X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=frontend%2Fmenu.c;h=cf9382a8d7a45d293e0fa977a1fc47421da7f47b;hb=refs%2Fheads%2Fmaster;hp=6516e343b03960909f9eb4d5778519e844f15528;hpb=4cccc4d2e91e45563a3f77526a5d72fb636d7642;p=pcsx_rearmed.git diff --git a/frontend/menu.c b/frontend/menu.c index 6516e343..58efd218 100644 --- a/frontend/menu.c +++ b/frontend/menu.c @@ -217,7 +217,7 @@ static int optional_cdimg_filter(struct dirent **namelist, int count, const char *basedir) { const char *ext, *p; - char buf[256], buf2[256]; + char buf[256], buf2[257]; int i, d, ret, good_cue; struct STAT statf; FILE *f; @@ -316,14 +316,16 @@ static void menu_sync_config(void) switch (in_type_sel1) { case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break; - case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break; - case 3: in_type[0] = PSE_PAD_TYPE_NONE; break; + case 2: in_type[0] = PSE_PAD_TYPE_GUNCON; break; + case 3: in_type[0] = PSE_PAD_TYPE_GUN; break; + case 4: in_type[0] = PSE_PAD_TYPE_NONE; break; default: in_type[0] = PSE_PAD_TYPE_STANDARD; } switch (in_type_sel2) { case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break; - case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break; - case 3: in_type[1] = PSE_PAD_TYPE_NONE; break; + case 2: in_type[1] = PSE_PAD_TYPE_GUNCON; break; + case 3: in_type[1] = PSE_PAD_TYPE_GUN; break; + case 4: in_type[1] = PSE_PAD_TYPE_NONE; break; default: in_type[1] = PSE_PAD_TYPE_STANDARD; } if (in_evdev_allow_abs_only != allow_abs_only_old) { @@ -406,6 +408,7 @@ static const struct { CE_CONFIG_VAL(DisableStalls), CE_CONFIG_VAL(Cpu), CE_CONFIG_VAL(GpuListWalking), + CE_CONFIG_VAL(FractionalFramerate), CE_CONFIG_VAL(PreciseExceptions), CE_INTVAL(region), CE_INTVAL_V(g_scaler, 3), @@ -434,20 +437,21 @@ static const struct { CE_INTVAL_V(frameskip, 4), CE_INTVAL_P(gpu_peops.iUseDither), CE_INTVAL_P(gpu_peops.dwActFixes), - CE_INTVAL_P(gpu_unai.lineskip), - CE_INTVAL_P(gpu_unai.abe_hack), - CE_INTVAL_P(gpu_unai.no_light), - CE_INTVAL_P(gpu_unai.no_blend), - CE_INTVAL_P(gpu_senquack.ilace_force), - CE_INTVAL_P(gpu_senquack.pixel_skip), - CE_INTVAL_P(gpu_senquack.lighting), - CE_INTVAL_P(gpu_senquack.fast_lighting), - CE_INTVAL_P(gpu_senquack.blending), - CE_INTVAL_P(gpu_senquack.dithering), - CE_INTVAL_P(gpu_senquack.scale_hires), + CE_INTVAL_P(gpu_unai_old.lineskip), + CE_INTVAL_P(gpu_unai_old.abe_hack), + CE_INTVAL_P(gpu_unai_old.no_light), + CE_INTVAL_P(gpu_unai_old.no_blend), + CE_INTVAL_P(gpu_unai.ilace_force), + CE_INTVAL_P(gpu_unai.pixel_skip), + CE_INTVAL_P(gpu_unai.lighting), + CE_INTVAL_P(gpu_unai.fast_lighting), + CE_INTVAL_P(gpu_unai.blending), + CE_INTVAL_P(gpu_unai.dithering), + CE_INTVAL_P(gpu_unai.scale_hires), CE_INTVAL_P(gpu_neon.allow_interlace), CE_INTVAL_P(gpu_neon.enhancement_enable), CE_INTVAL_P(gpu_neon.enhancement_no_main), + CE_INTVAL_P(gpu_neon.enhancement_tex_adj), CE_INTVAL_P(gpu_peopsgl.bDrawDither), CE_INTVAL_P(gpu_peopsgl.iFilterType), CE_INTVAL_P(gpu_peopsgl.iFrameTexType), @@ -499,6 +503,13 @@ static void make_cfg_fname(char *buf, size_t size, int is_game) static void keys_write_all(FILE *f); static char *mystrip(char *str); +static void write_u32_value(FILE *f, u32 v) +{ + if (v > 7) + fprintf(f, "0x"); + fprintf(f, "%x\n", v); +} + static int menu_write_config(int is_game) { char cfgfile[MAXPATHLEN]; @@ -521,13 +532,13 @@ static int menu_write_config(int is_game) fprintf(f, "%s\n", (char *)config_data[i].val); break; case 1: - fprintf(f, "%x\n", *(u8 *)config_data[i].val); + write_u32_value(f, *(u8 *)config_data[i].val); break; case 2: - fprintf(f, "%x\n", *(u16 *)config_data[i].val); + write_u32_value(f, *(u16 *)config_data[i].val); break; case 4: - fprintf(f, "%x\n", *(u32 *)config_data[i].val); + write_u32_value(f, *(u32 *)config_data[i].val); break; default: printf("menu_write_config: unhandled len %d for %s\n", @@ -894,6 +905,7 @@ me_bind_action emuctrl_actions[] = { "Volume Up ", 1 << SACTION_VOLUME_UP }, { "Volume Down ", 1 << SACTION_VOLUME_DOWN }, #endif + { "Analog toggle ", 1 << SACTION_ANALOG_TOGGLE }, { NULL, 0 } }; @@ -1210,6 +1222,7 @@ static const char *men_in_type_sel[] = { "Standard (SCPH-1080)", "Analog (SCPH-1150)", "GunCon", + "Konami Gun", "None", NULL }; @@ -1264,7 +1277,7 @@ static const char *men_soft_filter[] = { "None", #endif NULL }; static const char *men_dummy[] = { NULL }; -static const char *men_centering[] = { "Auto", "Ingame", "Force", NULL }; +static const char *men_centering[] = { "Auto", "Ingame", "Borderless", "Force", NULL }; static const char h_scaler[] = "int. 2x - scales w. or h. 2x if it fits on screen\n" "int. 4:3 - uses integer if possible, else fractional"; static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n" @@ -1272,24 +1285,47 @@ static const char h_cscaler[] = "Displays the scaler layer, you can resize it\ static const char h_soft_filter[] = "Works only if game uses low resolution modes"; static const char h_gamma[] = "Gamma/brightness adjustment (default 100)"; #ifdef __ARM_NEON__ +static const char *men_scanlines[] = { "OFF", "1", "2", "3", NULL }; static const char h_scanline_l[] = "Scanline brightness, 0-100%"; #endif static int menu_loop_cscaler(int id, int keys) { + void *saved_layer = NULL; + size_t saved_layer_size = 0; + int was_layer_clipped = 0; unsigned int inp; + if (!pl_vout_buf) + return -1; + g_scaler = SCALE_CUSTOM; + saved_layer_size = last_vout_w * last_vout_h * last_vout_bpp / 8; + saved_layer = malloc(saved_layer_size); + if (saved_layer) + memcpy(saved_layer, pl_vout_buf, saved_layer_size); plat_gvideo_open(Config.PsxType); + menu_draw_begin(0, 1); + memset(g_menuscreen_ptr, 4, g_menuscreen_w * g_menuscreen_h * 2); + menu_draw_end(); + for (;;) { - menu_draw_begin(0, 1); - memset(g_menuscreen_ptr, 4, g_menuscreen_w * g_menuscreen_h * 2); - text_out16(2, 2, "%d,%d", g_layer_x, g_layer_y); - text_out16(2, 480 - 18, "%dx%d | d-pad: resize, R+d-pad: move", g_layer_w, g_layer_h); - menu_draw_end(); + if (saved_layer && last_vout_bpp == 16) { + int top_x = max(0, -g_layer_x * last_vout_w / 800) + 1; + int top_y = max(0, -g_layer_y * last_vout_h / 480) + 1; + char text[128]; + memcpy(pl_vout_buf, saved_layer, saved_layer_size); + snprintf(text, sizeof(text), "%d,%d %dx%d", + g_layer_x, g_layer_y, g_layer_w, g_layer_h); + basic_text_out16_nf(pl_vout_buf, last_vout_w, + top_x, top_y, text); + basic_text_out16_nf(pl_vout_buf, last_vout_w, 2, + last_vout_h - 20, "d-pad: resize, R+d-pad: move"); + pl_vout_buf = plat_gvideo_flip(); + } inp = in_menu_wait(PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT |PBTN_R|PBTN_MOK|PBTN_MBACK, NULL, 40); @@ -1307,22 +1343,30 @@ static int menu_loop_cscaler(int id, int keys) break; if (inp & (PBTN_UP|PBTN_DOWN|PBTN_LEFT|PBTN_RIGHT)) { - if (g_layer_x < 0) g_layer_x = 0; - if (g_layer_x > 640) g_layer_x = 640; - if (g_layer_y < 0) g_layer_y = 0; - if (g_layer_y > 420) g_layer_y = 420; - if (g_layer_w < 160) g_layer_w = 160; - if (g_layer_h < 60) g_layer_h = 60; - if (g_layer_x + g_layer_w > 800) - g_layer_w = 800 - g_layer_x; - if (g_layer_y + g_layer_h > 480) - g_layer_h = 480 - g_layer_y; + int layer_clipped = 0; + g_layer_x = max(-320, min(g_layer_x, 640)); + g_layer_y = max(-240, min(g_layer_y, 400)); + g_layer_w = max(160, g_layer_w); + g_layer_h = max( 60, g_layer_h); + if (g_layer_x < 0 || g_layer_x + g_layer_w > 800) + layer_clipped = 1; + if (g_layer_w > 800+400) + g_layer_w = 800+400; + if (g_layer_y < 0 || g_layer_y + g_layer_h > 480) + layer_clipped = 1; + if (g_layer_h > 480+360) + g_layer_h = 480+360; // resize the layer plat_gvideo_open(Config.PsxType); + if (layer_clipped || was_layer_clipped) + pl_vout_buf = plat_gvideo_set_mode(&last_vout_w, + &last_vout_h, &last_vout_bpp); + was_layer_clipped = layer_clipped; } } plat_gvideo_close(); + free(saved_layer); return 0; } @@ -1336,7 +1380,7 @@ static menu_entry e_menu_gfx_options[] = mee_enum ("Hardware Filter", MA_OPT_HWFILTER, plat_target.hwfilter, men_dummy), mee_enum_h ("Software Filter", MA_OPT_SWFILTER, soft_filter, men_soft_filter, h_soft_filter), #ifdef __ARM_NEON__ - mee_onoff ("Scanlines", MA_OPT_SCANLINES, scanlines, 1), + mee_enum ("Scanlines", MA_OPT_SCANLINES, scanlines, men_scanlines), mee_range_h ("Scanline brightness", MA_OPT_SCANLINE_LEVEL, scanline_level, 0, 100, h_scanline_l), #endif mee_range_h ("Gamma adjustment", MA_OPT_GAMMA, g_gamma, 1, 200, h_gamma), @@ -1372,6 +1416,7 @@ static menu_entry e_menu_plugin_gpu_neon[] = mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace), mee_onoff_h ("Enhanced resolution", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced), mee_onoff_h ("Enhanced res. speed hack", 0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack), + mee_onoff ("Enh. res. texture adjust", 0, pl_rearmed_cbs.gpu_neon.enhancement_tex_adj, 1), mee_end, }; @@ -1384,37 +1429,37 @@ static int menu_loop_plugin_gpu_neon(int id, int keys) #endif -static menu_entry e_menu_plugin_gpu_unai[] = +static menu_entry e_menu_plugin_gpu_unai_old[] = { - mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1), - mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1), - mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1), - mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1), + mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai_old.lineskip, 1), + mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai_old.abe_hack, 1), + mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai_old.no_light, 1), + mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai_old.no_blend, 1), mee_end, }; -static int menu_loop_plugin_gpu_unai(int id, int keys) +static int menu_loop_plugin_gpu_unai_old(int id, int keys) { int sel = 0; - me_loop(e_menu_plugin_gpu_unai, &sel); + me_loop(e_menu_plugin_gpu_unai_old, &sel); return 0; } -static menu_entry e_menu_plugin_gpu_senquack[] = +static menu_entry e_menu_plugin_gpu_unai[] = { - mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1), - mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1), - mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1), - mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1), - mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1), - mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1), + mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_unai.ilace_force, 1), + mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_unai.dithering, 1), + mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_unai.lighting, 1), + mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_unai.fast_lighting, 1), + mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_unai.blending, 1), + mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_unai.pixel_skip, 1), mee_end, }; -static int menu_loop_plugin_gpu_senquack(int id, int keys) +static int menu_loop_plugin_gpu_unai(int id, int keys) { int sel = 0; - me_loop(e_menu_plugin_gpu_senquack, &sel); + me_loop(e_menu_plugin_gpu_unai, &sel); return 0; } @@ -1519,16 +1564,16 @@ static const char h_plugin_gpu[] = "builtin_gpu is the NEON GPU, very fast and accurate\n" #endif "gpu_peops is Pete's soft GPU, slow but accurate\n" - "gpu_unai is GPU from PCSX4ALL, fast but glitchy\n" - "gpu_senquack is more accurate but slower\n" + "gpu_unai_old is from old PCSX4ALL, fast but glitchy\n" + "gpu_unai is newer, more accurate but slower\n" "gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n" "must save config and reload the game if changed"; static const char h_plugin_spu[] = "spunull effectively disables sound\n" "must save config and reload the game if changed"; static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17"; static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78"; -static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin"; -static const char h_gpu_senquack[] = "Configure Unai/PCSX4ALL Senquack plugin"; +static const char h_gpu_unai_old[] = "Configure Unai/PCSX4ALL Team GPU plugin (old)"; +static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team plugin (new)"; static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7"; static menu_entry e_menu_plugin_options[] = @@ -1540,8 +1585,8 @@ static menu_entry e_menu_plugin_options[] = mee_handler_h ("Configure built-in GPU plugin", menu_loop_plugin_gpu_neon, h_gpu_neon), #endif mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops), + mee_handler_h ("Configure gpu_unai_old GPU plugin", menu_loop_plugin_gpu_unai_old, h_gpu_unai_old), mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai), - mee_handler_h ("Configure gpu_senquack GPU plugin", menu_loop_plugin_gpu_senquack, h_gpu_senquack), mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl), mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu), mee_end, @@ -1594,7 +1639,7 @@ static int menu_loop_speed_hacks(int id, int keys) return 0; } -static const char *men_gpul[] = { "Auto", "Off", "On", NULL }; +static const char *men_autooo[] = { "Auto", "Off", "On", NULL }; static const char h_cfg_cpul[] = "Shows CPU usage in %"; static const char h_cfg_spu[] = "Shows active SPU channels\n" @@ -1613,10 +1658,12 @@ static const char h_cfg_exc[] = "Emulate some PSX's debug hw like breakpoints "and exceptions (slow, interpreter only, keep off)"; static const char h_cfg_gpul[] = "Try enabling this if the game misses some graphics\n" "causes a performance hit"; +static const char h_cfg_ffps[] = "Instead of 50/60fps for PAL/NTSC use ~49.75/59.81\n" + "Closer to real hw but doesn't match modern displays."; static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFAULT_PSX_CLOCK_S "\n" "(adjust this if the game is too slow/too fast/hangs)"; -enum { AMO_XA, AMO_CDDA, AMO_IC, AMO_BP, AMO_CPU, AMO_GPUL }; +enum { AMO_XA, AMO_CDDA, AMO_IC, AMO_BP, AMO_CPU, AMO_GPUL, AMO_FFPS }; static menu_entry e_menu_adv_options[] = { @@ -1627,7 +1674,8 @@ static menu_entry e_menu_adv_options[] = mee_onoff_h ("Disable CD Audio", 0, menu_iopts[AMO_CDDA], 1, h_cfg_cdda), mee_onoff_h ("ICache emulation", 0, menu_iopts[AMO_IC], 1, h_cfg_icache), mee_onoff_h ("BP exception emulation", 0, menu_iopts[AMO_BP], 1, h_cfg_exc), - mee_enum_h ("GPU l-list slow walking",0, menu_iopts[AMO_GPUL], men_gpul, h_cfg_gpul), + mee_enum_h ("GPU l-list slow walking",0, menu_iopts[AMO_GPUL], men_autooo, h_cfg_gpul), + mee_enum_h ("Fractional framerate", 0, menu_iopts[AMO_FFPS], men_autooo, h_cfg_ffps), #if !defined(DRC_DISABLE) || defined(LIGHTREC) mee_onoff_h ("Disable dynarec (slow!)",0, menu_iopts[AMO_CPU], 1, h_cfg_nodrc), #endif @@ -1653,12 +1701,14 @@ static int menu_loop_adv_options(int id, int keys) for (i = 0; i < ARRAY_SIZE(opts); i++) *opts[i].mopt = *opts[i].opt; menu_iopts[AMO_GPUL] = Config.GpuListWalking + 1; + menu_iopts[AMO_FFPS] = Config.FractionalFramerate + 1; me_loop(e_menu_adv_options, &sel); for (i = 0; i < ARRAY_SIZE(opts); i++) *opts[i].opt = *opts[i].mopt; Config.GpuListWalking = menu_iopts[AMO_GPUL] - 1; + Config.FractionalFramerate = menu_iopts[AMO_FFPS] - 1; return 0; } @@ -1682,6 +1732,7 @@ static const char h_confirm_save[] = "Ask for confirmation when overwriting s static const char h_restore_def[] = "Switches back to default / recommended\n" "configuration"; static const char h_frameskip[] = "Warning: frameskip sometimes causes glitches\n"; +static const char h_sputhr[] = "Warning: has some known bugs\n"; static menu_entry e_menu_options[] = { @@ -1692,9 +1743,9 @@ static menu_entry e_menu_options[] = mee_enum ("Region", 0, region, men_region), mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000), #ifdef C64X_DSP - mee_onoff ("Use C64x DSP for sound", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1), + mee_onoff_h ("Use C64x DSP for sound", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1, h_sputhr), #else - mee_onoff ("Threaded SPU", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1), + mee_onoff_h ("Threaded SPU", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1, h_sputhr), #endif mee_handler_id("[Display]", MA_OPT_DISP_OPTS, menu_loop_gfx_options), mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options), @@ -2023,10 +2074,6 @@ static const char credits_text[] = static int reset_game(void) { - // sanity check - if (bios_sel == 0 && !Config.HLE) - return -1; - ClosePlugins(); OpenPlugins(); SysReset();