gpu_neon: make enh. res. texturing hack optional
[pcsx_rearmed.git] / frontend / libretro_core_options.h
index 69100c3..02f65c7 100644 (file)
@@ -309,20 +309,6 @@ struct retro_core_option_v2_definition option_defs_us[] = {
       "enabled",
 #endif
    },
-   {
-      "pcsx_rearmed_duping_enable",
-      "Frame Duping (Speedup)",
-      NULL,
-      "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
-      NULL,
-      "video",
-      {
-         { "disabled", NULL },
-         { "enabled",  NULL },
-         { NULL, NULL },
-      },
-      "enabled",
-   },
 #ifdef THREAD_RENDERING
    {
       "pcsx_rearmed_gpu_thread_rendering",
@@ -524,6 +510,20 @@ struct retro_core_option_v2_definition option_defs_us[] = {
       },
       "disabled",
    },
+   {
+      "pcsx_rearmed_neon_enhancement_tex_adj",
+      "(GPU) Enhanced Resolution Texture Adjustment",
+      "Enhanced Resolution Texture Adjustment",
+      "(Hack) Attempts to solve some texturing issues is some games, but causes new ones in others.",
+      NULL,
+      "gpu_neon",
+      {
+         { "disabled", NULL },
+         { "enabled",  NULL },
+         { NULL, NULL },
+      },
+      "disabled",
+   },
 #endif /* GPU_NEON */
 #ifdef GPU_PEOPS
    {