#include "menu.h"
#include "main.h"
#include "pcnt.h"
+#include "pl_gun_ts.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../libpcsxcore/psemu_plugin_defs.h"
void *pl_fbdev_buf;
int pl_frame_interval;
-int in_type, in_keystate, in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
+int in_type1, in_type2;
+int in_a1[2] = { 127, 127 }, in_a2[2] = { 127, 127 };
+int in_keystate, in_state_gun;
+static void *ts;
static int pl_fbdev_w, pl_fbdev_h, pl_fbdev_bpp;
static int flip_cnt, vsync_cnt, flips_per_sec, tick_per_sec;
static float vsps_cur;
static int vsync_usec_time;
-static int get_cpu_ticks(void)
+
+static __attribute__((noinline)) int get_cpu_ticks(void)
{
static unsigned long last_utime;
static int fd;
pl_text_out16(pl_fbdev_w - 28, pl_fbdev_h - 10, "%3d", tick_per_sec);
}
+// draw 192x8 status of 24 sound channels
+static __attribute__((noinline)) void draw_active_chans(void)
+{
+ extern void spu_get_debug_info(int *chans_out, int *fmod_chans_out, int *noise_chans_out); // hack
+ int live_chans, fmod_chans, noise_chans;
+
+ static const unsigned short colors[2] = { 0x1fe3, 0x0700 };
+ unsigned short *dest = (unsigned short *)pl_fbdev_buf +
+ pl_fbdev_w * (pl_fbdev_h - 10) + pl_fbdev_w / 2 - 192/2;
+ unsigned short *d, p;
+ int c, x, y;
+
+ if (pl_fbdev_bpp != 16)
+ return;
+
+ spu_get_debug_info(&live_chans, &fmod_chans, &noise_chans);
+
+ for (c = 0; c < 24; c++) {
+ d = dest + c * 8;
+ p = !(live_chans & (1<<c)) ? 0 :
+ (fmod_chans & (1<<c)) ? 0xf000 :
+ (noise_chans & (1<<c)) ? 0x001f :
+ colors[c & 1];
+ for (y = 0; y < 8; y++, d += pl_fbdev_w)
+ for (x = 0; x < 8; x++)
+ d[x] = p;
+ }
+}
+
void *pl_fbdev_set_mode(int w, int h, int bpp)
{
void *ret;
flip_cnt++;
if (pl_fbdev_buf != NULL) {
+ if (g_opts & OPT_SHOWSPU)
+ draw_active_chans();
+
if (hud_msg[0] != 0)
print_hud();
else if (g_opts & OPT_SHOWFPS)
unsigned int emu_act;
in_update(actions);
- if (in_type == PSE_PAD_TYPE_ANALOGPAD)
+ if (in_type1 == PSE_PAD_TYPE_ANALOGPAD)
in_update_analogs();
emu_act = actions[IN_BINDTYPE_EMU];
+ in_state_gun = (emu_act & SACTION_GUN_MASK) >> SACTION_GUN_TRIGGER;
+
+ emu_act &= ~SACTION_GUN_MASK;
if (emu_act) {
int which = 0;
for (; !(emu_act & 1); emu_act >>= 1, which++)
#endif
}
+void pl_update_gun(int *xn, int *xres, int *y, int *in)
+{
+ if (ts)
+ pl_gun_ts_update(ts, xn, y, in);
+
+ *xres = pl_fbdev_w;
+ *y = *y * pl_fbdev_h >> 10;
+}
+
#define MAX_LAG_FRAMES 3
#define tvdiff(tv, tv_old) \
fprintf(stderr, "could not start watchdog: %d\n", ret);
}
+void pl_init(void)
+{
+ ts = pl_gun_ts_init();
+}