| 1 | /***************************************************************************\r |
| 2 | gpu.c - description\r |
| 3 | -------------------\r |
| 4 | begin : Sun Mar 08 2009\r |
| 5 | copyright : (C) 1999-2009 by Pete Bernert\r |
| 6 | email : BlackDove@addcom.de\r |
| 7 | ***************************************************************************/\r |
| 8 | \r |
| 9 | /***************************************************************************\r |
| 10 | * *\r |
| 11 | * This program is free software; you can redistribute it and/or modify *\r |
| 12 | * it under the terms of the GNU General Public License as published by *\r |
| 13 | * the Free Software Foundation; either version 2 of the License, or *\r |
| 14 | * (at your option) any later version. See also the license.txt file for *\r |
| 15 | * additional informations. *\r |
| 16 | * *\r |
| 17 | ***************************************************************************/\r |
| 18 | \r |
| 19 | //*************************************************************************// \r |
| 20 | // History of changes:\r |
| 21 | //\r |
| 22 | // 2009/03/08 - Pete \r |
| 23 | // - generic cleanup for the Peops release\r |
| 24 | //\r |
| 25 | //*************************************************************************// \r |
| 26 | \r |
| 27 | //#include "gpuStdafx.h"\r |
| 28 | \r |
| 29 | //#include <mmsystem.h>\r |
| 30 | \r |
| 31 | #define _IN_GPU\r |
| 32 | \r |
| 33 | #ifdef _WINDOWS\r |
| 34 | #include "stdafx.h"\r |
| 35 | #include <stdlib.h>\r |
| 36 | #include <stdio.h>\r |
| 37 | #include <stdarg.h>\r |
| 38 | #include <string.h>\r |
| 39 | #include <mmsystem.h>\r |
| 40 | \r |
| 41 | #include "externals.h"\r |
| 42 | #include "gpu.h"\r |
| 43 | #include "draw.h"\r |
| 44 | #include "prim.h"\r |
| 45 | #include "texture.h"\r |
| 46 | #include "fps.h"\r |
| 47 | #include "resource.h"\r |
| 48 | #else\r |
| 49 | #include <stdlib.h>\r |
| 50 | #include <stdio.h>\r |
| 51 | #include <stdarg.h>\r |
| 52 | #include <string.h>\r |
| 53 | #include "gpuExternals.h"\r |
| 54 | #include "gpuPlugin.h"\r |
| 55 | #include "gpuDraw.h"\r |
| 56 | #include "gpuTexture.h"\r |
| 57 | #include "gpuFps.h"\r |
| 58 | #include "gpuPrim.h"\r |
| 59 | \r |
| 60 | //#include "NoPic.h"\r |
| 61 | \r |
| 62 | #include "gpuStdafx.h"\r |
| 63 | #endif\r |
| 64 | \r |
| 65 | extern void ProcessEvents();\r |
| 66 | \r |
| 67 | short g_m1=255,g_m2=255,g_m3=255;\r |
| 68 | short DrawSemiTrans=FALSE;\r |
| 69 | short Ymin;\r |
| 70 | short Ymax;\r |
| 71 | \r |
| 72 | short ly0,lx0,ly1,lx1,ly2,lx2,ly3,lx3; // global psx vertex coords\r |
| 73 | long GlobalTextAddrX,GlobalTextAddrY,GlobalTextTP;\r |
| 74 | long GlobalTextREST,GlobalTextABR,GlobalTextPAGE;\r |
| 75 | \r |
| 76 | unsigned long dwGPUVersion=0;\r |
| 77 | int iGPUHeight=512;\r |
| 78 | int iGPUHeightMask=511;\r |
| 79 | int GlobalTextIL=0;\r |
| 80 | int iTileCheat=0;\r |
| 81 | \r |
| 82 | ////////////////////////////////////////////////////////////////////////\r |
| 83 | // memory image of the PSX vram\r |
| 84 | ////////////////////////////////////////////////////////////////////////\r |
| 85 | \r |
| 86 | u8 *psxVSecure;\r |
| 87 | u8 *psxVub;\r |
| 88 | signed char *psxVsb;\r |
| 89 | unsigned short *psxVuw;\r |
| 90 | unsigned short *psxVuw_eom;\r |
| 91 | signed short *psxVsw;\r |
| 92 | unsigned long *psxVul;\r |
| 93 | signed long *psxVsl;\r |
| 94 | \r |
| 95 | // macro for easy access to packet information\r |
| 96 | #define GPUCOMMAND(x) ((x>>24) & 0xff)\r |
| 97 | \r |
| 98 | GLfloat gl_z=0.0f;\r |
| 99 | BOOL bNeedInterlaceUpdate=FALSE;\r |
| 100 | BOOL bNeedRGB24Update=FALSE;\r |
| 101 | BOOL bChangeWinMode=FALSE;\r |
| 102 | \r |
| 103 | #ifdef _WINDOWS\r |
| 104 | extern HGLRC GLCONTEXT;\r |
| 105 | #endif\r |
| 106 | \r |
| 107 | unsigned long ulStatusControl[256];\r |
| 108 | \r |
| 109 | ////////////////////////////////////////////////////////////////////////\r |
| 110 | // global GPU vars\r |
| 111 | ////////////////////////////////////////////////////////////////////////\r |
| 112 | \r |
| 113 | static long GPUdataRet;\r |
| 114 | long lGPUstatusRet;\r |
| 115 | s8 szDispBuf[64];\r |
| 116 | \r |
| 117 | static unsigned long gpuDataM[256];\r |
| 118 | static u8 gpuCommand = 0;\r |
| 119 | static long gpuDataC = 0;\r |
| 120 | static long gpuDataP = 0;\r |
| 121 | \r |
| 122 | VRAMLoad_t VRAMWrite;\r |
| 123 | VRAMLoad_t VRAMRead;\r |
| 124 | int iDataWriteMode;\r |
| 125 | int iDataReadMode;\r |
| 126 | \r |
| 127 | long lClearOnSwap;\r |
| 128 | long lClearOnSwapColor;\r |
| 129 | BOOL bSkipNextFrame = FALSE;\r |
| 130 | int iColDepth;\r |
| 131 | BOOL bChangeRes;\r |
| 132 | BOOL bWindowMode;\r |
| 133 | int iWinSize;\r |
| 134 | \r |
| 135 | // possible psx display widths\r |
| 136 | short dispWidths[8] = {256,320,512,640,368,384,512,640};\r |
| 137 | \r |
| 138 | PSXDisplay_t PSXDisplay;\r |
| 139 | PSXDisplay_t PreviousPSXDisplay;\r |
| 140 | TWin_t TWin;\r |
| 141 | short imageX0,imageX1;\r |
| 142 | short imageY0,imageY1;\r |
| 143 | BOOL bDisplayNotSet = TRUE;\r |
| 144 | GLuint uiScanLine=0;\r |
| 145 | int iUseScanLines=0;\r |
| 146 | long lSelectedSlot=0;\r |
| 147 | u8 * pGfxCardScreen=0;\r |
| 148 | int iBlurBuffer=0;\r |
| 149 | int iScanBlend=0;\r |
| 150 | int iRenderFVR=0;\r |
| 151 | int iNoScreenSaver=0;\r |
| 152 | unsigned long ulGPUInfoVals[16];\r |
| 153 | int iFakePrimBusy = 0;\r |
| 154 | int iRumbleVal = 0;\r |
| 155 | int iRumbleTime = 0;\r |
| 156 | \r |
| 157 | ////////////////////////////////////////////////////////////////////////\r |
| 158 | // stuff to make this a true PDK module\r |
| 159 | ////////////////////////////////////////////////////////////////////////\r |
| 160 | \r |
| 161 | #ifdef _WINDOWS\r |
| 162 | s8 * CALLBACK PSEgetLibName(void)\r |
| 163 | {\r |
| 164 | return "name";\r |
| 165 | }\r |
| 166 | \r |
| 167 | unsigned long CALLBACK PSEgetLibType(void)\r |
| 168 | {\r |
| 169 | return 1;\r |
| 170 | }\r |
| 171 | \r |
| 172 | unsigned long CALLBACK PSEgetLibVersion(void)\r |
| 173 | {\r |
| 174 | return 1<<16|1<<8|1;\r |
| 175 | }\r |
| 176 | #endif\r |
| 177 | \r |
| 178 | ////////////////////////////////////////////////////////////////////////\r |
| 179 | // snapshot funcs (saves screen to bitmap / text infos into file)\r |
| 180 | ////////////////////////////////////////////////////////////////////////\r |
| 181 | \r |
| 182 | void ResizeWindow()\r |
| 183 | {\r |
| 184 | rRatioRect.left = rRatioRect.top=0;\r |
| 185 | rRatioRect.right = iResX;\r |
| 186 | rRatioRect.bottom = iResY;\r |
| 187 | glViewport(rRatioRect.left, // init viewport by ratio rect\r |
| 188 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 189 | rRatioRect.right, \r |
| 190 | rRatioRect.bottom); \r |
| 191 | \r |
| 192 | glScissor(0, 0, iResX, iResY); // init clipping (fullscreen)\r |
| 193 | glEnable(GL_SCISSOR_TEST); \r |
| 194 | \r |
| 195 | #ifndef OWNSCALE\r |
| 196 | glMatrixMode(GL_TEXTURE); // init psx tex sow and tow if not "ownscale"\r |
| 197 | glLoadIdentity();\r |
| 198 | glScalef(1.0f/255.99f,1.0f/255.99f,1.0f); // geforce precision hack\r |
| 199 | #endif \r |
| 200 | \r |
| 201 | glMatrixMode(GL_PROJECTION); // init projection with psx resolution\r |
| 202 | glLoadIdentity();\r |
| 203 | glOrtho(0,PSXDisplay.DisplayMode.x,\r |
| 204 | PSXDisplay.DisplayMode.y, 0, -1, 1);\r |
| 205 | if (bKeepRatio)\r |
| 206 | SetAspectRatio();\r |
| 207 | }\r |
| 208 | \r |
| 209 | s8 * GetConfigInfos(int hW)\r |
| 210 | {\r |
| 211 | #ifdef _WINDOWS\r |
| 212 | HDC hdc;HGLRC hglrc;\r |
| 213 | #endif\r |
| 214 | s8 szO[2][4]={"off","on "};\r |
| 215 | s8 szTxt[256];\r |
| 216 | s8 * pB=(s8 *)malloc(32767);\r |
| 217 | /*\r |
| 218 | if(!pB) return NULL;\r |
| 219 | *pB=0;\r |
| 220 | //----------------------------------------------------//\r |
| 221 | strcat(pB,szTxt);\r |
| 222 | strcat(pB,szTxt);\r |
| 223 | #ifdef _WINDOWS\r |
| 224 | if(hW)\r |
| 225 | {\r |
| 226 | hdc = GetDC(hW);\r |
| 227 | bSetupPixelFormat(hdc);\r |
| 228 | hglrc = wglCreateContext(hdc);\r |
| 229 | wglMakeCurrent(hdc, hglrc);\r |
| 230 | }\r |
| 231 | #endif\r |
| 232 | sprintf(szTxt,"Card vendor: %s\r\n",(char *)glGetString(GL_VENDOR));\r |
| 233 | strcat(pB,szTxt);\r |
| 234 | sprintf(szTxt,"GFX card: %s\r\n",(char *)glGetString(GL_RENDERER));\r |
| 235 | strcat(pB,szTxt);\r |
| 236 | sprintf(szTxt,"OGL version: %s\r\n\r\n",(char *)glGetString(GL_VERSION));\r |
| 237 | strcat(pB,szTxt);\r |
| 238 | //strcat(pB,(s8 *)glGetString(GL_EXTENSIONS));\r |
| 239 | //strcat(pB,"\r\n\r\n");\r |
| 240 | \r |
| 241 | #ifdef _WINDOWS\r |
| 242 | if(hW)\r |
| 243 | {\r |
| 244 | wglMakeCurrent(NULL, NULL);\r |
| 245 | wglDeleteContext(hglrc);\r |
| 246 | ReleaseDC(hW,hdc);\r |
| 247 | }\r |
| 248 | //----------------------------------------------------//\r |
| 249 | #endif\r |
| 250 | if(hW && bWindowMode)\r |
| 251 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",LOWORD(iWinSize),HIWORD(iWinSize));\r |
| 252 | else\r |
| 253 | sprintf(szTxt,"Resolution/Color:\r\n- %dx%d ",iResX,iResY);\r |
| 254 | strcat(pB,szTxt);\r |
| 255 | if(bWindowMode) sprintf(szTxt,"Window mode\r\n");\r |
| 256 | else\r |
| 257 | {\r |
| 258 | sprintf(szTxt,"Fullscreen ");\r |
| 259 | strcat(pB,szTxt);\r |
| 260 | if(bChangeRes) sprintf(szTxt,"- Desktop changing [%d Bit]\r\n",iColDepth);\r |
| 261 | else sprintf(szTxt,"- NO desktop changing\r\n");\r |
| 262 | } \r |
| 263 | strcat(pB,szTxt);\r |
| 264 | \r |
| 265 | // if(iForceVSync>=0) sprintf(szTxt,"- V-Sync: %s\r\n",szO[iForceVSync]);\r |
| 266 | // else strcpy(szTxt,"- V-Sync: Driver\r\n");\r |
| 267 | strcat(pB,szTxt); \r |
| 268 | sprintf(szTxt,"- Keep psx aspect ratio: %s\r\n\r\n",szO[bKeepRatio]);\r |
| 269 | strcat(pB,szTxt);\r |
| 270 | //----------------------------------------------------//\r |
| 271 | strcpy(szTxt,"Textures:\r\n- ");\r |
| 272 | /*! if(iTexQuality==0) strcat(szTxt,"Default");\r |
| 273 | else if(iTexQuality==1) strcat(szTxt,"R4G4B4A4");\r |
| 274 | else if(iTexQuality==2) strcat(szTxt,"R5G5B5A1");\r |
| 275 | else if(iTexQuality==3) strcat(szTxt,"R8G8A8A8");\r |
| 276 | else if(iTexQuality==4) strcat(szTxt,"B8G8R8A8");\r |
| 277 | if(!hW && bGLExt) strcat(szTxt," (packed pixels)\r\n");\r |
| 278 | else strcat(szTxt,"\r\n");\r |
| 279 | strcat(pB,szTxt);\r |
| 280 | if(!hW)\r |
| 281 | {\r |
| 282 | sprintf(szTxt,"- Filtering: %d - edge clamping ",iFilterType);\r |
| 283 | if(iClampType==GL_TO_EDGE_CLAMP) strcat(szTxt,"supported\r\n");\r |
| 284 | else strcat(szTxt,"NOT supported\r\n");\r |
| 285 | }\r |
| 286 | else sprintf(szTxt,"- iFiltering: %d\r\n",iFilterType);\r |
| 287 | strcat(pB,szTxt);\r |
| 288 | sprintf(szTxt,"- Hi-Res textures: %d\r\n",iHiResTextures);\r |
| 289 | strcat(pB,szTxt); \r |
| 290 | if(!hW)\r |
| 291 | {\r |
| 292 | sprintf(szTxt,"- Palettized tex windows: %s\r\n",szO[iUsePalTextures]);\r |
| 293 | strcat(pB,szTxt); \r |
| 294 | }\r |
| 295 | !*/\r |
| 296 | /*sprintf(szTxt,"- VRam size: %d MBytes",iVRamSize);\r |
| 297 | if(!hW)\r |
| 298 | sprintf(szTxt+strlen(szTxt)," - %d textures usable\r\n\r\n",iSortTexCnt);\r |
| 299 | else strcat(szTxt,"\r\n\r\n");\r |
| 300 | strcat(pB,szTxt);\r |
| 301 | //----------------------------------------------------//\r |
| 302 | sprintf(szTxt,"Framerate:\r\n- FPS limitation: %s\r\n",szO[bUseFrameLimit]);\r |
| 303 | strcat(pB,szTxt);\r |
| 304 | sprintf(szTxt,"- Frame skipping: %s\r\n",szO[bUseFrameSkip]);\r |
| 305 | strcat(pB,szTxt);\r |
| 306 | if(iFrameLimit==2)\r |
| 307 | strcpy(szTxt,"- FPS limit: Auto\r\n\r\n");\r |
| 308 | else sprintf(szTxt,"- FPS limit: %.1f\r\n\r\n",fFrameRate);\r |
| 309 | strcat(pB,szTxt);\r |
| 310 | //----------------------------------------------------//\r |
| 311 | sprintf(szTxt,"Compatibility:\r\n- Offscreen drawing: %d\r\n",iOffscreenDrawing);\r |
| 312 | strcat(pB,szTxt);\r |
| 313 | sprintf(szTxt,"- Framebuffer texture: %d",iFrameTexType);\r |
| 314 | if(!hW && iFrameTexType==2)\r |
| 315 | {\r |
| 316 | if(gTexFrameName) strcat(szTxt," - texture created\r\n");\r |
| 317 | else strcat(szTxt," - not used yet\r\n");\r |
| 318 | }\r |
| 319 | else strcat(szTxt,"\r\n");\r |
| 320 | strcat(pB,szTxt);\r |
| 321 | sprintf(szTxt,"- Framebuffer access: %d\r\n",iFrameReadType);\r |
| 322 | strcat(pB,szTxt);\r |
| 323 | // sprintf(szTxt,"- Alpha multipass: %s\r\n",szO[bOpaquePass]);\r |
| 324 | strcat(pB,szTxt);\r |
| 325 | sprintf(szTxt,"- Mask bit: %s\r\n",szO[iUseMask]);\r |
| 326 | strcat(pB,szTxt);\r |
| 327 | //sprintf(szTxt,"- Advanced blending: %s",szO[bAdvancedBlend]);\r |
| 328 | //if(!hW && bAdvancedBlend)\r |
| 329 | // {\r |
| 330 | // if(bGLBlend) strcat(szTxt," (hardware)\r\n");\r |
| 331 | // else strcat(szTxt," (software)\r\n");\r |
| 332 | // }\r |
| 333 | strcat(szTxt,"\r\n");\r |
| 334 | strcat(pB,szTxt);\r |
| 335 | \r |
| 336 | if(!hW)\r |
| 337 | {\r |
| 338 | strcpy(szTxt,"- Subtractive blending: ");\r |
| 339 | // if(glBlendEquationEXTEx)\r |
| 340 | // {\r |
| 341 | // if(bUseMultiPass) strcat(szTxt,"supported, but not used!");\r |
| 342 | // else strcat(szTxt,"activated");\r |
| 343 | // }\r |
| 344 | strcat(szTxt," NOT supported!");\r |
| 345 | strcat(szTxt,"\r\n\r\n");\r |
| 346 | }\r |
| 347 | else strcpy(szTxt,"\r\n");\r |
| 348 | \r |
| 349 | strcat(pB,szTxt); \r |
| 350 | //----------------------------------------------------//\r |
| 351 | sprintf(szTxt,"Misc:\r\n- Scanlines: %s",szO[iUseScanLines]);\r |
| 352 | strcat(pB,szTxt);\r |
| 353 | if(iUseScanLines) sprintf(szTxt," [%d]\r\n",iScanBlend);\r |
| 354 | else strcpy(szTxt,"\r\n");\r |
| 355 | strcat(pB,szTxt);\r |
| 356 | // sprintf(szTxt,"- Line mode: %s\r\n",szO[bUseLines]);\r |
| 357 | strcat(pB,szTxt);\r |
| 358 | // sprintf(szTxt,"- Line AA: %s\r\n",szO[bUseAntiAlias]);\r |
| 359 | // fwrite(szTxt,lstrlen(szTxt),1,txtfile);\r |
| 360 | sprintf(szTxt,"- Unfiltered FB: %s\r\n",szO[bUseFastMdec]);\r |
| 361 | strcat(pB,szTxt);\r |
| 362 | sprintf(szTxt,"- 15 bit FB: %s\r\n",szO[bUse15bitMdec]);\r |
| 363 | strcat(pB,szTxt);\r |
| 364 | sprintf(szTxt,"- Dithering: %s\r\n",szO[bDrawDither]);\r |
| 365 | strcat(pB,szTxt);\r |
| 366 | sprintf(szTxt,"- Screen smoothing: %s",szO[iBlurBuffer]);\r |
| 367 | strcat(pB,szTxt);\r |
| 368 | if(!hW && iBlurBuffer) \r |
| 369 | {\r |
| 370 | if(gTexBlurName) strcat(pB," - supported\r\n");\r |
| 371 | else strcat(pB," - not supported\r\n");\r |
| 372 | }\r |
| 373 | else strcat(pB,"\r\n");\r |
| 374 | sprintf(szTxt,"- Game fixes: %s [%08lx]\r\n",szO[bUseFixes],dwCfgFixes);\r |
| 375 | strcat(pB,szTxt);\r |
| 376 | //----------------------------------------------------//\r |
| 377 | */ return pB;\r |
| 378 | }\r |
| 379 | \r |
| 380 | ////////////////////////////////////////////////////////////////////////\r |
| 381 | // save text infos to file\r |
| 382 | ////////////////////////////////////////////////////////////////////////\r |
| 383 | \r |
| 384 | void DoTextSnapShot(int iNum)\r |
| 385 | {\r |
| 386 | }\r |
| 387 | \r |
| 388 | ////////////////////////////////////////////////////////////////////////\r |
| 389 | // saves screen bitmap to file\r |
| 390 | ////////////////////////////////////////////////////////////////////////\r |
| 391 | \r |
| 392 | void DoSnapShot(void)\r |
| 393 | {\r |
| 394 | } \r |
| 395 | \r |
| 396 | #ifdef _WINDOWS\r |
| 397 | void CALLBACK GPUmakeSnapshot(void)\r |
| 398 | #else\r |
| 399 | void CALLBACK GPU_makeSnapshot(void)\r |
| 400 | #endif\r |
| 401 | {\r |
| 402 | //bSnapShot = TRUE;\r |
| 403 | } \r |
| 404 | \r |
| 405 | ////////////////////////////////////////////////////////////////////////\r |
| 406 | // GPU INIT... here starts it all (first func called by emu)\r |
| 407 | ////////////////////////////////////////////////////////////////////////\r |
| 408 | \r |
| 409 | #ifdef _WINDOWS\r |
| 410 | long CALLBACK GPUinit()\r |
| 411 | #else\r |
| 412 | long CALLBACK GPU_init()\r |
| 413 | #endif\r |
| 414 | {\r |
| 415 | memset(ulStatusControl,0,256*sizeof(unsigned long));\r |
| 416 | \r |
| 417 | #ifdef _WINDOWS\r |
| 418 | iResX=240;iResY=320;\r |
| 419 | #endif\r |
| 420 | bChangeRes=FALSE;\r |
| 421 | #ifdef _WINDOWS\r |
| 422 | bWindowMode=TRUE;\r |
| 423 | #else\r |
| 424 | bWindowMode=FALSE;\r |
| 425 | #endif \r |
| 426 | #ifdef _WINDOWS\r |
| 427 | iWinSize=MAKELONG(iResX,iResY);\r |
| 428 | #endif\r |
| 429 | \r |
| 430 | bKeepRatio = TRUE;\r |
| 431 | // different ways of accessing PSX VRAM\r |
| 432 | \r |
| 433 | psxVSecure=(u8 *)malloc((iGPUHeight*2)*1024 + (1024*1024)); // always alloc one extra MB for soft drawing funcs security\r |
| 434 | if(!psxVSecure) return -1;\r |
| 435 | \r |
| 436 | psxVub=psxVSecure+512*1024; // security offset into double sized psx vram!\r |
| 437 | psxVsb=(signed char *)psxVub;\r |
| 438 | psxVsw=(signed short *)psxVub;\r |
| 439 | psxVsl=(signed long *)psxVub;\r |
| 440 | psxVuw=(unsigned short *)psxVub;\r |
| 441 | psxVul=(unsigned long *)psxVub;\r |
| 442 | \r |
| 443 | psxVuw_eom=psxVuw+1024*iGPUHeight; // pre-calc of end of vram\r |
| 444 | \r |
| 445 | memset(psxVSecure,0x00,(iGPUHeight*2)*1024 + (1024*1024));\r |
| 446 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
| 447 | \r |
| 448 | InitFrameCap(); // init frame rate stuff\r |
| 449 | \r |
| 450 | PSXDisplay.RGB24 = 0; // init vars\r |
| 451 | PreviousPSXDisplay.RGB24= 0;\r |
| 452 | PSXDisplay.Interlaced = 0;\r |
| 453 | PSXDisplay.InterlacedTest=0;\r |
| 454 | PSXDisplay.DrawOffset.x = 0;\r |
| 455 | PSXDisplay.DrawOffset.y = 0;\r |
| 456 | PSXDisplay.DrawArea.x0 = 0;\r |
| 457 | PSXDisplay.DrawArea.y0 = 0;\r |
| 458 | PSXDisplay.DrawArea.x1 = 320;\r |
| 459 | PSXDisplay.DrawArea.y1 = 240;\r |
| 460 | PSXDisplay.DisplayMode.x= 320;\r |
| 461 | PSXDisplay.DisplayMode.y= 240;\r |
| 462 | PSXDisplay.Disabled = FALSE;\r |
| 463 | PreviousPSXDisplay.Range.x0 =0;\r |
| 464 | PreviousPSXDisplay.Range.x1 =0;\r |
| 465 | PreviousPSXDisplay.Range.y0 =0;\r |
| 466 | PreviousPSXDisplay.Range.y1 =0;\r |
| 467 | PSXDisplay.Range.x0=0;\r |
| 468 | PSXDisplay.Range.x1=0;\r |
| 469 | PSXDisplay.Range.y0=0;\r |
| 470 | PSXDisplay.Range.y1=0;\r |
| 471 | PreviousPSXDisplay.DisplayPosition.x = 1;\r |
| 472 | PreviousPSXDisplay.DisplayPosition.y = 1;\r |
| 473 | PSXDisplay.DisplayPosition.x = 1;\r |
| 474 | PSXDisplay.DisplayPosition.y = 1;\r |
| 475 | PreviousPSXDisplay.DisplayModeNew.y=0;\r |
| 476 | PSXDisplay.Double=1;\r |
| 477 | GPUdataRet=0x400;\r |
| 478 | \r |
| 479 | PSXDisplay.DisplayModeNew.x=0;\r |
| 480 | PSXDisplay.DisplayModeNew.y=0;\r |
| 481 | \r |
| 482 | //PreviousPSXDisplay.Height = PSXDisplay.Height = 239;\r |
| 483 | \r |
| 484 | iDataWriteMode = DR_NORMAL;\r |
| 485 | \r |
| 486 | // Reset transfer values, to prevent mis-transfer of data\r |
| 487 | memset(&VRAMWrite,0,sizeof(VRAMLoad_t));\r |
| 488 | memset(&VRAMRead,0,sizeof(VRAMLoad_t));\r |
| 489 | \r |
| 490 | // device initialised already !\r |
| 491 | //lGPUstatusRet = 0x74000000;\r |
| 492 | \r |
| 493 | STATUSREG = 0x14802000;\r |
| 494 | GPUIsIdle;\r |
| 495 | GPUIsReadyForCommands;\r |
| 496 | \r |
| 497 | return 0;\r |
| 498 | } \r |
| 499 | \r |
| 500 | \r |
| 501 | ////////////////////////////////////////////////////////////////////////\r |
| 502 | // GPU OPEN: funcs to open up the gpu display (Windows)\r |
| 503 | ////////////////////////////////////////////////////////////////////////\r |
| 504 | \r |
| 505 | #ifdef _WINDOWS\r |
| 506 | \r |
| 507 | void ChangeDesktop() // change destop resolution\r |
| 508 | {\r |
| 509 | DEVMODE dv;long lRes,iTry=0; \r |
| 510 | \r |
| 511 | while(iTry<10) // keep on hammering...\r |
| 512 | {\r |
| 513 | memset(&dv,0,sizeof(DEVMODE));\r |
| 514 | dv.dmSize=sizeof(DEVMODE);\r |
| 515 | dv.dmBitsPerPel=iColDepth;\r |
| 516 | dv.dmPelsWidth=iResX;\r |
| 517 | dv.dmPelsHeight=iResY;\r |
| 518 | \r |
| 519 | dv.dmFields=DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;\r |
| 520 | \r |
| 521 | lRes=ChangeDisplaySettings(&dv,0); // ...hammering the anvil\r |
| 522 | \r |
| 523 | if(lRes==DISP_CHANGE_SUCCESSFUL) return;\r |
| 524 | iTry++;Sleep(10);\r |
| 525 | }\r |
| 526 | }\r |
| 527 | \r |
| 528 | ////////////////////////////////////////////////////////////////////////\r |
| 529 | // OPEN interface func: attention! \r |
| 530 | // some emus are calling this func in their main Window thread,\r |
| 531 | // but all other interface funcs (to draw stuff) in a different thread!\r |
| 532 | // that's a problem, since OGL is thread safe! Therefore we cannot \r |
| 533 | // initialize the OGL stuff right here, we simply set a "bIsFirstFrame = TRUE"\r |
| 534 | // flag, to initialize OGL on the first real draw call.\r |
| 535 | // btw, we also call this open func ourselfes, each time when the user \r |
| 536 | // is changing between fullscreen/window mode (ENTER key)\r |
| 537 | // btw part 2: in windows the plugin gets the window handle from the\r |
| 538 | // main emu, and doesn't create it's own window (if it would do it,\r |
| 539 | // some PAD or SPU plugins would not work anymore)\r |
| 540 | ////////////////////////////////////////////////////////////////////////\r |
| 541 | \r |
| 542 | HMENU hPSEMenu=NULL;\r |
| 543 | \r |
| 544 | long CALLBACK GPUopen(HWND hwndGPU) \r |
| 545 | #else\r |
| 546 | long CALLBACK GPU_open(int hwndGPU) \r |
| 547 | #endif\r |
| 548 | {\r |
| 549 | #ifdef _WINDOWS\r |
| 550 | HDC hdc;RECT r;DEVMODE dv;\r |
| 551 | \r |
| 552 | hWWindow = hwndGPU; // store hwnd globally\r |
| 553 | #endif\r |
| 554 | // InitKeyHandler(); // init key handler (subclass window)\r |
| 555 | \r |
| 556 | \r |
| 557 | \r |
| 558 | \r |
| 559 | \r |
| 560 | #ifdef _WINDOWS\r |
| 561 | iResX=240;iResY=320;\r |
| 562 | #endif\r |
| 563 | iColDepth=32;\r |
| 564 | bChangeRes=FALSE;\r |
| 565 | #ifdef _WINDOWS\r |
| 566 | bWindowMode=TRUE;\r |
| 567 | #else\r |
| 568 | bWindowMode=FALSE;\r |
| 569 | #endif \r |
| 570 | bFullVRam=FALSE;\r |
| 571 | iFilterType=0;\r |
| 572 | // bAdvancedBlend=FALSE;\r |
| 573 | bDrawDither=FALSE;\r |
| 574 | // bUseLines=FALSE;\r |
| 575 | bUseFrameLimit=FALSE;\r |
| 576 | bUseFrameSkip=FALSE;\r |
| 577 | iFrameLimit=0;\r |
| 578 | fFrameRate=50.0f;\r |
| 579 | iOffscreenDrawing=0;\r |
| 580 | //bOpaquePass=FALSE;\r |
| 581 | //bUseAntiAlias=FALSE;\r |
| 582 | //iTexQuality=0;\r |
| 583 | #ifdef _WINDOWS\r |
| 584 | iWinSize=MAKELONG(iResX,iResY);\r |
| 585 | #endif\r |
| 586 | iUseMask=0;\r |
| 587 | iZBufferDepth=0;\r |
| 588 | bUseFastMdec=FALSE;\r |
| 589 | bUse15bitMdec=FALSE;\r |
| 590 | dwCfgFixes=0;\r |
| 591 | bUseFixes=FALSE;\r |
| 592 | // iUseScanLines=0;\r |
| 593 | iFrameTexType=0;\r |
| 594 | iFrameReadType=0;\r |
| 595 | //iShowFPS=0;\r |
| 596 | bKeepRatio=TRUE;\r |
| 597 | iScanBlend=0;\r |
| 598 | iVRamSize=0;\r |
| 599 | iTexGarbageCollection=0;\r |
| 600 | iBlurBuffer=0; \r |
| 601 | //iHiResTextures=0;\r |
| 602 | iNoScreenSaver=0;\r |
| 603 | //iForceVSync=0;\r |
| 604 | \r |
| 605 | \r |
| 606 | \r |
| 607 | #ifdef _WINDOWS\r |
| 608 | memset(&dv,0,sizeof(DEVMODE));\r |
| 609 | dv.dmSize=sizeof(DEVMODE);\r |
| 610 | EnumDisplaySettings(NULL,ENUM_CURRENT_SETTINGS,&dv);\r |
| 611 | #endif\r |
| 612 | bIsFirstFrame = TRUE; // flag: we have to init OGL later in windows!\r |
| 613 | \r |
| 614 | #ifdef _WINDOWS\r |
| 615 | if(bWindowMode) // win mode?\r |
| 616 | {\r |
| 617 | DWORD dw=GetWindowLong(hWWindow, GWL_STYLE); // -> adjust wnd style (owndc needed by some stupid ogl drivers)\r |
| 618 | dw&=~WS_THICKFRAME;\r |
| 619 | dw|=WS_BORDER|WS_CAPTION|CS_OWNDC;\r |
| 620 | SetWindowLong(hWWindow, GWL_STYLE, dw);\r |
| 621 | \r |
| 622 | hPSEMenu=GetMenu(hWWindow); // -> hide emu menu (if any)\r |
| 623 | if(hPSEMenu!=NULL) SetMenu(hWWindow,NULL);\r |
| 624 | \r |
| 625 | iResX=LOWORD(iWinSize);iResY=HIWORD(iWinSize);\r |
| 626 | ShowWindow(hWWindow,SW_SHOWNORMAL);\r |
| 627 | \r |
| 628 | MoveWindow(hWWindow, // -> center wnd\r |
| 629 | GetSystemMetrics(SM_CXFULLSCREEN)/2-iResX/2,\r |
| 630 | GetSystemMetrics(SM_CYFULLSCREEN)/2-iResY/2,\r |
| 631 | iResX+GetSystemMetrics(SM_CXFIXEDFRAME)+3,\r |
| 632 | iResY+GetSystemMetrics(SM_CYFIXEDFRAME)+GetSystemMetrics(SM_CYCAPTION)+3,\r |
| 633 | TRUE);\r |
| 634 | UpdateWindow(hWWindow); // -> let windows do some update\r |
| 635 | \r |
| 636 | if(dv.dmBitsPerPel==16 || dv.dmBitsPerPel==32) // -> overwrite user color info with desktop color info\r |
| 637 | iColDepth=dv.dmBitsPerPel;\r |
| 638 | }\r |
| 639 | else // fullscreen mode:\r |
| 640 | {\r |
| 641 | if(dv.dmBitsPerPel!=(unsigned int)iColDepth || // -> check, if we have to change resolution\r |
| 642 | dv.dmPelsWidth !=(unsigned int)iResX ||\r |
| 643 | dv.dmPelsHeight!=(unsigned int)iResY)\r |
| 644 | bChangeRes=TRUE; else bChangeRes=FALSE;\r |
| 645 | \r |
| 646 | if(bChangeRes) ChangeDesktop(); // -> change the res (had to do an own func because of some MS 'optimizations')\r |
| 647 | \r |
| 648 | SetWindowLong(hWWindow, GWL_STYLE, CS_OWNDC); // -> adjust wnd style as well (to be sure)\r |
| 649 | \r |
| 650 | hPSEMenu=GetMenu(hWWindow); // -> hide menu\r |
| 651 | if(hPSEMenu!=NULL) SetMenu(hWWindow,NULL);\r |
| 652 | ShowWindow(hWWindow,SW_SHOWMAXIMIZED); // -> max mode\r |
| 653 | }\r |
| 654 | #endif\r |
| 655 | rRatioRect.left = rRatioRect.top=0;\r |
| 656 | rRatioRect.right = iResX;\r |
| 657 | rRatioRect.bottom = iResY;\r |
| 658 | \r |
| 659 | #ifdef _WINDOWS\r |
| 660 | r.left=r.top=0;r.right=iResX;r.bottom=iResY; // hack for getting a clean black window until OGL gets initialized\r |
| 661 | hdc = GetDC(hWWindow);\r |
| 662 | FillRect(hdc,&r,(HBRUSH)GetStockObject(BLACK_BRUSH));\r |
| 663 | bSetupPixelFormat(hdc);\r |
| 664 | ReleaseDC(hWWindow,hdc);\r |
| 665 | #endif\r |
| 666 | bDisplayNotSet = TRUE; \r |
| 667 | bSetClip=TRUE;\r |
| 668 | \r |
| 669 | SetFixes(); // setup game fixes\r |
| 670 | \r |
| 671 | InitializeTextureStore(); // init texture mem\r |
| 672 | \r |
| 673 | // lGPUstatusRet = 0x74000000;\r |
| 674 | \r |
| 675 | // with some emus, we could do the OGL init right here... oh my\r |
| 676 | // if(bIsFirstFrame) GLinitialize();\r |
| 677 | \r |
| 678 | return 0;\r |
| 679 | }\r |
| 680 | \r |
| 681 | ////////////////////////////////////////////////////////////////////////\r |
| 682 | // close\r |
| 683 | ////////////////////////////////////////////////////////////////////////\r |
| 684 | \r |
| 685 | #ifdef _WINDOWS\r |
| 686 | long CALLBACK GPUclose() // WINDOWS CLOSE\r |
| 687 | {\r |
| 688 | // ExitKeyHandler();\r |
| 689 | \r |
| 690 | GLcleanup(); // close OGL\r |
| 691 | \r |
| 692 | if(bChangeRes) // change res back\r |
| 693 | ChangeDisplaySettings(NULL,0);\r |
| 694 | \r |
| 695 | if(hPSEMenu) // set menu again\r |
| 696 | SetMenu(hWWindow,hPSEMenu);\r |
| 697 | \r |
| 698 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
| 699 | pGfxCardScreen=0;\r |
| 700 | \r |
| 701 | // if(iNoScreenSaver) EnableScreenSaver(TRUE); // enable screen saver again\r |
| 702 | \r |
| 703 | return 0;\r |
| 704 | }\r |
| 705 | \r |
| 706 | #else\r |
| 707 | \r |
| 708 | long GPU_close() // LINUX CLOSE\r |
| 709 | {\r |
| 710 | GLcleanup(); // close OGL\r |
| 711 | \r |
| 712 | if(pGfxCardScreen) free(pGfxCardScreen); // free helper memory\r |
| 713 | pGfxCardScreen=0;\r |
| 714 | \r |
| 715 | // osd_close_display(); // destroy display\r |
| 716 | \r |
| 717 | return 0;\r |
| 718 | }\r |
| 719 | #endif\r |
| 720 | \r |
| 721 | ////////////////////////////////////////////////////////////////////////\r |
| 722 | // I shot the sheriff... last function called from emu \r |
| 723 | ////////////////////////////////////////////////////////////////////////\r |
| 724 | \r |
| 725 | #ifdef _WINDOWS\r |
| 726 | long CALLBACK GPUshutdown()\r |
| 727 | #else\r |
| 728 | long CALLBACK GPU_shutdown()\r |
| 729 | #endif\r |
| 730 | {\r |
| 731 | if(psxVSecure) free(psxVSecure); // kill emulated vram memory\r |
| 732 | psxVSecure=0;\r |
| 733 | \r |
| 734 | return 0;\r |
| 735 | }\r |
| 736 | \r |
| 737 | ////////////////////////////////////////////////////////////////////////\r |
| 738 | // paint it black: simple func to clean up optical border garbage\r |
| 739 | ////////////////////////////////////////////////////////////////////////\r |
| 740 | \r |
| 741 | void PaintBlackBorders(void)\r |
| 742 | {\r |
| 743 | short s;\r |
| 744 | \r |
| 745 | glDisable(GL_SCISSOR_TEST);\r |
| 746 | if(bTexEnabled) {glDisable(GL_TEXTURE_2D);bTexEnabled=FALSE;}\r |
| 747 | if(bOldSmoothShaded) {glShadeModel(GL_FLAT);bOldSmoothShaded=FALSE;}\r |
| 748 | if(bBlendEnable) {glDisable(GL_BLEND);bBlendEnable=FALSE;}\r |
| 749 | glDisable(GL_ALPHA_TEST);\r |
| 750 | \r |
| 751 | glEnable(GL_ALPHA_TEST);\r |
| 752 | glEnable(GL_SCISSOR_TEST);\r |
| 753 | }\r |
| 754 | \r |
| 755 | ////////////////////////////////////////////////////////////////////////\r |
| 756 | // helper to draw scanlines\r |
| 757 | ////////////////////////////////////////////////////////////////////////\r |
| 758 | \r |
| 759 | __inline void XPRIMdrawTexturedQuad(OGLVertex* vertex1, OGLVertex* vertex2, \r |
| 760 | OGLVertex* vertex3, OGLVertex* vertex4) \r |
| 761 | {\r |
| 762 | \r |
| 763 | }\r |
| 764 | \r |
| 765 | ////////////////////////////////////////////////////////////////////////\r |
| 766 | // scanlines\r |
| 767 | ////////////////////////////////////////////////////////////////////////\r |
| 768 | \r |
| 769 | void SetScanLines(void)\r |
| 770 | {\r |
| 771 | }\r |
| 772 | \r |
| 773 | ////////////////////////////////////////////////////////////////////////\r |
| 774 | // blur, babe, blur (heavy performance hit for a so-so fullscreen effect)\r |
| 775 | ////////////////////////////////////////////////////////////////////////\r |
| 776 | \r |
| 777 | \r |
| 778 | ////////////////////////////////////////////////////////////////////////\r |
| 779 | // Update display (swap buffers)... called in interlaced mode on \r |
| 780 | // every emulated vsync, otherwise whenever the displayed screen region\r |
| 781 | // has been changed\r |
| 782 | ////////////////////////////////////////////////////////////////////////\r |
| 783 | \r |
| 784 | int iLastRGB24=0; // special vars for checking when to skip two display updates\r |
| 785 | int iSkipTwo=0;\r |
| 786 | void GPU_vSinc(void){\r |
| 787 | updateDisplay();\r |
| 788 | }\r |
| 789 | void updateDisplay(void) // UPDATE DISPLAY\r |
| 790 | {\r |
| 791 | BOOL bBlur=FALSE;\r |
| 792 | \r |
| 793 | #ifdef _WINDOWS\r |
| 794 | HDC hdc=GetDC(hWWindow); // windows:\r |
| 795 | wglMakeCurrent(hdc,GLCONTEXT); // -> make context current again\r |
| 796 | #endif\r |
| 797 | \r |
| 798 | bFakeFrontBuffer=FALSE;\r |
| 799 | bRenderFrontBuffer=FALSE;\r |
| 800 | \r |
| 801 | if(iRenderFVR) // frame buffer read fix mode still active?\r |
| 802 | {\r |
| 803 | iRenderFVR--; // -> if some frames in a row without read access: turn off mode\r |
| 804 | if(!iRenderFVR) bFullVRam=FALSE;\r |
| 805 | }\r |
| 806 | \r |
| 807 | if(iLastRGB24 && iLastRGB24!=PSXDisplay.RGB24+1) // (mdec) garbage check\r |
| 808 | {\r |
| 809 | iSkipTwo=2; // -> skip two frames to avoid garbage if color mode changes\r |
| 810 | }\r |
| 811 | iLastRGB24=0;\r |
| 812 | \r |
| 813 | if(PSXDisplay.RGB24)// && !bNeedUploadAfter) // (mdec) upload wanted?\r |
| 814 | {\r |
| 815 | PrepareFullScreenUpload(-1);\r |
| 816 | UploadScreen(PSXDisplay.Interlaced); // -> upload whole screen from psx vram\r |
| 817 | bNeedUploadTest=FALSE;\r |
| 818 | bNeedInterlaceUpdate=FALSE;\r |
| 819 | bNeedUploadAfter=FALSE;\r |
| 820 | bNeedRGB24Update=FALSE;\r |
| 821 | }\r |
| 822 | else\r |
| 823 | if(bNeedInterlaceUpdate) // smaller upload?\r |
| 824 | {\r |
| 825 | bNeedInterlaceUpdate=FALSE;\r |
| 826 | xrUploadArea=xrUploadAreaIL; // -> upload this rect\r |
| 827 | UploadScreen(TRUE);\r |
| 828 | }\r |
| 829 | \r |
| 830 | if(dwActFixes&512) bCheckFF9G4(NULL); // special game fix for FF9 \r |
| 831 | \r |
| 832 | if(PreviousPSXDisplay.Range.x0|| // paint black borders around display area, if needed\r |
| 833 | PreviousPSXDisplay.Range.y0)\r |
| 834 | PaintBlackBorders();\r |
| 835 | \r |
| 836 | if(PSXDisplay.Disabled) // display disabled?\r |
| 837 | {\r |
| 838 | // moved here\r |
| 839 | glDisable(GL_SCISSOR_TEST); \r |
| 840 | glClearColor(0,0,0,128); // -> clear whole backbuffer\r |
| 841 | glClear(uiBufferBits);\r |
| 842 | glEnable(GL_SCISSOR_TEST); \r |
| 843 | gl_z=0.0f;\r |
| 844 | bDisplayNotSet = TRUE;\r |
| 845 | }\r |
| 846 | \r |
| 847 | if(iSkipTwo) // we are in skipping mood?\r |
| 848 | {\r |
| 849 | iSkipTwo--;\r |
| 850 | iDrawnSomething=0; // -> simply lie about something drawn\r |
| 851 | }\r |
| 852 | \r |
| 853 | //if(iBlurBuffer && !bSkipNextFrame) // "blur display" activated?\r |
| 854 | // {BlurBackBuffer();bBlur=TRUE;} // -> blur it\r |
| 855 | \r |
| 856 | // if(iUseScanLines) SetScanLines(); // "scan lines" activated? do it\r |
| 857 | \r |
| 858 | // if(usCursorActive) ShowGunCursor(); // "gun cursor" wanted? show 'em\r |
| 859 | \r |
| 860 | if(dwActFixes&128) // special FPS limitation mode?\r |
| 861 | {\r |
| 862 | if(bUseFrameLimit) PCFrameCap(); // -> ok, do it\r |
| 863 | // if(bUseFrameSkip || ulKeybits&KEY_SHOWFPS) \r |
| 864 | PCcalcfps(); \r |
| 865 | }\r |
| 866 | \r |
| 867 | // if(gTexPicName) DisplayPic(); // some gpu info picture active? display it\r |
| 868 | \r |
| 869 | // if(bSnapShot) DoSnapShot(); // snapshot key pressed? cheeeese :)\r |
| 870 | \r |
| 871 | // if(ulKeybits&KEY_SHOWFPS) // wanna see FPS?\r |
| 872 | {\r |
| 873 | // sprintf(szDispBuf,"%06.1f",fps_cur);\r |
| 874 | // DisplayText(); // -> show it\r |
| 875 | }\r |
| 876 | \r |
| 877 | //----------------------------------------------------//\r |
| 878 | // main buffer swapping (well, or skip it)\r |
| 879 | \r |
| 880 | if(bUseFrameSkip) // frame skipping active ?\r |
| 881 | {\r |
| 882 | if(!bSkipNextFrame) \r |
| 883 | {\r |
| 884 | if(iDrawnSomething)\r |
| 885 | #ifdef _WINDOWS\r |
| 886 | SwapBuffers(wglGetCurrentDC()); // -> to skip or not to skip\r |
| 887 | #else\r |
| 888 | eglSwapBuffers(display,surface);\r |
| 889 | #endif\r |
| 890 | }\r |
| 891 | if(dwActFixes&0x180) // -> special old frame skipping: skip max one in a row\r |
| 892 | {\r |
| 893 | if((fps_skip < fFrameRateHz) && !(bSkipNextFrame)) \r |
| 894 | {bSkipNextFrame = TRUE; fps_skip=fFrameRateHz;}\r |
| 895 | else bSkipNextFrame = FALSE;\r |
| 896 | }\r |
| 897 | else FrameSkip();\r |
| 898 | }\r |
| 899 | else // no skip ?\r |
| 900 | {\r |
| 901 | if(iDrawnSomething)\r |
| 902 | #ifdef _WINDOWS\r |
| 903 | SwapBuffers(wglGetCurrentDC()); // -> swap\r |
| 904 | #else\r |
| 905 | eglSwapBuffers(display,surface);\r |
| 906 | #endif\r |
| 907 | }\r |
| 908 | \r |
| 909 | iDrawnSomething=0;\r |
| 910 | \r |
| 911 | //----------------------------------------------------//\r |
| 912 | \r |
| 913 | if(lClearOnSwap) // clear buffer after swap?\r |
| 914 | {\r |
| 915 | GLclampf g,b,r;\r |
| 916 | \r |
| 917 | if(bDisplayNotSet) // -> set new vals\r |
| 918 | SetOGLDisplaySettings(1);\r |
| 919 | \r |
| 920 | g=((GLclampf)GREEN(lClearOnSwapColor))/255.0f; // -> get col\r |
| 921 | b=((GLclampf)BLUE(lClearOnSwapColor))/255.0f;\r |
| 922 | r=((GLclampf)RED(lClearOnSwapColor))/255.0f;\r |
| 923 | \r |
| 924 | glDisable(GL_SCISSOR_TEST); \r |
| 925 | glClearColor(r,g,b,128); // -> clear \r |
| 926 | glClear(uiBufferBits);\r |
| 927 | glEnable(GL_SCISSOR_TEST); \r |
| 928 | lClearOnSwap=0; // -> done\r |
| 929 | }\r |
| 930 | else \r |
| 931 | {\r |
| 932 | // if(bBlur) UnBlurBackBuffer(); // unblur buff, if blurred before\r |
| 933 | \r |
| 934 | if(iZBufferDepth) // clear zbuffer as well (if activated)\r |
| 935 | {\r |
| 936 | glDisable(GL_SCISSOR_TEST); \r |
| 937 | glClear(GL_DEPTH_BUFFER_BIT);\r |
| 938 | glEnable(GL_SCISSOR_TEST); \r |
| 939 | }\r |
| 940 | }\r |
| 941 | gl_z=0.0f;\r |
| 942 | \r |
| 943 | //----------------------------------------------------//\r |
| 944 | // additional uploads immediatly after swapping\r |
| 945 | \r |
| 946 | if(bNeedUploadAfter) // upload wanted?\r |
| 947 | {\r |
| 948 | bNeedUploadAfter=FALSE; \r |
| 949 | bNeedUploadTest=FALSE;\r |
| 950 | UploadScreen(-1); // -> upload\r |
| 951 | }\r |
| 952 | \r |
| 953 | if(bNeedUploadTest)\r |
| 954 | {\r |
| 955 | bNeedUploadTest=FALSE;\r |
| 956 | if(PSXDisplay.InterlacedTest &&\r |
| 957 | //iOffscreenDrawing>2 &&\r |
| 958 | PreviousPSXDisplay.DisplayPosition.x==PSXDisplay.DisplayPosition.x &&\r |
| 959 | PreviousPSXDisplay.DisplayEnd.x==PSXDisplay.DisplayEnd.x &&\r |
| 960 | PreviousPSXDisplay.DisplayPosition.y==PSXDisplay.DisplayPosition.y &&\r |
| 961 | PreviousPSXDisplay.DisplayEnd.y==PSXDisplay.DisplayEnd.y)\r |
| 962 | {\r |
| 963 | PrepareFullScreenUpload(TRUE);\r |
| 964 | UploadScreen(TRUE);\r |
| 965 | }\r |
| 966 | }\r |
| 967 | \r |
| 968 | //----------------------------------------------------//\r |
| 969 | // rumbling (main emu pad effect)\r |
| 970 | \r |
| 971 | if(iRumbleTime) // shake screen by modifying view port\r |
| 972 | {\r |
| 973 | int i1=0,i2=0,i3=0,i4=0;\r |
| 974 | \r |
| 975 | iRumbleTime--;\r |
| 976 | if(iRumbleTime) \r |
| 977 | {\r |
| 978 | i1=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 979 | i2=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 980 | i3=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 981 | i4=((rand()*iRumbleVal)/RAND_MAX)-(iRumbleVal/2); \r |
| 982 | }\r |
| 983 | \r |
| 984 | glViewport(rRatioRect.left+i1, \r |
| 985 | iResY-(rRatioRect.top+rRatioRect.bottom)+i2,\r |
| 986 | rRatioRect.right+i3, \r |
| 987 | rRatioRect.bottom+i4); \r |
| 988 | }\r |
| 989 | \r |
| 990 | //----------------------------------------------------//\r |
| 991 | \r |
| 992 | \r |
| 993 | \r |
| 994 | // if(ulKeybits&KEY_RESETTEXSTORE) ResetStuff(); // reset on gpu mode changes? do it before next frame is filled\r |
| 995 | }\r |
| 996 | \r |
| 997 | ////////////////////////////////////////////////////////////////////////\r |
| 998 | // update front display: smaller update func, if something has changed \r |
| 999 | // in the frontbuffer... dirty, but hey... real men know no pain\r |
| 1000 | ////////////////////////////////////////////////////////////////////////\r |
| 1001 | \r |
| 1002 | void updateFrontDisplay(void)\r |
| 1003 | {\r |
| 1004 | if(PreviousPSXDisplay.Range.x0||\r |
| 1005 | PreviousPSXDisplay.Range.y0)\r |
| 1006 | PaintBlackBorders();\r |
| 1007 | \r |
| 1008 | //if(iBlurBuffer) BlurBackBuffer();\r |
| 1009 | \r |
| 1010 | //if(iUseScanLines) SetScanLines();\r |
| 1011 | \r |
| 1012 | // if(usCursorActive) ShowGunCursor();\r |
| 1013 | \r |
| 1014 | bFakeFrontBuffer=FALSE;\r |
| 1015 | bRenderFrontBuffer=FALSE;\r |
| 1016 | \r |
| 1017 | // if(gTexPicName) DisplayPic();\r |
| 1018 | // if(ulKeybits&KEY_SHOWFPS) DisplayText();\r |
| 1019 | \r |
| 1020 | #ifdef _WINDOWS\r |
| 1021 | { // windows: \r |
| 1022 | HDC hdc=GetDC(hWWindow);\r |
| 1023 | wglMakeCurrent(hdc,GLCONTEXT); // -> make current again\r |
| 1024 | if(iDrawnSomething)\r |
| 1025 | SwapBuffers(wglGetCurrentDC()); // -> swap\r |
| 1026 | ReleaseDC(hWWindow,hdc); // -> ! important !\r |
| 1027 | }\r |
| 1028 | #else\r |
| 1029 | if(iDrawnSomething) // linux:\r |
| 1030 | eglSwapBuffers(display,surface);\r |
| 1031 | #endif\r |
| 1032 | \r |
| 1033 | //if(iBlurBuffer) UnBlurBackBuffer();\r |
| 1034 | }\r |
| 1035 | \r |
| 1036 | ////////////////////////////////////////////////////////////////////////\r |
| 1037 | // check if update needed\r |
| 1038 | ////////////////////////////////////////////////////////////////////////\r |
| 1039 | void ChangeDispOffsetsX(void) // CENTER X\r |
| 1040 | {\r |
| 1041 | long lx,l;short sO;\r |
| 1042 | \r |
| 1043 | if(!PSXDisplay.Range.x1) return; // some range given?\r |
| 1044 | \r |
| 1045 | l=PSXDisplay.DisplayMode.x;\r |
| 1046 | \r |
| 1047 | l*=(long)PSXDisplay.Range.x1; // some funky calculation\r |
| 1048 | l/=2560;lx=l;l&=0xfffffff8;\r |
| 1049 | \r |
| 1050 | if(l==PreviousPSXDisplay.Range.x1) return; // some change?\r |
| 1051 | \r |
| 1052 | sO=PreviousPSXDisplay.Range.x0; // store old\r |
| 1053 | \r |
| 1054 | if(lx>=PSXDisplay.DisplayMode.x) // range bigger?\r |
| 1055 | {\r |
| 1056 | PreviousPSXDisplay.Range.x1= // -> take display width\r |
| 1057 | PSXDisplay.DisplayMode.x;\r |
| 1058 | PreviousPSXDisplay.Range.x0=0; // -> start pos is 0\r |
| 1059 | }\r |
| 1060 | else // range smaller? center it\r |
| 1061 | {\r |
| 1062 | PreviousPSXDisplay.Range.x1=l; // -> store width (8 pixel aligned)\r |
| 1063 | PreviousPSXDisplay.Range.x0= // -> calc start pos\r |
| 1064 | (PSXDisplay.Range.x0-500)/8;\r |
| 1065 | if(PreviousPSXDisplay.Range.x0<0) // -> we don't support neg. values yet\r |
| 1066 | PreviousPSXDisplay.Range.x0=0;\r |
| 1067 | \r |
| 1068 | if((PreviousPSXDisplay.Range.x0+lx)> // -> uhuu... that's too much\r |
| 1069 | PSXDisplay.DisplayMode.x)\r |
| 1070 | {\r |
| 1071 | PreviousPSXDisplay.Range.x0= // -> adjust start\r |
| 1072 | PSXDisplay.DisplayMode.x-lx;\r |
| 1073 | PreviousPSXDisplay.Range.x1+=lx-l; // -> adjust width\r |
| 1074 | } \r |
| 1075 | }\r |
| 1076 | \r |
| 1077 | if(sO!=PreviousPSXDisplay.Range.x0) // something changed?\r |
| 1078 | {\r |
| 1079 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
| 1080 | }\r |
| 1081 | }\r |
| 1082 | \r |
| 1083 | ////////////////////////////////////////////////////////////////////////\r |
| 1084 | \r |
| 1085 | void ChangeDispOffsetsY(void) // CENTER Y\r |
| 1086 | {\r |
| 1087 | int iT;short sO; // store previous y size\r |
| 1088 | \r |
| 1089 | if(PSXDisplay.PAL) iT=48; else iT=28; // different offsets on PAL/NTSC\r |
| 1090 | \r |
| 1091 | if(PSXDisplay.Range.y0>=iT) // crossed the security line? :)\r |
| 1092 | {\r |
| 1093 | PreviousPSXDisplay.Range.y1= // -> store width\r |
| 1094 | PSXDisplay.DisplayModeNew.y;\r |
| 1095 | \r |
| 1096 | sO=(PSXDisplay.Range.y0-iT-4)*PSXDisplay.Double; // -> calc offset\r |
| 1097 | if(sO<0) sO=0;\r |
| 1098 | \r |
| 1099 | PSXDisplay.DisplayModeNew.y+=sO; // -> add offset to y size, too\r |
| 1100 | }\r |
| 1101 | else sO=0; // else no offset\r |
| 1102 | \r |
| 1103 | if(sO!=PreviousPSXDisplay.Range.y0) // something changed?\r |
| 1104 | {\r |
| 1105 | PreviousPSXDisplay.Range.y0=sO;\r |
| 1106 | bDisplayNotSet=TRUE; // -> recalc display stuff\r |
| 1107 | }\r |
| 1108 | }\r |
| 1109 | \r |
| 1110 | ////////////////////////////////////////////////////////////////////////\r |
| 1111 | // Aspect ratio of ogl screen: simply adjusting ogl view port\r |
| 1112 | ////////////////////////////////////////////////////////////////////////\r |
| 1113 | \r |
| 1114 | void SetAspectRatio(void)\r |
| 1115 | {\r |
| 1116 | float xs,ys,s;RECT r;\r |
| 1117 | \r |
| 1118 | if(!PSXDisplay.DisplayModeNew.x) return;\r |
| 1119 | if(!PSXDisplay.DisplayModeNew.y) return;\r |
| 1120 | \r |
| 1121 | xs=(float)iResX/(float)PSXDisplay.DisplayModeNew.x;\r |
| 1122 | ys=(float)iResY/(float)PSXDisplay.DisplayModeNew.y;\r |
| 1123 | \r |
| 1124 | s=min(xs,ys);\r |
| 1125 | r.right =(int)((float)PSXDisplay.DisplayModeNew.x*s);\r |
| 1126 | r.bottom=(int)((float)PSXDisplay.DisplayModeNew.y*s);\r |
| 1127 | if(r.right > iResX) r.right = iResX;\r |
| 1128 | if(r.bottom > iResY) r.bottom = iResY;\r |
| 1129 | if(r.right < 1) r.right = 1;\r |
| 1130 | if(r.bottom < 1) r.bottom = 1;\r |
| 1131 | \r |
| 1132 | r.left = (iResX-r.right)/2;\r |
| 1133 | r.top = (iResY-r.bottom)/2;\r |
| 1134 | \r |
| 1135 | if(r.bottom<rRatioRect.bottom ||\r |
| 1136 | r.right <rRatioRect.right)\r |
| 1137 | {\r |
| 1138 | RECT rC;\r |
| 1139 | glClearColor(0,0,0,128); \r |
| 1140 | \r |
| 1141 | if(r.right <rRatioRect.right)\r |
| 1142 | {\r |
| 1143 | rC.left=0;\r |
| 1144 | rC.top=0;\r |
| 1145 | rC.right=r.left;\r |
| 1146 | rC.bottom=iResY;\r |
| 1147 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1148 | glClear(uiBufferBits);\r |
| 1149 | rC.left=iResX-rC.right;\r |
| 1150 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1151 | glClear(uiBufferBits);\r |
| 1152 | }\r |
| 1153 | \r |
| 1154 | if(r.bottom <rRatioRect.bottom)\r |
| 1155 | {\r |
| 1156 | rC.left=0;\r |
| 1157 | rC.top=0;\r |
| 1158 | rC.right=iResX;\r |
| 1159 | rC.bottom=r.top;\r |
| 1160 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1161 | glClear(uiBufferBits);\r |
| 1162 | rC.top=iResY-rC.bottom;\r |
| 1163 | glScissor(rC.left,rC.top,rC.right,rC.bottom);\r |
| 1164 | glClear(uiBufferBits);\r |
| 1165 | }\r |
| 1166 | \r |
| 1167 | bSetClip=TRUE;\r |
| 1168 | bDisplayNotSet=TRUE;\r |
| 1169 | }\r |
| 1170 | \r |
| 1171 | rRatioRect=r;\r |
| 1172 | \r |
| 1173 | \r |
| 1174 | glViewport(rRatioRect.left,\r |
| 1175 | iResY-(rRatioRect.top+rRatioRect.bottom),\r |
| 1176 | rRatioRect.right,\r |
| 1177 | rRatioRect.bottom); // init viewport\r |
| 1178 | }\r |
| 1179 | \r |
| 1180 | ////////////////////////////////////////////////////////////////////////\r |
| 1181 | // big ass check, if an ogl swap buffer is needed\r |
| 1182 | ////////////////////////////////////////////////////////////////////////\r |
| 1183 | \r |
| 1184 | void updateDisplayIfChanged(void)\r |
| 1185 | {\r |
| 1186 | BOOL bUp;\r |
| 1187 | \r |
| 1188 | if ((PSXDisplay.DisplayMode.y == PSXDisplay.DisplayModeNew.y) && \r |
| 1189 | (PSXDisplay.DisplayMode.x == PSXDisplay.DisplayModeNew.x))\r |
| 1190 | {\r |
| 1191 | if((PSXDisplay.RGB24 == PSXDisplay.RGB24New) && \r |
| 1192 | (PSXDisplay.Interlaced == PSXDisplay.InterlacedNew)) \r |
| 1193 | return; // nothing has changed? fine, no swap buffer needed\r |
| 1194 | }\r |
| 1195 | else // some res change?\r |
| 1196 | {\r |
| 1197 | glLoadIdentity();\r |
| 1198 | glOrtho(0,PSXDisplay.DisplayModeNew.x, // -> new psx resolution\r |
| 1199 | PSXDisplay.DisplayModeNew.y, 0, -1, 1);\r |
| 1200 | if(bKeepRatio) SetAspectRatio();\r |
| 1201 | }\r |
| 1202 | \r |
| 1203 | bDisplayNotSet = TRUE; // re-calc offsets/display area\r |
| 1204 | \r |
| 1205 | bUp=FALSE;\r |
| 1206 | if(PSXDisplay.RGB24!=PSXDisplay.RGB24New) // clean up textures, if rgb mode change (usually mdec on/off)\r |
| 1207 | {\r |
| 1208 | PreviousPSXDisplay.RGB24=0; // no full 24 frame uploaded yet\r |
| 1209 | ResetTextureArea(FALSE);\r |
| 1210 | bUp=TRUE;\r |
| 1211 | }\r |
| 1212 | \r |
| 1213 | PSXDisplay.RGB24 = PSXDisplay.RGB24New; // get new infos\r |
| 1214 | PSXDisplay.DisplayMode.y = PSXDisplay.DisplayModeNew.y;\r |
| 1215 | PSXDisplay.DisplayMode.x = PSXDisplay.DisplayModeNew.x;\r |
| 1216 | PSXDisplay.Interlaced = PSXDisplay.InterlacedNew;\r |
| 1217 | \r |
| 1218 | PSXDisplay.DisplayEnd.x= // calc new ends\r |
| 1219 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1220 | PSXDisplay.DisplayEnd.y=\r |
| 1221 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1222 | PreviousPSXDisplay.DisplayEnd.x=\r |
| 1223 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1224 | PreviousPSXDisplay.DisplayEnd.y=\r |
| 1225 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1226 | \r |
| 1227 | ChangeDispOffsetsX();\r |
| 1228 | \r |
| 1229 | if(iFrameLimit==2) SetAutoFrameCap(); // set new fps limit vals (depends on interlace)\r |
| 1230 | \r |
| 1231 | if(bUp) updateDisplay(); // yeah, real update (swap buffer)\r |
| 1232 | }\r |
| 1233 | \r |
| 1234 | ////////////////////////////////////////////////////////////////////////\r |
| 1235 | // window mode <-> fullscreen mode (windows)\r |
| 1236 | ////////////////////////////////////////////////////////////////////////\r |
| 1237 | \r |
| 1238 | #ifdef _WINDOWS\r |
| 1239 | void ChangeWindowMode(void)\r |
| 1240 | {\r |
| 1241 | GPUclose();\r |
| 1242 | bWindowMode=!bWindowMode;\r |
| 1243 | GPUopen(hWWindow);\r |
| 1244 | bChangeWinMode=FALSE;\r |
| 1245 | }\r |
| 1246 | #endif\r |
| 1247 | \r |
| 1248 | ////////////////////////////////////////////////////////////////////////\r |
| 1249 | // swap update check (called by psx vsync function)\r |
| 1250 | ////////////////////////////////////////////////////////////////////////\r |
| 1251 | \r |
| 1252 | BOOL bSwapCheck(void)\r |
| 1253 | {\r |
| 1254 | static int iPosCheck=0;\r |
| 1255 | static PSXPoint_t pO;\r |
| 1256 | static PSXPoint_t pD;\r |
| 1257 | static int iDoAgain=0;\r |
| 1258 | \r |
| 1259 | if(PSXDisplay.DisplayPosition.x==pO.x &&\r |
| 1260 | PSXDisplay.DisplayPosition.y==pO.y &&\r |
| 1261 | PSXDisplay.DisplayEnd.x==pD.x &&\r |
| 1262 | PSXDisplay.DisplayEnd.y==pD.y)\r |
| 1263 | iPosCheck++;\r |
| 1264 | else iPosCheck=0;\r |
| 1265 | \r |
| 1266 | pO=PSXDisplay.DisplayPosition;\r |
| 1267 | pD=PSXDisplay.DisplayEnd;\r |
| 1268 | \r |
| 1269 | if(iPosCheck<=4) return FALSE;\r |
| 1270 | \r |
| 1271 | iPosCheck=4;\r |
| 1272 | \r |
| 1273 | if(PSXDisplay.Interlaced) return FALSE;\r |
| 1274 | \r |
| 1275 | if (bNeedInterlaceUpdate||\r |
| 1276 | bNeedRGB24Update ||\r |
| 1277 | bNeedUploadAfter|| \r |
| 1278 | bNeedUploadTest || \r |
| 1279 | iDoAgain\r |
| 1280 | )\r |
| 1281 | {\r |
| 1282 | iDoAgain=0;\r |
| 1283 | if(bNeedUploadAfter) \r |
| 1284 | iDoAgain=1;\r |
| 1285 | if(bNeedUploadTest && PSXDisplay.InterlacedTest)\r |
| 1286 | iDoAgain=1;\r |
| 1287 | \r |
| 1288 | bDisplayNotSet = TRUE;\r |
| 1289 | updateDisplay();\r |
| 1290 | \r |
| 1291 | PreviousPSXDisplay.DisplayPosition.x=PSXDisplay.DisplayPosition.x;\r |
| 1292 | PreviousPSXDisplay.DisplayPosition.y=PSXDisplay.DisplayPosition.y;\r |
| 1293 | PreviousPSXDisplay.DisplayEnd.x=PSXDisplay.DisplayEnd.x;\r |
| 1294 | PreviousPSXDisplay.DisplayEnd.y=PSXDisplay.DisplayEnd.y;\r |
| 1295 | pO=PSXDisplay.DisplayPosition;\r |
| 1296 | pD=PSXDisplay.DisplayEnd;\r |
| 1297 | \r |
| 1298 | return TRUE;\r |
| 1299 | }\r |
| 1300 | \r |
| 1301 | return FALSE;\r |
| 1302 | } \r |
| 1303 | ////////////////////////////////////////////////////////////////////////\r |
| 1304 | // gun cursor func: player=0-7, x=0-511, y=0-255\r |
| 1305 | ////////////////////////////////////////////////////////////////////////\r |
| 1306 | \r |
| 1307 | ////////////////////////////////////////////////////////////////////////\r |
| 1308 | // update lace is called every VSync. Basically we limit frame rate \r |
| 1309 | // here, and in interlaced mode we swap ogl display buffers.\r |
| 1310 | ////////////////////////////////////////////////////////////////////////\r |
| 1311 | \r |
| 1312 | static unsigned short usFirstPos=2;\r |
| 1313 | \r |
| 1314 | #ifdef _WINDOWS\r |
| 1315 | void CALLBACK GPUupdateLace(void)\r |
| 1316 | #else\r |
| 1317 | void CALLBACK GPU_updateLace(void)\r |
| 1318 | #endif\r |
| 1319 | {\r |
| 1320 | if(!(dwActFixes&0x1000)) \r |
| 1321 | STATUSREG^=0x80000000; // interlaced bit toggle, if the CC game fix is not active (see gpuReadStatus)\r |
| 1322 | \r |
| 1323 | if(!(dwActFixes&128)) // normal frame limit func\r |
| 1324 | CheckFrameRate();\r |
| 1325 | \r |
| 1326 | if(iOffscreenDrawing==4) // special check if high offscreen drawing is on\r |
| 1327 | {\r |
| 1328 | if(bSwapCheck()) return;\r |
| 1329 | }\r |
| 1330 | \r |
| 1331 | if(PSXDisplay.Interlaced) // interlaced mode?\r |
| 1332 | {\r |
| 1333 | if(PSXDisplay.DisplayMode.x>0 && PSXDisplay.DisplayMode.y>0)\r |
| 1334 | {\r |
| 1335 | updateDisplay(); // -> swap buffers (new frame)\r |
| 1336 | }\r |
| 1337 | }\r |
| 1338 | else if(bRenderFrontBuffer) // no interlace mode? and some stuff in front has changed?\r |
| 1339 | {\r |
| 1340 | updateFrontDisplay(); // -> update front buffer\r |
| 1341 | }\r |
| 1342 | else if(usFirstPos==1) // initial updates (after startup)\r |
| 1343 | {\r |
| 1344 | updateDisplay();\r |
| 1345 | }\r |
| 1346 | \r |
| 1347 | #ifdef _WINDOWS\r |
| 1348 | if(bChangeWinMode) ChangeWindowMode();\r |
| 1349 | #endif\r |
| 1350 | }\r |
| 1351 | \r |
| 1352 | ////////////////////////////////////////////////////////////////////////\r |
| 1353 | // process read request from GPU status register\r |
| 1354 | ////////////////////////////////////////////////////////////////////////\r |
| 1355 | \r |
| 1356 | #ifdef _WINDOWS\r |
| 1357 | unsigned long CALLBACK GPUreadStatus(void)\r |
| 1358 | #else\r |
| 1359 | unsigned long CALLBACK GPU_readStatus(void)\r |
| 1360 | #endif\r |
| 1361 | {\r |
| 1362 | if(dwActFixes&0x1000) // CC game fix\r |
| 1363 | {\r |
| 1364 | static int iNumRead=0;\r |
| 1365 | if((iNumRead++)==2)\r |
| 1366 | {\r |
| 1367 | iNumRead=0;\r |
| 1368 | STATUSREG^=0x80000000; // interlaced bit toggle... we do it on every second read status... needed by some games (like ChronoCross)\r |
| 1369 | }\r |
| 1370 | }\r |
| 1371 | \r |
| 1372 | if(iFakePrimBusy) // 27.10.2007 - emulating some 'busy' while drawing... pfff... not perfect, but since our emulated dma is not done in an extra thread...\r |
| 1373 | {\r |
| 1374 | iFakePrimBusy--;\r |
| 1375 | \r |
| 1376 | if(iFakePrimBusy&1) // we do a busy-idle-busy-idle sequence after/while drawing prims\r |
| 1377 | {\r |
| 1378 | GPUIsBusy;\r |
| 1379 | GPUIsNotReadyForCommands;\r |
| 1380 | }\r |
| 1381 | else\r |
| 1382 | {\r |
| 1383 | GPUIsIdle;\r |
| 1384 | GPUIsReadyForCommands;\r |
| 1385 | }\r |
| 1386 | }\r |
| 1387 | \r |
| 1388 | return STATUSREG;\r |
| 1389 | }\r |
| 1390 | \r |
| 1391 | ////////////////////////////////////////////////////////////////////////\r |
| 1392 | // processes data send to GPU status register\r |
| 1393 | // these are always single packet commands.\r |
| 1394 | ////////////////////////////////////////////////////////////////////////\r |
| 1395 | \r |
| 1396 | #ifdef _WINDOWS\r |
| 1397 | void CALLBACK GPUwriteStatus(unsigned long gdata)\r |
| 1398 | #else\r |
| 1399 | void CALLBACK GPU_writeStatus(unsigned long gdata)\r |
| 1400 | #endif\r |
| 1401 | {\r |
| 1402 | unsigned long lCommand=(gdata>>24)&0xff;\r |
| 1403 | \r |
| 1404 | #ifdef _WINDOWS\r |
| 1405 | if(bIsFirstFrame) GLinitialize(); // real ogl startup (needed by some emus)\r |
| 1406 | #endif\r |
| 1407 | \r |
| 1408 | ulStatusControl[lCommand]=gdata;\r |
| 1409 | \r |
| 1410 | switch(lCommand)\r |
| 1411 | {\r |
| 1412 | //--------------------------------------------------//\r |
| 1413 | // reset gpu\r |
| 1414 | case 0x00:\r |
| 1415 | memset(ulGPUInfoVals,0x00,16*sizeof(unsigned long));\r |
| 1416 | lGPUstatusRet=0x14802000;\r |
| 1417 | PSXDisplay.Disabled=1;\r |
| 1418 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
| 1419 | PSXDisplay.DrawOffset.x=PSXDisplay.DrawOffset.y=0;\r |
| 1420 | drawX=drawY=0;drawW=drawH=0;\r |
| 1421 | sSetMask=0;lSetMask=0;bCheckMask=FALSE;iSetMask=0;\r |
| 1422 | usMirror=0;\r |
| 1423 | GlobalTextAddrX=0;GlobalTextAddrY=0;\r |
| 1424 | GlobalTextTP=0;GlobalTextABR=0;\r |
| 1425 | PSXDisplay.RGB24=FALSE;\r |
| 1426 | PSXDisplay.Interlaced=FALSE;\r |
| 1427 | bUsingTWin = FALSE;\r |
| 1428 | return;\r |
| 1429 | \r |
| 1430 | // dis/enable display\r |
| 1431 | case 0x03: \r |
| 1432 | PreviousPSXDisplay.Disabled = PSXDisplay.Disabled;\r |
| 1433 | PSXDisplay.Disabled = (gdata & 1);\r |
| 1434 | \r |
| 1435 | if(PSXDisplay.Disabled) \r |
| 1436 | STATUSREG|=GPUSTATUS_DISPLAYDISABLED;\r |
| 1437 | else STATUSREG&=~GPUSTATUS_DISPLAYDISABLED;\r |
| 1438 | \r |
| 1439 | if (iOffscreenDrawing==4 &&\r |
| 1440 | PreviousPSXDisplay.Disabled && \r |
| 1441 | !(PSXDisplay.Disabled))\r |
| 1442 | {\r |
| 1443 | \r |
| 1444 | if(!PSXDisplay.RGB24)\r |
| 1445 | {\r |
| 1446 | PrepareFullScreenUpload(TRUE);\r |
| 1447 | UploadScreen(TRUE); \r |
| 1448 | updateDisplay();\r |
| 1449 | }\r |
| 1450 | }\r |
| 1451 | \r |
| 1452 | return;\r |
| 1453 | \r |
| 1454 | // setting transfer mode\r |
| 1455 | case 0x04:\r |
| 1456 | gdata &= 0x03; // only want the lower two bits\r |
| 1457 | \r |
| 1458 | iDataWriteMode=iDataReadMode=DR_NORMAL;\r |
| 1459 | if(gdata==0x02) iDataWriteMode=DR_VRAMTRANSFER;\r |
| 1460 | if(gdata==0x03) iDataReadMode =DR_VRAMTRANSFER;\r |
| 1461 | \r |
| 1462 | STATUSREG&=~GPUSTATUS_DMABITS; // clear the current settings of the DMA bits\r |
| 1463 | STATUSREG|=(gdata << 29); // set the DMA bits according to the received data\r |
| 1464 | \r |
| 1465 | return;\r |
| 1466 | \r |
| 1467 | // setting display position\r |
| 1468 | case 0x05: \r |
| 1469 | {\r |
| 1470 | short sx=(short)(gdata & 0x3ff);\r |
| 1471 | short sy;\r |
| 1472 | \r |
| 1473 | if(iGPUHeight==1024)\r |
| 1474 | {\r |
| 1475 | if(dwGPUVersion==2) \r |
| 1476 | sy = (short)((gdata>>12)&0x3ff);\r |
| 1477 | else sy = (short)((gdata>>10)&0x3ff);\r |
| 1478 | }\r |
| 1479 | else sy = (short)((gdata>>10)&0x3ff); // really: 0x1ff, but we adjust it later\r |
| 1480 | \r |
| 1481 | if (sy & 0x200) \r |
| 1482 | {\r |
| 1483 | sy|=0xfc00;\r |
| 1484 | PreviousPSXDisplay.DisplayModeNew.y=sy/PSXDisplay.Double;\r |
| 1485 | sy=0;\r |
| 1486 | }\r |
| 1487 | else PreviousPSXDisplay.DisplayModeNew.y=0;\r |
| 1488 | \r |
| 1489 | if(sx>1000) sx=0;\r |
| 1490 | \r |
| 1491 | if(usFirstPos)\r |
| 1492 | {\r |
| 1493 | usFirstPos--;\r |
| 1494 | if(usFirstPos)\r |
| 1495 | {\r |
| 1496 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
| 1497 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
| 1498 | PSXDisplay.DisplayPosition.x = sx;\r |
| 1499 | PSXDisplay.DisplayPosition.y = sy;\r |
| 1500 | }\r |
| 1501 | }\r |
| 1502 | \r |
| 1503 | if(dwActFixes&8) \r |
| 1504 | {\r |
| 1505 | if((!PSXDisplay.Interlaced) &&\r |
| 1506 | PreviousPSXDisplay.DisplayPosition.x == sx &&\r |
| 1507 | PreviousPSXDisplay.DisplayPosition.y == sy)\r |
| 1508 | return;\r |
| 1509 | \r |
| 1510 | PSXDisplay.DisplayPosition.x = PreviousPSXDisplay.DisplayPosition.x;\r |
| 1511 | PSXDisplay.DisplayPosition.y = PreviousPSXDisplay.DisplayPosition.y;\r |
| 1512 | PreviousPSXDisplay.DisplayPosition.x = sx;\r |
| 1513 | PreviousPSXDisplay.DisplayPosition.y = sy;\r |
| 1514 | }\r |
| 1515 | else\r |
| 1516 | {\r |
| 1517 | if((!PSXDisplay.Interlaced) &&\r |
| 1518 | PSXDisplay.DisplayPosition.x == sx &&\r |
| 1519 | PSXDisplay.DisplayPosition.y == sy)\r |
| 1520 | return;\r |
| 1521 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
| 1522 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
| 1523 | PSXDisplay.DisplayPosition.x = sx;\r |
| 1524 | PSXDisplay.DisplayPosition.y = sy;\r |
| 1525 | }\r |
| 1526 | \r |
| 1527 | PSXDisplay.DisplayEnd.x=\r |
| 1528 | PSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1529 | PSXDisplay.DisplayEnd.y=\r |
| 1530 | PSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1531 | \r |
| 1532 | PreviousPSXDisplay.DisplayEnd.x=\r |
| 1533 | PreviousPSXDisplay.DisplayPosition.x+ PSXDisplay.DisplayMode.x;\r |
| 1534 | PreviousPSXDisplay.DisplayEnd.y=\r |
| 1535 | PreviousPSXDisplay.DisplayPosition.y+ PSXDisplay.DisplayMode.y+PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1536 | \r |
| 1537 | bDisplayNotSet = TRUE;\r |
| 1538 | \r |
| 1539 | if (!(PSXDisplay.Interlaced))\r |
| 1540 | {\r |
| 1541 | updateDisplay();\r |
| 1542 | }\r |
| 1543 | else\r |
| 1544 | if(PSXDisplay.InterlacedTest && \r |
| 1545 | ((PreviousPSXDisplay.DisplayPosition.x != PSXDisplay.DisplayPosition.x)||\r |
| 1546 | (PreviousPSXDisplay.DisplayPosition.y != PSXDisplay.DisplayPosition.y)))\r |
| 1547 | PSXDisplay.InterlacedTest--;\r |
| 1548 | \r |
| 1549 | return;\r |
| 1550 | }\r |
| 1551 | \r |
| 1552 | // setting width\r |
| 1553 | case 0x06:\r |
| 1554 | \r |
| 1555 | PSXDisplay.Range.x0=gdata & 0x7ff; //0x3ff;\r |
| 1556 | PSXDisplay.Range.x1=(gdata>>12) & 0xfff;//0x7ff;\r |
| 1557 | \r |
| 1558 | PSXDisplay.Range.x1-=PSXDisplay.Range.x0;\r |
| 1559 | \r |
| 1560 | ChangeDispOffsetsX();\r |
| 1561 | \r |
| 1562 | return;\r |
| 1563 | \r |
| 1564 | // setting height\r |
| 1565 | case 0x07:\r |
| 1566 | \r |
| 1567 | PreviousPSXDisplay.Height = PSXDisplay.Height;\r |
| 1568 | \r |
| 1569 | PSXDisplay.Range.y0=gdata & 0x3ff;\r |
| 1570 | PSXDisplay.Range.y1=(gdata>>10) & 0x3ff;\r |
| 1571 | \r |
| 1572 | PSXDisplay.Height = PSXDisplay.Range.y1 - \r |
| 1573 | PSXDisplay.Range.y0 +\r |
| 1574 | PreviousPSXDisplay.DisplayModeNew.y;\r |
| 1575 | \r |
| 1576 | if (PreviousPSXDisplay.Height != PSXDisplay.Height)\r |
| 1577 | {\r |
| 1578 | PSXDisplay.DisplayModeNew.y=PSXDisplay.Height*PSXDisplay.Double;\r |
| 1579 | ChangeDispOffsetsY();\r |
| 1580 | updateDisplayIfChanged();\r |
| 1581 | }\r |
| 1582 | return;\r |
| 1583 | \r |
| 1584 | // setting display infos\r |
| 1585 | case 0x08:\r |
| 1586 | \r |
| 1587 | PSXDisplay.DisplayModeNew.x = dispWidths[(gdata & 0x03) | ((gdata & 0x40) >> 4)];\r |
| 1588 | \r |
| 1589 | if (gdata&0x04) PSXDisplay.Double=2;\r |
| 1590 | else PSXDisplay.Double=1;\r |
| 1591 | PSXDisplay.DisplayModeNew.y = PSXDisplay.Height*PSXDisplay.Double;\r |
| 1592 | \r |
| 1593 | ChangeDispOffsetsY();\r |
| 1594 | \r |
| 1595 | PSXDisplay.PAL = (gdata & 0x08)?TRUE:FALSE; // if 1 - PAL mode, else NTSC\r |
| 1596 | PSXDisplay.RGB24New = (gdata & 0x10)?TRUE:FALSE; // if 1 - TrueColor\r |
| 1597 | PSXDisplay.InterlacedNew = (gdata & 0x20)?TRUE:FALSE; // if 1 - Interlace\r |
| 1598 | \r |
| 1599 | STATUSREG&=~GPUSTATUS_WIDTHBITS; // clear the width bits\r |
| 1600 | \r |
| 1601 | STATUSREG|=\r |
| 1602 | (((gdata & 0x03) << 17) | \r |
| 1603 | ((gdata & 0x40) << 10)); // set the width bits\r |
| 1604 | \r |
| 1605 | PreviousPSXDisplay.InterlacedNew=FALSE;\r |
| 1606 | if (PSXDisplay.InterlacedNew)\r |
| 1607 | {\r |
| 1608 | if(!PSXDisplay.Interlaced)\r |
| 1609 | {\r |
| 1610 | PSXDisplay.InterlacedTest=2;\r |
| 1611 | PreviousPSXDisplay.DisplayPosition.x = PSXDisplay.DisplayPosition.x;\r |
| 1612 | PreviousPSXDisplay.DisplayPosition.y = PSXDisplay.DisplayPosition.y;\r |
| 1613 | PreviousPSXDisplay.InterlacedNew=TRUE;\r |
| 1614 | }\r |
| 1615 | \r |
| 1616 | STATUSREG|=GPUSTATUS_INTERLACED;\r |
| 1617 | }\r |
| 1618 | else \r |
| 1619 | {\r |
| 1620 | PSXDisplay.InterlacedTest=0;\r |
| 1621 | STATUSREG&=~GPUSTATUS_INTERLACED;\r |
| 1622 | }\r |
| 1623 | \r |
| 1624 | if (PSXDisplay.PAL)\r |
| 1625 | STATUSREG|=GPUSTATUS_PAL;\r |
| 1626 | else STATUSREG&=~GPUSTATUS_PAL;\r |
| 1627 | \r |
| 1628 | if (PSXDisplay.Double==2)\r |
| 1629 | STATUSREG|=GPUSTATUS_DOUBLEHEIGHT;\r |
| 1630 | else STATUSREG&=~GPUSTATUS_DOUBLEHEIGHT;\r |
| 1631 | \r |
| 1632 | if (PSXDisplay.RGB24New)\r |
| 1633 | STATUSREG|=GPUSTATUS_RGB24;\r |
| 1634 | else STATUSREG&=~GPUSTATUS_RGB24;\r |
| 1635 | \r |
| 1636 | updateDisplayIfChanged();\r |
| 1637 | \r |
| 1638 | return;\r |
| 1639 | \r |
| 1640 | //--------------------------------------------------//\r |
| 1641 | // ask about GPU version and other stuff\r |
| 1642 | case 0x10: \r |
| 1643 | \r |
| 1644 | gdata&=0xff;\r |
| 1645 | \r |
| 1646 | switch(gdata) \r |
| 1647 | {\r |
| 1648 | case 0x02:\r |
| 1649 | GPUdataRet=ulGPUInfoVals[INFO_TW]; // tw infos\r |
| 1650 | return;\r |
| 1651 | case 0x03:\r |
| 1652 | GPUdataRet=ulGPUInfoVals[INFO_DRAWSTART]; // draw start\r |
| 1653 | return;\r |
| 1654 | case 0x04:\r |
| 1655 | GPUdataRet=ulGPUInfoVals[INFO_DRAWEND]; // draw end\r |
| 1656 | return;\r |
| 1657 | case 0x05:\r |
| 1658 | case 0x06:\r |
| 1659 | GPUdataRet=ulGPUInfoVals[INFO_DRAWOFF]; // draw offset\r |
| 1660 | return;\r |
| 1661 | case 0x07:\r |
| 1662 | if(dwGPUVersion==2)\r |
| 1663 | GPUdataRet=0x01;\r |
| 1664 | else GPUdataRet=0x02; // gpu type\r |
| 1665 | return;\r |
| 1666 | case 0x08:\r |
| 1667 | case 0x0F: // some bios addr?\r |
| 1668 | GPUdataRet=0xBFC03720;\r |
| 1669 | return;\r |
| 1670 | }\r |
| 1671 | return;\r |
| 1672 | //--------------------------------------------------//\r |
| 1673 | }\r |
| 1674 | }\r |
| 1675 | \r |
| 1676 | ////////////////////////////////////////////////////////////////////////\r |
| 1677 | // vram read/write helpers\r |
| 1678 | ////////////////////////////////////////////////////////////////////////\r |
| 1679 | \r |
| 1680 | BOOL bNeedWriteUpload=FALSE;\r |
| 1681 | \r |
| 1682 | __inline void FinishedVRAMWrite(void)\r |
| 1683 | {\r |
| 1684 | if(bNeedWriteUpload)\r |
| 1685 | {\r |
| 1686 | bNeedWriteUpload=FALSE;\r |
| 1687 | CheckWriteUpdate();\r |
| 1688 | }\r |
| 1689 | \r |
| 1690 | // set register to NORMAL operation\r |
| 1691 | iDataWriteMode = DR_NORMAL;\r |
| 1692 | \r |
| 1693 | // reset transfer values, to prevent mis-transfer of data\r |
| 1694 | VRAMWrite.ColsRemaining = 0;\r |
| 1695 | VRAMWrite.RowsRemaining = 0;\r |
| 1696 | }\r |
| 1697 | \r |
| 1698 | __inline void FinishedVRAMRead(void)\r |
| 1699 | {\r |
| 1700 | // set register to NORMAL operation\r |
| 1701 | iDataReadMode = DR_NORMAL;\r |
| 1702 | // reset transfer values, to prevent mis-transfer of data\r |
| 1703 | VRAMRead.x = 0;\r |
| 1704 | VRAMRead.y = 0;\r |
| 1705 | VRAMRead.Width = 0;\r |
| 1706 | VRAMRead.Height = 0;\r |
| 1707 | VRAMRead.ColsRemaining = 0;\r |
| 1708 | VRAMRead.RowsRemaining = 0;\r |
| 1709 | \r |
| 1710 | // indicate GPU is no longer ready for VRAM data in the STATUS REGISTER\r |
| 1711 | STATUSREG&=~GPUSTATUS_READYFORVRAM;\r |
| 1712 | }\r |
| 1713 | \r |
| 1714 | ////////////////////////////////////////////////////////////////////////\r |
| 1715 | // vram read check ex (reading from card's back/frontbuffer if needed...\r |
| 1716 | // slow!)\r |
| 1717 | ////////////////////////////////////////////////////////////////////////\r |
| 1718 | \r |
| 1719 | void CheckVRamReadEx(int x, int y, int dx, int dy)\r |
| 1720 | {\r |
| 1721 | unsigned short sArea;\r |
| 1722 | int ux,uy,udx,udy,wx,wy;\r |
| 1723 | unsigned short * p1, *p2;\r |
| 1724 | float XS,YS;\r |
| 1725 | u8 * ps;\r |
| 1726 | u8 * px;\r |
| 1727 | unsigned short s,sx;\r |
| 1728 | \r |
| 1729 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
| 1730 | \r |
| 1731 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
| 1732 | (x < PSXDisplay.DisplayEnd.x) &&\r |
| 1733 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
| 1734 | (y < PSXDisplay.DisplayEnd.y)))\r |
| 1735 | sArea=0;\r |
| 1736 | else\r |
| 1737 | if((!(PSXDisplay.InterlacedTest) &&\r |
| 1738 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
| 1739 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
| 1740 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
| 1741 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
| 1742 | sArea=1;\r |
| 1743 | else \r |
| 1744 | {\r |
| 1745 | return;\r |
| 1746 | }\r |
| 1747 | \r |
| 1748 | //////////////\r |
| 1749 | \r |
| 1750 | if(iRenderFVR)\r |
| 1751 | {\r |
| 1752 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
| 1753 | }\r |
| 1754 | bFullVRam=TRUE;iRenderFVR=2;\r |
| 1755 | \r |
| 1756 | //////////////\r |
| 1757 | \r |
| 1758 | p2=0;\r |
| 1759 | \r |
| 1760 | if(sArea==0)\r |
| 1761 | {\r |
| 1762 | ux=PSXDisplay.DisplayPosition.x;\r |
| 1763 | uy=PSXDisplay.DisplayPosition.y;\r |
| 1764 | udx=PSXDisplay.DisplayEnd.x-ux;\r |
| 1765 | udy=PSXDisplay.DisplayEnd.y-uy;\r |
| 1766 | if((PreviousPSXDisplay.DisplayEnd.x-\r |
| 1767 | PreviousPSXDisplay.DisplayPosition.x)==udx &&\r |
| 1768 | (PreviousPSXDisplay.DisplayEnd.y-\r |
| 1769 | PreviousPSXDisplay.DisplayPosition.y)==udy)\r |
| 1770 | p2=(psxVuw + (1024*PreviousPSXDisplay.DisplayPosition.y) + \r |
| 1771 | PreviousPSXDisplay.DisplayPosition.x);\r |
| 1772 | }\r |
| 1773 | else\r |
| 1774 | {\r |
| 1775 | ux=PreviousPSXDisplay.DisplayPosition.x;\r |
| 1776 | uy=PreviousPSXDisplay.DisplayPosition.y;\r |
| 1777 | udx=PreviousPSXDisplay.DisplayEnd.x-ux;\r |
| 1778 | udy=PreviousPSXDisplay.DisplayEnd.y-uy;\r |
| 1779 | if((PSXDisplay.DisplayEnd.x-\r |
| 1780 | PSXDisplay.DisplayPosition.x)==udx &&\r |
| 1781 | (PSXDisplay.DisplayEnd.y-\r |
| 1782 | PSXDisplay.DisplayPosition.y)==udy)\r |
| 1783 | p2=(psxVuw + (1024*PSXDisplay.DisplayPosition.y) + \r |
| 1784 | PSXDisplay.DisplayPosition.x);\r |
| 1785 | }\r |
| 1786 | \r |
| 1787 | p1=(psxVuw + (1024*uy) + ux);\r |
| 1788 | if(p1==p2) p2=0;\r |
| 1789 | \r |
| 1790 | x=0;y=0;\r |
| 1791 | wx=dx=udx;wy=dy=udy;\r |
| 1792 | \r |
| 1793 | if(udx<=0) return;\r |
| 1794 | if(udy<=0) return;\r |
| 1795 | if(dx<=0) return;\r |
| 1796 | if(dy<=0) return;\r |
| 1797 | if(wx<=0) return;\r |
| 1798 | if(wy<=0) return;\r |
| 1799 | \r |
| 1800 | XS=(float)rRatioRect.right/(float)wx;\r |
| 1801 | YS=(float)rRatioRect.bottom/(float)wy;\r |
| 1802 | \r |
| 1803 | dx=(int)((float)(dx)*XS);\r |
| 1804 | dy=(int)((float)(dy)*YS);\r |
| 1805 | \r |
| 1806 | if(dx>iResX) dx=iResX;\r |
| 1807 | if(dy>iResY) dy=iResY;\r |
| 1808 | \r |
| 1809 | if(dx<=0) return;\r |
| 1810 | if(dy<=0) return;\r |
| 1811 | \r |
| 1812 | // ogl y adjust\r |
| 1813 | y=iResY-y-dy;\r |
| 1814 | \r |
| 1815 | x+=rRatioRect.left;\r |
| 1816 | y-=rRatioRect.top;\r |
| 1817 | \r |
| 1818 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
| 1819 | \r |
| 1820 | if(!pGfxCardScreen)\r |
| 1821 | {\r |
| 1822 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
| 1823 | pGfxCardScreen=(u8 *)malloc(iResX*iResY*4);\r |
| 1824 | }\r |
| 1825 | \r |
| 1826 | ps=pGfxCardScreen;\r |
| 1827 | \r |
| 1828 | //if(!sArea) glReadBuffer(GL_FRONT);\r |
| 1829 | \r |
| 1830 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
| 1831 | \r |
| 1832 | //if(!sArea) glReadBuffer(GL_BACK);\r |
| 1833 | \r |
| 1834 | s=0;\r |
| 1835 | \r |
| 1836 | XS=(float)dx/(float)(udx);\r |
| 1837 | YS=(float)dy/(float)(udy+1);\r |
| 1838 | \r |
| 1839 | for(y=udy;y>0;y--)\r |
| 1840 | {\r |
| 1841 | for(x=0;x<udx;x++)\r |
| 1842 | {\r |
| 1843 | if(p1>=psxVuw && p1<psxVuw_eom)\r |
| 1844 | {\r |
| 1845 | px=ps+(3*((int)((float)x * XS))+\r |
| 1846 | (3*dx)*((int)((float)y*YS)));\r |
| 1847 | sx=(*px)>>3;px++;\r |
| 1848 | s=sx;\r |
| 1849 | sx=(*px)>>3;px++;\r |
| 1850 | s|=sx<<5;\r |
| 1851 | sx=(*px)>>3;\r |
| 1852 | s|=sx<<10;\r |
| 1853 | s&=~0x8000;\r |
| 1854 | *p1=s;\r |
| 1855 | }\r |
| 1856 | if(p2>=psxVuw && p2<psxVuw_eom) *p2=s;\r |
| 1857 | \r |
| 1858 | p1++;\r |
| 1859 | if(p2) p2++;\r |
| 1860 | }\r |
| 1861 | \r |
| 1862 | p1 += 1024 - udx;\r |
| 1863 | if(p2) p2 += 1024 - udx;\r |
| 1864 | }\r |
| 1865 | }\r |
| 1866 | \r |
| 1867 | ////////////////////////////////////////////////////////////////////////\r |
| 1868 | // vram read check (reading from card's back/frontbuffer if needed... \r |
| 1869 | // slow!)\r |
| 1870 | ////////////////////////////////////////////////////////////////////////\r |
| 1871 | \r |
| 1872 | void CheckVRamRead(int x, int y, int dx, int dy, bool bFront)\r |
| 1873 | {\r |
| 1874 | unsigned short sArea;unsigned short * p;\r |
| 1875 | int ux,uy,udx,udy,wx,wy;float XS,YS;\r |
| 1876 | u8 * ps, * px;\r |
| 1877 | unsigned short s=0,sx;\r |
| 1878 | \r |
| 1879 | if(STATUSREG&GPUSTATUS_RGB24) return;\r |
| 1880 | \r |
| 1881 | if(((dx > PSXDisplay.DisplayPosition.x) &&\r |
| 1882 | (x < PSXDisplay.DisplayEnd.x) &&\r |
| 1883 | (dy > PSXDisplay.DisplayPosition.y) &&\r |
| 1884 | (y < PSXDisplay.DisplayEnd.y)))\r |
| 1885 | sArea=0;\r |
| 1886 | else\r |
| 1887 | if((!(PSXDisplay.InterlacedTest) &&\r |
| 1888 | (dx > PreviousPSXDisplay.DisplayPosition.x) &&\r |
| 1889 | (x < PreviousPSXDisplay.DisplayEnd.x) &&\r |
| 1890 | (dy > PreviousPSXDisplay.DisplayPosition.y) &&\r |
| 1891 | (y < PreviousPSXDisplay.DisplayEnd.y)))\r |
| 1892 | sArea=1;\r |
| 1893 | else \r |
| 1894 | {\r |
| 1895 | return;\r |
| 1896 | }\r |
| 1897 | \r |
| 1898 | if(dwActFixes&0x40)\r |
| 1899 | {\r |
| 1900 | if(iRenderFVR)\r |
| 1901 | {\r |
| 1902 | bFullVRam=TRUE;iRenderFVR=2;return;\r |
| 1903 | }\r |
| 1904 | bFullVRam=TRUE;iRenderFVR=2;\r |
| 1905 | }\r |
| 1906 | \r |
| 1907 | ux=x;uy=y;udx=dx;udy=dy;\r |
| 1908 | \r |
| 1909 | if(sArea==0)\r |
| 1910 | {\r |
| 1911 | x -=PSXDisplay.DisplayPosition.x;\r |
| 1912 | dx-=PSXDisplay.DisplayPosition.x;\r |
| 1913 | y -=PSXDisplay.DisplayPosition.y;\r |
| 1914 | dy-=PSXDisplay.DisplayPosition.y;\r |
| 1915 | wx=PSXDisplay.DisplayEnd.x-PSXDisplay.DisplayPosition.x;\r |
| 1916 | wy=PSXDisplay.DisplayEnd.y-PSXDisplay.DisplayPosition.y;\r |
| 1917 | }\r |
| 1918 | else\r |
| 1919 | {\r |
| 1920 | x -=PreviousPSXDisplay.DisplayPosition.x;\r |
| 1921 | dx-=PreviousPSXDisplay.DisplayPosition.x;\r |
| 1922 | y -=PreviousPSXDisplay.DisplayPosition.y;\r |
| 1923 | dy-=PreviousPSXDisplay.DisplayPosition.y;\r |
| 1924 | wx=PreviousPSXDisplay.DisplayEnd.x-PreviousPSXDisplay.DisplayPosition.x;\r |
| 1925 | wy=PreviousPSXDisplay.DisplayEnd.y-PreviousPSXDisplay.DisplayPosition.y;\r |
| 1926 | }\r |
| 1927 | if(x<0) {ux-=x;x=0;}\r |
| 1928 | if(y<0) {uy-=y;y=0;}\r |
| 1929 | if(dx>wx) {udx-=(dx-wx);dx=wx;}\r |
| 1930 | if(dy>wy) {udy-=(dy-wy);dy=wy;}\r |
| 1931 | udx-=ux;\r |
| 1932 | udy-=uy;\r |
| 1933 | \r |
| 1934 | p=(psxVuw + (1024*uy) + ux);\r |
| 1935 | \r |
| 1936 | if(udx<=0) return;\r |
| 1937 | if(udy<=0) return;\r |
| 1938 | if(dx<=0) return;\r |
| 1939 | if(dy<=0) return;\r |
| 1940 | if(wx<=0) return;\r |
| 1941 | if(wy<=0) return;\r |
| 1942 | \r |
| 1943 | XS=(float)rRatioRect.right/(float)wx;\r |
| 1944 | YS=(float)rRatioRect.bottom/(float)wy;\r |
| 1945 | \r |
| 1946 | dx=(int)((float)(dx)*XS);\r |
| 1947 | dy=(int)((float)(dy)*YS);\r |
| 1948 | x=(int)((float)x*XS);\r |
| 1949 | y=(int)((float)y*YS);\r |
| 1950 | \r |
| 1951 | dx-=x;\r |
| 1952 | dy-=y;\r |
| 1953 | \r |
| 1954 | if(dx>iResX) dx=iResX;\r |
| 1955 | if(dy>iResY) dy=iResY;\r |
| 1956 | \r |
| 1957 | if(dx<=0) return;\r |
| 1958 | if(dy<=0) return;\r |
| 1959 | \r |
| 1960 | // ogl y adjust\r |
| 1961 | y=iResY-y-dy;\r |
| 1962 | \r |
| 1963 | x+=rRatioRect.left;\r |
| 1964 | y-=rRatioRect.top;\r |
| 1965 | \r |
| 1966 | if(y<0) y=0; if((y+dy)>iResY) dy=iResY-y;\r |
| 1967 | \r |
| 1968 | if(!pGfxCardScreen)\r |
| 1969 | {\r |
| 1970 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
| 1971 | pGfxCardScreen=(u8 *)malloc(iResX*iResY*4);\r |
| 1972 | }\r |
| 1973 | \r |
| 1974 | ps=pGfxCardScreen;\r |
| 1975 | \r |
| 1976 | // if(bFront) glReadBuffer(GL_FRONT);\r |
| 1977 | \r |
| 1978 | glReadPixels(x,y,dx,dy,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
| 1979 | \r |
| 1980 | // if(bFront) glReadBuffer(GL_BACK);\r |
| 1981 | \r |
| 1982 | XS=(float)dx/(float)(udx);\r |
| 1983 | YS=(float)dy/(float)(udy+1);\r |
| 1984 | \r |
| 1985 | for(y=udy;y>0;y--)\r |
| 1986 | {\r |
| 1987 | for(x=0;x<udx;x++)\r |
| 1988 | {\r |
| 1989 | if(p>=psxVuw && p<psxVuw_eom)\r |
| 1990 | {\r |
| 1991 | px=ps+(3*((int)((float)x * XS))+\r |
| 1992 | (3*dx)*((int)((float)y*YS)));\r |
| 1993 | sx=(*px)>>3;px++;\r |
| 1994 | s=sx;\r |
| 1995 | sx=(*px)>>3;px++;\r |
| 1996 | s|=sx<<5;\r |
| 1997 | sx=(*px)>>3;\r |
| 1998 | s|=sx<<10;\r |
| 1999 | s&=~0x8000;\r |
| 2000 | *p=s;\r |
| 2001 | }\r |
| 2002 | p++;\r |
| 2003 | }\r |
| 2004 | p += 1024 - udx;\r |
| 2005 | }\r |
| 2006 | }\r |
| 2007 | \r |
| 2008 | ////////////////////////////////////////////////////////////////////////\r |
| 2009 | // core read from vram\r |
| 2010 | ////////////////////////////////////////////////////////////////////////\r |
| 2011 | \r |
| 2012 | #ifdef _WINDOWS\r |
| 2013 | void CALLBACK GPUreadDataMem(unsigned int * pMem, int iSize)\r |
| 2014 | #else\r |
| 2015 | void CALLBACK GPU_readDataMem(unsigned long * pMem, int iSize)\r |
| 2016 | #endif\r |
| 2017 | {\r |
| 2018 | int i;\r |
| 2019 | \r |
| 2020 | if(iDataReadMode!=DR_VRAMTRANSFER) return;\r |
| 2021 | \r |
| 2022 | GPUIsBusy;\r |
| 2023 | \r |
| 2024 | // adjust read ptr, if necessary\r |
| 2025 | while(VRAMRead.ImagePtr>=psxVuw_eom)\r |
| 2026 | VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2027 | while(VRAMRead.ImagePtr<psxVuw)\r |
| 2028 | VRAMRead.ImagePtr+=iGPUHeight*1024;\r |
| 2029 | \r |
| 2030 | if((iFrameReadType&1 && iSize>1) &&\r |
| 2031 | !(iDrawnSomething==2 &&\r |
| 2032 | VRAMRead.x == VRAMWrite.x &&\r |
| 2033 | VRAMRead.y == VRAMWrite.y &&\r |
| 2034 | VRAMRead.Width == VRAMWrite.Width &&\r |
| 2035 | VRAMRead.Height == VRAMWrite.Height))\r |
| 2036 | CheckVRamRead(VRAMRead.x,VRAMRead.y,\r |
| 2037 | VRAMRead.x+VRAMRead.RowsRemaining,\r |
| 2038 | VRAMRead.y+VRAMRead.ColsRemaining,\r |
| 2039 | TRUE);\r |
| 2040 | \r |
| 2041 | for(i=0;i<iSize;i++)\r |
| 2042 | {\r |
| 2043 | // do 2 seperate 16bit reads for compatibility (wrap issues)\r |
| 2044 | if ((VRAMRead.ColsRemaining > 0) && (VRAMRead.RowsRemaining > 0))\r |
| 2045 | {\r |
| 2046 | // lower 16 bit\r |
| 2047 | GPUdataRet=(unsigned long)*VRAMRead.ImagePtr;\r |
| 2048 | \r |
| 2049 | VRAMRead.ImagePtr++;\r |
| 2050 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2051 | VRAMRead.RowsRemaining --;\r |
| 2052 | \r |
| 2053 | if(VRAMRead.RowsRemaining<=0)\r |
| 2054 | {\r |
| 2055 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 2056 | VRAMRead.ColsRemaining--;\r |
| 2057 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
| 2058 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2059 | }\r |
| 2060 | \r |
| 2061 | // higher 16 bit (always, even if it's an odd width)\r |
| 2062 | GPUdataRet|=(unsigned long)(*VRAMRead.ImagePtr)<<16;\r |
| 2063 | *pMem++=GPUdataRet;\r |
| 2064 | \r |
| 2065 | if(VRAMRead.ColsRemaining <= 0)\r |
| 2066 | {FinishedVRAMRead();goto ENDREAD;}\r |
| 2067 | \r |
| 2068 | VRAMRead.ImagePtr++;\r |
| 2069 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2070 | VRAMRead.RowsRemaining--;\r |
| 2071 | if(VRAMRead.RowsRemaining<=0)\r |
| 2072 | {\r |
| 2073 | VRAMRead.RowsRemaining = VRAMRead.Width;\r |
| 2074 | VRAMRead.ColsRemaining--;\r |
| 2075 | VRAMRead.ImagePtr += 1024 - VRAMRead.Width;\r |
| 2076 | if(VRAMRead.ImagePtr>=psxVuw_eom) VRAMRead.ImagePtr-=iGPUHeight*1024;\r |
| 2077 | }\r |
| 2078 | if(VRAMRead.ColsRemaining <= 0)\r |
| 2079 | {FinishedVRAMRead();goto ENDREAD;}\r |
| 2080 | }\r |
| 2081 | else {FinishedVRAMRead();goto ENDREAD;}\r |
| 2082 | }\r |
| 2083 | \r |
| 2084 | ENDREAD:\r |
| 2085 | GPUIsIdle;\r |
| 2086 | }\r |
| 2087 | \r |
| 2088 | #ifdef _WINDOWS\r |
| 2089 | unsigned long CALLBACK GPUreadData(void)\r |
| 2090 | #else\r |
| 2091 | unsigned long CALLBACK GPU_readData(void)\r |
| 2092 | #endif\r |
| 2093 | {\r |
| 2094 | unsigned long l;\r |
| 2095 | #ifdef _WINDOWS\r |
| 2096 | GPUreadDataMem(&l,1);\r |
| 2097 | #else\r |
| 2098 | GPU_readDataMem(&l,1);\r |
| 2099 | #endif \r |
| 2100 | return GPUdataRet;\r |
| 2101 | }\r |
| 2102 | \r |
| 2103 | ////////////////////////////////////////////////////////////////////////\r |
| 2104 | // helper table to know how much data is used by drawing commands\r |
| 2105 | ////////////////////////////////////////////////////////////////////////\r |
| 2106 | \r |
| 2107 | const u8 primTableCX[256] =\r |
| 2108 | {\r |
| 2109 | // 00\r |
| 2110 | 0,0,3,0,0,0,0,0,\r |
| 2111 | // 08\r |
| 2112 | 0,0,0,0,0,0,0,0,\r |
| 2113 | // 10\r |
| 2114 | 0,0,0,0,0,0,0,0,\r |
| 2115 | // 18\r |
| 2116 | 0,0,0,0,0,0,0,0,\r |
| 2117 | // 20\r |
| 2118 | 4,4,4,4,7,7,7,7,\r |
| 2119 | // 28\r |
| 2120 | 5,5,5,5,9,9,9,9,\r |
| 2121 | // 30\r |
| 2122 | 6,6,6,6,9,9,9,9,\r |
| 2123 | // 38\r |
| 2124 | 8,8,8,8,12,12,12,12,\r |
| 2125 | // 40\r |
| 2126 | 3,3,3,3,0,0,0,0,\r |
| 2127 | // 48\r |
| 2128 | // 5,5,5,5,6,6,6,6, //FLINE\r |
| 2129 | 254,254,254,254,254,254,254,254,\r |
| 2130 | // 50\r |
| 2131 | 4,4,4,4,0,0,0,0,\r |
| 2132 | // 58\r |
| 2133 | // 7,7,7,7,9,9,9,9, // LINEG3 LINEG4\r |
| 2134 | 255,255,255,255,255,255,255,255,\r |
| 2135 | // 60\r |
| 2136 | 3,3,3,3,4,4,4,4, // TILE SPRT\r |
| 2137 | // 68\r |
| 2138 | 2,2,2,2,3,3,3,3, // TILE1\r |
| 2139 | // 70\r |
| 2140 | 2,2,2,2,3,3,3,3,\r |
| 2141 | // 78\r |
| 2142 | 2,2,2,2,3,3,3,3,\r |
| 2143 | // 80\r |
| 2144 | 4,0,0,0,0,0,0,0,\r |
| 2145 | // 88\r |
| 2146 | 0,0,0,0,0,0,0,0,\r |
| 2147 | // 90\r |
| 2148 | 0,0,0,0,0,0,0,0,\r |
| 2149 | // 98\r |
| 2150 | 0,0,0,0,0,0,0,0,\r |
| 2151 | // a0\r |
| 2152 | 3,0,0,0,0,0,0,0,\r |
| 2153 | // a8\r |
| 2154 | 0,0,0,0,0,0,0,0,\r |
| 2155 | // b0\r |
| 2156 | 0,0,0,0,0,0,0,0,\r |
| 2157 | // b8\r |
| 2158 | 0,0,0,0,0,0,0,0,\r |
| 2159 | // c0\r |
| 2160 | 3,0,0,0,0,0,0,0,\r |
| 2161 | // c8\r |
| 2162 | 0,0,0,0,0,0,0,0,\r |
| 2163 | // d0\r |
| 2164 | 0,0,0,0,0,0,0,0,\r |
| 2165 | // d8\r |
| 2166 | 0,0,0,0,0,0,0,0,\r |
| 2167 | // e0\r |
| 2168 | 0,1,1,1,1,1,1,0,\r |
| 2169 | // e8\r |
| 2170 | 0,0,0,0,0,0,0,0,\r |
| 2171 | // f0\r |
| 2172 | 0,0,0,0,0,0,0,0,\r |
| 2173 | // f8\r |
| 2174 | 0,0,0,0,0,0,0,0\r |
| 2175 | };\r |
| 2176 | \r |
| 2177 | ////////////////////////////////////////////////////////////////////////\r |
| 2178 | // processes data send to GPU data register\r |
| 2179 | ////////////////////////////////////////////////////////////////////////\r |
| 2180 | \r |
| 2181 | #ifdef _WINDOWS\r |
| 2182 | void CALLBACK GPUwriteDataMem(unsigned long * pMem, int iSize)\r |
| 2183 | #else\r |
| 2184 | void CALLBACK GPU_writeDataMem(unsigned long * pMem, int iSize)\r |
| 2185 | #endif\r |
| 2186 | {\r |
| 2187 | u8 command;\r |
| 2188 | unsigned long gdata=0;\r |
| 2189 | int i=0;\r |
| 2190 | GPUIsBusy;\r |
| 2191 | GPUIsNotReadyForCommands;\r |
| 2192 | \r |
| 2193 | STARTVRAM:\r |
| 2194 | \r |
| 2195 | if(iDataWriteMode==DR_VRAMTRANSFER)\r |
| 2196 | {\r |
| 2197 | // make sure we are in vram\r |
| 2198 | while(VRAMWrite.ImagePtr>=psxVuw_eom)\r |
| 2199 | VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 2200 | while(VRAMWrite.ImagePtr<psxVuw)\r |
| 2201 | VRAMWrite.ImagePtr+=iGPUHeight*1024;\r |
| 2202 | \r |
| 2203 | // now do the loop\r |
| 2204 | while(VRAMWrite.ColsRemaining>0)\r |
| 2205 | {\r |
| 2206 | while(VRAMWrite.RowsRemaining>0)\r |
| 2207 | {\r |
| 2208 | if(i>=iSize) {goto ENDVRAM;}\r |
| 2209 | i++;\r |
| 2210 | \r |
| 2211 | gdata=*pMem++;\r |
| 2212 | \r |
| 2213 | *VRAMWrite.ImagePtr++ = (unsigned short)gdata;\r |
| 2214 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 2215 | VRAMWrite.RowsRemaining --;\r |
| 2216 | \r |
| 2217 | if(VRAMWrite.RowsRemaining <= 0)\r |
| 2218 | {\r |
| 2219 | VRAMWrite.ColsRemaining--;\r |
| 2220 | if (VRAMWrite.ColsRemaining <= 0) // last pixel is odd width\r |
| 2221 | {\r |
| 2222 | gdata=(gdata&0xFFFF)|(((unsigned long)(*VRAMWrite.ImagePtr))<<16);\r |
| 2223 | FinishedVRAMWrite();\r |
| 2224 | goto ENDVRAM;\r |
| 2225 | }\r |
| 2226 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 2227 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
| 2228 | }\r |
| 2229 | \r |
| 2230 | *VRAMWrite.ImagePtr++ = (unsigned short)(gdata>>16);\r |
| 2231 | if(VRAMWrite.ImagePtr>=psxVuw_eom) VRAMWrite.ImagePtr-=iGPUHeight*1024;\r |
| 2232 | VRAMWrite.RowsRemaining --;\r |
| 2233 | }\r |
| 2234 | \r |
| 2235 | VRAMWrite.RowsRemaining = VRAMWrite.Width;\r |
| 2236 | VRAMWrite.ColsRemaining--;\r |
| 2237 | VRAMWrite.ImagePtr += 1024 - VRAMWrite.Width;\r |
| 2238 | }\r |
| 2239 | \r |
| 2240 | FinishedVRAMWrite();\r |
| 2241 | }\r |
| 2242 | \r |
| 2243 | ENDVRAM:\r |
| 2244 | \r |
| 2245 | if(iDataWriteMode==DR_NORMAL)\r |
| 2246 | {\r |
| 2247 | void (* *primFunc)(u8 *);\r |
| 2248 | if(bSkipNextFrame) primFunc=primTableSkip;\r |
| 2249 | else primFunc=primTableJ;\r |
| 2250 | \r |
| 2251 | for(;i<iSize;)\r |
| 2252 | {\r |
| 2253 | if(iDataWriteMode==DR_VRAMTRANSFER) goto STARTVRAM;\r |
| 2254 | \r |
| 2255 | gdata=*pMem++;i++;\r |
| 2256 | \r |
| 2257 | if(gpuDataC == 0)\r |
| 2258 | {\r |
| 2259 | command = (u8)((gdata>>24) & 0xff);\r |
| 2260 | \r |
| 2261 | if(primTableCX[command])\r |
| 2262 | {\r |
| 2263 | gpuDataC = primTableCX[command];\r |
| 2264 | gpuCommand = command;\r |
| 2265 | gpuDataM[0] = gdata;\r |
| 2266 | gpuDataP = 1;\r |
| 2267 | }\r |
| 2268 | else continue;\r |
| 2269 | }\r |
| 2270 | else\r |
| 2271 | {\r |
| 2272 | gpuDataM[gpuDataP] = gdata;\r |
| 2273 | if(gpuDataC>128)\r |
| 2274 | {\r |
| 2275 | if((gpuDataC==254 && gpuDataP>=3) ||\r |
| 2276 | (gpuDataC==255 && gpuDataP>=4 && !(gpuDataP&1)))\r |
| 2277 | {\r |
| 2278 | if((gpuDataM[gpuDataP] & 0xF000F000) == 0x50005000)\r |
| 2279 | gpuDataP=gpuDataC-1;\r |
| 2280 | }\r |
| 2281 | }\r |
| 2282 | gpuDataP++;\r |
| 2283 | }\r |
| 2284 | \r |
| 2285 | if(gpuDataP == gpuDataC)\r |
| 2286 | {\r |
| 2287 | gpuDataC=gpuDataP=0;\r |
| 2288 | primFunc[gpuCommand]((u8 *)gpuDataM);\r |
| 2289 | \r |
| 2290 | if(dwEmuFixes&0x0001 || dwActFixes&0x20000) // hack for emulating "gpu busy" in some games\r |
| 2291 | iFakePrimBusy=4;\r |
| 2292 | }\r |
| 2293 | } \r |
| 2294 | }\r |
| 2295 | \r |
| 2296 | GPUdataRet=gdata;\r |
| 2297 | \r |
| 2298 | GPUIsReadyForCommands;\r |
| 2299 | GPUIsIdle; \r |
| 2300 | }\r |
| 2301 | \r |
| 2302 | ////////////////////////////////////////////////////////////////////////\r |
| 2303 | \r |
| 2304 | #ifdef _WINDOWS\r |
| 2305 | void CALLBACK GPUwriteData(unsigned long gdata)\r |
| 2306 | #else\r |
| 2307 | void CALLBACK GPU_writeData(unsigned long gdata)\r |
| 2308 | #endif\r |
| 2309 | {\r |
| 2310 | #ifdef _WINDOWS\r |
| 2311 | GPUwriteDataMem(&gdata,1);\r |
| 2312 | #else\r |
| 2313 | GPU_writeDataMem(&gdata,1);\r |
| 2314 | #endif \r |
| 2315 | }\r |
| 2316 | \r |
| 2317 | ////////////////////////////////////////////////////////////////////////\r |
| 2318 | // this function will be removed soon (or 'soonish') (or never)\r |
| 2319 | ////////////////////////////////////////////////////////////////////////\r |
| 2320 | \r |
| 2321 | void CALLBACK GPUsetMode(unsigned int gdata)\r |
| 2322 | {\r |
| 2323 | // ignore old psemu setmode:\r |
| 2324 | \r |
| 2325 | // imageTransfer = gdata;\r |
| 2326 | // iDataWriteMode=(gdata&1)?DR_VRAMTRANSFER:DR_NORMAL;\r |
| 2327 | // iDataReadMode =(gdata&2)?DR_VRAMTRANSFER:DR_NORMAL;\r |
| 2328 | }\r |
| 2329 | \r |
| 2330 | // and this function will be removed soon as well, hehehe...\r |
| 2331 | long CALLBACK GPUgetMode(void)\r |
| 2332 | {\r |
| 2333 | // ignore old psemu setmode\r |
| 2334 | // return imageTransfer;\r |
| 2335 | \r |
| 2336 | long iT=0;\r |
| 2337 | \r |
| 2338 | if(iDataWriteMode==DR_VRAMTRANSFER) iT|=0x1;\r |
| 2339 | if(iDataReadMode ==DR_VRAMTRANSFER) iT|=0x2;\r |
| 2340 | \r |
| 2341 | return iT;\r |
| 2342 | }\r |
| 2343 | \r |
| 2344 | ////////////////////////////////////////////////////////////////////////\r |
| 2345 | // call config dlg (Windows + Linux)\r |
| 2346 | ////////////////////////////////////////////////////////////////////////\r |
| 2347 | \r |
| 2348 | #ifndef _WINDOWS\r |
| 2349 | \r |
| 2350 | /*#include <unistd.h>\r |
| 2351 | \r |
| 2352 | void StartCfgTool(s8 * pCmdLine) // linux: start external cfg tool\r |
| 2353 | {\r |
| 2354 | FILE * cf;s8 filename[255],t[255];\r |
| 2355 | \r |
| 2356 | strcpy(filename,"cfg/cfgPeopsMesaGL"); // look in cfg sub folder first\r |
| 2357 | cf=fopen(filename,"rb");\r |
| 2358 | if(cf!=NULL)\r |
| 2359 | {\r |
| 2360 | fclose(cf);\r |
| 2361 | getcwd(t,255);\r |
| 2362 | chdir("cfg");\r |
| 2363 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
| 2364 | system(filename);\r |
| 2365 | chdir(t);\r |
| 2366 | }\r |
| 2367 | else\r |
| 2368 | {\r |
| 2369 | strcpy(filename,"cfgPeopsMesaGL"); // look in current folder\r |
| 2370 | cf=fopen(filename,"rb");\r |
| 2371 | if(cf!=NULL)\r |
| 2372 | {\r |
| 2373 | fclose(cf);\r |
| 2374 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
| 2375 | system(filename);\r |
| 2376 | }\r |
| 2377 | else\r |
| 2378 | {\r |
| 2379 | sprintf(filename,"%s/cfgPeopsMesaGL",getenv("HOME")); // look in home folder\r |
| 2380 | cf=fopen(filename,"rb");\r |
| 2381 | if(cf!=NULL)\r |
| 2382 | {\r |
| 2383 | fclose(cf);\r |
| 2384 | getcwd(t,255);\r |
| 2385 | chdir(getenv("HOME"));\r |
| 2386 | sprintf(filename,"./cfgPeopsMesaGL %s",pCmdLine);\r |
| 2387 | system(filename);\r |
| 2388 | chdir(t);\r |
| 2389 | }\r |
| 2390 | else printf("cfgPeopsMesaGL not found!\n");\r |
| 2391 | }\r |
| 2392 | }\r |
| 2393 | }\r |
| 2394 | */\r |
| 2395 | #endif\r |
| 2396 | \r |
| 2397 | \r |
| 2398 | #ifdef _WINDOWS\r |
| 2399 | long CALLBACK GPUconfigure(void)\r |
| 2400 | #else\r |
| 2401 | long CALLBACK GPU_configure(void)\r |
| 2402 | #endif\r |
| 2403 | {\r |
| 2404 | \r |
| 2405 | #ifdef _WINDOWS\r |
| 2406 | // HWND hWP=GetActiveWindow();\r |
| 2407 | // DialogBox(hInst,MAKEINTRESOURCE(IDD_CFGDLG),\r |
| 2408 | // hWP,(DLGPROC)CfgDlgProc);\r |
| 2409 | #else\r |
| 2410 | \r |
| 2411 | // StartCfgTool("CFG");\r |
| 2412 | \r |
| 2413 | #endif\r |
| 2414 | \r |
| 2415 | return 0;\r |
| 2416 | }\r |
| 2417 | \r |
| 2418 | ////////////////////////////////////////////////////////////////////////\r |
| 2419 | // sets all kind of act fixes\r |
| 2420 | ////////////////////////////////////////////////////////////////////////\r |
| 2421 | \r |
| 2422 | void SetFixes(void)\r |
| 2423 | {\r |
| 2424 | ReInitFrameCap();\r |
| 2425 | \r |
| 2426 | if(dwActFixes & 0x2000) \r |
| 2427 | dispWidths[4]=384;\r |
| 2428 | else dispWidths[4]=368;\r |
| 2429 | }\r |
| 2430 | \r |
| 2431 | ////////////////////////////////////////////////////////////////////////\r |
| 2432 | // Pete Special: make an 'intelligent' dma chain check (<-Tekken3)\r |
| 2433 | ////////////////////////////////////////////////////////////////////////\r |
| 2434 | \r |
| 2435 | unsigned long lUsedAddr[3];\r |
| 2436 | \r |
| 2437 | __inline BOOL CheckForEndlessLoop(unsigned long laddr)\r |
| 2438 | {\r |
| 2439 | if(laddr==lUsedAddr[1]) return TRUE;\r |
| 2440 | if(laddr==lUsedAddr[2]) return TRUE;\r |
| 2441 | \r |
| 2442 | if(laddr<lUsedAddr[0]) lUsedAddr[1]=laddr;\r |
| 2443 | else lUsedAddr[2]=laddr;\r |
| 2444 | lUsedAddr[0]=laddr;\r |
| 2445 | return FALSE;\r |
| 2446 | }\r |
| 2447 | \r |
| 2448 | ////////////////////////////////////////////////////////////////////////\r |
| 2449 | // core gives a dma chain to gpu: same as the gpuwrite interface funcs\r |
| 2450 | ////////////////////////////////////////////////////////////////////////\r |
| 2451 | \r |
| 2452 | #ifdef _WINDOWS\r |
| 2453 | long CALLBACK GPUdmaChain(unsigned long * baseAddrL, unsigned long addr)\r |
| 2454 | #else\r |
| 2455 | long CALLBACK GPU_dmaChain(unsigned long * baseAddrL, unsigned long addr)\r |
| 2456 | #endif\r |
| 2457 | {\r |
| 2458 | unsigned long dmaMem;\r |
| 2459 | u8 * baseAddrB;\r |
| 2460 | short count;unsigned int DMACommandCounter = 0;\r |
| 2461 | \r |
| 2462 | if(bIsFirstFrame) GLinitialize();\r |
| 2463 | \r |
| 2464 | GPUIsBusy;\r |
| 2465 | \r |
| 2466 | lUsedAddr[0]=lUsedAddr[1]=lUsedAddr[2]=0xffffff;\r |
| 2467 | \r |
| 2468 | baseAddrB = (u8*) baseAddrL;\r |
| 2469 | \r |
| 2470 | do\r |
| 2471 | {\r |
| 2472 | if(iGPUHeight==512) addr&=0x1FFFFC;\r |
| 2473 | \r |
| 2474 | if(DMACommandCounter++ > 2000000) break;\r |
| 2475 | if(CheckForEndlessLoop(addr)) break;\r |
| 2476 | \r |
| 2477 | count = baseAddrB[addr+3];\r |
| 2478 | \r |
| 2479 | dmaMem=addr+4;\r |
| 2480 | \r |
| 2481 | #ifdef _WINDOWS\r |
| 2482 | if(count>0) GPUwriteDataMem(&baseAddrL[dmaMem>>2],count);\r |
| 2483 | #else\r |
| 2484 | if(count>0) GPU_writeDataMem(&baseAddrL[dmaMem>>2],count);\r |
| 2485 | #endif\r |
| 2486 | \r |
| 2487 | addr = baseAddrL[addr>>2]&0xffffff;\r |
| 2488 | }\r |
| 2489 | while (addr != 0xffffff);\r |
| 2490 | \r |
| 2491 | GPUIsIdle;\r |
| 2492 | \r |
| 2493 | return 0;\r |
| 2494 | }\r |
| 2495 | \r |
| 2496 | ////////////////////////////////////////////////////////////////////////\r |
| 2497 | // show about dlg\r |
| 2498 | ////////////////////////////////////////////////////////////////////////\r |
| 2499 | \r |
| 2500 | #ifdef _WINDOWS\r |
| 2501 | void CALLBACK GPUabout(void)\r |
| 2502 | #else\r |
| 2503 | void CALLBACK GPU_about(void)\r |
| 2504 | #endif\r |
| 2505 | {\r |
| 2506 | \r |
| 2507 | }\r |
| 2508 | \r |
| 2509 | ////////////////////////////////////////////////////////////////////////\r |
| 2510 | // We are ever fine ;)\r |
| 2511 | ////////////////////////////////////////////////////////////////////////\r |
| 2512 | \r |
| 2513 | #ifdef _WINDOWS\r |
| 2514 | long CALLBACK GPUtest(void)\r |
| 2515 | #else\r |
| 2516 | long CALLBACK GPU_test(void)\r |
| 2517 | #endif\r |
| 2518 | {\r |
| 2519 | // if test fails this function should return negative value for error (unable to continue)\r |
| 2520 | // and positive value for warning (can continue but output might be crappy)\r |
| 2521 | \r |
| 2522 | return 0;\r |
| 2523 | }\r |
| 2524 | \r |
| 2525 | ////////////////////////////////////////////////////////////////////////\r |
| 2526 | // save state funcs\r |
| 2527 | ////////////////////////////////////////////////////////////////////////\r |
| 2528 | \r |
| 2529 | ////////////////////////////////////////////////////////////////////////\r |
| 2530 | \r |
| 2531 | #ifdef _WINDOWS\r |
| 2532 | long CALLBACK GPUfreeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF)\r |
| 2533 | #else\r |
| 2534 | long CALLBACK GPU_freeze(unsigned long ulGetFreezeData,GPUFreeze_t * pF)\r |
| 2535 | #endif\r |
| 2536 | {\r |
| 2537 | if(ulGetFreezeData==2) \r |
| 2538 | {\r |
| 2539 | long lSlotNum=*((long *)pF);\r |
| 2540 | if(lSlotNum<0) return 0;\r |
| 2541 | if(lSlotNum>8) return 0;\r |
| 2542 | lSelectedSlot=lSlotNum+1;\r |
| 2543 | return 1;\r |
| 2544 | }\r |
| 2545 | \r |
| 2546 | if(!pF) return 0; \r |
| 2547 | if(pF->ulFreezeVersion!=1) return 0;\r |
| 2548 | \r |
| 2549 | if(ulGetFreezeData==1)\r |
| 2550 | {\r |
| 2551 | pF->ulStatus=STATUSREG;\r |
| 2552 | memcpy(pF->ulControl,ulStatusControl,256*sizeof(unsigned long));\r |
| 2553 | memcpy(pF->psxVRam, psxVub, 1024*iGPUHeight*2);\r |
| 2554 | \r |
| 2555 | return 1;\r |
| 2556 | }\r |
| 2557 | \r |
| 2558 | if(ulGetFreezeData!=0) return 0;\r |
| 2559 | \r |
| 2560 | STATUSREG=pF->ulStatus;\r |
| 2561 | memcpy(ulStatusControl,pF->ulControl,256*sizeof(unsigned long));\r |
| 2562 | memcpy(psxVub, pF->psxVRam, 1024*iGPUHeight*2);\r |
| 2563 | \r |
| 2564 | ResetTextureArea(TRUE);\r |
| 2565 | \r |
| 2566 | #ifdef _WINDOWS\r |
| 2567 | GPUwriteStatus(ulStatusControl[0]);\r |
| 2568 | GPUwriteStatus(ulStatusControl[1]);\r |
| 2569 | GPUwriteStatus(ulStatusControl[2]);\r |
| 2570 | GPUwriteStatus(ulStatusControl[3]);\r |
| 2571 | GPUwriteStatus(ulStatusControl[8]);\r |
| 2572 | GPUwriteStatus(ulStatusControl[6]);\r |
| 2573 | GPUwriteStatus(ulStatusControl[7]);\r |
| 2574 | GPUwriteStatus(ulStatusControl[5]);\r |
| 2575 | GPUwriteStatus(ulStatusControl[4]);\r |
| 2576 | #else\r |
| 2577 | GPU_writeStatus(ulStatusControl[0]);\r |
| 2578 | GPU_writeStatus(ulStatusControl[1]);\r |
| 2579 | GPU_writeStatus(ulStatusControl[2]);\r |
| 2580 | GPU_writeStatus(ulStatusControl[3]);\r |
| 2581 | GPU_writeStatus(ulStatusControl[8]);\r |
| 2582 | GPU_writeStatus(ulStatusControl[6]);\r |
| 2583 | GPU_writeStatus(ulStatusControl[7]);\r |
| 2584 | GPU_writeStatus(ulStatusControl[5]);\r |
| 2585 | GPU_writeStatus(ulStatusControl[4]);\r |
| 2586 | #endif\r |
| 2587 | return 1;\r |
| 2588 | }\r |
| 2589 | \r |
| 2590 | ////////////////////////////////////////////////////////////////////////\r |
| 2591 | // special "emu infos" / "emu effects" functions\r |
| 2592 | ////////////////////////////////////////////////////////////////////////\r |
| 2593 | \r |
| 2594 | //00 = black\r |
| 2595 | //01 = white\r |
| 2596 | //10 = red\r |
| 2597 | //11 = transparent\r |
| 2598 | \r |
| 2599 | u8 cFont[10][120]=\r |
| 2600 | {\r |
| 2601 | // 0\r |
| 2602 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2603 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2604 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2605 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2606 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2607 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2608 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2609 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2610 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2611 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2612 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2613 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2614 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2615 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2616 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2617 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2618 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2619 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2620 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2621 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2622 | },\r |
| 2623 | // 1\r |
| 2624 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2625 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2626 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2627 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2628 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2629 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2630 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
| 2631 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2632 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2633 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2634 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2635 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2636 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2637 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2638 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
| 2639 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2640 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2641 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2642 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2643 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2644 | },\r |
| 2645 | // 2\r |
| 2646 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2647 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2648 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2649 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2650 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2651 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2652 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2653 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2654 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2655 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2656 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2657 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2658 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2659 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2660 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2661 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2662 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2663 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2664 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2665 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2666 | },\r |
| 2667 | // 3\r |
| 2668 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2669 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2670 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2671 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2672 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2673 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2674 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2675 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2676 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2677 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2678 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2679 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2680 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2681 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2682 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2683 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2684 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2685 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2686 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2687 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2688 | },\r |
| 2689 | // 4\r |
| 2690 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2691 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2692 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2693 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2694 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2695 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2696 | 0x80,0x00,0x00,0x54,0x00,0x00,\r |
| 2697 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2698 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2699 | 0x80,0x00,0x05,0x14,0x00,0x00,\r |
| 2700 | 0x80,0x00,0x14,0x14,0x00,0x00,\r |
| 2701 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2702 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2703 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2704 | 0x80,0x00,0x00,0x55,0x00,0x00,\r |
| 2705 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2706 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2707 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2708 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2709 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2710 | },\r |
| 2711 | // 5\r |
| 2712 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2713 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2714 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2715 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2716 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2717 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2718 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2719 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2720 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2721 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
| 2722 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2723 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2724 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2725 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2726 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2727 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2728 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2729 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2730 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2731 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2732 | },\r |
| 2733 | // 6\r |
| 2734 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2735 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2736 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2737 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2738 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2739 | 0x80,0x00,0x01,0x54,0x00,0x00,\r |
| 2740 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2741 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2742 | 0x80,0x00,0x14,0x00,0x00,0x00,\r |
| 2743 | 0x80,0x00,0x15,0x54,0x00,0x00,\r |
| 2744 | 0x80,0x00,0x15,0x05,0x00,0x00,\r |
| 2745 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2746 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2747 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2748 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2749 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2750 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2751 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2752 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2753 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2754 | },\r |
| 2755 | // 7\r |
| 2756 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2757 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2758 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2759 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2760 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2761 | 0x80,0x00,0x15,0x55,0x00,0x00,\r |
| 2762 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2763 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2764 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2765 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2766 | 0x80,0x00,0x00,0x50,0x00,0x00,\r |
| 2767 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2768 | 0x80,0x00,0x01,0x40,0x00,0x00,\r |
| 2769 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2770 | 0x80,0x00,0x05,0x00,0x00,0x00,\r |
| 2771 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2772 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2773 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2774 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2775 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2776 | },\r |
| 2777 | // 8\r |
| 2778 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2779 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2780 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2781 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2782 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2783 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2784 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2785 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2786 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2787 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2788 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2789 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2790 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2791 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2792 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2793 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2794 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2795 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2796 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2797 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2798 | },\r |
| 2799 | // 9\r |
| 2800 | {0xaa,0xaa,0xaa,0xaa,0xaa,0xaa,\r |
| 2801 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2802 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2803 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2804 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2805 | 0x80,0x00,0x05,0x54,0x00,0x00,\r |
| 2806 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2807 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2808 | 0x80,0x00,0x14,0x05,0x00,0x00,\r |
| 2809 | 0x80,0x00,0x14,0x15,0x00,0x00,\r |
| 2810 | 0x80,0x00,0x05,0x55,0x00,0x00,\r |
| 2811 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2812 | 0x80,0x00,0x00,0x05,0x00,0x00,\r |
| 2813 | 0x80,0x00,0x00,0x14,0x00,0x00,\r |
| 2814 | 0x80,0x00,0x05,0x50,0x00,0x00,\r |
| 2815 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2816 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2817 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2818 | 0x80,0x00,0x00,0x00,0x00,0x00,\r |
| 2819 | 0xaa,0xaa,0xaa,0xaa,0xaa,0xaa\r |
| 2820 | }\r |
| 2821 | };\r |
| 2822 | \r |
| 2823 | ////////////////////////////////////////////////////////////////////////\r |
| 2824 | \r |
| 2825 | void PaintPicDot(u8 * p,u8 c)\r |
| 2826 | {\r |
| 2827 | if(c==0) {*p++=0x00;*p++=0x00;*p=0x00;return;}\r |
| 2828 | if(c==1) {*p++=0xff;*p++=0xff;*p=0xff;return;}\r |
| 2829 | if(c==2) {*p++=0x00;*p++=0x00;*p=0xff;return;}\r |
| 2830 | }\r |
| 2831 | \r |
| 2832 | ////////////////////////////////////////////////////////////////////////\r |
| 2833 | \r |
| 2834 | #ifdef _WINDOWS\r |
| 2835 | void CALLBACK GPUgetScreenPic(u8 * pMem)\r |
| 2836 | #else\r |
| 2837 | long CALLBACK GPU_getScreenPic(u8 * pMem)\r |
| 2838 | #endif\r |
| 2839 | {\r |
| 2840 | float XS,YS;int x,y,v;\r |
| 2841 | u8 * ps, * px, * pf;\r |
| 2842 | u8 c;\r |
| 2843 | \r |
| 2844 | if(!pGfxCardScreen)\r |
| 2845 | {\r |
| 2846 | glPixelStorei(GL_PACK_ALIGNMENT,1);\r |
| 2847 | pGfxCardScreen=(u8 *)malloc(iResX*iResY*4);\r |
| 2848 | }\r |
| 2849 | \r |
| 2850 | ps=pGfxCardScreen;\r |
| 2851 | \r |
| 2852 | // glReadBuffer(GL_FRONT);\r |
| 2853 | \r |
| 2854 | glReadPixels(0,0,iResX,iResY,GL_RGB,GL_UNSIGNED_BYTE,ps);\r |
| 2855 | \r |
| 2856 | // glReadBuffer(GL_BACK);\r |
| 2857 | \r |
| 2858 | XS=(float)iResX/128;\r |
| 2859 | YS=(float)iResY/96;\r |
| 2860 | pf=pMem;\r |
| 2861 | \r |
| 2862 | for(y=96;y>0;y--)\r |
| 2863 | {\r |
| 2864 | for(x=0;x<128;x++)\r |
| 2865 | {\r |
| 2866 | px=ps+(3*((int)((float)x * XS))+\r |
| 2867 | (3*iResX)*((int)((float)y*YS)));\r |
| 2868 | *(pf+0)=*(px+2);\r |
| 2869 | *(pf+1)=*(px+1);\r |
| 2870 | *(pf+2)=*(px+0);\r |
| 2871 | pf+=3;\r |
| 2872 | }\r |
| 2873 | }\r |
| 2874 | \r |
| 2875 | /////////////////////////////////////////////////////////////////////\r |
| 2876 | // generic number/border painter\r |
| 2877 | \r |
| 2878 | pf=pMem+(103*3);\r |
| 2879 | \r |
| 2880 | for(y=0;y<20;y++)\r |
| 2881 | {\r |
| 2882 | for(x=0;x<6;x++)\r |
| 2883 | {\r |
| 2884 | c=cFont[lSelectedSlot][x+y*6];\r |
| 2885 | v=(c&0xc0)>>6;\r |
| 2886 | PaintPicDot(pf,(u8)v);pf+=3; // paint the dots into the rect\r |
| 2887 | v=(c&0x30)>>4;\r |
| 2888 | PaintPicDot(pf,(u8)v);pf+=3;\r |
| 2889 | v=(c&0x0c)>>2;\r |
| 2890 | PaintPicDot(pf,(u8)v);pf+=3;\r |
| 2891 | v=c&0x03;\r |
| 2892 | PaintPicDot(pf,(u8)v);pf+=3;\r |
| 2893 | }\r |
| 2894 | pf+=104*3;\r |
| 2895 | }\r |
| 2896 | \r |
| 2897 | pf=pMem;\r |
| 2898 | for(x=0;x<128;x++)\r |
| 2899 | {\r |
| 2900 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
| 2901 | *(pf+(95*128*3))=0x00;*pf++=0x00;\r |
| 2902 | *(pf+(95*128*3))=0xff;*pf++=0xff;\r |
| 2903 | }\r |
| 2904 | pf=pMem;\r |
| 2905 | for(y=0;y<96;y++)\r |
| 2906 | {\r |
| 2907 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
| 2908 | *(pf+(127*3))=0x00;*pf++=0x00;\r |
| 2909 | *(pf+(127*3))=0xff;*pf++=0xff;\r |
| 2910 | pf+=127*3;\r |
| 2911 | }\r |
| 2912 | \r |
| 2913 | }\r |
| 2914 | \r |
| 2915 | ////////////////////////////////////////////////////////////////////////\r |
| 2916 | \r |
| 2917 | #ifdef _WINDOWS\r |
| 2918 | void CALLBACK GPUshowScreenPic(u8 * pMem)\r |
| 2919 | #else\r |
| 2920 | long CALLBACK GPU_showScreenPic(u8 * pMem)\r |
| 2921 | #endif\r |
| 2922 | {\r |
| 2923 | // DestroyPic();\r |
| 2924 | // if(pMem==0) return;\r |
| 2925 | // CreatePic(pMem);\r |
| 2926 | }\r |
| 2927 | \r |
| 2928 | ////////////////////////////////////////////////////////////////////////\r |
| 2929 | \r |
| 2930 | void CALLBACK GPUsetfix(unsigned long dwFixBits)\r |
| 2931 | {\r |
| 2932 | dwEmuFixes=dwFixBits;\r |
| 2933 | }\r |
| 2934 | \r |
| 2935 | ////////////////////////////////////////////////////////////////////////\r |
| 2936 | \r |
| 2937 | void CALLBACK GPUvisualVibration(unsigned long iSmall, unsigned long iBig)\r |
| 2938 | {\r |
| 2939 | int iVibVal;\r |
| 2940 | \r |
| 2941 | if(PSXDisplay.DisplayModeNew.x) // calc min "shake pixel" from screen width\r |
| 2942 | iVibVal=max(1,iResX/PSXDisplay.DisplayModeNew.x);\r |
| 2943 | else iVibVal=1;\r |
| 2944 | // big rumble: 4...15 sp ; small rumble 1...3 sp\r |
| 2945 | if(iBig) iRumbleVal=max(4*iVibVal,min(15*iVibVal,((int)iBig *iVibVal)/10));\r |
| 2946 | else iRumbleVal=max(1*iVibVal,min( 3*iVibVal,((int)iSmall*iVibVal)/10));\r |
| 2947 | \r |
| 2948 | srand(timeGetTime()); // init rand (will be used in BufferSwap)\r |
| 2949 | \r |
| 2950 | iRumbleTime=15; // let the rumble last 16 buffer swaps\r |
| 2951 | }\r |
| 2952 | \r |
| 2953 | ////////////////////////////////////////////////////////////////////////\r |
| 2954 | // main emu can set display infos (A/M/G/D) \r |
| 2955 | ////////////////////////////////////////////////////////////////////////\r |
| 2956 | \r |
| 2957 | void CALLBACK GPUdisplayFlags(unsigned long dwFlags)\r |
| 2958 | {\r |
| 2959 | // dwCoreFlags=dwFlags;\r |
| 2960 | }\r |