#include "warm/warm.h"
#include "plugin_lib.h"
#include "pl_gun_ts.h"
-#include "cspace.h"
#include "blit320.h"
#include "in_tsbutton.h"
#include "main.h"
#include "menu.h"
#include "plat.h"
#include "pcnt.h"
+#include "../plugins/gpulib/cspace.h"
int gp2x_dev_id;
return pl_vout_buf;
}
+void plat_minimize(void)
+{
+}
+
static void pl_vout_set_raw_vram(void *vram)
{
int i;
}
g_menuscreen_ptr = fb_flip();
- pl_flip_cnt++;
+ pl_rearmed_cbs.flip_cnt++;
pcnt_end(PCNT_BLIT);
}
} \
\
g_menuscreen_ptr = fb_flip(); \
- pl_flip_cnt++; \
+ pl_rearmed_cbs.flip_cnt++; \
\
pcnt_end(PCNT_BLIT); \
}
psx_width = 320;
psx_height = 240;
psx_bpp = 16;
+
+ pl_rearmed_cbs.screen_w = 320;
+ pl_rearmed_cbs.screen_h = 240;
}
void plat_finish(void)