |
297 | { |
298 | px = 0; |
299 | pvram += 1024; |
300 | if (++py>=y_end) |
301 | { |
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302 | FrameToWrite = false; |
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303 | GPU_GP1 &= ~0x08000000; |
304 | break; |
305 | } |
306 | } |
307 | } |
308 | } |
309 | else |
310 | { |
311 | data = *dmaAddress++; |
312 | dmaCount--; |
313 | gpuCheckPacket(data); |
314 | } |
315 | } |
316 | |
317 | GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000; |
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318 | fb_dirty = true; |
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319 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
320 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
321 | } |
322 | |
323 | u32 *lUsedAddr[3]; |
324 | INLINE int CheckForEndlessLoop(u32 *laddr) |
325 | { |
326 | if(laddr==lUsedAddr[1]) return 1; |
327 | if(laddr==lUsedAddr[2]) return 1; |
328 | |
329 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr; |
330 | else lUsedAddr[2]=laddr; |
331 | lUsedAddr[0]=laddr; |
332 | return 0; |
333 | } |
334 | |
335 | /////////////////////////////////////////////////////////////////////////////// |
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336 | long GPU_dmaChain(u32* baseAddr, u32 dmaVAddr) |
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337 | { |
338 | #ifdef DEBUG_ANALYSIS |
339 | dbg_anacnt_GPU_dmaChain++; |
340 | #endif |
341 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
342 | u32 data, *address, count, offset; |
343 | unsigned int DMACommandCounter = 0; |
b03e0caf |
344 | long dma_words = 0; |
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345 | |
346 | GPU_GP1 &= ~0x14000000; |
347 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=(u32*)0x1fffff; |
348 | dmaVAddr &= 0x001FFFFF; |
349 | while (dmaVAddr != 0x1FFFFF) |
350 | { |
351 | address = (baseAddr + (dmaVAddr >> 2)); |
352 | if(DMACommandCounter++ > 2000000) break; |
353 | if(CheckForEndlessLoop(address)) break; |
354 | data = *address++; |
355 | count = (data >> 24); |
356 | offset = data & 0x001FFFFF; |
357 | if (dmaVAddr != offset) dmaVAddr = offset; |
358 | else dmaVAddr = 0x1FFFFF; |
359 | |
360 | if(count>0) GPU_writeDataMem(address,count); |
b03e0caf |
361 | dma_words += 1 + count; |
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362 | } |
363 | GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000; |
364 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
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365 | |
366 | return dma_words; |
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367 | } |
368 | |
369 | /////////////////////////////////////////////////////////////////////////////// |
370 | void GPU_writeData(u32 data) |
371 | { |
372 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
373 | #ifdef DEBUG_ANALYSIS |
374 | dbg_anacnt_GPU_writeData++; |
375 | #endif |
376 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
377 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
378 | GPU_GP1 &= ~0x14000000; |
379 | |
380 | if (FrameToWrite) |
381 | { |
382 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
383 | pvram[px]=(u16)data; |
384 | if (++px>=x_end) |
385 | { |
386 | px = 0; |
387 | pvram += 1024; |
388 | if (++py>=y_end) |
389 | { |
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390 | FrameToWrite = false; |
86aad47b |
391 | GPU_GP1 &= ~0x08000000; |
392 | } |
393 | } |
394 | if (FrameToWrite) |
395 | { |
396 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
397 | pvram[px]=data>>16; |
398 | if (++px>=x_end) |
399 | { |
400 | px = 0; |
401 | pvram += 1024; |
402 | if (++py>=y_end) |
403 | { |
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404 | FrameToWrite = false; |
86aad47b |
405 | GPU_GP1 &= ~0x08000000; |
406 | } |
407 | } |
408 | } |
409 | } |
410 | else |
411 | { |
412 | gpuCheckPacket(data); |
413 | } |
414 | GPU_GP1 |= 0x14000000; |
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415 | fb_dirty = true; |
86aad47b |
416 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
417 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
418 | |
419 | } |
420 | |
421 | |
422 | /////////////////////////////////////////////////////////////////////////////// |
423 | void GPU_readDataMem(u32* dmaAddress, s32 dmaCount) |
424 | { |
425 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
426 | #ifdef DEBUG_ANALYSIS |
427 | dbg_anacnt_GPU_readDataMem++; |
428 | #endif |
429 | if(!FrameToRead) return; |
430 | |
431 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
432 | GPU_GP1 &= ~0x14000000; |
433 | do |
434 | { |
435 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
436 | // lower 16 bit |
437 | u32 data = (unsigned long)pvram[px]; |
438 | |
439 | if (++px>=x_end) |
440 | { |
441 | px = 0; |
442 | pvram += 1024; |
443 | } |
444 | |
445 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
446 | // higher 16 bit (always, even if it's an odd width) |
447 | data |= (unsigned long)(pvram[px])<<16; |
448 | |
449 | *dmaAddress++ = data; |
450 | |
451 | if (++px>=x_end) |
452 | { |
453 | px = 0; |
454 | pvram += 1024; |
455 | if (++py>=y_end) |
456 | { |
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457 | FrameToRead = false; |
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458 | GPU_GP1 &= ~0x08000000; |
459 | break; |
460 | } |
461 | } |
462 | } while (--dmaCount); |
463 | |
464 | GPU_GP1 = (GPU_GP1 | 0x14000000) & ~0x60000000; |
465 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
466 | } |
467 | |
468 | |
469 | |
470 | /////////////////////////////////////////////////////////////////////////////// |
471 | u32 GPU_readData(void) |
472 | { |
473 | const u16 *VIDEO_END=(GPU_FrameBuffer+(FRAME_BUFFER_SIZE/2)-1); |
474 | #ifdef DEBUG_ANALYSIS |
475 | dbg_anacnt_GPU_readData++; |
476 | #endif |
477 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
478 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ); |
479 | GPU_GP1 &= ~0x14000000; |
480 | if (FrameToRead) |
481 | { |
482 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
483 | GP0 = pvram[px]; |
484 | if (++px>=x_end) |
485 | { |
486 | px = 0; |
487 | pvram += 1024; |
488 | if (++py>=y_end) |
489 | { |
53636f15 |
490 | FrameToRead = false; |
86aad47b |
491 | GPU_GP1 &= ~0x08000000; |
492 | } |
493 | } |
494 | if ((&pvram[px])>(VIDEO_END)) pvram-=512*1024; |
495 | GP0 |= pvram[px]<<16; |
496 | if (++px>=x_end) |
497 | { |
498 | px = 0; |
499 | pvram +=1024; |
500 | if (++py>=y_end) |
501 | { |
53636f15 |
502 | FrameToRead = false; |
86aad47b |
503 | GPU_GP1 &= ~0x08000000; |
504 | } |
505 | } |
506 | |
507 | } |
508 | GPU_GP1 |= 0x14000000; |
509 | |
510 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_READ); |
511 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
512 | return (GP0); |
513 | } |
514 | |
515 | /////////////////////////////////////////////////////////////////////////////// |
516 | u32 GPU_readStatus(void) |
517 | { |
518 | #ifdef DEBUG_ANALYSIS |
519 | dbg_anacnt_GPU_readStatus++; |
520 | #endif |
521 | return GPU_GP1; |
522 | } |
523 | |
524 | /////////////////////////////////////////////////////////////////////////////// |
525 | void GPU_writeStatus(u32 data) |
526 | { |
527 | #ifdef DEBUG_ANALYSIS |
528 | dbg_anacnt_GPU_writeStatus++; |
529 | #endif |
530 | pcsx4all_prof_pause(PCSX4ALL_PROF_CPU); |
531 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
532 | switch (data >> 24) { |
533 | case 0x00: |
534 | gpuReset(); |
535 | break; |
536 | case 0x01: |
537 | GPU_GP1 &= ~0x08000000; |
53636f15 |
538 | PacketCount = 0; FrameToRead = FrameToWrite = false; |
86aad47b |
539 | break; |
540 | case 0x02: |
541 | GPU_GP1 &= ~0x08000000; |
53636f15 |
542 | PacketCount = 0; FrameToRead = FrameToWrite = false; |
86aad47b |
543 | break; |
544 | case 0x03: |
545 | GPU_GP1 = (GPU_GP1 & ~0x00800000) | ((data & 1) << 23); |
546 | break; |
547 | case 0x04: |
548 | if (data == 0x04000000) |
549 | PacketCount = 0; |
550 | GPU_GP1 = (GPU_GP1 & ~0x60000000) | ((data & 3) << 29); |
551 | break; |
552 | case 0x05: |
553 | DisplayArea[0] = (data & 0x000003FF); //(short)(data & 0x3ff); |
554 | DisplayArea[1] = ((data & 0x0007FC00)>>10); //(data & 0x000FFC00) >> 10; //(short)((data>>10)&0x1ff); |
e7267688 |
555 | fb_dirty = true; |
c006d9e3 |
556 | wasSkip = isSkip; |
557 | if (isSkip) |
558 | isSkip = false; |
559 | else |
560 | isSkip = skipFrame; |
86aad47b |
561 | break; |
562 | case 0x07: |
563 | DisplayArea[4] = data & 0x000003FF; //(short)(data & 0x3ff); |
564 | DisplayArea[5] = (data & 0x000FFC00) >> 10; //(short)((data>>10) & 0x3ff); |
e7267688 |
565 | fb_dirty = true; |
86aad47b |
566 | break; |
567 | case 0x08: |
568 | { |
569 | GPU_GP1 = (GPU_GP1 & ~0x007F0000) | ((data & 0x3F) << 17) | ((data & 0x40) << 10); |
570 | static u32 HorizontalResolution[8] = { 256, 368, 320, 384, 512, 512, 640, 640 }; |
571 | DisplayArea[2] = HorizontalResolution[(GPU_GP1 >> 16) & 7]; |
572 | static u32 VerticalResolution[4] = { 240, 480, 256, 480 }; |
573 | DisplayArea[3] = VerticalResolution[(GPU_GP1 >> 19) & 3]; |
574 | isPAL = (data & 0x08) ? true : false; // if 1 - PAL mode, else NTSC |
575 | } |
e7267688 |
576 | fb_dirty = true; |
86aad47b |
577 | break; |
578 | case 0x10: |
579 | switch (data & 0xffff) { |
580 | case 0: |
581 | case 1: |
582 | case 3: |
583 | GP0 = (DrawingArea[1] << 10) | DrawingArea[0]; |
584 | break; |
585 | case 4: |
586 | GP0 = ((DrawingArea[3]-1) << 10) | (DrawingArea[2]-1); |
587 | break; |
588 | case 6: |
589 | case 5: |
590 | GP0 = (DrawingOffset[1] << 11) | DrawingOffset[0]; |
591 | break; |
592 | case 7: |
593 | GP0 = 2; |
594 | break; |
595 | default: |
596 | GP0 = 0; |
597 | } |
598 | break; |
599 | } |
600 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_HW_WRITE); |
601 | pcsx4all_prof_resume(PCSX4ALL_PROF_CPU); |
602 | } |
603 | |
7c49c8a2 |
604 | #ifndef REARMED |
605 | |
86aad47b |
606 | // Blitting functions |
607 | #include "gpu_blit.h" |
608 | |
609 | INLINE void gpuVideoOutput(void) |
610 | { |
611 | static s16 old_res_horz, old_res_vert, old_rgb24; |
612 | s16 h0, x0, y0, w0, h1; |
613 | |
614 | x0 = DisplayArea[0]; |
615 | y0 = DisplayArea[1]; |
616 | |
617 | w0 = DisplayArea[2]; |
618 | h0 = DisplayArea[3]; // video mode |
619 | |
620 | h1 = DisplayArea[5] - DisplayArea[4]; // display needed |
621 | if (h0 == 480) h1 = Min2(h1*2,480); |
622 | |
623 | u16* dest_screen16 = SCREEN; |
624 | u16* src_screen16 = &((u16*)GPU_FrameBuffer)[FRAME_OFFSET(x0,y0)]; |
625 | u32 isRGB24 = (GPU_GP1 & 0x00200000 ? 32 : 0); |
626 | |
627 | /* Clear the screen if resolution changed to prevent interlacing and clipping to clash */ |
628 | if( (w0 != old_res_horz || h1 != old_res_vert || (s16)isRGB24 != old_rgb24) ) |
629 | { |
630 | // Update old resolution |
631 | old_res_horz = w0; |
632 | old_res_vert = h1; |
633 | old_rgb24 = (s16)isRGB24; |
634 | // Finally, clear the screen for this special case |
635 | video_clear(); |
636 | } |
637 | |
638 | // Height centering |
639 | int sizeShift = 1; |
640 | if(h0==256) h0 = 240; else if(h0==480) sizeShift = 2; |
641 | if(h1>h0) { src_screen16 += ((h1-h0)>>sizeShift)*1024; h1 = h0; } |
642 | else if(h1<h0) dest_screen16 += ((h0-h1)>>sizeShift)*VIDEO_WIDTH; |
643 | |
644 | /* Main blitter */ |
645 | int incY = (h0==480) ? 2 : 1; |
646 | h0=(h0==480 ? 2048 : 1024); |
647 | |
86aad47b |
648 | { |
649 | const int li=linesInterlace; |
53636f15 |
650 | bool pi=progressInterlace; |
651 | bool pif=progressInterlace_flag; |
86aad47b |
652 | switch ( w0 ) |
653 | { |
654 | case 256: |
655 | for(int y1=y0+h1; y0<y1; y0+=incY) |
656 | { |
53636f15 |
657 | if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWDWW( src_screen16, dest_screen16, isRGB24); |
86aad47b |
658 | dest_screen16 += VIDEO_WIDTH; |
659 | src_screen16 += h0; |
660 | } |
661 | break; |
662 | case 368: |
663 | for(int y1=y0+h1; y0<y1; y0+=incY) |
664 | { |
53636f15 |
665 | if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWWWWS( src_screen16, dest_screen16, isRGB24, 4); |
86aad47b |
666 | dest_screen16 += VIDEO_WIDTH; |
667 | src_screen16 += h0; |
668 | } |
669 | break; |
670 | case 320: |
671 | for(int y1=y0+h1; y0<y1; y0+=incY) |
672 | { |
53636f15 |
673 | if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWW( src_screen16, dest_screen16, isRGB24); |
86aad47b |
674 | dest_screen16 += VIDEO_WIDTH; |
675 | src_screen16 += h0; |
676 | } |
677 | break; |
678 | case 384: |
679 | for(int y1=y0+h1; y0<y1; y0+=incY) |
680 | { |
53636f15 |
681 | if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWWWWS( src_screen16, dest_screen16, isRGB24); |
86aad47b |
682 | dest_screen16 += VIDEO_WIDTH; |
683 | src_screen16 += h0; |
684 | } |
685 | break; |
686 | case 512: |
687 | for(int y1=y0+h1; y0<y1; y0+=incY) |
688 | { |
53636f15 |
689 | if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWWSWWSWS( src_screen16, dest_screen16, isRGB24); |
86aad47b |
690 | dest_screen16 += VIDEO_WIDTH; |
691 | src_screen16 += h0; |
692 | } |
693 | break; |
694 | case 640: |
695 | for(int y1=y0+h1; y0<y1; y0+=incY) |
696 | { |
53636f15 |
697 | if(( 0 == (y0&li) ) && ((!pi) || (pif=!pif))) GPU_BlitWS( src_screen16, dest_screen16, isRGB24); |
86aad47b |
698 | dest_screen16 += VIDEO_WIDTH; |
699 | src_screen16 += h0; |
700 | } |
701 | break; |
702 | } |
53636f15 |
703 | progressInterlace_flag=!progressInterlace_flag; |
86aad47b |
704 | } |
705 | video_flip(); |
706 | } |
707 | |
708 | /////////////////////////////////////////////////////////////////////////////// |
709 | void GPU_updateLace(void) |
710 | { |
711 | #ifdef ENABLE_GPU_LOG_SUPPORT |
712 | fprintf(stdout,"GPU_updateLace()\n"); |
713 | #endif |
714 | #ifdef DEBUG_ANALYSIS |
715 | dbg_anacnt_GPU_updateLace++; |
716 | #endif |
717 | pcsx4all_prof_start_with_pause(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS); |
718 | #ifdef PROFILER_PCSX4ALL |
719 | pcsx4all_prof_frames++; |
720 | #endif |
721 | #ifdef DEBUG_FRAME |
722 | if(isdbg_frame()) |
723 | { |
724 | static int passed=0; |
725 | if (!passed) dbg_enable(); |
726 | else pcsx4all_exit(); |
727 | passed++; |
728 | } |
729 | #endif |
730 | |
731 | // Frame skip table |
732 | static const unsigned char skipTable[12][12] = |
733 | { |
734 | { 0,0,0,0,0,0,0,0,0,0,0,0 }, |
735 | { 0,0,0,0,0,0,0,0,0,0,0,1 }, |
736 | { 0,0,0,0,0,1,0,0,0,0,0,1 }, |
737 | { 0,0,0,1,0,0,0,1,0,0,0,1 }, |
738 | { 0,0,1,0,0,1,0,0,1,0,0,1 }, |
739 | { 0,1,0,0,1,0,1,0,0,1,0,1 }, |
740 | { 0,1,0,1,0,1,0,1,0,1,0,1 }, |
741 | { 0,1,0,1,1,0,1,0,1,1,0,1 }, |
742 | { 0,1,1,0,1,1,0,1,1,0,1,1 }, |
743 | { 0,1,1,1,0,1,1,1,0,1,1,1 }, |
744 | { 0,1,1,1,1,1,0,1,1,1,1,1 }, |
745 | { 0,1,1,1,1,1,1,1,1,1,1,1 } |
746 | }; |
747 | |
748 | // Interlace bit toggle |
749 | GPU_GP1 ^= 0x80000000; |
750 | |
751 | // Update display |
53636f15 |
752 | if ((!skipFrame) && (!isSkip) && (fb_dirty) && (!(((GPU_GP1&0x08000000))||((GPU_GP1&0x00800000))))) |
86aad47b |
753 | { |
754 | gpuVideoOutput(); // Display updated |
755 | |
756 | if (DisplayArea[3] == 480) |
757 | { |
758 | if (linesInterlace_user) linesInterlace = 3; // 1/4 of lines |
759 | else linesInterlace = 1; // if 480 we only need half of lines |
760 | } |
761 | else if (linesInterlace != linesInterlace_user) |
762 | { |
763 | linesInterlace = linesInterlace_user; // resolution changed from 480 to lower one |
764 | video_clear(); |
765 | } |
53636f15 |
766 | } |
86aad47b |
767 | |
53636f15 |
768 | // Limit FPS |
769 | if (frameLimit) |
770 | { |
771 | static unsigned next=get_ticks(); |
772 | if (!skipFrame) |
86aad47b |
773 | { |
86aad47b |
774 | unsigned now=get_ticks(); |
53636f15 |
775 | if (now<next) wait_ticks(next-now); |
86aad47b |
776 | } |
53636f15 |
777 | next+=(isPAL?(1000000/50):((unsigned)(1000000.0/59.94))); |
86aad47b |
778 | } |
779 | |
780 | // Show FPS statistics |
781 | if (show_fps) |
782 | { |
783 | static u32 real_fps=0; |
784 | static u32 prev=get_ticks(); |
53636f15 |
785 | static char msg[32]="FPS=000/00 SPD=000%"; |
86aad47b |
786 | u32 now=get_ticks(); |
787 | real_fps++; |
788 | if ((now-prev)>=1000000) |
789 | { |
790 | u32 expected_fps=(isPAL?50:60); |
791 | sprintf(msg,"FPS=%3d/%2d SPD=%3d%%",((real_fps*(12-skipCount))/12),((expected_fps*(12-skipCount))/12),((real_fps*100)/expected_fps)); |
792 | prev=now; |
793 | real_fps=0; |
794 | } |
795 | port_printf(5,5,msg); |
796 | } |
797 | |
798 | // Update frame-skip |
799 | if (!alt_fps) |
800 | { |
801 | // Video frame-skip |
802 | skipFrame=skipTable[skipCount][skCount]; |
803 | skCount--; if (skCount<0) skCount=11; |
804 | isSkip=skipFrame; |
805 | } |
806 | else |
807 | { |
808 | // Game frame-skip |
809 | if (!isSkip) |
810 | { |
811 | skipFrame=skipTable[skipCount][skCount]; |
812 | skCount--; if (skCount<0) skCount=11; |
813 | isSkip=true; |
814 | } |
815 | } |
53636f15 |
816 | fb_dirty=false; |
86aad47b |
817 | |
818 | pcsx4all_prof_end_with_resume(PCSX4ALL_PROF_GPU,PCSX4ALL_PROF_COUNTERS); |
819 | } |
7c49c8a2 |
820 | |
821 | #else |
822 | |
823 | #include "../../frontend/plugin_lib.h" |
a80ae4a0 |
824 | #include "../../frontend/cspace.h" |
7c49c8a2 |
825 | |
826 | extern "C" { |
827 | |
7c49c8a2 |
828 | static const struct rearmed_cbs *cbs; |
829 | static void *screen_buf; |
55b0eeea |
830 | static s16 old_res_horz, old_res_vert, old_rgb24; |
7c49c8a2 |
831 | |
832 | static void blit(void) |
833 | { |
adc3fd64 |
834 | u16 *base = (u16 *)GPU_FrameBuffer; |
7c49c8a2 |
835 | s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0; |
836 | s16 h0, x0, y0, w0, h1; |
adc3fd64 |
837 | u32 fb_offs; |
297b3d63 |
838 | u8 *dest; |
7c49c8a2 |
839 | |
69f0df9c |
840 | x0 = DisplayArea[0] & ~1; // alignment needed by blitter |
7c49c8a2 |
841 | y0 = DisplayArea[1]; |
adc3fd64 |
842 | fb_offs = FRAME_OFFSET(x0, y0); |
7c49c8a2 |
843 | |
844 | w0 = DisplayArea[2]; |
845 | h0 = DisplayArea[3]; // video mode |
846 | |
847 | h1 = DisplayArea[5] - DisplayArea[4]; // display needed |
848 | if (h0 == 480) h1 = Min2(h1*2,480); |
849 | |
297b3d63 |
850 | if (h1 <= 0) |
851 | return; |
852 | |
7c49c8a2 |
853 | if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24) |
854 | { |
855 | old_res_horz = w0; |
856 | old_res_vert = h1; |
857 | old_rgb24 = (s16)isRGB24; |
76f7048e |
858 | screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16); |
7c49c8a2 |
859 | } |
297b3d63 |
860 | dest = (u8 *)screen_buf; |
7c49c8a2 |
861 | |
862 | if (isRGB24) |
863 | { |
495eab93 |
864 | #ifndef MAEMO |
adc3fd64 |
865 | for (; h1-- > 0; dest += w0 * 3, fb_offs += 1024) |
7c49c8a2 |
866 | { |
adc3fd64 |
867 | fb_offs &= 1024*512-1; |
868 | bgr888_to_rgb888(dest, base + fb_offs, w0 * 3); |
7c49c8a2 |
869 | } |
495eab93 |
870 | #else |
adc3fd64 |
871 | for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024) |
495eab93 |
872 | { |
adc3fd64 |
873 | fb_offs &= 1024*512-1; |
874 | bgr888_to_rgb565(dest, base + fb_offs, w0 * 3); |
495eab93 |
875 | } |
876 | #endif |
7c49c8a2 |
877 | } |
878 | else |
879 | { |
adc3fd64 |
880 | for (; h1-- > 0; dest += w0 * 2, fb_offs += 1024) |
7c49c8a2 |
881 | { |
adc3fd64 |
882 | fb_offs &= 1024*512-1; |
883 | bgr555_to_rgb565(dest, base + fb_offs, w0 * 2); |
7c49c8a2 |
884 | } |
885 | } |
886 | |
76f7048e |
887 | screen_buf = cbs->pl_vout_flip(); |
7c49c8a2 |
888 | } |
889 | |
55b0eeea |
890 | static void blit_raw(void) |
891 | { |
892 | s16 isRGB24 = (GPU_GP1 & 0x00200000) ? 1 : 0; |
893 | s16 h0, w0, h1; |
894 | |
895 | w0 = DisplayArea[2]; |
896 | h0 = DisplayArea[3]; // video mode |
897 | h1 = DisplayArea[5] - DisplayArea[4]; // display needed |
898 | if (h0 == 480) h1 = Min2(h1*2,480); |
899 | |
900 | if (h1 <= 0) |
901 | return; |
902 | |
903 | if (w0 != old_res_horz || h1 != old_res_vert || isRGB24 != old_rgb24) |
904 | { |
905 | old_res_horz = w0; |
906 | old_res_vert = h1; |
907 | old_rgb24 = (s16)isRGB24; |
908 | screen_buf = cbs->pl_vout_set_mode(w0, h1, isRGB24 ? 24 : 16); |
909 | } |
910 | cbs->pl_vout_raw_flip(DisplayArea[0], DisplayArea[1]); |
911 | } |
912 | |
7c49c8a2 |
913 | void GPU_updateLace(void) |
914 | { |
915 | // Interlace bit toggle |
916 | GPU_GP1 ^= 0x80000000; |
917 | |
e7267688 |
918 | if (!fb_dirty || (GPU_GP1&0x08800000)) |
919 | return; |
920 | |
c006d9e3 |
921 | if (!wasSkip) { |
55b0eeea |
922 | if (cbs->pl_vout_raw_flip != NULL) |
923 | blit_raw(); |
924 | else |
925 | blit(); |
78d78c3b |
926 | fb_dirty = false; |
c006d9e3 |
927 | skCount = 0; |
78d78c3b |
928 | } |
c006d9e3 |
929 | else { |
930 | skCount++; |
931 | if (skCount >= 8) |
932 | wasSkip = isSkip = 0; |
933 | } |
934 | |
ea4a16e7 |
935 | skipFrame = cbs->fskip_advice || cbs->frameskip == 1; |
7c49c8a2 |
936 | } |
937 | |
938 | long GPUopen(unsigned long *, char *, char *) |
939 | { |
76f7048e |
940 | cbs->pl_vout_open(); |
941 | screen_buf = cbs->pl_vout_flip(); |
7c49c8a2 |
942 | return 0; |
943 | } |
944 | |
945 | long GPUclose(void) |
946 | { |
76f7048e |
947 | cbs->pl_vout_close(); |
7c49c8a2 |
948 | return 0; |
949 | } |
950 | |
951 | long GPUfreeze(unsigned int ulGetFreezeData, GPUFreeze_t* p2) |
952 | { |
953 | if (ulGetFreezeData > 1) |
954 | return 0; |
955 | |
956 | return GPU_freeze(ulGetFreezeData, p2); |
957 | } |
958 | |
959 | void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_) |
960 | { |
17a54a4a |
961 | enableAbbeyHack = cbs_->gpu_unai.abe_hack; |
962 | light = !cbs_->gpu_unai.no_light; |
963 | blend = !cbs_->gpu_unai.no_blend; |
55b0eeea |
964 | if (cbs_->pl_vout_set_raw_vram) |
965 | cbs_->pl_vout_set_raw_vram((void *)GPU_FrameBuffer); |
17a54a4a |
966 | |
7c49c8a2 |
967 | cbs = cbs_; |
968 | } |
969 | |
970 | } /* extern "C" */ |
971 | |
972 | #endif |