X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxdma.c;h=4db99ab1ebe00d5e8c3c4aab9d99bd58f8cdb777;hb=f8896d181bd26ef6fd18af17f01c77b73ae17a68;hp=24570968dd07cba6d2593845b50cbabdff82ce15;hpb=7da5c7ad699ce52d0ef8361709b420751f4e42e0;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxdma.c b/libpcsxcore/psxdma.c index 24570968..4db99ab1 100644 --- a/libpcsxcore/psxdma.c +++ b/libpcsxcore/psxdma.c @@ -157,7 +157,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU HW_DMA2_MADR = SWAPu32(madr + words_copy * 4); // careful: gpu_state_change() also messes with this - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16; // already 32-bit word size ((size * 4) / 4) set_event(PSXINT_GPUDMA, words / 4); return; @@ -180,7 +180,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU HW_DMA2_MADR = SWAPu32(madr); // careful: gpu_state_change() also messes with this - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); + psxRegs.gpuIdleAfter = psxRegs.cycle + words / 4 + 16; // already 32-bit word size ((size * 4) / 4) set_event(PSXINT_GPUDMA, words / 4); return; @@ -199,13 +199,13 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU if ((int)size <= 0) size = gpuDmaChainSize(madr); - HW_GPU_STATUS &= SWAP32(~PSXGPU_nBUSY); HW_DMA2_MADR = SWAPu32(madr_next); // Tekken 3 = use 1.0 only (not 1.5x) // Einhander = parse linked list in pieces (todo) // Rebel Assault 2 = parse linked list in pieces (todo) + psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16; set_event(PSXINT_GPUDMA, size); return; @@ -218,14 +218,13 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU DMA_INTERRUPT(2); } -// note: this is also (ab)used for non-dma prim command -// to delay gpu returning to idle state, see gpu_state_change() void gpuInterrupt() { if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000))) { u32 size, madr_next = 0xffffff; size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next); HW_DMA2_MADR = SWAPu32(madr_next); + psxRegs.gpuIdleAfter = psxRegs.cycle + size + 64; set_event(PSXINT_GPUDMA, size); return; } @@ -234,7 +233,6 @@ void gpuInterrupt() { HW_DMA2_CHCR &= SWAP32(~0x01000000); DMA_INTERRUPT(2); } - HW_GPU_STATUS |= SWAP32(PSXGPU_nBUSY); // GPU no longer busy } void psxDma6(u32 madr, u32 bcr, u32 chcr) {