int FlushEmulateSound(void);
extern uint32 Wave[2048];
extern int32 WaveFinal[2048];
+extern int16 WaveFinalMono[2048];
extern uint32 soundtsinc;
+extern uint32 soundtsoffs;
+#define SOUNDTS (timestamp + soundtsoffs)
+
void SetNESSoundMap(void);
void FrameSoundUpdate(void);
void FixOldSaveStateSFreq(void);
+