void asmcpu_pack(void);
#endif
+#define fceuindbg 0
+
+extern int use098code;
+
extern int GameLoaded;
void ResetGameLoaded(void);
#define DECLFR(x) uint8 FP_FASTAPASS(1) x (uint32 A)
#define DECLFW(x) void FP_FASTAPASS(2) x (uint32 A, uint8 V)
+void FCEU_MemoryRand(uint8 *ptr, uint32 size);
void FASTAPASS(3) SetReadHandler(int32 start, int32 end, readfunc func);
void FASTAPASS(3) SetWriteHandler(int32 start, int32 end, writefunc func);
writefunc FASTAPASS(1) GetWriteHandler(int32 a);
void FCEU_ResetVidSys(void);
void ResetMapping(void);
-void ResetNES(void);
+
+extern void (*ResetNES)(void);
+
+void ResetNES081(void);
void PowerNES(void);
extern uint8 MMC5HackSPScroll;
extern uint8 MMC5HackSPPage;
-extern uint8 GameMemBlock[131072];
+#define GAME_MEM_BLOCK_SIZE 131072
+
+extern uint8 GameMemBlock[GAME_MEM_BLOCK_SIZE];
extern uint8 NTARAM[0x800],PALRAM[0x20];
extern uint8 RAM[0x800];
#define PPU_status (PPU[2])
-extern void (*GameInterface)(int h);
+extern void (*GameInterface)(int h, void *param);
extern void FP_FASTAPASS(1) (*PPU_hook)(uint32 A);
-extern void (*GameHBIRQHook)(void);
+extern void (*GameHBIRQHook)(void), (*GameHBIRQHook2)(void);
extern void (*GameStateRestore)(int version);
#define GI_RESETM2 1
#define GI_POWER 2
#define GI_CLOSE 3
+#define GI_RESETSAVE 4
+#define GI_INFOSTRING 11
#include "git.h"
extern FCEUGI FCEUGameInfo;
+extern FCEUGI *GameInfo; // FCEUX compatibility HACK
extern int GameAttributes;
+extern uint8 pale;
+extern uint8 vsdip;
+
#endif