#include <errno.h>
#include <dlfcn.h>
#include <zlib.h>
+#include <sys/types.h>
+#include <sys/stat.h>
+#include <unistd.h>
#include "main.h"
#include "menu.h"
#include "omap.h"
#include "plat.h"
#include "pcnt.h"
-#include "cspace.h"
#include "common/plat.h"
#include "common/input.h"
#include "linux/in_evdev.h"
#include "../libpcsxcore/psemu_plugin_defs.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../plugins/dfinput/main.h"
+#include "../plugins/gpulib/cspace.h"
#include "revision.h"
+#define REARMED_BIRTHDAY_TIME 1293306830 /* 25 Dec 2010 */
+
#define array_size(x) (sizeof(x) / sizeof(x[0]))
typedef enum
printf("Warning: path truncated: %s\n", buff);
}
-static int emu_check_save_file(int slot)
+static int emu_check_save_file(int slot, int *time)
{
- int ret = emu_check_state(slot);
- return ret == 0 ? 1 : 0;
+ char fname[MAXPATHLEN];
+ struct stat status;
+ int ret;
+
+ ret = emu_check_state(slot);
+ if (ret != 0 || time == NULL)
+ return ret == 0 ? 1 : 0;
+
+ ret = get_state_filename(fname, sizeof(fname), slot);
+ if (ret != 0)
+ return 1;
+
+ ret = stat(fname, &status);
+ if (ret != 0)
+ return 1;
+
+ if (status.st_mtime < REARMED_BIRTHDAY_TIME)
+ return 1; // probably bad rtc like on some Caanoos
+
+ *time = status.st_mtime;
+
+ return 1;
}
static int emu_save_load_game(int load, int unused)
{ #val, sizeof(pl_rearmed_cbs.val), &pl_rearmed_cbs.val }
// 'versioned' var, used when defaults change
+#define CE_CONFIG_STR_V(val, ver) \
+ { #val #ver, 0, Config.val }
+
#define CE_INTVAL_V(val, ver) \
{ #val #ver, sizeof(val), &val }
void *val;
} config_data[] = {
CE_CONFIG_STR(Bios),
- CE_CONFIG_STR(Gpu),
+ CE_CONFIG_STR_V(Gpu, 2),
CE_CONFIG_STR(Spu),
// CE_CONFIG_STR(Cdr),
CE_CONFIG_VAL(Xa),
CE_INTVAL_V(frameskip, 3),
CE_INTVAL_P(gpu_peops.iUseDither),
CE_INTVAL_P(gpu_peops.dwActFixes),
+ CE_INTVAL_P(gpu_unai.lineskip),
CE_INTVAL_P(gpu_unai.abe_hack),
CE_INTVAL_P(gpu_unai.no_light),
CE_INTVAL_P(gpu_unai.no_blend),
+ CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_V(iUseReverb, 3),
CE_INTVAL_V(iXAPitch, 3),
CE_INTVAL_V(iUseInterpolation, 3),
{ "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
{ "Take Screenshot ", 1 << SACTION_SCREENSHOT },
{ "Enter Menu ", 1 << SACTION_ENTER_MENU },
+#ifdef __ARM_ARCH_7A__ /* XXX */
+ { "Minimize ", 1 << SACTION_MINIMIZE },
+#endif
{ "Gun Trigger ", 1 << SACTION_GUN_TRIGGER },
{ "Gun A button ", 1 << SACTION_GUN_A },
{ "Gun B button ", 1 << SACTION_GUN_B },
// ------------ bios/plugins ------------
+#ifdef __ARM_NEON__
+
+static const char h_gpu_neon[] = "Configure built-in NEON GPU plugin";
+static const char *men_gpu_interlace[] = { "Off", "On", "Auto", NULL };
+
+static menu_entry e_menu_plugin_gpu_neon[] =
+{
+ mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_neon(int id, int keys)
+{
+ int sel = 0;
+ me_loop(e_menu_plugin_gpu_neon, &sel);
+ return 0;
+}
+
+#endif
+
static menu_entry e_menu_plugin_gpu_unai[] =
{
+ mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1),
mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1),
mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1),
mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1),
}
static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
-static const char h_gpu_0[] = "Needed for Chrono Cross";
+//static const char h_gpu_0[] = "Needed for Chrono Cross";
static const char h_gpu_1[] = "Capcom fighting games";
static const char h_gpu_2[] = "Black screens in Lunar";
static const char h_gpu_3[] = "Compatibility mode";
static const char h_gpu_6[] = "Pandemonium 2";
-static const char h_gpu_7[] = "Skip every second frame";
+//static const char h_gpu_7[] = "Skip every second frame";
static const char h_gpu_8[] = "Needed by Dark Forces";
static const char h_gpu_9[] = "better g-colors, worse textures";
static const char h_gpu_10[] = "Toggle busy flags after drawing";
static menu_entry e_menu_plugin_gpu_peops[] =
{
mee_enum ("Dithering", 0, pl_rearmed_cbs.gpu_peops.iUseDither, men_gpu_dithering),
- mee_onoff_h ("Odd/even bit hack", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<0, h_gpu_0),
+// mee_onoff_h ("Odd/even bit hack", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<0, h_gpu_0),
mee_onoff_h ("Expand screen width", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<1, h_gpu_1),
mee_onoff_h ("Ignore brightness color", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<2, h_gpu_2),
mee_onoff_h ("Disable coordinate check", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<3, h_gpu_3),
mee_onoff_h ("Lazy screen update", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<6, h_gpu_6),
- mee_onoff_h ("Old frame skipping", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<7, h_gpu_7),
+// mee_onoff_h ("Old frame skipping", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<7, h_gpu_7),
mee_onoff_h ("Repeated flat tex triangles ",0,pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<8, h_gpu_8),
mee_onoff_h ("Draw quads with triangles", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<9, h_gpu_9),
mee_onoff_h ("Fake 'gpu busy' states", 0, pl_rearmed_cbs.gpu_peops.dwActFixes, 1<<10, h_gpu_10),
return 0;
}
+static const char *men_peopsgl_texfilter[] = { "None", "Standard", "Extended",
+ "Standard-sprites", "Extended-sprites", "Standard+sprites", "Extended+sprites", NULL };
+static const char *men_peopsgl_fbtex[] = { "Emulated VRam", "Black", "Card", "Card+soft" };
+
+static menu_entry e_menu_plugin_gpu_peopsgl[] =
+{
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_peopsgl.bDrawDither, 1),
+ mee_enum ("Texture Filtering", 0, pl_rearmed_cbs.gpu_peopsgl.iFilterType, men_peopsgl_texfilter),
+ mee_enum ("Framebuffer Textures", 0, pl_rearmed_cbs.gpu_peopsgl.iFrameTexType, men_peopsgl_fbtex),
+ mee_onoff ("Mask Detect", 0, pl_rearmed_cbs.gpu_peopsgl.iUseMask, 1),
+ mee_onoff ("Opaque Pass", 0, pl_rearmed_cbs.gpu_peopsgl.bOpaquePass, 1),
+ mee_onoff ("Advanced Blend", 0, pl_rearmed_cbs.gpu_peopsgl.bAdvancedBlend, 1),
+ mee_onoff ("Use Fast Mdec", 0, pl_rearmed_cbs.gpu_peopsgl.bUseFastMdec, 1),
+ mee_range ("Texture RAM size (MB)", 0, pl_rearmed_cbs.gpu_peopsgl.iVRamSize, 4, 128),
+ mee_onoff ("Texture garbage collection", 0, pl_rearmed_cbs.gpu_peopsgl.iTexGarbageCollection, 1),
+ mee_label ("Fixes/hacks:"),
+ mee_onoff ("FF7 cursor", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<0),
+ mee_onoff ("Direct FB updates", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<1),
+ mee_onoff ("Black brightness", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<2),
+ mee_onoff ("Swap front detection", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<3),
+ mee_onoff ("Disable coord check", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<4),
+ mee_onoff ("No blue glitches (LoD)", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<5),
+ mee_onoff ("Soft FB access", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<6),
+ mee_onoff ("FF9 rect", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<9),
+ mee_onoff ("No subtr. blending", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<10),
+ mee_onoff ("Lazy upload (DW7)", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<11),
+ mee_onoff ("Additional uploads", 0, pl_rearmed_cbs.gpu_peopsgl.dwActFixes, 1<<15),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_peopsgl(int id, int keys)
+{
+ static int sel = 0;
+ me_loop(e_menu_plugin_gpu_peopsgl, &sel);
+ return 0;
+}
+
static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
static const char h_spu_volboost[] = "Large values cause distortion";
static const char h_spu_irq_wait[] = "Wait for CPU (recommended set to ON)";
static const char h_bios[] = "HLE is simulated BIOS. BIOS selection is saved in\n"
"savestates and can't be changed there. Must save\n"
"config and reload the game for change to take effect";
-static const char h_plugin_xpu[] = "Must save config and reload the game\n"
- "for plugin change to take effect";
+static const char h_plugin_gpu[] =
+#ifdef __ARM_NEON__
+ "builtin_gpu is the NEON GPU, very fast and accurate\n"
+ "gpuPEOPS "
+#else
+ "builtin_gpu "
+#endif
+ "is Pete's soft GPU, slow but accurate\n"
+ "gpuPCSX4ALL is GPU from PCSX4ALL, fast but glitchy\n"
+ "gpuGLES Pete's hw GPU, uses 3D chip but is glitchy\n"
+ "must save config and reload the game if changed";
+static const char h_plugin_spu[] = "spunull effectively disables sound\n"
+ "must save config and reload the game if changed";
static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17";
+static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin";
static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static menu_entry e_menu_plugin_options[] =
{
mee_enum_h ("BIOS", 0, bios_sel, bioses, h_bios),
- mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_xpu),
- mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_xpu),
+ mee_enum_h ("GPU plugin", 0, gpu_plugsel, gpu_plugins, h_plugin_gpu),
+ mee_enum_h ("SPU plugin", 0, spu_plugsel, spu_plugins, h_plugin_spu),
+#ifdef __ARM_NEON__
+ mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon),
+#endif
mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops),
mee_handler_h ("Configure PCSX4ALL GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
+ mee_handler_h ("Configure GLES GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
mee_end,
};
static void draw_frame_credits(void)
{
- smalltext_out16(4, 1, "build: "__DATE__ " " __TIME__ " " REV, 0xe7fc);
+ smalltext_out16(4, 1, "build: " __DATE__ " " __TIME__ " " REV, 0xe7fc);
}
static const char credits_text[] =
"(C) 1999-2003 PCSX Team\n"
"(C) 2005-2009 PCSX-df Team\n"
"(C) 2009-2011 PCSX-Reloaded Team\n\n"
- "GPU and SPU code by Pete Bernert\n"
- " and the P.E.Op.S. team\n"
"ARM recompiler (C) 2009-2011 Ari64\n"
- "PCSX4ALL plugins by PCSX4ALL team\n"
+#ifdef __ARM_NEON__
+ "ARM NEON GPU (c) 2011-2012 Exophase\n"
+#endif
+ "PEOpS GPU and SPU by Pete Bernert\n"
+ " and the P.E.Op.S. team\n"
+ "PCSX4ALL plugin by PCSX4ALL team\n"
" Chui, Franxis, Unai\n\n"
"integration, optimization and\n"
- " frontend (C) 2010-2011 notaz\n";
+ " frontend (C) 2010-2012 notaz\n";
static int reset_game(void)
{