GP2X_VOL_UP = 1 << 23,
GP2X_PUSH = 1 << 27,
#endif
+ GP2X_VOL_MIDDLE = (1 << 24), // fake, menu enter
};
+void gpsp_plat_init(void);
+void gpsp_plat_quit(void);
-extern u32 gpsp_gp2x_dev_audio;
-extern u32 gpsp_gp2x_dev;
+u32 gpsp_plat_joystick_read(void);
+u32 gpsp_plat_buttons_to_cursor(u32 buttons);
+
+#define PLAT_BUTTON_COUNT 16
+extern u32 button_plat_mask_to_config[PLAT_BUTTON_COUNT];
void gp2x_sound_volume(u32 volume_up);
void gp2x_quit();
-// call this at first
-void cpuctrl_init(void);
-void save_system_regs(void);
-void cpuctrl_deinit(void);
-void set_display_clock_div(unsigned div);
-
void set_FCLK(u32 MHZ);
-// 0 to 7 divider (freq = FCLK / (1 + div))
-void set_920_Div(u16 div);
-void set_DCLK_Div(u16 div);
-void Disable_940(void);
-void gp2x_video_wait_vsync(void);
-unsigned short get_920_Div();
-void set_940_Div(u16 div);
-
-s32 gp2x_load_mmuhack();
+void upscale_aspect(u16 *dst, u16 *src);
/* wiz only */
extern void *gpsp_gp2x_screen;
void fb_use_buffers(int count);
void pollux_video_flip();
+void wiz_lcd_set_portrait(int y);
+u32 wiz_load_gamepak(char *name);
+
+void do_rotated_blit(void *dst, void *linesx4, u32 y);
+void upscale_aspect_row(void *dst, void *linesx3, u32 row);
#endif