memcpy(psxMemWLUT + 0x8000, psxMemWLUT, 0x80 * sizeof(void *));
memcpy(psxMemWLUT + 0xa000, psxMemWLUT, 0x80 * sizeof(void *));
- psxMemWLUT[0x1f00] = (u8 *)psxP;
+ // Don't allow writes to PIO Expansion region (psxP) to take effect.
+ // NOTE: Not sure if this is needed to fix any games but seems wise,
+ // seeing as some games do read from PIO as part of copy-protection
+ // check. (See fix in psxMemReset() regarding psxP region reads).
+ psxMemWLUT[0x1f00] = NULL;
psxMemWLUT[0x1f80] = (u8 *)psxH;
return 0;
#ifdef PSXMEM_LOG
PSXMEM_LOG("err lb %8.8lx\n", mem);
#endif
- return 0;
+ return 0xFF;
}
}
}
#ifdef PSXMEM_LOG
PSXMEM_LOG("err lh %8.8lx\n", mem);
#endif
- return 0;
+ return 0xFFFF;
}
}
}
#ifdef PSXMEM_LOG
if (writeok) { PSXMEM_LOG("err lw %8.8lx\n", mem); }
#endif
- return 0;
+ return 0xFFFFFFFF;
}
}
}