X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=libpcsxcore%2Fpsxdma.c;h=a7c438e3ab9b4a6c80741153c46c148b50e475df;hb=26665bc5cb481a2087beb78793b3bef1be7c1597;hp=4db99ab1ebe00d5e8c3c4aab9d99bd58f8cdb777;hpb=f8896d181bd26ef6fd18af17f01c77b73ae17a68;p=pcsx_rearmed.git diff --git a/libpcsxcore/psxdma.c b/libpcsxcore/psxdma.c index 4db99ab1..a7c438e3 100644 --- a/libpcsxcore/psxdma.c +++ b/libpcsxcore/psxdma.c @@ -67,7 +67,7 @@ void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU // This should be much slower, like 12+ cycles/byte, it's like // that because the CPU runs too fast and fifo is not emulated. // See also set_dma_end(). - set_event(PSXINT_SPUDMA, words * 4); + set_event(PSXINT_SPUDMA, words * 4 * 4); return; case 0x01000200: //spu to cpu transfer @@ -78,7 +78,7 @@ void psxDma4(u32 madr, u32 bcr, u32 chcr) { // SPU psxCpu->Clear(madr, words_copy); HW_DMA4_MADR = SWAPu32(madr + words_copy * 4); - set_event(PSXINT_SPUDMA, words * 4); + set_event(PSXINT_SPUDMA, words * 4 * 4); return; default: @@ -191,7 +191,7 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU madr_next = 0xffffff; do_walking = Config.GpuListWalking; - if (do_walking < 0) + if (do_walking < 0 || Config.hacks.gpu_timing1024) do_walking = Config.hacks.gpu_slow_list_walking; madr_next_p = do_walking ? &madr_next : NULL; @@ -201,10 +201,10 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU HW_DMA2_MADR = SWAPu32(madr_next); - // Tekken 3 = use 1.0 only (not 1.5x) + // a hack for Judge Dredd which is annoyingly sensitive to timing + if (Config.hacks.gpu_timing1024) + size = 1024; - // Einhander = parse linked list in pieces (todo) - // Rebel Assault 2 = parse linked list in pieces (todo) psxRegs.gpuIdleAfter = psxRegs.cycle + size + 16; set_event(PSXINT_GPUDMA, size); return; @@ -221,8 +221,8 @@ void psxDma2(u32 madr, u32 bcr, u32 chcr) { // GPU void gpuInterrupt() { if (HW_DMA2_CHCR == SWAP32(0x01000401) && !(HW_DMA2_MADR & SWAP32(0x800000))) { - u32 size, madr_next = 0xffffff; - size = GPU_dmaChain((u32 *)psxM, HW_DMA2_MADR & 0x1fffff, &madr_next); + u32 size, madr_next = 0xffffff, madr = SWAPu32(HW_DMA2_MADR); + size = GPU_dmaChain((u32 *)psxM, madr & 0x1fffff, &madr_next); HW_DMA2_MADR = SWAPu32(madr_next); psxRegs.gpuIdleAfter = psxRegs.cycle + size + 64; set_event(PSXINT_GPUDMA, size);