#define CdlReset 28
#define CdlReadToc 30
-/* don't set 255, it's reserved */
-
char *CmdName[0x100]= {
"CdlSync", "CdlNop", "CdlSetloc", "CdlPlay",
"CdlForward", "CdlBackward", "CdlReadN", "CdlStandby",
enum seeked_state {
SEEK_PENDING = 0,
SEEK_DONE = 1,
- SEEK_DOING_CMD = 2,
};
static struct CdrStat stat;
static void AddIrqQueue(unsigned char irq, unsigned long ecycle) {
- if (cdr.Irq != 0 && cdr.Irq != 0xff)
+ if (cdr.Irq != 0)
CDR_LOG_I("cdr: override cmd %02x -> %02x\n", cdr.Irq, irq);
cdr.Irq = irq;
struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
int track_changed = 0;
if (subq != NULL ) {
- // update subq
- ReadTrack( cdr.SetSectorPlay );
-
- CDR_LOG( "CDDA SUB - %X:%X:%X\n",
- subq->AbsoluteAddress[0], subq->AbsoluteAddress[1], subq->AbsoluteAddress[2] );
-
/*
CDDA Autopause
if( cdr.CurTrack + 1 == btoi( subq->TrackNumber ) )
track_changed = 1;
} else {
- Create_Fake_Subq();
- CDR_LOG( "CDDA FAKE SUB - %d:%d:%d\n",
- fake_subq_real[0], fake_subq_real[1], fake_subq_real[2] );
-
track_changed = fake_subq_change;
fake_subq_change = 0;
}
// also handles seek
void cdrPlayInterrupt()
{
- if (cdr.Seeked == SEEK_DOING_CMD) {
+ if (cdr.Seeked == SEEK_PENDING) {
if (cdr.Stat) {
CDR_LOG_I("cdrom: seek stat hack\n");
CDRMISC_INT(0x1000);
cdr.StatP |= STATUS_ROTATING;
cdr.StatP &= ~STATUS_SEEK;
cdr.Result[0] = cdr.StatP;
- if (cdr.Irq == 0 || cdr.Irq == 0xff) {
+ cdr.Seeked = SEEK_DONE;
+ if (cdr.Irq == 0) {
cdr.Stat = Complete;
setIrq();
}
- cdr.Seeked = SEEK_PENDING;
- CDRMISC_INT(cdReadTime * 20); // ???
- return;
- }
- else if (cdr.Seeked == SEEK_PENDING) {
- cdr.Seeked = SEEK_DONE;
- if (!cdr.Play && !cdr.Reading) {
- memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
- Find_CurTrack();
- ReadTrack(cdr.SetSector);
- }
+ memcpy(cdr.SetSectorPlay, cdr.SetSector, 4);
+ Find_CurTrack();
+ ReadTrack(cdr.SetSectorPlay);
}
+ // update for CdlGetlocP/autopause
+ struct SubQ *subq = (struct SubQ *)CDR_getBufferSub();
+ if (subq != NULL)
+ // update subq
+ ReadTrack(cdr.SetSectorPlay);
+ else
+ Create_Fake_Subq();
+
if (!cdr.Play) return;
CDR_LOG( "CDDA - %d:%d:%d\n",
CDRMISC_INT( cdReadTime );
- if (!cdr.Irq && !cdr.Stat && (cdr.Mode & MODE_CDDA) && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
+ if (!cdr.Irq && !cdr.Stat && (cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)))
cdrPlayInterrupt_Autopause();
cdr.SetSectorPlay[2]++;
return;
}
- cdr.Irq = 0xff;
+ cdr.Irq = 0;
cdr.Ctrl &= ~0x80;
switch (Irq) {
subq = (struct SubQ *)CDR_getBufferSub();
if (subq != NULL) {
- if( cdr.Play && (cdr.Mode & MODE_CDDA) && !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
- // update subq
- ReadTrack( cdr.SetSectorPlay );
+ // update subq
+ ReadTrack( cdr.SetSector );
cdr.Result[0] = subq->TrackNumber;
cdr.Result[1] = subq->IndexNumber;
}
}
} else {
- if( cdr.Play == FALSE || !(cdr.Mode & MODE_CDDA) || !(cdr.Mode & (MODE_AUTOPAUSE|MODE_REPORT)) )
+ if (cdr.Play == FALSE)
Create_Fake_Subq();
-
// track # / index #
cdr.Result[0] = itob(cdr.CurTrack);
cdr.Result[1] = itob(fake_subq_index);
cdr.Result[7] = itob( fake_subq_real[2] );
}
+ if (!cdr.Play && !cdr.Reading)
+ cdr.Result[1] = 0; // HACK?
+
// redump.org - wipe time
if( !cdr.Play && CheckSBI(cdr.Result+5) ) {
memset( cdr.Result+2, 0, 6 );
- fix capcom logo
*/
CDRMISC_INT(cdr.Seeked == SEEK_DONE ? 0x800 : cdReadTime * 4);
- cdr.Seeked = SEEK_DOING_CMD;
+ cdr.Seeked = SEEK_PENDING;
break;
case CdlTest:
cdr.Readed = 0;
- // G-Police: Don't autopause ADPCM even if mode set (music)
- if ((cdr.Transfer[4 + 2] & 0x80) && (cdr.Mode & MODE_AUTOPAUSE) &&
- (cdr.Transfer[4 + 2] & 0x4) != 0x4 ) { // EOF
-
- CDR_LOG("cdrReadInterrupt() Log: Autopausing read\n");
-
- AddIrqQueue(CdlPause, 0x2000);
- }
- else {
- CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
- }
+ CDREAD_INT((cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime);
/*
Croc 2: $40 - only FORM1 (*)
Sim Theme Park - no adpcm at all (zero)
*/
- if( (cdr.Mode & MODE_STRSND) == 0 || (cdr.Transfer[4+2] & 0x4) != 0x4 ) {
+ if (!(cdr.Mode & MODE_STRSND) || !(cdr.Transfer[4+2] & 0x4)) {
cdr.Stat = DataReady;
- } else {
- // Breath of Fire 3 - fix inn sleeping
- // Rockman X5 - no music restart problem
- cdr.Stat = NoIntr;
+ setIrq();
}
- setIrq();
Check_Shell(0);
}
switch (cdr.Ctrl & 3) {
case 0:
- goto transfer;
+ break; // transfer
case 1:
- break; // irq
+ cdr.Stat &= ~rt;
+
+ if (rt & 0x40)
+ cdr.ParamC = 0;
+ return;
case 2:
cdr.AttenuatorLeft[1] = rt;
return;
return;
}
- cdr.Stat &= ~rt;
-
- if (rt & 0x40)
- cdr.ParamC = 0;
-
- if (rt == 0x07) {
- if (cdr.Irq == 0xff) {
- cdr.Irq = 0;
- return;
- }
-
- // XA streaming - incorrect timing because of this reschedule
- // - Final Fantasy Tactics
- // - various other games
-
- if (cdr.Reading && !cdr.ResultReady) {
- int left = psxRegs.intCycle[PSXINT_CDREAD].sCycle + psxRegs.intCycle[PSXINT_CDREAD].cycle - psxRegs.cycle;
- int time = (cdr.Mode & MODE_SPEED) ? (cdReadTime / 2) : cdReadTime;
- if (Config.CdrReschedule != 2)
- if (left < time / 2 || Config.CdrReschedule) { // rearmed guesswork hack
- CDR_LOG_I("-- resched %d -> %d\n", left, time);
- CDREAD_INT(time);
- }
- }
- }
- return;
-
-transfer:
if ((rt & 0x80) && cdr.Readed == 0) {
cdr.Readed = 1;
pTransfer = cdr.Transfer;
cdr.LidCheck = 0x20; // start checker
CDRLID_INT( cdReadTime * 3 );
-
+
// generate interrupt if none active - open or close
if (cdr.Irq == 0 || cdr.Irq == 0xff) {
cdr.Ctrl |= 0x80;