4 #include "new_dynarec/new_dynarec.h"
5 #include "lightrec/plugin.h"
7 /* It's duplicated from emu_if.c */
8 #define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
10 /* Corresponds to LIGHTREC_OPT_INV_DMA_ONLY of lightrec.h */
11 #define LIGHTREC_HACK_INV_DMA_ONLY (1 << 0)
15 static const char * const MemorycardHack_db[] =
17 /* Lifeforce Tenka, also known as Codename Tenka */
18 "SLES00613", "SLED00690", "SLES00614", "SLES00615",
19 "SLES00616", "SLES00617", "SCUS94409"
22 static const char * const cdr_read_hack_db[] =
24 /* T'ai Fu - Wrath of the Tiger */
28 static const char * const gpu_slow_llist_db[] =
30 /* Bomberman Fantasy Race */
31 "SLES01712", "SLPS01525", "SLPS91138", "SLPM87102", "SLUS00823",
33 "SCES02834", "SCUS94570", "SCUS94616", "SCUS94654",
34 /* Final Fantasy IV */
35 "SCES03840", "SLPM86028", "SLUS01360",
36 /* Spot Goes to Hollywood */
37 "SLES00330", "SLPS00394", "SLUS00014",
38 /* Vampire Hunter D */
39 "SLES02731", "SLPS02477", "SLPS03198", "SLUS01138",
42 static const char * const gpu_busy_hack_db[] =
45 "SLPS01919", "SLPS01920",
48 static const char * const gpu_centering_hack_db[] =
51 "SLPM86042", "SLPM86103", "SLPM87323",
56 #define HACK_ENTRY(var, list) \
57 { #var, &Config.hacks.var, list, ARRAY_SIZE(list) }
63 const char * const * id_list;
68 HACK_ENTRY(cdr_read_timing, cdr_read_hack_db),
69 HACK_ENTRY(gpu_slow_list_walking, gpu_slow_llist_db),
70 HACK_ENTRY(gpu_busy, gpu_busy_hack_db),
71 HACK_ENTRY(gpu_centering, gpu_centering_hack_db),
77 const char * const id[4];
79 cycle_multiplier_overrides[] =
81 /* note: values are = (10000 / gui_option) */
82 /* Internal Section - fussy about timings */
83 { 202, { "SLPS01868" } },
84 /* Super Robot Taisen Alpha - on the edge with 175,
85 * changing memcard settings is enough to break/unbreak it */
86 { 190, { "SLPS02528", "SLPS02636" } },
87 /* Brave Fencer Musashi - cd sectors arrive too fast */
88 { 170, { "SLUS00726", "SLPS01490" } },
89 #if defined(DRC_DISABLE) || defined(LIGHTREC) /* new_dynarec has a hack for this game */
90 /* Parasite Eve II - internal timer checks */
91 { 125, { "SLUS01042", "SLUS01055", "SLES02558", "SLES12558" } },
93 /* Discworld Noir - audio skips if CPU runs too fast */
94 { 222, { "SLES01549", "SLES02063", "SLES02064" } },
95 /* Judge Dredd - could also be poor MDEC timing */
96 { 128, { "SLUS00630", "SLES00755" } },
98 { 153, { "SLUS01032", "SLES02914" } },
99 /* Syphon Filter - reportedly hangs under unknown conditions */
100 { 169, { "SCUS94240" } },
105 const char * const id;
108 lightrec_hacks_db[] =
110 /* Formula One Arcade */
111 { "SCES03886", LIGHTREC_HACK_INV_DMA_ONLY },
113 /* Formula One '99 */
114 { "SLUS00870", LIGHTREC_HACK_INV_DMA_ONLY },
115 { "SCPS10101", LIGHTREC_HACK_INV_DMA_ONLY },
116 { "SCES01979", LIGHTREC_HACK_INV_DMA_ONLY },
117 { "SLES01979", LIGHTREC_HACK_INV_DMA_ONLY },
119 /* Formula One 2000 */
120 { "SLUS01134", LIGHTREC_HACK_INV_DMA_ONLY },
121 { "SCES02777", LIGHTREC_HACK_INV_DMA_ONLY },
122 { "SCES02778", LIGHTREC_HACK_INV_DMA_ONLY },
123 { "SCES02779", LIGHTREC_HACK_INV_DMA_ONLY },
125 /* Formula One 2001 */
126 { "SCES03404", LIGHTREC_HACK_INV_DMA_ONLY },
127 { "SCES03423", LIGHTREC_HACK_INV_DMA_ONLY },
128 { "SCES03424", LIGHTREC_HACK_INV_DMA_ONLY },
129 { "SCES03524", LIGHTREC_HACK_INV_DMA_ONLY },
132 /* Function for automatic patching according to GameID. */
133 void Apply_Hacks_Cdrom(void)
137 memset(&Config.hacks, 0, sizeof(Config.hacks));
139 for (i = 0; i < ARRAY_SIZE(hack_db); i++)
141 for (j = 0; j < hack_db[i].id_list_len; j++)
143 if (strncmp(CdromId, hack_db[i].id_list[j], 9))
146 SysPrintf("using hack: %s\n", hack_db[i].name);
151 /* Apply Memory card hack for Codename Tenka. (The game needs one of the memory card slots to be empty) */
152 for (i = 0; i < ARRAY_SIZE(MemorycardHack_db); i++)
154 if (strncmp(CdromId, MemorycardHack_db[i], 9) == 0)
156 /* Disable the second memory card slot for the game */
158 /* This also needs to be done because in sio.c, they don't use Config.Mcd2 for that purpose */
164 /* Dynarec game-specific hacks */
165 new_dynarec_hacks_pergame = 0;
166 Config.cycle_multiplier_override = 0;
168 for (i = 0; i < ARRAY_SIZE(cycle_multiplier_overrides); i++)
170 const char * const * const ids = cycle_multiplier_overrides[i].id;
171 for (j = 0; j < ARRAY_SIZE(cycle_multiplier_overrides[i].id); j++)
172 if (ids[j] && strcmp(ids[j], CdromId) == 0)
174 if (j < ARRAY_SIZE(cycle_multiplier_overrides[i].id))
176 Config.cycle_multiplier_override = cycle_multiplier_overrides[i].mult;
177 new_dynarec_hacks_pergame |= NDHACK_OVERRIDE_CYCLE_M;
178 SysPrintf("using cycle_multiplier_override: %d\n",
179 Config.cycle_multiplier_override);
186 for (i = 0; drc_is_lightrec() && i < ARRAY_SIZE(lightrec_hacks_db); i++) {
187 if (strcmp(CdromId, lightrec_hacks_db[i].id) == 0)
189 lightrec_hacks = lightrec_hacks_db[i].hacks;
190 SysPrintf("using lightrec_hacks: 0x%x\n", lightrec_hacks);
196 // from duckstation's gamedb.json
197 static const u16 libcrypt_ids[] = {
198 17, 311, 995, 1041, 1226, 1241, 1301, 1362, 1431, 1444,
199 1492, 1493, 1494, 1495, 1516, 1517, 1518, 1519, 1545, 1564,
200 1695, 1700, 1701, 1702, 1703, 1704, 1715, 1733, 1763, 1882,
201 1906, 1907, 1909, 1943, 1979, 2004, 2005, 2006, 2007, 2024,
202 2025, 2026, 2027, 2028, 2029, 2030, 2031, 2061, 2071, 2080,
203 2081, 2082, 2083, 2084, 2086, 2104, 2105, 2112, 2113, 2118,
204 2181, 2182, 2184, 2185, 2207, 2208, 2209, 2210, 2211, 2222,
205 2264, 2290, 2292, 2293, 2328, 2329, 2330, 2354, 2355, 2365,
206 2366, 2367, 2368, 2369, 2395, 2396, 2402, 2430, 2431, 2432,
207 2433, 2487, 2488, 2489, 2490, 2491, 2529, 2530, 2531, 2532,
208 2533, 2538, 2544, 2545, 2546, 2558, 2559, 2560, 2561, 2562,
209 2563, 2572, 2573, 2681, 2688, 2689, 2698, 2700, 2704, 2705,
210 2706, 2707, 2708, 2722, 2723, 2724, 2733, 2754, 2755, 2756,
211 2763, 2766, 2767, 2768, 2769, 2824, 2830, 2831, 2834, 2835,
212 2839, 2857, 2858, 2859, 2860, 2861, 2862, 2965, 2966, 2967,
213 2968, 2969, 2975, 2976, 2977, 2978, 2979, 3061, 3062, 3189,
214 3190, 3191, 3241, 3242, 3243, 3244, 3245, 3324, 3489, 3519,
215 3520, 3521, 3522, 3523, 3530, 3603, 3604, 3605, 3606, 3607,
216 3626, 3648, 12080, 12081, 12082, 12083, 12084, 12328, 12329, 12330,
217 12558, 12559, 12560, 12561, 12562, 12965, 12966, 12967, 12968, 12969,
218 22080, 22081, 22082, 22083, 22084, 22328, 22329, 22330, 22965, 22966,
219 22967, 22968, 22969, 32080, 32081, 32082, 32083, 32084, 32965, 32966,
223 // as documented by nocash
224 static const u16 libcrypt_sectors[16] = {
225 14105, 14231, 14485, 14579, 14649, 14899, 15056, 15130,
226 15242, 15312, 15378, 15628, 15919, 16031, 16101, 16167
229 int check_unsatisfied_libcrypt(void)
231 const char *p = CdromId + 4;
235 if (strncmp(CdromId, "SCE", 3) && strncmp(CdromId, "SLE", 3))
240 for (i = 0; i < ARRAY_SIZE(libcrypt_ids); i++)
241 if (id == libcrypt_ids[i])
243 if (i == ARRAY_SIZE(libcrypt_ids))
246 // detected a protected game
247 if (!CDR_getBufferSub(libcrypt_sectors[0]) && !sbi_sectors) {
248 SysPrintf("==================================================\n");
249 SysPrintf("LibCrypt game detected with missing SBI/subchannel\n");
250 SysPrintf("==================================================\n");
255 // calculate key just for fun (we don't really need it)
256 for (i = 0; i < 16; i++)
257 if (CheckSBI(libcrypt_sectors[i] - 2*75))
258 key |= 1u << (15 - i);
261 SysPrintf("%s, possible key=%04X\n", "LibCrypt detected", key);
263 SysPrintf("%s\n", "LibCrypt detected");