u32 reload;
u32 prescale;
u32 stop_cpu_ticks;
- fixed16_16 frequency_step;
+ fixed8_24 frequency_step;
timer_ds_channel_type direct_sound_channels;
timer_irq_type irq;
timer_status_type status;
extern u32 synchronize_flag;
extern u32 skip_next_frame;
-extern timer_type timer[4];
-static u32 prescale_table[] = { 0, 6, 8, 10 };
-
extern u32 cycle_memory_access;
extern u32 cycle_pc_relative_access;
extern u32 cycle_sp_relative_access;
extern u64 base_timestamp;
-extern u8 main_path[512];
+extern char main_path[512];
extern u32 update_backup_flag;
extern u32 clock_speed;
void quit();
void delay_us(u32 us_count);
void get_ticks_us(u64 *tick_return);
-void game_name_ext(u8 *src, u8 *buffer, u8 *extension);
+void game_name_ext(char *src, char *buffer, char *extension);
void main_write_mem_savestate(file_tag_type savestate_file);
void main_read_savestate(file_tag_type savestate_file);
#ifdef PSP_BUILD
-u32 file_length(u8 *filename, s32 dummy);
-
-extern u32 real_frame_count;
-extern u32 virtual_frame_count;
-extern u32 max_frameskip;
-extern u32 num_skipped_frames;
+u32 file_length(char *filename, s32 dummy);
-#endif
+#else
+u32 file_length(char *dummy, FILE *fp);
-#ifdef GP2X_BUILD
+#endif
-extern u64 frame_count_initial_timestamp;
extern u32 real_frame_count;
extern u32 virtual_frame_count;
extern u32 max_frameskip;
extern u32 num_skipped_frames;
-#endif
-
-
-#ifdef PC_BUILD
+#ifdef IN_MEMORY_C
-u32 file_length(u8 *dummy, FILE *fp);
-
-#endif
+extern timer_type timer[4];
+static u32 prescale_table[] = { 0, 6, 8, 10 };
#define count_timer(timer_number) \
timer[timer_number].reload = 0x10000 - value; \
if(timer[timer_number].direct_sound_channels & (0x01 << channel)) \
{ \
direct_sound_channel[channel].buffer_index = \
- (direct_sound_channel[channel].buffer_index + buffer_adjust) % \
- BUFFER_SIZE; \
+ (gbc_sound_buffer_index + buffer_adjust) % BUFFER_SIZE; \
} \
#define trigger_timer(timer_number) \
if(timer_number < 2) \
{ \
u32 buffer_adjust = \
- (u32)(((float)(cpu_ticks - timer[timer_number].stop_cpu_ticks) * \
- sound_frequency) / 16777216.0) * 2; \
+ (u32)(((float)(cpu_ticks - gbc_sound_last_cpu_ticks) * \
+ sound_frequency) / GBC_BASE_RATE) * 2; \
\
sound_update_frequency_step(timer_number); \
adjust_sound_buffer(timer_number, 0); \
} \
address16(io_registers, 0x102 + (timer_number * 4)) = value; \
-void change_ext(u8 *src, u8 *buffer, u8 *extension);
+#endif // IN_MEMORY_C
+
+void change_ext(const char *src, char *buffer, const char *extension);
+void make_rpath(char *buff, size_t size, const char *ext);
+
+void set_clock_speed();
#endif