if(netplay) NetplayUpdate(&joy[0],&joy[1]);
#endif
if (current < 0) FCEUMOV_AddJoy(joy);
+ else framecount++; // for debug
//FlushCommandQueue();
}
SetInputStuffFC();
}
-// quick paste
-#define FCEUNPCMD_RESET 0x01
-#define FCEUNPCMD_POWER 0x02
-
-#define FCEUNPCMD_VSUNICOIN 0x07
-#define FCEUNPCMD_VSUNIDIP0 0x08
-#define FCEUNPCMD_FDSINSERT 0x18
-#define FCEUNPCMD_FDSSELECT 0x1A
-
-
void FCEU_DoSimpleCommand(int cmd)
{
switch(cmd)