SDL-1.2.14
[sdl_omap.git] / src / audio / windib / SDL_dibaudio.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* Allow access to a raw mixing buffer */
25
26#define WIN32_LEAN_AND_MEAN
27#include <windows.h>
28#include <mmsystem.h>
29
30#include "SDL_timer.h"
31#include "SDL_audio.h"
32#include "../SDL_audio_c.h"
33#include "SDL_dibaudio.h"
34#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
35#include "win_ce_semaphore.h"
36#endif
37
38
39/* Audio driver functions */
40static int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec);
41static void DIB_ThreadInit(_THIS);
42static void DIB_WaitAudio(_THIS);
43static Uint8 *DIB_GetAudioBuf(_THIS);
44static void DIB_PlayAudio(_THIS);
45static void DIB_WaitDone(_THIS);
46static void DIB_CloseAudio(_THIS);
47
48/* Audio driver bootstrap functions */
49
50static int Audio_Available(void)
51{
52 return(1);
53}
54
55static void Audio_DeleteDevice(SDL_AudioDevice *device)
56{
57 SDL_free(device->hidden);
58 SDL_free(device);
59}
60
61static SDL_AudioDevice *Audio_CreateDevice(int devindex)
62{
63 SDL_AudioDevice *this;
64
65 /* Initialize all variables that we clean on shutdown */
66 this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
67 if ( this ) {
68 SDL_memset(this, 0, (sizeof *this));
69 this->hidden = (struct SDL_PrivateAudioData *)
70 SDL_malloc((sizeof *this->hidden));
71 }
72 if ( (this == NULL) || (this->hidden == NULL) ) {
73 SDL_OutOfMemory();
74 if ( this ) {
75 SDL_free(this);
76 }
77 return(0);
78 }
79 SDL_memset(this->hidden, 0, (sizeof *this->hidden));
80
81 /* Set the function pointers */
82 this->OpenAudio = DIB_OpenAudio;
83 this->ThreadInit = DIB_ThreadInit;
84 this->WaitAudio = DIB_WaitAudio;
85 this->PlayAudio = DIB_PlayAudio;
86 this->GetAudioBuf = DIB_GetAudioBuf;
87 this->WaitDone = DIB_WaitDone;
88 this->CloseAudio = DIB_CloseAudio;
89
90 this->free = Audio_DeleteDevice;
91
92 return this;
93}
94
95AudioBootStrap WAVEOUT_bootstrap = {
96 "waveout", "Win95/98/NT/2000 WaveOut",
97 Audio_Available, Audio_CreateDevice
98};
99
100
101/* The Win32 callback for filling the WAVE device */
102static void CALLBACK FillSound(HWAVEOUT hwo, UINT uMsg, DWORD_PTR dwInstance,
103 DWORD dwParam1, DWORD dwParam2)
104{
105 SDL_AudioDevice *this = (SDL_AudioDevice *)dwInstance;
106
107 /* Only service "buffer done playing" messages */
108 if ( uMsg != WOM_DONE )
109 return;
110
111 /* Signal that we are done playing a buffer */
112#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
113 ReleaseSemaphoreCE(audio_sem, 1, NULL);
114#else
115 ReleaseSemaphore(audio_sem, 1, NULL);
116#endif
117}
118
119static void SetMMerror(char *function, MMRESULT code)
120{
121 size_t len;
122 char errbuf[MAXERRORLENGTH];
123#ifdef _WIN32_WCE
124 wchar_t werrbuf[MAXERRORLENGTH];
125#endif
126
127 SDL_snprintf(errbuf, SDL_arraysize(errbuf), "%s: ", function);
128 len = SDL_strlen(errbuf);
129
130#ifdef _WIN32_WCE
131 /* UNICODE version */
132 waveOutGetErrorText(code, werrbuf, MAXERRORLENGTH-len);
133 WideCharToMultiByte(CP_ACP,0,werrbuf,-1,errbuf+len,MAXERRORLENGTH-len,NULL,NULL);
134#else
135 waveOutGetErrorText(code, errbuf+len, (UINT)(MAXERRORLENGTH-len));
136#endif
137
138 SDL_SetError("%s",errbuf);
139}
140
141/* Set high priority for the audio thread */
142static void DIB_ThreadInit(_THIS)
143{
144 SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
145}
146
147void DIB_WaitAudio(_THIS)
148{
149 /* Wait for an audio chunk to finish */
150#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
151 WaitForSemaphoreCE(audio_sem, INFINITE);
152#else
153 WaitForSingleObject(audio_sem, INFINITE);
154#endif
155}
156
157Uint8 *DIB_GetAudioBuf(_THIS)
158{
159 Uint8 *retval;
160
161 retval = (Uint8 *)(wavebuf[next_buffer].lpData);
162 return retval;
163}
164
165void DIB_PlayAudio(_THIS)
166{
167 /* Queue it up */
168 waveOutWrite(sound, &wavebuf[next_buffer], sizeof(wavebuf[0]));
169 next_buffer = (next_buffer+1)%NUM_BUFFERS;
170}
171
172void DIB_WaitDone(_THIS)
173{
174 int i, left;
175
176 do {
177 left = NUM_BUFFERS;
178 for ( i=0; i<NUM_BUFFERS; ++i ) {
179 if ( wavebuf[i].dwFlags & WHDR_DONE ) {
180 --left;
181 }
182 }
183 if ( left > 0 ) {
184 SDL_Delay(100);
185 }
186 } while ( left > 0 );
187}
188
189void DIB_CloseAudio(_THIS)
190{
191 int i;
192
193 /* Close up audio */
194 if ( audio_sem ) {
195#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
196 CloseSynchHandle(audio_sem);
197#else
198 CloseHandle(audio_sem);
199#endif
200 }
201 if ( sound ) {
202 waveOutClose(sound);
203 }
204
205 /* Clean up mixing buffers */
206 for ( i=0; i<NUM_BUFFERS; ++i ) {
207 if ( wavebuf[i].dwUser != 0xFFFF ) {
208 waveOutUnprepareHeader(sound, &wavebuf[i],
209 sizeof(wavebuf[i]));
210 wavebuf[i].dwUser = 0xFFFF;
211 }
212 }
213 /* Free raw mixing buffer */
214 if ( mixbuf != NULL ) {
215 SDL_free(mixbuf);
216 mixbuf = NULL;
217 }
218}
219
220int DIB_OpenAudio(_THIS, SDL_AudioSpec *spec)
221{
222 MMRESULT result;
223 int i;
224 WAVEFORMATEX waveformat;
225
226 /* Initialize the wavebuf structures for closing */
227 sound = NULL;
228 audio_sem = NULL;
229 for ( i = 0; i < NUM_BUFFERS; ++i )
230 wavebuf[i].dwUser = 0xFFFF;
231 mixbuf = NULL;
232
233 /* Set basic WAVE format parameters */
234 SDL_memset(&waveformat, 0, sizeof(waveformat));
235 waveformat.wFormatTag = WAVE_FORMAT_PCM;
236
237 /* Determine the audio parameters from the AudioSpec */
238 switch ( spec->format & 0xFF ) {
239 case 8:
240 /* Unsigned 8 bit audio data */
241 spec->format = AUDIO_U8;
242 waveformat.wBitsPerSample = 8;
243 break;
244 case 16:
245 /* Signed 16 bit audio data */
246 spec->format = AUDIO_S16;
247 waveformat.wBitsPerSample = 16;
248 break;
249 default:
250 SDL_SetError("Unsupported audio format");
251 return(-1);
252 }
253 waveformat.nChannels = spec->channels;
254 waveformat.nSamplesPerSec = spec->freq;
255 waveformat.nBlockAlign =
256 waveformat.nChannels * (waveformat.wBitsPerSample/8);
257 waveformat.nAvgBytesPerSec =
258 waveformat.nSamplesPerSec * waveformat.nBlockAlign;
259
260 /* Check the buffer size -- minimum of 1/4 second (word aligned) */
261 if ( spec->samples < (spec->freq/4) )
262 spec->samples = ((spec->freq/4)+3)&~3;
263
264 /* Update the fragment size as size in bytes */
265 SDL_CalculateAudioSpec(spec);
266
267 /* Open the audio device */
268 result = waveOutOpen(&sound, WAVE_MAPPER, &waveformat,
269 (DWORD_PTR)FillSound, (DWORD_PTR)this, CALLBACK_FUNCTION);
270 if ( result != MMSYSERR_NOERROR ) {
271 SetMMerror("waveOutOpen()", result);
272 return(-1);
273 }
274
275#ifdef SOUND_DEBUG
276 /* Check the sound device we retrieved */
277 {
278 WAVEOUTCAPS caps;
279
280 result = waveOutGetDevCaps((UINT)sound, &caps, sizeof(caps));
281 if ( result != MMSYSERR_NOERROR ) {
282 SetMMerror("waveOutGetDevCaps()", result);
283 return(-1);
284 }
285 printf("Audio device: %s\n", caps.szPname);
286 }
287#endif
288
289 /* Create the audio buffer semaphore */
290#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
291 audio_sem = CreateSemaphoreCE(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
292#else
293 audio_sem = CreateSemaphore(NULL, NUM_BUFFERS-1, NUM_BUFFERS, NULL);
294#endif
295 if ( audio_sem == NULL ) {
296 SDL_SetError("Couldn't create semaphore");
297 return(-1);
298 }
299
300 /* Create the sound buffers */
301 mixbuf = (Uint8 *)SDL_malloc(NUM_BUFFERS*spec->size);
302 if ( mixbuf == NULL ) {
303 SDL_SetError("Out of memory");
304 return(-1);
305 }
306 for ( i = 0; i < NUM_BUFFERS; ++i ) {
307 SDL_memset(&wavebuf[i], 0, sizeof(wavebuf[i]));
308 wavebuf[i].lpData = (LPSTR) &mixbuf[i*spec->size];
309 wavebuf[i].dwBufferLength = spec->size;
310 wavebuf[i].dwFlags = WHDR_DONE;
311 result = waveOutPrepareHeader(sound, &wavebuf[i],
312 sizeof(wavebuf[i]));
313 if ( result != MMSYSERR_NOERROR ) {
314 SetMMerror("waveOutPrepareHeader()", result);
315 return(-1);
316 }
317 }
318
319 /* Ready to go! */
320 next_buffer = 0;
321 return(0);
322}