pad->controllerType = in_type[pad_index];
pad->buttonStatus = ~in_keystate[pad_index];
- if (multitap1 == 1)
- pad->portMultitap = 1;
- else
- pad->portMultitap = 0;
+ pad->portMultitap = multitap1;
if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
{
pad->controllerType = in_type[pad_index];
pad->buttonStatus = ~in_keystate[pad_index];
- if (multitap2 == 1)
- pad->portMultitap = 2;
- else
- pad->portMultitap = 0;
+ pad->portMultitap = multitap2;
if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
{
extern void GPUupdateLace(void);
extern long GPUfreeze(uint32_t, void *);
extern void GPUvBlank(int, int);
+extern void GPUgetScreenInfo(int *y, int *base_hres);
extern void GPUrearmedCallbacks(const struct rearmed_cbs *cbs);
DIRECT_GPU(GPUdmaChain),
DIRECT_GPU(GPUfreeze),
DIRECT_GPU(GPUvBlank),
+ DIRECT_GPU(GPUgetScreenInfo),
DIRECT_GPU(GPUrearmedCallbacks),
DIRECT_GPU(GPUdisplayText),