AC(Settings.gamma),
AC(Settings.perfect_vsync),
AC(Settings.accurate_mode),
+ AC(Settings.sw_filter),
AC(Settings.hw_filter),
ENDCFGSTRUCT
};
lastLoadedGameName[len] = 0;
fclose(f);
}
+ else
+ {
+ platform_get_def_rompath(lastLoadedGameName, sizeof(lastLoadedGameName));
+ }
}
static void SaveLLGN(void)