extern u32 waitstate_cycles_sequential[16][3];
extern u32 gamepak_size;
-extern u8 gamepak_title[13];
-extern u8 gamepak_code[5];
-extern u8 gamepak_maker[3];
-extern u8 gamepak_filename[512];
+extern char gamepak_title[13];
+extern char gamepak_code[5];
+extern char gamepak_maker[3];
+extern char gamepak_filename[512];
cpu_alert_type dma_transfer(dma_transfer_type *dma);
u8 *memory_region(u32 address, u32 *memory_limit);