X-Git-Url: https://notaz.gp2x.de/cgi-bin/gitweb.cgi?a=blobdiff_plain;f=plugins%2Fgpu_unai_old%2Fgpulib_if.cpp;fp=plugins%2Fgpu_unai%2Fgpulib_if.cpp;h=cc3280299f45c4e3d98c550f1895167d5495e94d;hb=5a920d326f0508f941d6cfc6c42500e961f82a72;hp=02f6b92217ff8278954bfbff294a35849e1fdf34;hpb=c8d69ce8e9b4995fa43ba722d0532eb5c53225b4;p=pcsx_rearmed.git diff --git a/plugins/gpu_unai/gpulib_if.cpp b/plugins/gpu_unai_old/gpulib_if.cpp similarity index 97% rename from plugins/gpu_unai/gpulib_if.cpp rename to plugins/gpu_unai_old/gpulib_if.cpp index 02f6b922..cc328029 100644 --- a/plugins/gpu_unai/gpulib_if.cpp +++ b/plugins/gpu_unai_old/gpulib_if.cpp @@ -104,10 +104,10 @@ static u32 GPU_GP1; /////////////////////////////////////////////////////////////////////////////// -#include "../gpu_unai/gpu_fixedpoint.h" +#include "gpu_fixedpoint.h" // Inner loop driver instanciation file -#include "../gpu_unai/gpu_inner.h" +#include "gpu_inner.h" // GPU Raster Macros #define GPU_RGB16(rgb) ((((rgb)&0xF80000)>>9)|(((rgb)&0xF800)>>6)|(((rgb)&0xF8)>>3)) @@ -120,19 +120,19 @@ static u32 GPU_GP1; #define GPU_SWAP(a,b,t) {(t)=(a);(a)=(b);(b)=(t);} // GPU internal image drawing functions -#include "../gpu_unai/gpu_raster_image.h" +#include "gpu_raster_image.h" // GPU internal line drawing functions -#include "../gpu_unai/gpu_raster_line.h" +#include "gpu_raster_line.h" // GPU internal polygon drawing functions -#include "../gpu_unai/gpu_raster_polygon.h" +#include "gpu_raster_polygon.h" // GPU internal sprite drawing functions -#include "../gpu_unai/gpu_raster_sprite.h" +#include "gpu_raster_sprite.h" // GPU command buffer execution/store -#include "../gpu_unai/gpu_command.h" +#include "gpu_command.h" ///////////////////////////////////////////////////////////////////////////// @@ -544,10 +544,10 @@ void renderer_set_interlace(int enable, int is_odd) void renderer_set_config(const struct rearmed_cbs *cbs) { - force_interlace = cbs->gpu_unai.lineskip; - enableAbbeyHack = cbs->gpu_unai.abe_hack; - light = !cbs->gpu_unai.no_light; - blend = !cbs->gpu_unai.no_blend; + force_interlace = cbs->gpu_unai_old.lineskip; + enableAbbeyHack = cbs->gpu_unai_old.abe_hack; + light = !cbs->gpu_unai_old.no_light; + blend = !cbs->gpu_unai_old.no_blend; GPU_FrameBuffer = (u16 *)gpu.vram; }