OBJS = pnd.o main.o cpu.o memory.o video.o input.o sound.o gui.o \
cheats.o zip.o cpu_threaded.o arm_stub.o video_blend.o warm.o \
+ neon_scale2x.o neon_scale3x.o neon_eagle2x.o \
linux/fbdev.o linux/xenv.o
BIN = gpsp
VPATH += .. ../arm
CFLAGS += -DARM_ARCH -DPND_BUILD -Wall
-CFLAGS += -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp -ffast-math
-CFLAGS += -fno-common
+CFLAGS += -mcpu=cortex-a8 -mtune=cortex-a8 -mfloat-abi=softfp -mfpu=neon -ffast-math
CFLAGS += -ggdb
+ifndef DEBUG
CFLAGS += -O2
+endif
# expecting to have PATH set up to get correct sdl-config first
CFLAGS += `sdl-config --cflags`
# Compilation:
-all: $(BIN)
+all: $(BIN) picorestore
%.o: %.S
$(CC) $(CFLAGS) -c -o $@ $<
$(CC) $(OBJS) $(LIBS) -o $(BIN)
clean:
- rm -f *.o $(BIN)
+ rm -f *.o $(BIN) picorestore
+# ----------- release -----------
+
+PND_MAKE ?= $(HOME)/dev/pnd/src/pandora-libraries/testdata/scripts/pnd_make.sh
+
+rel: gpsp gpsp.sh gpsp.pxml gba_icon.png picorestore readme.txt ../game_config.txt ../COPYING.DOC
+ rm -rf out
+ mkdir out
+ cp $^ out/
+ $(PND_MAKE) -p gpsp.pnd -d out -x out/gpsp.pxml -i out/gba_icon.png -c