SDL-1.2.14
[sdl_omap.git] / src / video / svga / SDL_svgavideo.c
CommitLineData
e14743d1 1/*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2009 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21*/
22#include "SDL_config.h"
23
24/* SVGAlib based SDL video driver implementation.
25*/
26
27#include <unistd.h>
28#include <sys/stat.h>
29#include <sys/types.h>
30#include <sys/ioctl.h>
31#include <fcntl.h>
32
33#if defined(__LINUX__)
34#include <linux/vt.h>
35#elif defined(__FREEBSD__)
36#include <sys/consio.h>
37#else
38#error You must choose your operating system here
39#endif
40#include <vga.h>
41#include <vgamouse.h>
42#include <vgakeyboard.h>
43
44#include "SDL_video.h"
45#include "SDL_mouse.h"
46#include "../SDL_sysvideo.h"
47#include "../SDL_pixels_c.h"
48#include "../../events/SDL_events_c.h"
49#include "SDL_svgavideo.h"
50#include "SDL_svgaevents_c.h"
51#include "SDL_svgamouse_c.h"
52
53/* Initialization/Query functions */
54static int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat);
55static SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
56static SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
57static int SVGA_SetColors(_THIS, int firstcolor, int ncolors,
58 SDL_Color *colors);
59static void SVGA_VideoQuit(_THIS);
60
61/* Hardware surface functions */
62static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface);
63static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface);
64static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface);
65static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface);
66static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface);
67
68/* SVGAlib driver bootstrap functions */
69
70static int SVGA_Available(void)
71{
72 /* Check to see if we are root and stdin is a virtual console */
73 int console;
74
75 /* SVGALib 1.9.x+ doesn't require root (via /dev/svga) */
76 int svgalib2 = -1;
77
78 /* See if we are connected to a virtual terminal */
79 console = STDIN_FILENO;
80#if 0 /* This is no longer needed, SVGAlib can switch consoles for us */
81 if ( console >= 0 ) {
82 struct stat sb;
83 struct vt_mode dummy;
84
85 if ( (fstat(console, &sb) < 0) ||
86 (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
87 console = -1;
88 }
89 }
90#endif /* 0 */
91
92 /* See if SVGAlib 2.0 is available */
93 svgalib2 = open("/dev/svga", O_RDONLY);
94 if (svgalib2 != -1) {
95 close(svgalib2);
96 }
97
98 return(((svgalib2 != -1) || (geteuid() == 0)) && (console >= 0));
99}
100
101static void SVGA_DeleteDevice(SDL_VideoDevice *device)
102{
103 SDL_free(device->hidden);
104 SDL_free(device);
105}
106
107static SDL_VideoDevice *SVGA_CreateDevice(int devindex)
108{
109 SDL_VideoDevice *device;
110
111 /* Initialize all variables that we clean on shutdown */
112 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
113 if ( device ) {
114 SDL_memset(device, 0, (sizeof *device));
115 device->hidden = (struct SDL_PrivateVideoData *)
116 SDL_malloc((sizeof *device->hidden));
117 }
118 if ( (device == NULL) || (device->hidden == NULL) ) {
119 SDL_OutOfMemory();
120 if ( device ) {
121 SDL_free(device);
122 }
123 return(0);
124 }
125 SDL_memset(device->hidden, 0, (sizeof *device->hidden));
126
127 /* Set the function pointers */
128 device->VideoInit = SVGA_VideoInit;
129 device->ListModes = SVGA_ListModes;
130 device->SetVideoMode = SVGA_SetVideoMode;
131 device->SetColors = SVGA_SetColors;
132 device->UpdateRects = NULL;
133 device->VideoQuit = SVGA_VideoQuit;
134 device->AllocHWSurface = SVGA_AllocHWSurface;
135 device->CheckHWBlit = NULL;
136 device->FillHWRect = NULL;
137 device->SetHWColorKey = NULL;
138 device->SetHWAlpha = NULL;
139 device->LockHWSurface = SVGA_LockHWSurface;
140 device->UnlockHWSurface = SVGA_UnlockHWSurface;
141 device->FlipHWSurface = SVGA_FlipHWSurface;
142 device->FreeHWSurface = SVGA_FreeHWSurface;
143 device->SetCaption = NULL;
144 device->SetIcon = NULL;
145 device->IconifyWindow = NULL;
146 device->GrabInput = NULL;
147 device->GetWMInfo = NULL;
148 device->InitOSKeymap = SVGA_InitOSKeymap;
149 device->PumpEvents = SVGA_PumpEvents;
150
151 device->free = SVGA_DeleteDevice;
152
153 return device;
154}
155
156VideoBootStrap SVGALIB_bootstrap = {
157 "svgalib", "SVGAlib",
158 SVGA_Available, SVGA_CreateDevice
159};
160
161static int SVGA_AddMode(_THIS, int mode, int actually_add)
162{
163 int i, j;
164 vga_modeinfo *modeinfo;
165
166 modeinfo = vga_getmodeinfo(mode);
167
168 i = modeinfo->bytesperpixel-1;
169 if ( i < 0 ) {
170 return 0;
171 }
172 if ( actually_add ) {
173 SDL_Rect saved_rect[2];
174 int saved_mode[2];
175 int b;
176
177 /* Add the mode, sorted largest to smallest */
178 b = 0;
179 j = 0;
180 while ( (SDL_modelist[i][j]->w > modeinfo->width) ||
181 (SDL_modelist[i][j]->h > modeinfo->height) ) {
182 ++j;
183 }
184 /* Skip modes that are already in our list */
185 if ( (SDL_modelist[i][j]->w == modeinfo->width) &&
186 (SDL_modelist[i][j]->h == modeinfo->height) ) {
187 return(0);
188 }
189 /* Insert the new mode */
190 saved_rect[b] = *SDL_modelist[i][j];
191 saved_mode[b] = SDL_vgamode[i][j];
192 SDL_modelist[i][j]->w = modeinfo->width;
193 SDL_modelist[i][j]->h = modeinfo->height;
194 SDL_vgamode[i][j] = mode;
195 /* Everybody scoot down! */
196 if ( saved_rect[b].w && saved_rect[b].h ) {
197 for ( ++j; SDL_modelist[i][j]->w; ++j ) {
198 saved_rect[!b] = *SDL_modelist[i][j];
199 saved_mode[!b] = SDL_vgamode[i][j];
200 *SDL_modelist[i][j] = saved_rect[b];
201 SDL_vgamode[i][j] = saved_mode[b];
202 b = !b;
203 }
204 *SDL_modelist[i][j] = saved_rect[b];
205 SDL_vgamode[i][j] = saved_mode[b];
206 }
207 } else {
208 ++SDL_nummodes[i];
209 }
210 return(1);
211}
212
213static void SVGA_UpdateVideoInfo(_THIS)
214{
215 vga_modeinfo *modeinfo;
216
217 this->info.wm_available = 0;
218 this->info.hw_available = (banked ? 0 : 1);
219 modeinfo = vga_getmodeinfo(vga_getcurrentmode());
220 this->info.video_mem = modeinfo->memory;
221 /* FIXME: Add hardware accelerated blit information */
222#ifdef SVGALIB_DEBUG
223 printf("Hardware accelerated blit: %savailable\n", modeinfo->haveblit ? "" : "not ");
224#endif
225}
226
227int SVGA_VideoInit(_THIS, SDL_PixelFormat *vformat)
228{
229 int keyboard;
230 int i, j;
231 int mode, total_modes;
232
233 /* Initialize all variables that we clean on shutdown */
234 for ( i=0; i<NUM_MODELISTS; ++i ) {
235 SDL_nummodes[i] = 0;
236 SDL_modelist[i] = NULL;
237 SDL_vgamode[i] = NULL;
238 }
239
240 /* Initialize the library */
241 vga_disabledriverreport();
242 if ( vga_init() < 0 ) {
243 SDL_SetError("Unable to initialize SVGAlib");
244 return(-1);
245 }
246 vga_setmode(TEXT);
247
248 /* Enable mouse and keyboard support */
249 vga_setmousesupport(1);
250 keyboard = keyboard_init_return_fd();
251 if ( keyboard < 0 ) {
252 SDL_SetError("Unable to initialize keyboard");
253 return(-1);
254 }
255 if ( SVGA_initkeymaps(keyboard) < 0 ) {
256 return(-1);
257 }
258 keyboard_seteventhandler(SVGA_keyboardcallback);
259
260 /* Determine the current screen size */
261 this->info.current_w = 0;
262 this->info.current_h = 0;
263
264 /* Determine the screen depth (use default 8-bit depth) */
265 vformat->BitsPerPixel = 8;
266
267 /* Enumerate the available fullscreen modes */
268 total_modes = 0;
269 for ( mode=vga_lastmodenumber(); mode; --mode ) {
270 if ( vga_hasmode(mode) ) {
271 if ( SVGA_AddMode(this, mode, 0) ) {
272 ++total_modes;
273 }
274 }
275 }
276 if ( SVGA_AddMode(this, G320x200x256, 0) ) ++total_modes;
277 if ( total_modes == 0 ) {
278 SDL_SetError("No linear video modes available");
279 return(-1);
280 }
281 for ( i=0; i<NUM_MODELISTS; ++i ) {
282 SDL_vgamode[i] = (int *)SDL_malloc(SDL_nummodes[i]*sizeof(int));
283 if ( SDL_vgamode[i] == NULL ) {
284 SDL_OutOfMemory();
285 return(-1);
286 }
287 SDL_modelist[i] = (SDL_Rect **)
288 SDL_malloc((SDL_nummodes[i]+1)*sizeof(SDL_Rect *));
289 if ( SDL_modelist[i] == NULL ) {
290 SDL_OutOfMemory();
291 return(-1);
292 }
293 for ( j=0; j<SDL_nummodes[i]; ++j ) {
294 SDL_modelist[i][j]=(SDL_Rect *)SDL_malloc(sizeof(SDL_Rect));
295 if ( SDL_modelist[i][j] == NULL ) {
296 SDL_OutOfMemory();
297 return(-1);
298 }
299 SDL_memset(SDL_modelist[i][j], 0, sizeof(SDL_Rect));
300 }
301 SDL_modelist[i][j] = NULL;
302 }
303 for ( mode=vga_lastmodenumber(); mode; --mode ) {
304 if ( vga_hasmode(mode) ) {
305 SVGA_AddMode(this, mode, 1);
306 }
307 }
308 SVGA_AddMode(this, G320x200x256, 1);
309
310 /* Free extra (duplicated) modes */
311 for ( i=0; i<NUM_MODELISTS; ++i ) {
312 j = 0;
313 while ( SDL_modelist[i][j] && SDL_modelist[i][j]->w ) {
314 j++;
315 }
316 while ( SDL_modelist[i][j] ) {
317 SDL_free(SDL_modelist[i][j]);
318 SDL_modelist[i][j] = NULL;
319 j++;
320 }
321 }
322
323 /* Fill in our hardware acceleration capabilities */
324 SVGA_UpdateVideoInfo(this);
325
326 /* We're done! */
327 return(0);
328}
329
330SDL_Rect **SVGA_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
331{
332 return(SDL_modelist[((format->BitsPerPixel+7)/8)-1]);
333}
334
335/* Various screen update functions available */
336static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
337static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
338
339SDL_Surface *SVGA_SetVideoMode(_THIS, SDL_Surface *current,
340 int width, int height, int bpp, Uint32 flags)
341{
342 int mode;
343 int vgamode;
344 vga_modeinfo *modeinfo;
345 int screenpage_len;
346
347 /* Free old pixels if we were in banked mode */
348 if ( banked && current->pixels ) {
349 free(current->pixels);
350 current->pixels = NULL;
351 }
352
353 /* Try to set the requested linear video mode */
354 bpp = (bpp+7)/8-1;
355 for ( mode=0; SDL_modelist[bpp][mode]; ++mode ) {
356 if ( (SDL_modelist[bpp][mode]->w == width) &&
357 (SDL_modelist[bpp][mode]->h == height) ) {
358 break;
359 }
360 }
361 if ( SDL_modelist[bpp][mode] == NULL ) {
362 SDL_SetError("Couldn't find requested mode in list");
363 return(NULL);
364 }
365 vgamode = SDL_vgamode[bpp][mode];
366 vga_setmode(vgamode);
367 vga_setpage(0);
368
369 if ( (vga_setlinearaddressing() < 0) && (vgamode != G320x200x256) ) {
370 banked = 1;
371 } else {
372 banked = 0;
373 }
374
375 modeinfo = vga_getmodeinfo(SDL_vgamode[bpp][mode]);
376
377 /* Update hardware acceleration info */
378 SVGA_UpdateVideoInfo(this);
379
380 /* Allocate the new pixel format for the screen */
381 bpp = (bpp+1)*8;
382 if ( (bpp == 16) && (modeinfo->colors == 32768) ) {
383 bpp = 15;
384 }
385 if ( ! SDL_ReallocFormat(current, bpp, 0, 0, 0, 0) ) {
386 return(NULL);
387 }
388
389 /* Set up the new mode framebuffer */
390 current->flags = SDL_FULLSCREEN;
391 if ( !banked ) {
392 current->flags |= SDL_HWSURFACE;
393 }
394 if ( bpp == 8 ) {
395 /* FIXME: What about DirectColor? */
396 current->flags |= SDL_HWPALETTE;
397 }
398 current->w = width;
399 current->h = height;
400 current->pitch = modeinfo->linewidth;
401 if ( banked ) {
402 current->pixels = SDL_malloc(current->h * current->pitch);
403 if ( !current->pixels ) {
404 SDL_OutOfMemory();
405 return(NULL);
406 }
407 } else {
408 current->pixels = vga_getgraphmem();
409 }
410
411 /* set double-buffering */
412 if ( (flags & SDL_DOUBLEBUF) && !banked )
413 {
414 /* length of one screen page in bytes */
415 screenpage_len=current->h*modeinfo->linewidth;
416
417 /* if start address should be aligned */
418 if ( modeinfo->linewidth_unit )
419 {
420 if ( screenpage_len % modeinfo->linewidth_unit )
421 {
422 screenpage_len += modeinfo->linewidth_unit - ( screenpage_len % modeinfo->linewidth_unit );
423 }
424 }
425
426 /* if we heve enough videomemory = ak je dost videopamete */
427 if ( modeinfo->memory > ( screenpage_len * 2 / 1024 ) )
428 {
429 current->flags |= SDL_DOUBLEBUF;
430 flip_page = 0;
431 flip_offset[0] = 0;
432 flip_offset[1] = screenpage_len;
433 flip_address[0] = vga_getgraphmem();
434 flip_address[1] = flip_address[0]+screenpage_len;
435 SVGA_FlipHWSurface(this,current);
436 }
437 }
438
439 /* Set the blit function */
440 if ( banked ) {
441 this->UpdateRects = SVGA_BankedUpdate;
442 } else {
443 this->UpdateRects = SVGA_DirectUpdate;
444 }
445
446 /* Set up the mouse handler again (buggy SVGAlib 1.40) */
447 mouse_seteventhandler(SVGA_mousecallback);
448
449 /* We're done */
450 return(current);
451}
452
453/* We don't actually allow hardware surfaces other than the main one */
454static int SVGA_AllocHWSurface(_THIS, SDL_Surface *surface)
455{
456 return(-1);
457}
458static void SVGA_FreeHWSurface(_THIS, SDL_Surface *surface)
459{
460 return;
461}
462
463/* We need to wait for vertical retrace on page flipped displays */
464static int SVGA_LockHWSurface(_THIS, SDL_Surface *surface)
465{
466 /* The waiting is done in SVGA_FlipHWSurface() */
467 return(0);
468}
469static void SVGA_UnlockHWSurface(_THIS, SDL_Surface *surface)
470{
471 return;
472}
473
474static int SVGA_FlipHWSurface(_THIS, SDL_Surface *surface)
475{
476 if ( !banked ) {
477 vga_setdisplaystart(flip_offset[flip_page]);
478 flip_page=!flip_page;
479 surface->pixels=flip_address[flip_page];
480 vga_waitretrace();
481 }
482 return(0);
483}
484
485static void SVGA_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
486{
487 return;
488}
489
490static void SVGA_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
491{
492 int i, j;
493 SDL_Rect *rect;
494 int page, vp;
495 int x, y, w, h;
496 unsigned char *src;
497 unsigned char *dst;
498 int bpp = this->screen->format->BytesPerPixel;
499 int pitch = this->screen->pitch;
500
501 dst = vga_getgraphmem();
502 for ( i=0; i < numrects; ++i ) {
503 rect = &rects[i];
504 x = rect->x;
505 y = rect->y;
506 w = rect->w * bpp;
507 h = rect->h;
508
509 vp = y * pitch + x * bpp;
510 src = (unsigned char *)this->screen->pixels + vp;
511 page = vp >> 16;
512 vp &= 0xffff;
513 vga_setpage(page);
514 for (j = 0; j < h; j++) {
515 if (vp + w > 0x10000) {
516 if (vp >= 0x10000) {
517 page++;
518 vga_setpage(page);
519 vp &= 0xffff;
520 } else {
521 SDL_memcpy(dst + vp, src, 0x10000 - vp);
522 page++;
523 vga_setpage(page);
524 SDL_memcpy(dst, src + 0x10000 - vp,
525 (vp + w) & 0xffff);
526 vp = (vp + pitch) & 0xffff;
527 src += pitch;
528 continue;
529 }
530 }
531 SDL_memcpy(dst + vp, src, w);
532 src += pitch;
533 vp += pitch;
534 }
535 }
536}
537
538int SVGA_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
539{
540 int i;
541
542 for(i = 0; i < ncolors; i++) {
543 vga_setpalette(firstcolor + i,
544 colors[i].r>>2,
545 colors[i].g>>2,
546 colors[i].b>>2);
547 }
548 return(1);
549}
550
551/* Note: If we are terminated, this could be called in the middle of
552 another SDL video routine -- notably UpdateRects.
553*/
554void SVGA_VideoQuit(_THIS)
555{
556 int i, j;
557
558 /* Reset the console video mode */
559 if ( this->screen && (this->screen->w && this->screen->h) ) {
560 vga_setmode(TEXT);
561 }
562 keyboard_close();
563
564 /* Free video mode lists */
565 for ( i=0; i<NUM_MODELISTS; ++i ) {
566 if ( SDL_modelist[i] != NULL ) {
567 for ( j=0; SDL_modelist[i][j]; ++j )
568 SDL_free(SDL_modelist[i][j]);
569 SDL_free(SDL_modelist[i]);
570 SDL_modelist[i] = NULL;
571 }
572 if ( SDL_vgamode[i] != NULL ) {
573 SDL_free(SDL_vgamode[i]);
574 SDL_vgamode[i] = NULL;
575 }
576 }
577 if ( this->screen ) {
578 if ( banked && this->screen->pixels ) {
579 SDL_free(this->screen->pixels);
580 }
581 this->screen->pixels = NULL;
582 }
583}
584