gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git] / frontend / plugin_lib.h
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CommitLineData
1#ifndef __PLUGIN_LIB_H__
2#define __PLUGIN_LIB_H__
3
4#define THREAD_RENDERING_OFF 0
5#define THREAD_RENDERING_SYNC 1
6#define THREAD_RENDERING_ASYNC 2
7
8enum {
9 DKEY_SELECT = 0,
10 DKEY_L3,
11 DKEY_R3,
12 DKEY_START,
13 DKEY_UP,
14 DKEY_RIGHT,
15 DKEY_DOWN,
16 DKEY_LEFT,
17 DKEY_L2,
18 DKEY_R2,
19 DKEY_L1,
20 DKEY_R1,
21 DKEY_TRIANGLE,
22 DKEY_CIRCLE,
23 DKEY_CROSS,
24 DKEY_SQUARE,
25};
26extern int in_state_gun;
27extern int in_type[8];
28extern int multitap1;
29extern int multitap2;
30extern int in_analog_left[8][2];
31extern int in_analog_right[8][2];
32extern unsigned short in_keystate[8];
33extern int in_mouse[8][2];
34
35extern int in_adev[2], in_adev_axis[2][2];
36extern int in_adev_is_nublike[2];
37extern int in_enable_vibration;
38
39extern void *pl_vout_buf;
40
41extern int g_layer_x, g_layer_y;
42extern int g_layer_w, g_layer_h;
43
44void pl_start_watchdog(void);
45void *pl_prepare_screenshot(int *w, int *h, int *bpp);
46void pl_init(void);
47void pl_switch_dispmode(void);
48void pl_force_clear(void);
49
50void pl_timing_prepare(int is_pal);
51void pl_frame_limit(void);
52
53// for communication with gpulib
54struct rearmed_cbs {
55 void (*pl_get_layer_pos)(int *x, int *y, int *w, int *h);
56 int (*pl_vout_open)(void);
57 void (*pl_vout_set_mode)(int w, int h, int raw_w, int raw_h, int bpp);
58 void (*pl_vout_flip)(const void *vram, int stride, int bgr24,
59 int x, int y, int w, int h, int dims_changed);
60 void (*pl_vout_close)(void);
61 void *(*mmap)(unsigned int size);
62 void (*munmap)(void *ptr, unsigned int size);
63 // only used by some frontends
64 void (*pl_vout_set_raw_vram)(void *vram);
65 void (*pl_set_gpu_caps)(int caps);
66 // emulation related
67 void (*gpu_state_change)(int what);
68 // some stats, for display by some plugins
69 int flips_per_sec, cpu_usage;
70 float vsps_cur; // currect vsync/s
71 // these are for gles plugin
72 unsigned int screen_w, screen_h;
73 void *gles_display, *gles_surface;
74 // gpu options
75 int frameskip;
76 int fskip_advice;
77 unsigned int *gpu_frame_count;
78 unsigned int *gpu_hcnt;
79 unsigned int flip_cnt; // increment manually if not using pl_vout_flip
80 unsigned int only_16bpp; // platform is 16bpp-only
81 struct {
82 int allow_interlace; // 0 off, 1 on, 2 guess
83 int enhancement_enable;
84 int enhancement_no_main;
85 } gpu_neon;
86 struct {
87 int iUseDither;
88 int dwActFixes;
89 float fFrameRateHz;
90 int dwFrameRateTicks;
91 } gpu_peops;
92 struct {
93 int abe_hack;
94 int no_light, no_blend;
95 int lineskip;
96 } gpu_unai;
97 struct {
98 int ilace_force;
99 int pixel_skip;
100 int lighting;
101 int fast_lighting;
102 int blending;
103 int dithering;
104 int scale_hires;
105 } gpu_senquack;
106 struct {
107 int dwActFixes;
108 int bDrawDither, iFilterType, iFrameTexType;
109 int iUseMask, bOpaquePass, bAdvancedBlend, bUseFastMdec;
110 int iVRamSize, iTexGarbageCollection;
111 } gpu_peopsgl;
112 // misc
113 int gpu_caps;
114 int screen_centering_type; // 0 - auto, 1 - game conrolled, 2 - manual
115 int screen_centering_x;
116 int screen_centering_y;
117};
118
119extern struct rearmed_cbs pl_rearmed_cbs;
120
121enum gpu_plugin_caps {
122 GPU_CAP_OWNS_DISPLAY = (1 << 0),
123 GPU_CAP_SUPPORTS_2X = (1 << 1),
124};
125
126// platform hooks
127extern void (*pl_plat_clear)(void);
128extern void (*pl_plat_blit)(int doffs, const void *src,
129 int w, int h, int sstride, int bgr24);
130extern void (*pl_plat_hud_print)(int x, int y, const char *str, int bpp);
131
132#ifndef ARRAY_SIZE
133#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
134#endif
135
136#endif /* __PLUGIN_LIB_H__ */