2 PCSX-ReARMed - yet another PCSX fork
4 http://notaz.gp2x.de/pcsx_rearmed.php
10 PCSX ReARMed is yet another PCSX fork based on the PCSX-Reloaded project,
11 which itself contains code from PCSX, PCSX-df and PCSX-Revolution. This
12 version is ARM architecture oriented and features MIPS->ARM recompiler by
13 Ari64. It was created for Pandora handheld, but should be usable on other
14 devices after some code adjustments.
16 PCSX ReARMed features GPU plugin from PCSX4ALL project.
22 This version features a framebuffer driven menu that can be used to run
23 games and configure the emulator.
25 Supportd CD image formats:
32 CDDA (CD audio) support requires .cue/.bin format.
34 The emulator can simulate BIOS, which means BIOS files are not required,
35 however implementation is not complete and some games still need real BIOS
36 to work. To use real BIOS, copy uncompressed BIOS files to
37 [sd card]/pandora/appdata/pcsx_rearmed/bios/
38 then select the BIOS you want to use in Options->BIOS/Plugins menu.
44 GPU (graphics) and SPU (sound) plugins can be selected in
47 builtin_gpu - the P.E.Op.S. GPU plugin, most accurate but slow.
48 gpuPCSX4ALL.so - plugin from PCSX4ALL project. Faster but has some glitches.
49 gpuGLES.so - experimental port of P.E.Op.S. MesaGL plugin to OpenGL ES.
50 Occasionally faster but has lots of glitches and seems to
51 be rather unstable (may crash the system).
52 builtin_spu - P.E.Op.S. SPU plugin, most accurate but slow.
53 spunull.so - NULL plugin, i.e. no sound emulation.
60 + added real BIOS support (and various things for it to work)
61 * fixed various recompiler issues
62 + added interpreter option (useful to overcome dynarec bugs)
63 * fixed some memory card related issues with HLE bios
64 * rewrote frame limiter (old was sometimes sleeping needlessly)
67 + added Pickle's port of gpu-gles from psx4m project
68 + added PCSX4ALL gpu as a plugin
69 * improved gpu plugin support
70 + added savestate preview
71 * various frontend fixes
75 * fixed a keybind copy-paste bug
76 * properly implemented pad handling
77 (inputs no longer control both emulated pads at once)
78 * fixed a crash caused by framebuffer out of range access
79 * fixed SWL/SWR handling (usually resulted in graphic glitches)
80 * fixed BxxZAL (Medal of Honor)
81 * fixed alignment crash in color space conversion code (Lunar)
82 * fixed SWC2 occasional use of wrong address register (Parasite Eve)
83 * fixed firstfile() handling in HLE BIOS (broken memory cards in some games)
84 + added per-game configs (controls still not saved though)
85 + added simple plugin select interface to the menu
96 (C) 1999-2003 PCSX Team
98 Linuzappz <linuzappz@pcsx.net>
99 Shadow <shadow@pcsx.net>
100 Pete Bernett <psswitch@online.de>
101 NoComp <NoComp@mailcity.com>
103 Akumax <akumax@pcsx.net>
105 (C) 2005-2009 PCSX-df Team
106 (c) Ryan Schultz <schultz.ryan@gmail.com>
107 (c) Andrew Burton <adb@iinet.net.au>
108 (c) Stephen Chao <schao@myrealbox.com>
109 (c) Marcus Comstedt <marcus@mc.pp.se>
110 Stefan Sikora <hoshy@schrauberstube.de>
112 (C) 2009-2010 PCSX-Reloaded Team
113 edgbla (Root counters, various core/plugin fixes)
114 Firnis (GTE code from PCSX-Revolution Project)
115 Gabriele Gorla (MDEC decoder)
116 Peter Collingbourne (Various core/psxbios fixes)
117 Dario, NeToU, siveritas (Various bugfixes)
118 shalma (GTE Divider, various core fixes)
119 Wei Mingzhi (Maintainer, input plugin, iso/cheat support, misc stuff)
122 (C) 2010 PCSX4ALL Team
124 Franxis <franxism@gmail.com>
125 Chui <sdl_gp32@yahoo.es>
127 GLES plugin (psx4m project):
128 (C) 1999-2009 by Pete Bernert
134 builtin GPU/SPU plugins:
135 Pete Bernert and the P.E.Op.S. team
137 MIPS->ARM recompiler:
140 integration, optimization and frontend:
143 Source code is released under GNU GPL license, version 2 or later.
144 See COPYING included in the archive (.pnd can be extracted using unsquashfs).
145 The source code is available in a GIT repository at:
147 git://notaz.gp2x.de/~notaz/pcsx_rearmed.git