SDL-1.2.14
[sdl_omap.git] / src / audio / macrom / SDL_romaudio.h
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_romaudio_h
25#define _SDL_romaudio_h
26
27#include "../SDL_sysaudio.h"
28
29/* This is Ryan's improved MacOS sound code, with locking support */
30#define USE_RYANS_SOUNDCODE
31
32/* Hidden "this" pointer for the video functions */
33#define _THIS SDL_AudioDevice *this
34
35struct SDL_PrivateAudioData {
36 /* Sound manager audio channel */
37 SndChannelPtr channel;
38#if defined(TARGET_API_MAC_CARBON) || defined(USE_RYANS_SOUNDCODE)
39 /* FIXME: Add Ryan's static data here */
40#else
41 /* Double buffering variables */
42 SndDoubleBufferPtr audio_buf[2];
43#endif
44};
45
46/* Old variable names */
47#define channel (this->hidden->channel)
48#define audio_buf (this->hidden->audio_buf)
49
50#endif /* _SDL_romaudio_h */