gpulib: add a "borderless" option to restore old behavior
[pcsx_rearmed.git] / plugins / gpulib / vout_pl.c
CommitLineData
56f08d83 1/*
1f219c7b 2 * video output handling using plugin_lib
56f08d83 3 * (C) GraÅžvydas "notaz" Ignotas, 2011
4 *
5 * This work is licensed under the terms of any of these licenses
6 * (at your option):
7 * - GNU GPL, version 2 or later.
8 * - GNU LGPL, version 2.1 or later.
9 * See the COPYING file in the top-level directory.
10 */
11
aafcb4dd 12#include <string.h>
56f08d83 13#include "gpu.h"
14#include "../../frontend/plugin_lib.h"
56f08d83 15
16static const struct rearmed_cbs *cbs;
56f08d83 17
18int vout_init(void)
19{
20 return 0;
21}
22
23int vout_finish(void)
24{
25 return 0;
26}
27
fa56d360 28static void check_mode_change(int force)
56f08d83 29{
0b02eb77 30 int w = gpu.screen.hres;
5bbe183f 31 int h = gpu.screen.vres;
8f8ade9c 32 int w_out, h_out;
0b02eb77 33
8f8ade9c 34 if (gpu.state.screen_centering_type == C_BORDERLESS)
35 h = gpu.screen.h;
36 w_out = w, h_out = h;
7a20a6d0 37#ifdef RAW_FB_DISPLAY
38 w = w_out = 1024, h = h_out = 512;
39#endif
0b02eb77 40 gpu.state.enhancement_active =
a8be0deb 41 gpu.get_enhancement_bufer != NULL && gpu.state.enhancement_enable
61124a6d 42 && w <= 512 && h <= 256 && !(gpu.status & PSX_GPU_STATUS_RGB24);
0b02eb77 43
44 if (gpu.state.enhancement_active) {
e4c83ca6 45 w_out *= 2;
46 h_out *= 2;
0b02eb77 47 }
7d993ee2 48
43047988
JW
49 gpu.state.downscale_active =
50 gpu.get_downscale_buffer != NULL && gpu.state.downscale_enable
51 && (w >= 512 || h >= 256);
52
53 if (gpu.state.downscale_active) {
54 w_out = w < 512 ? w : 320;
55 h_out = h < 256 ? h : h / 2;
56 }
57
7d993ee2 58 // width|rgb24 change?
e9309bb7 59 if (force || (gpu.status ^ gpu.state.status_vo_old) & ((7<<16)|(1<<21))
60 || w_out != gpu.state.w_out_old || h_out != gpu.state.h_out_old)
7d993ee2 61 {
e9309bb7 62 gpu.state.status_vo_old = gpu.status;
63 gpu.state.w_out_old = w_out;
64 gpu.state.h_out_old = h_out;
0b02eb77 65
61124a6d
PC
66 cbs->pl_vout_set_mode(w_out, h_out, w, h,
67 (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16);
7d993ee2 68 }
69}
70
fa56d360 71void vout_update(void)
7d993ee2 72{
5bbe183f 73 int bpp = (gpu.status & PSX_GPU_STATUS_RGB24) ? 24 : 16;
74 uint8_t *vram = (uint8_t *)gpu.vram;
75 int src_x = gpu.screen.src_x;
76 int src_y = gpu.screen.src_y;
630b122b 77 int x = gpu.screen.x;
56f08d83 78 int y = gpu.screen.y;
79 int w = gpu.screen.w;
8dd855cd 80 int h = gpu.screen.h;
fa56d360 81 int vram_h = 512;
5bbe183f 82 int src_x2 = 0;
83
7a20a6d0 84#ifdef RAW_FB_DISPLAY
85 w = 1024, h = 512, x = src_x = y = src_y = 0;
86#endif
5bbe183f 87 if (x < 0) { w += x; src_x2 = -x; x = 0; }
88 if (y < 0) { h += y; src_y -= y; y = 0; }
fa56d360 89
5bbe183f 90 if (w <= 0 || h <= 0)
aafcb4dd 91 return;
92
fa56d360 93 check_mode_change(0);
5bbe183f 94 if (gpu.state.enhancement_active) {
3b7b0065 95 if (!gpu.state.enhancement_was_active)
96 return; // buffer not ready yet
5bbe183f 97 vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
9a864a8f 98 if (vram == NULL)
99 return;
5bbe183f 100 x *= 2; y *= 2;
3b7b0065 101 src_x2 *= 2;
5bbe183f 102 }
56f08d83 103
43047988 104 if (gpu.state.downscale_active)
5bbe183f 105 vram = (void *)gpu.get_downscale_buffer(&src_x, &src_y, &w, &h, &vram_h);
43047988 106
5bbe183f 107 if (src_y + h > vram_h) {
108 if (src_y + h - vram_h > h / 2) {
fa56d360 109 // wrap
5bbe183f 110 h -= vram_h - src_y;
111 src_y = 0;
56f08d83 112 }
fa56d360 113 else
114 // clip
5bbe183f 115 h = vram_h - src_y;
56f08d83 116 }
117
5bbe183f 118 vram += (src_y * 1024 + src_x) * 2;
119 vram += src_x2 * bpp / 8;
56f08d83 120
5bbe183f 121 cbs->pl_vout_flip(vram, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24),
122 x, y, w, h, gpu.state.dims_changed);
123 gpu.state.dims_changed = 0;
56f08d83 124}
125
aafcb4dd 126void vout_blank(void)
127{
fa56d360 128 int w = gpu.screen.hres;
5bbe183f 129 int h = gpu.screen.vres;
92a5fe88 130
131 check_mode_change(0);
fa56d360 132 if (gpu.state.enhancement_active) {
133 w *= 2;
134 h *= 2;
aafcb4dd 135 }
5bbe183f 136 cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
aafcb4dd 137}
138
93edff92 139long GPUopen(unsigned long *disp, char *cap, char *cfg)
56f08d83 140{
19e7cf87 141 gpu.frameskip.active = 0;
142 gpu.frameskip.frame_ready = 1;
fc84f618 143
9394ada5 144 cbs->pl_vout_open();
fa56d360 145 check_mode_change(1);
e3d0c514 146 vout_update();
56f08d83 147 return 0;
148}
149
150long GPUclose(void)
151{
9394ada5 152 cbs->pl_vout_close();
56f08d83 153 return 0;
154}
155
5440b88e 156void vout_set_config(const struct rearmed_cbs *cbs_)
56f08d83 157{
158 cbs = cbs_;
159}
160
161// vim:shiftwidth=2:expandtab