#define GBA_XTAL 16777216.0f
#define GBA_60HZ_RATE 16853760.0f /* 228*(272+960)*60 */
-#if !defined(PSP_BUILD) && !defined(WIZ_BUILD)
+#if !defined(PSP_BUILD) && !defined(POLLUX_BUILD)
// run GBA at 60Hz (~0.5% faster) to better match host display
#define GBC_BASE_RATE GBA_60HZ_RATE
#else
void sound_timer(fixed8_24 frequency_step, u32 channel);
void sound_reset_fifo(u32 channel);
void update_gbc_sound(u32 cpu_ticks);
-void init_sound();
+void init_sound(int need_reset);
void sound_write_mem_savestate(file_tag_type savestate_file);
void sound_read_savestate(file_tag_type savestate_file);