2 * (C) GraÅžvydas "notaz" Ignotas, 2011
4 * This work is licensed under the terms of any of these licenses
6 * - GNU GPL, version 2 or later.
7 * - GNU LGPL, version 2.1 or later.
8 * See the COPYING file in the top-level directory.
17 #define CMD_BUFFER_LEN 1024
20 uint16_t vram[1024 * 512];
21 uint16_t guard[1024 * 512]; // overdraw guard
22 uint32_t cmd_buffer[CMD_BUFFER_LEN];
27 uint32_t tx:4; // 0 texture page
30 uint32_t tp:2; // 7 t.p. mode (4,8,15bpp)
31 uint32_t dtd:1; // 9 dither
33 uint32_t md:1; // 11 set mask bit when drawing
34 uint32_t me:1; // 12 no draw on mask
36 uint32_t width1:1; // 16
38 uint32_t dheight:1; // 19 double height
39 uint32_t video:1; // 20 NTSC,PAL
41 uint32_t interlace:1; // 22 interlace on
42 uint32_t blanking:1; // 23 display not enabled
44 uint32_t busy:1; // 26 !busy drawing
45 uint32_t img:1; // 27 ready to DMA image data
46 uint32_t com:1; // 28 ready for commands
47 uint32_t dma:2; // 29 off, ?, to vram, from vram
67 uint32_t *frame_count;
68 uint32_t *hcnt; /* hsync count */
77 int32_t set:3; /* -1 auto, 0 off, 1-3 fixed */
78 int32_t cnt:3; /* amount skipped in a row */
81 uint32_t frame_ready:1;
83 uint32_t last_flip_frame;
87 extern struct psx_gpu gpu;
89 extern const unsigned char cmd_lengths[256];
91 void do_cmd_list(uint32_t *list, int count);
95 int renderer_init(void);
96 void renderer_sync_ecmds(uint32_t * ecmds);
97 void renderer_invalidate_caches(int x, int y, int w, int h);
98 void renderer_flush_queues(void);
99 void renderer_set_config(const struct rearmed_cbs *config);
102 int vout_finish(void);
104 /* listing these here for correct linkage if rasterizer uses c++ */
108 long GPUshutdown(void);
109 void GPUwriteDataMem(uint32_t *mem, int count);
110 long GPUdmaChain(uint32_t *rambase, uint32_t addr);
111 void GPUwriteData(uint32_t data);
112 void GPUreadDataMem(uint32_t *mem, int count);
113 uint32_t GPUreadData(void);
114 uint32_t GPUreadStatus(void);
115 void GPUwriteStatus(uint32_t data);
116 long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
117 void GPUupdateLace(void);
118 long GPUopen(void **dpy);
120 void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);