SetPlaySeekRead(cdr.StatP, 0);
cdr.StatP |= STATUS_SHELLOPEN;
// IIRC this sometimes doesn't happen on real hw
// (when lots of commands are sent?)
SetPlaySeekRead(cdr.StatP, 0);
cdr.StatP |= STATUS_SHELLOPEN;
// IIRC this sometimes doesn't happen on real hw
// (when lots of commands are sent?)