SDL-1.2.14
[sdl_omap.git] / src / video / fbcon / SDL_fbvideo.h
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24#ifndef _SDL_fbvideo_h
25#define _SDL_fbvideo_h
26
27#include <sys/types.h>
28#include <termios.h>
29#include <linux/fb.h>
30
31#include "SDL_mouse.h"
32#include "SDL_mutex.h"
33#include "../SDL_sysvideo.h"
34#if SDL_INPUT_TSLIB
35#include "tslib.h"
36#endif
37
38/* Hidden "this" pointer for the video functions */
39#define _THIS SDL_VideoDevice *this
40
41typedef void FB_bitBlit(
42 Uint8 *src_pos,
43 int src_right_delta, /* pixels, not bytes */
44 int src_down_delta, /* pixels, not bytes */
45 Uint8 *dst_pos,
46 int dst_linebytes,
47 int width,
48 int height);
49
50/* This is the structure we use to keep track of video memory */
51typedef struct vidmem_bucket {
52 struct vidmem_bucket *prev;
53 int used;
54 int dirty;
55 char *base;
56 unsigned int size;
57 struct vidmem_bucket *next;
58} vidmem_bucket;
59
60/* Private display data */
61struct SDL_PrivateVideoData {
62 int console_fd;
63 struct fb_var_screeninfo cache_vinfo;
64 struct fb_var_screeninfo saved_vinfo;
65 int saved_cmaplen;
66 __u16 *saved_cmap;
67
68 int current_vt;
69 int saved_vt;
70 int keyboard_fd;
71 int saved_kbd_mode;
72 struct termios saved_kbd_termios;
73
74 int mouse_fd;
75#if SDL_INPUT_TSLIB
76 struct tsdev *ts_dev;
77#endif
78
79 char *mapped_mem;
80 char *shadow_mem;
81 int mapped_memlen;
82 int mapped_offset;
83 char *mapped_io;
84 long mapped_iolen;
85 int flip_page;
86 char *flip_address[2];
87 int rotate;
88 int shadow_fb; /* Tells whether a shadow is being used. */
89 FB_bitBlit *blitFunc;
90 int physlinebytes; /* Length of a line in bytes in physical fb */
91
92#define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */
93 int SDL_nummodes[NUM_MODELISTS];
94 SDL_Rect **SDL_modelist[NUM_MODELISTS];
95
96 vidmem_bucket surfaces;
97 int surfaces_memtotal;
98 int surfaces_memleft;
99
100 SDL_mutex *hw_lock;
101 int switched_away;
102 struct fb_var_screeninfo screen_vinfo;
103 Uint32 screen_arealen;
104 Uint8 *screen_contents;
105 __u16 screen_palette[3*256];
106
107 void (*wait_vbl)(_THIS);
108 void (*wait_idle)(_THIS);
109};
110/* Old variable names */
111#define console_fd (this->hidden->console_fd)
112#define current_vt (this->hidden->current_vt)
113#define saved_vt (this->hidden->saved_vt)
114#define keyboard_fd (this->hidden->keyboard_fd)
115#define saved_kbd_mode (this->hidden->saved_kbd_mode)
116#define saved_kbd_termios (this->hidden->saved_kbd_termios)
117#define mouse_fd (this->hidden->mouse_fd)
118#if SDL_INPUT_TSLIB
119#define ts_dev (this->hidden->ts_dev)
120#endif
121#define cache_vinfo (this->hidden->cache_vinfo)
122#define saved_vinfo (this->hidden->saved_vinfo)
123#define saved_cmaplen (this->hidden->saved_cmaplen)
124#define saved_cmap (this->hidden->saved_cmap)
125#define mapped_mem (this->hidden->mapped_mem)
126#define shadow_mem (this->hidden->shadow_mem)
127#define mapped_memlen (this->hidden->mapped_memlen)
128#define mapped_offset (this->hidden->mapped_offset)
129#define mapped_io (this->hidden->mapped_io)
130#define mapped_iolen (this->hidden->mapped_iolen)
131#define flip_page (this->hidden->flip_page)
132#define flip_address (this->hidden->flip_address)
133#define rotate (this->hidden->rotate)
134#define shadow_fb (this->hidden->shadow_fb)
135#define blitFunc (this->hidden->blitFunc)
136#define physlinebytes (this->hidden->physlinebytes)
137#define SDL_nummodes (this->hidden->SDL_nummodes)
138#define SDL_modelist (this->hidden->SDL_modelist)
139#define surfaces (this->hidden->surfaces)
140#define surfaces_memtotal (this->hidden->surfaces_memtotal)
141#define surfaces_memleft (this->hidden->surfaces_memleft)
142#define hw_lock (this->hidden->hw_lock)
143#define switched_away (this->hidden->switched_away)
144#define screen_vinfo (this->hidden->screen_vinfo)
145#define screen_arealen (this->hidden->screen_arealen)
146#define screen_contents (this->hidden->screen_contents)
147#define screen_palette (this->hidden->screen_palette)
148#define wait_vbl (this->hidden->wait_vbl)
149#define wait_idle (this->hidden->wait_idle)
150
151/* Accelerator types that are supported by the driver, but are not
152 necessarily in the kernel headers on the system we compile on.
153*/
154#ifndef FB_ACCEL_MATROX_MGAG400
155#define FB_ACCEL_MATROX_MGAG400 26 /* Matrox G400 */
156#endif
157#ifndef FB_ACCEL_3DFX_BANSHEE
158#define FB_ACCEL_3DFX_BANSHEE 31 /* 3Dfx Banshee */
159#endif
160
161/* These functions are defined in SDL_fbvideo.c */
162extern void FB_SavePaletteTo(_THIS, int palette_len, __u16 *area);
163extern void FB_RestorePaletteFrom(_THIS, int palette_len, __u16 *area);
164
165/* These are utility functions for working with video surfaces */
166
167static __inline__ void FB_AddBusySurface(SDL_Surface *surface)
168{
169 ((vidmem_bucket *)surface->hwdata)->dirty = 1;
170}
171
172static __inline__ int FB_IsSurfaceBusy(SDL_Surface *surface)
173{
174 return ((vidmem_bucket *)surface->hwdata)->dirty;
175}
176
177static __inline__ void FB_WaitBusySurfaces(_THIS)
178{
179 vidmem_bucket *bucket;
180
181 /* Wait for graphic operations to complete */
182 wait_idle(this);
183
184 /* Clear all surface dirty bits */
185 for ( bucket=&surfaces; bucket; bucket=bucket->next ) {
186 bucket->dirty = 0;
187 }
188}
189
190static __inline__ void FB_dst_to_xy(_THIS, SDL_Surface *dst, int *x, int *y)
191{
192 *x = (long)((char *)dst->pixels - mapped_mem)%this->screen->pitch;
193 *y = (long)((char *)dst->pixels - mapped_mem)/this->screen->pitch;
194 if ( dst == this->screen ) {
195 *x += this->offset_x;
196 *y += this->offset_y;
197 }
198}
199
200#endif /* _SDL_fbvideo_h */