"int. 4:3 - uses integer if possible, else fractional";
static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
"using d-pad or move it using R+d-pad";
-static const char h_overlay[] = "Overlay provides hardware accelerated scaling";
static const char h_soft_filter[] = "Works only if game uses low resolution modes";
-static const char h_scanline_l[] = "Scanline brightness, 0-100%";
static const char h_gamma[] = "Gamma/brightness adjustment (default 100)";
+#ifdef __ARM_NEON__
+static const char h_scanline_l[] = "Scanline brightness, 0-100%";
+#endif
static int menu_loop_cscaler(int id, int keys)
{
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
-static const char h_cfg_sio[] = "You should not need this, breaks games";
+//static const char h_cfg_sio[] = "You should not need this, breaks games";
static const char h_cfg_spuirq[] = "Compatibility tweak; should be left off";
-static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
- "(timing hack, breaks other games)";
+//static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
+// "(timing hack, breaks other games)";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix\n"
"(timing hack, breaks other games)";
static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
"Might be useful to overcome some dynarec bugs";
static const char h_cfg_shacks[] = "Breaks games but may give better performance\n"
"must reload game for any change to take effect";
+#ifdef ICACHE_EMULATION
static const char h_cfg_icache[] = "Allows you to play the F1 games.\n"
"Note: This breaks the PAL version of Spyro 2.";
+#endif
static menu_entry e_menu_adv_options[] =
{