4 #include "new_dynarec/new_dynarec.h"
6 /* It's duplicated from emu_if.c */
7 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
9 static const char * const MemorycardHack_db[] =
11 /* Lifeforce Tenka, also known as Codename Tenka */
12 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
13 "SLES00616", "SLES00617", "SCUS94409"
16 static const char * const cdr_read_hack_db[] =
18 /* T'ai Fu - Wrath of the Tiger */
22 static const char * const gpu_slow_llist_db[] =
24 /* Bomberman Fantasy Race */
25 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
27 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
28 /* Final Fantasy IV */
29 "SCES03840", "SLPM86028", "SLUS01360",
30 /* Point Blank - calibration cursor */
31 "SCED00287", "SCES00886", "SLUS00481",
32 /* Simple 1500 Series Vol. 57: The Meiro */
34 /* Spot Goes to Hollywood */
35 "SLES00330", "SLPS00394", "SLUS00014",
37 "SCES01338", "SCES02072", "SCES02072", "SCES02072", "SCES02072", "SCUS94427",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_centering_hack_db[] =
45 "SLPM86042", "SLPM86103", "SLPM87323",
50 static const char * const dualshock_timing1024_hack_db[] =
52 /* Judge Dredd - could also be poor cdrom+mdec+dma timing */
53 "SLUS00630", "SLES00755",
56 static const char * const dualshock_init_analog_hack_db[] =
58 /* Formula 1 Championship Edition */
62 #define HACK_ENTRY(var, list) \
63 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
69 const char * const * id_list;
74 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
75 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
76 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
77 HACK_ENTRY(gpu_timing1024, dualshock_timing1024_hack_db),
78 HACK_ENTRY(dualshock_init_analog, dualshock_init_analog_hack_db),
84 const char * const id[4];
86 cycle_multiplier_overrides[] =
88 /* note: values are = (10000 / gui_option) */
89 /* Internal Section - fussy about timings */
90 { 202, { "SLPS01868" } },
91 /* Super Robot Taisen Alpha - on the edge with 175,
92 * changing memcard settings is enough to break/unbreak it */
93 { 190, { "SLPS02528", "SLPS02636" } },
94 /* Colin McRae Rally - language selection menu does not work with 175 */
95 { 174, { "SLES00477" } },
96 /* Brave Fencer Musashi - cd sectors arrive too fast */
97 { 170, { "SLUS00726", "SLPS01490" } },
98 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
99 /* Parasite Eve II - internal timer checks */
100 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
102 /* Discworld Noir - audio skips if CPU runs too fast */
103 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
105 { 153, { "SLUS01032", "SLES02914" } },
106 /* Syphon Filter - reportedly hangs under unknown conditions */
107 { 169, { "SCUS94240" } },
108 /* Psychic Detective - some weird race condition in the game's cdrom code */
109 { 222, { "SLUS00165", "SLUS00166", "SLUS00167" } },
110 { 222, { "SLES00070", "SLES10070", "SLES20070" } },
111 /* Vib-Ribbon - cd timing issues (PAL+ari64drc only?) */
112 { 200, { "SCES02873" } },
113 /* Zero Divide - sometimes too fast */
114 { 200, { "SLUS00183", "SLES00159", "SLPS00083", "SLPM80008" } },
117 /* Function for automatic patching according to GameID. */
118 void Apply_Hacks_Cdrom(void)
122 memset(&Config.hacks, 0, sizeof(Config.hacks));
124 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
126 for (j = 0; j < hack_db[i].id_list_len; j++)
128 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
131 SysPrintf("using hack: %s\n", hack_db[i].name);
136 if (Config.hacks.dualshock_init_analog) {
137 // assume the default is off, see LoadPAD1plugin()
138 for (i = 0; i < 8; i++)
142 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
143 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
145 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
147 /* Disable the second memory card slot for the game */
149 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
155 /* Dynarec game-specific hacks */
156 new_dynarec_hacks_pergame = 0;
157 Config.cycle_multiplier_override = 0;
159 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
161 const char * const * const ids = cycle_multiplier_overrides[i].id;
162 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
163 if (ids[j] && strcmp(ids[j], CdromId) == 0)
165 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
167 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
168 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
169 SysPrintf("using cycle_multiplier_override: %d\n",
170 Config.cycle_multiplier_override);
176 // from duckstation's gamedb.json
177 static const u16 libcrypt_ids[] = {
178 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
179 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
180 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
181 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
182 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
183 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
184 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
185 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
186 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
187 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
188 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
189 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
190 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
191 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
192 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
193 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
194 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
195 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
196 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
197 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
198 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
199 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
203 // as documented by nocash
204 static const u16 libcrypt_sectors[16] = {
205 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
206 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
209 int check_unsatisfied_libcrypt(void)
211 const char *p = CdromId + 4;
215 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
220 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
221 if (id == libcrypt_ids[i])
223 if (i == ARRAY_SIZE(libcrypt_ids))
226 // detected a protected game
227 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
228 SysPrintf("==================================================\n");
229 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
230 SysPrintf("==================================================\n");
235 // calculate key just for fun (we don't really need it)
236 for (i = 0; i < 16; i++)
237 if (CheckSBI(libcrypt_sectors[i] - 2*75))
238 key |= 1u << (15 - i);
241 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
243 SysPrintf("%s\n", "LibCrypt detected");