*/
#include "psxdma.h"
+#include "gpu.h"
// Dma0/1 in Mdec.c
// Dma3 in CdRom.c
#endif
break;
}
- SPU_writeDMAMem(ptr, (bcr >> 16) * (bcr & 0xffff) * 2);
+ SPU_writeDMAMem(ptr, (bcr >> 16) * (bcr & 0xffff) * 2, psxRegs.cycle);
SPUDMA_INT((bcr >> 16) * (bcr & 0xffff) / 2);
return;
break;
}
size = (bcr >> 16) * (bcr & 0xffff) * 2;
- SPU_readDMAMem(ptr, size);
+ SPU_readDMAMem(ptr, size, psxRegs.cycle);
psxCpu->Clear(madr, size);
break;
size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff);
if ((int)size <= 0)
size = gpuDmaChainSize(madr);
+ HW_GPU_STATUS &= ~PSXGPU_nBUSY;
// Tekken 3 = use 1.0 only (not 1.5x)
HW_DMA2_CHCR &= SWAP32(~0x01000000);
DMA_INTERRUPT(2);
}
+ HW_GPU_STATUS |= PSXGPU_nBUSY; // GPU no longer busy
}
void psxDma6(u32 madr, u32 bcr, u32 chcr) {