libretro: fix option mismatch
[pcsx_rearmed.git] / frontend / libretro_core_options.h
CommitLineData
7a8d521f 1#ifndef LIBRETRO_CORE_OPTIONS_H__
2#define LIBRETRO_CORE_OPTIONS_H__
3
4#include <stdlib.h>
5#include <string.h>
6
7#include <libretro.h>
8#include <retro_inline.h>
9
10#ifndef HAVE_NO_LANGEXTRA
11#include "libretro_core_options_intl.h"
12#endif
13
14/*
15 ********************************
16 * VERSION: 2.0
17 ********************************
18 *
19 * - 2.0: Add support for core options v2 interface
20 * - 1.3: Move translations to libretro_core_options_intl.h
21 * - libretro_core_options_intl.h includes BOM and utf-8
22 * fix for MSVC 2010-2013
23 * - Added HAVE_NO_LANGEXTRA flag to disable translations
24 * on platforms/compilers without BOM support
25 * - 1.2: Use core options v1 interface when
26 * RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION is >= 1
27 * (previously required RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION == 1)
28 * - 1.1: Support generation of core options v0 retro_core_option_value
29 * arrays containing options with a single value
30 * - 1.0: First commit
31*/
32
33#ifdef __cplusplus
34extern "C" {
35#endif
36
37/*
38 ********************************
39 * Core Option Definitions
40 ********************************
41*/
42
43/* RETRO_LANGUAGE_ENGLISH */
44
45/* Default language:
46 * - All other languages must include the same keys and values
47 * - Will be used as a fallback in the event that frontend language
48 * is not available
49 * - Will be used as a fallback for any missing entries in
50 * frontend language definition
51 */
52
53struct retro_core_option_v2_category option_cats_us[] = {
54 {
55 "system",
56 "System",
57 "Configure base hardware parameters: region, BIOS selection, memory cards, etc."
58 },
59 {
60 "video",
61 "Video",
62 "Configure base display parameters."
63 },
64#ifdef GPU_NEON
65 {
66 "gpu_neon",
67 "GPU Plugin",
68 "Configure low-level settings of the NEON GPU plugin."
69 },
70#endif
71#ifdef GPU_PEOPS
72 {
73 "gpu_peops",
74 "GPU Plugin (Advanced)",
75 "Configure low-level settings of the P.E.Op.S. GPU plugin."
76 },
77#endif
78#ifdef GPU_UNAI
79 {
80 "gpu_unai",
81 "GPU Plugin (Advanced)",
82 "Configure low-level settings of the UNAI GPU plugin."
83 },
84#endif
85 {
86 "audio",
87 "Audio",
88 "Configure sound emulation: reverb, interpolation, CD audio decoding."
89 },
90 {
91 "input",
92 "Input",
93 "Configure input devices: analog response, haptic feedback, Multitaps, light guns, etc."
94 },
95 {
96 "compat_hack",
97 "Compatibility Fixes",
98 "Configure settings/workarounds required for correct operation of specific games."
99 },
100#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
101 {
102 "speed_hack",
103 "Speed Hacks (Advanced)",
104 "Configure hacks that may improve performance at the expense of decreased accuracy/stability."
105 },
106#endif
107 { NULL, NULL, NULL },
108};
109
110struct retro_core_option_v2_definition option_defs_us[] = {
111 {
112 "pcsx_rearmed_region",
113 "Region",
114 NULL,
115 "Specify which region the system is from. 'NTSC' is 60 Hz while 'PAL' is 50 Hz. 'Auto' will detect the region of the currently loaded content. Games may run faster or slower than normal if the incorrect region is selected.",
116 NULL,
117 "system",
118 {
119 { "auto", "Auto" },
120 { "NTSC", NULL },
121 { "PAL", NULL },
122 { NULL, NULL },
123 },
124 "auto",
125 },
126 {
127 "pcsx_rearmed_bios",
128 "BIOS Selection",
129 NULL,
130 "Specify which BIOS to use. 'Auto' will attempt to load a real bios file from the frontend 'system' directory, falling back to high level emulation if unavailable. 'HLE' forces high level BIOS emulation. It is recommended to use an official bios file for better compatibility.",
131 NULL,
132 "system",
133 {
134 { "auto", "Auto" },
135 { "HLE", NULL },
136 { NULL, NULL },
137 },
138 "auto",
139 },
140 {
141 "pcsx_rearmed_show_bios_bootlogo",
142 "Show BIOS Boot Logo",
143 NULL,
144 "When using an official BIOS file, specify whether to show the PlayStation logo upon starting or resetting content. Warning: Enabling the boot logo may reduce game compatibility.",
145 NULL,
146 "system",
147 {
148 { "disabled", NULL },
149 { "enabled", NULL },
150 { NULL, NULL },
151 },
152 "disabled",
153 },
154 {
155 "pcsx_rearmed_memcard2",
156 "Enable Second Memory Card (Shared)",
157 NULL,
158 "Emulate a second memory card in slot 2. This will be shared by all games.",
159 NULL,
160 "system",
161 {
162 { "disabled", NULL },
163 { "enabled", NULL },
164 { NULL, NULL },
165 },
166 "disabled",
167 },
168#ifndef _WIN32
169 {
170 "pcsx_rearmed_async_cd",
171 "CD Access Method (Restart)",
172 NULL,
173 "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Pre-Cache (CHD)' loads disk image into memory for faster access (CHD files only).",
174 NULL,
175 "system",
176 {
177 { "sync", "Synchronous" },
178 { "async", "Asynchronous" },
179 { "precache", "Pre-Cache (CHD)" },
180 { NULL, NULL},
181 },
182 "sync",
183 },
184#endif
185#ifndef DRC_DISABLE
186 {
187 "pcsx_rearmed_drc",
188 "Dynamic Recompiler",
189 NULL,
190 "Dynamically recompile PSX CPU instructions to native instructions. Much faster than using an interpreter, but may be less accurate on some platforms.",
191 NULL,
192 "system",
193 {
194 { "disabled", NULL },
195 { "enabled", NULL },
196 { NULL, NULL },
197 },
198 "enabled",
199 },
200#endif
201 {
202 "pcsx_rearmed_psxclock",
203 "PSX CPU Clock Speed",
204 NULL,
205 "Overclock or under-clock the PSX CPU. Try adjusting this if the game is too slow, too fast or hangs."
7a8d521f 206#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
207 " Default is 50."
208#else
209 " Default is 57."
210#endif
211 ,
212 NULL,
213 "system",
214 {
215 { "30", NULL },
216 { "31", NULL },
217 { "32", NULL },
218 { "33", NULL },
219 { "34", NULL },
220 { "35", NULL },
221 { "36", NULL },
222 { "37", NULL },
223 { "38", NULL },
224 { "39", NULL },
225 { "40", NULL },
226 { "41", NULL },
227 { "42", NULL },
228 { "43", NULL },
229 { "44", NULL },
230 { "45", NULL },
231 { "46", NULL },
232 { "47", NULL },
233 { "48", NULL },
234 { "49", NULL },
235 { "50", NULL },
236 { "51", NULL },
237 { "52", NULL },
238 { "53", NULL },
239 { "54", NULL },
240 { "55", NULL },
241 { "56", NULL },
242 { "57", NULL },
243 { "58", NULL },
244 { "59", NULL },
245 { "60", NULL },
246 { "61", NULL },
247 { "62", NULL },
248 { "63", NULL },
249 { "64", NULL },
250 { "65", NULL },
251 { "66", NULL },
252 { "67", NULL },
253 { "68", NULL },
254 { "69", NULL },
255 { "70", NULL },
256 { "71", NULL },
257 { "72", NULL },
258 { "73", NULL },
259 { "74", NULL },
260 { "75", NULL },
261 { "76", NULL },
262 { "77", NULL },
263 { "78", NULL },
264 { "79", NULL },
265 { "80", NULL },
266 { "81", NULL },
267 { "82", NULL },
268 { "83", NULL },
269 { "84", NULL },
270 { "85", NULL },
271 { "86", NULL },
272 { "87", NULL },
273 { "88", NULL },
274 { "89", NULL },
275 { "90", NULL },
276 { "91", NULL },
277 { "92", NULL },
278 { "93", NULL },
279 { "94", NULL },
280 { "95", NULL },
281 { "96", NULL },
282 { "97", NULL },
283 { "98", NULL },
284 { "99", NULL },
285 { "100", NULL },
286 { NULL, NULL },
287 },
288#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
289 "50",
290#else
291 "57",
292#endif
293 },
294 {
295 "pcsx_rearmed_dithering",
296 "Dithering Pattern",
297 NULL,
298 "Enable emulation of the dithering technique used by the PSX to smooth out color banding artifacts. Increases performance requirements.",
299 NULL,
300 "video",
301 {
302 { "disabled", NULL },
303 { "enabled", NULL },
304 { NULL, NULL },
305 },
306#if defined HAVE_LIBNX || defined _3DS
307 "disabled",
308#else
309 "enabled",
310#endif
311 },
312 {
313 "pcsx_rearmed_duping_enable",
314 "Frame Duping (Speedup)",
315 NULL,
316 "When enabled and supported by the libretro frontend, provides a small performance increase by directing the frontend to repeat the previous frame if the core has nothing new to display.",
317 NULL,
318 "video",
319 {
320 { "disabled", NULL },
321 { "enabled", NULL },
322 { NULL, NULL },
323 },
324 "enabled",
325 },
326#ifdef THREAD_RENDERING
327 {
328 "pcsx_rearmed_gpu_thread_rendering",
329 "Threaded Rendering",
330 NULL,
331 "When enabled, runs GPU commands in a secondary thread. 'Synchronous' improves performance while maintaining proper frame pacing. 'Asynchronous' improves performance even further, but may cause dropped frames and increased latency. Produces best results with games that run natively at less than 60 frames per second.",
332 NULL,
333 "video",
334 {
335 { "disabled", NULL },
336 { "sync", "Synchronous" },
337 { "async", "Asynchronous" },
338 { NULL, NULL},
339 },
340 "disabled",
341 },
342#endif
343 {
344 "pcsx_rearmed_frameskip_type",
345 "Frameskip",
346 NULL,
347 "Skip frames to avoid audio buffer under-run (crackling). Improves performance at the expense of visual smoothness. 'Auto' skips frames when advised by the frontend. 'Auto (Threshold)' utilises the 'Frameskip Threshold (%)' setting. 'Fixed Interval' utilises the 'Frameskip Interval' setting.",
348 NULL,
349 "video",
350 {
351 { "disabled", NULL },
352 { "auto", "Auto" },
353 { "auto_threshold", "Auto (Threshold)" },
354 { "fixed_interval", "Fixed Interval" },
355 { NULL, NULL },
356 },
357 "disabled"
358 },
359 {
360 "pcsx_rearmed_frameskip_threshold",
361 "Frameskip Threshold (%)",
362 NULL,
363 "When 'Frameskip' is set to 'Auto (Threshold)', specifies the audio buffer occupancy threshold (percentage) below which frames will be skipped. Higher values reduce the risk of crackling by causing frames to be dropped more frequently.",
364 NULL,
365 "video",
366 {
367 { "15", NULL },
368 { "18", NULL },
369 { "21", NULL },
370 { "24", NULL },
371 { "27", NULL },
372 { "30", NULL },
373 { "33", NULL },
374 { "36", NULL },
375 { "39", NULL },
376 { "42", NULL },
377 { "45", NULL },
378 { "48", NULL },
379 { "51", NULL },
380 { "54", NULL },
381 { "57", NULL },
382 { "60", NULL },
383 { NULL, NULL },
384 },
385 "33"
386 },
387 {
388 "pcsx_rearmed_frameskip_interval",
389 "Frameskip Interval",
390 NULL,
391 "Specify the maximum number of frames that can be skipped before a new frame is rendered.",
392 NULL,
393 "video",
394 {
395 { "1", NULL },
396 { "2", NULL },
397 { "3", NULL },
398 { "4", NULL },
399 { "5", NULL },
400 { "6", NULL },
401 { "7", NULL },
402 { "8", NULL },
403 { "9", NULL },
404 { "10", NULL },
405 { NULL, NULL },
406 },
407 "3"
408 },
409 {
410 "pcsx_rearmed_display_internal_fps",
411 "Display Internal FPS",
412 NULL,
413 "Show the internal frame rate at which the emulated PlayStation system is rendering content. Note: Requires on-screen notifications to be enabled in the libretro frontend.",
414 NULL,
415 "video",
416 {
417 { "disabled", NULL },
418 { "enabled", NULL },
419 { NULL, NULL },
420 },
421 "disabled",
422 },
8c84ba5f 423 {
424 "pcsx_rearmed_gpu_slow_llists",
425 "(GPU) Slow linked list processing",
426 NULL,
427 "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
428 NULL,
429 "video",
430 {
431 { "auto", NULL },
432 { "disabled", NULL },
433 { "enabled", NULL },
434 { NULL, NULL },
435 },
436 "auto",
437 },
308c6e67 438 {
439 "pcsx_rearmed_screen_centering",
440 "(GPU) Screen centering",
441 NULL,
44e76f8a 442 "The PSX has a feature allowing it to shift the image position on screen. Some (mostly PAL) games used this feature in a strange way making the image miscentered and causing uneven borders to appear. With 'Auto' the emulator tries to correct this miscentering automatically. 'Game-controlled' uses the settings supplied by the game. 'Manual' allows to override those values with the settings below.",
308c6e67 443 NULL,
444 "video",
445 {
446 { "auto", "Auto" },
447 { "game", "Game-controlled" },
44e76f8a 448 { "borderless", "Borderless" },
308c6e67 449 { "manual", "Manual" },
450 { NULL, NULL },
451 },
452 "auto",
453 },
454#define V(x) { #x, NULL }
455 {
456 "pcsx_rearmed_screen_centering_x",
457 "(GPU) Manual screen centering X",
458 NULL,
459 "X offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
460 NULL,
461 "video",
462 {
463 V(-16), V(-14), V(-12), V(-10), V(-8), V(-6), V(-4), V(-2), V(0), V(2), V(4), V(6), V(8), V(10), V(12), V(14), V(16),
464 { NULL, NULL },
465 },
466 "0",
467 },
468 {
469 "pcsx_rearmed_screen_centering_y",
470 "(GPU) Manual screen centering Y",
471 NULL,
472 "Y offset of the frame buffer. Only effective when 'Screen centering' is set to 'Manual'.",
473 NULL,
474 "video",
475 {
476 V(-16), V(-15), V(-14), V(-13), V(-12), V(-11), V(-10), V(-9), V(-8), V(-7), V(-6), V(-5), V(-4), V(-3), V(-2), V(-1),
477 V(0), V(1), V(2), V(3), V(4), V(5), V(6), V(7), V(8), V(9), V(10), V(11), V(12), V(13), V(14), V(15), V(16),
478 { NULL, NULL },
479 },
480 "0",
481 },
482#undef V
7a8d521f 483#ifdef GPU_NEON
484 {
fdcde643 485 "pcsx_rearmed_neon_interlace_enable_v2",
7a8d521f 486 "(GPU) Show Interlaced Video",
487 "Show Interlaced Video",
fdcde643 488 "When enabled, games that run in high resolution video modes (480i, 512i) will produced interlaced video output. While this displays correctly on CRT televisions, it will produce artifacts on modern displays. When disabled, all video is output in progressive format. Note: there are games that will glitch is this is off.",
7a8d521f 489 NULL,
490 "gpu_neon",
491 {
fdcde643 492 { "auto", NULL },
7a8d521f 493 { "disabled", NULL },
494 { "enabled", NULL },
495 { NULL, NULL },
496 },
fdcde643 497 "auto",
7a8d521f 498 },
499 {
500 "pcsx_rearmed_neon_enhancement_enable",
6777e331 501 "(GPU) Enhanced Resolution",
502 "Enhanced Resolution",
7a8d521f 503 "Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
504 NULL,
505 "gpu_neon",
506 {
507 { "disabled", NULL },
508 { "enabled", NULL },
509 { NULL, NULL },
510 },
511 "disabled",
512 },
513 {
514 "pcsx_rearmed_neon_enhancement_no_main",
515 "(GPU) Enhanced Resolution Speed Hack",
516 "Enhanced Resolution Speed Hack",
6777e331 517 "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
7a8d521f 518 NULL,
519 "gpu_neon",
520 {
521 { "disabled", NULL },
522 { "enabled", NULL },
523 { NULL, NULL },
524 },
525 "disabled",
526 },
527#endif /* GPU_NEON */
528#ifdef GPU_PEOPS
529 {
530 "pcsx_rearmed_show_gpu_peops_settings",
531 "Show Advanced P.E.Op.S. GPU Settings",
532 NULL,
533 "Show low-level configuration options for the P.E.Op.S. GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
534 NULL,
535 NULL,
536 {
537 { "disabled", NULL },
538 { "enabled", NULL },
539 { NULL, NULL },
540 },
541 "disabled",
542 },
543 {
544 "pcsx_rearmed_gpu_peops_odd_even_bit",
545 "(GPU) Odd/Even Bit Hack",
546 "Odd/Even Bit Hack",
547 "A hack fix used to correct lock-ups that may occur in games such as Chrono Cross. Disable unless required.",
548 NULL,
549 "gpu_peops",
550 {
551 { "disabled", NULL },
552 { "enabled", NULL },
553 { NULL, NULL },
554 },
555 "disabled",
556 },
557 {
558 "pcsx_rearmed_gpu_peops_expand_screen_width",
559 "(GPU) Expand Screen Width",
560 "Expand Screen Width",
561 "Intended for use only with Capcom 2D fighting games. Enlarges the display area at the right side of the screen to show all background elements without cut-off. May cause rendering errors.",
562 NULL,
563 "gpu_peops",
564 {
565 { "disabled", NULL },
566 { "enabled", NULL },
567 { NULL, NULL },
568 },
569 "disabled",
570 },
571 {
572 "pcsx_rearmed_gpu_peops_ignore_brightness",
573 "(GPU) Ignore Brightness Color",
574 "Ignore Brightness Color",
575 "A hack fix used to repair black screens in Lunar Silver Star Story Complete when entering a house or a menu. Disable unless required.",
576 NULL,
577 "gpu_peops",
578 {
579 { "disabled", NULL },
580 { "enabled", NULL },
581 { NULL, NULL },
582 },
583 "disabled",
584 },
585 {
586 "pcsx_rearmed_gpu_peops_disable_coord_check",
587 "(GPU) Disable Coordinate Check",
588 "Disable Coordinate Check",
589 "Legacy compatibility mode. May improve games that fail to run correctly on newer GPU hardware. Disable unless required.",
590 NULL,
591 "gpu_peops",
592 {
593 { "disabled", NULL },
594 { "enabled", NULL },
595 { NULL, NULL },
596 },
597 "disabled",
598 },
599 {
600 "pcsx_rearmed_gpu_peops_lazy_screen_update",
601 "(GPU) Lazy Screen Update",
602 "Lazy Screen Update",
603 "A partial fix to prevent text box flickering in Dragon Warrior VII. May also improve Pandemonium 2. Disable unless required.",
604 NULL,
605 "gpu_peops",
606 {
607 { "disabled", NULL },
608 { "enabled", NULL },
609 { NULL, NULL },
610 },
611 "disabled",
612 },
613 {
614 "pcsx_rearmed_gpu_peops_repeated_triangles",
615 "(GPU) Repeat Flat Tex Triangles",
616 "Repeat Flat Tex Triangles",
617 "A hack fix used to correct rendering errors in Star Wars: Dark Forces. Disable unless required.",
618 NULL,
619 "gpu_peops",
620 {
621 { "disabled", NULL },
622 { "enabled", NULL },
623 { NULL, NULL },
624 },
625 "disabled",
626 },
627 {
628 "pcsx_rearmed_gpu_peops_quads_with_triangles",
629 "(GPU) Draw Tex-Quads as Triangles",
630 "Draw Tex-Quads as Triangles",
631 "Corrects graphical distortions that may occur when games utilize Gouraud Shading, at the expense of reduced texture quality. Disable unless required.",
632 NULL,
633 "gpu_peops",
634 {
635 { "disabled", NULL },
636 { "enabled", NULL },
637 { NULL, NULL },
638 },
639 "disabled",
640 },
641 {
642 "pcsx_rearmed_gpu_peops_fake_busy_state",
643 "(GPU) Fake 'GPU Busy' States",
644 "Fake 'GPU Busy' States",
645 "Emulate the 'GPU is busy' (drawing primitives) status flag of the original hardware instead of assuming the GPU is always ready for commands. May improve compatibility at the expense of reduced performance. Disable unless required.",
646 NULL,
647 "gpu_peops",
648 {
649 { "disabled", NULL },
650 { "enabled", NULL },
651 { NULL, NULL },
652 },
653 "disabled",
654 },
655#endif /* GPU_PEOPS */
656#ifdef GPU_UNAI
657 {
658 "pcsx_rearmed_show_gpu_unai_settings",
659 "Show Advanced UNAI GPU Settings",
660 NULL,
661 "Show low-level configuration options for the UNAI GPU plugin. Quick Menu may need to be toggled for this setting to take effect.",
662 NULL,
663 NULL,
664 {
665 { "disabled", NULL },
666 { "enabled", NULL },
667 { NULL, NULL},
668 },
669 "disabled",
670 },
671 {
672 "pcsx_rearmed_gpu_unai_blending",
673 "(GPU) Texture Blending",
674 "Texture Blending",
675 "Enable alpha-based (and additive) texture blending. Required for various rendering effects, including transparency (e.g. water, shadows). Can be disabled to improve performance at the expense of severe display errors/inaccuracies.",
676 NULL,
677 "gpu_unai",
678 {
679 { "disabled", NULL },
680 { "enabled", NULL },
681 { NULL, NULL},
682 },
683 "enabled",
684 },
685 {
686 "pcsx_rearmed_gpu_unai_lighting",
687 "(GPU) Lighting Effects",
688 "Lighting Effects",
689 "Enable simulated lighting effects (via vertex coloring combined with texture mapping). Required by almost all 3D games. Can be disabled to improve performance at the expense of severe display errors/inaccuracies (missing shadows, flat textures, etc.).",
690 NULL,
691 "gpu_unai",
692 {
693 { "disabled", NULL },
694 { "enabled", NULL },
695 { NULL, NULL},
696 },
697 "enabled",
698 },
699 {
700 "pcsx_rearmed_gpu_unai_fast_lighting",
701 "(GPU) Fast Lighting",
702 "Fast Lighting",
703 "Improves performance when 'Lighting Effects' are enabled, but may cause moderate/severe rendering errors.",
704 NULL,
705 "gpu_unai",
706 {
707 { "disabled", NULL },
708 { "enabled", NULL },
709 { NULL, NULL},
710 },
711 "disabled",
712 },
713 {
714 "pcsx_rearmed_gpu_unai_scale_hires",
715 "(GPU) Hi-Res Downscaling",
716 "Hi-Res Downscaling",
717 "When enabled, games that run in high resolution video modes (480i, 512i) will be downscaled to 320x240. Can improve performance, and is recommended on devices with native 240p display resolutions.",
718 NULL,
719 "gpu_unai",
720 {
721 { "disabled", NULL },
722 { "enabled", NULL },
723 { NULL, NULL},
724 },
725#ifdef _MIYOO
726 "enabled",
727#else
728 "disabled",
729#endif
730 },
731#endif /* GPU_UNAI */
732 {
733 "pcsx_rearmed_spu_reverb",
734 "Audio Reverb Effects",
735 "Reverb Effects",
736 "Enable emulation of the reverb feature provided by the PSX SPU. Can be disabled to improve performance at the expense of reduced audio quality/authenticity.",
737 NULL,
738 "audio",
739 {
740 { "disabled", NULL },
741 { "enabled", NULL },
742 { NULL, NULL },
743 },
744#ifdef HAVE_PRE_ARMV7
745 "disabled",
746#else
747 "enabled",
748#endif
749 },
750 {
751 "pcsx_rearmed_spu_interpolation",
752 "Sound Interpolation",
753 NULL,
754 "Enable emulation of the in-built audio interpolation provided by the PSX SPU. 'Gaussian' sounds closest to original hardware. 'Simple' improves performance but reduces quality. 'Cubic' has the highest performance requirements but produces increased clarity. Can be disabled entirely for maximum performance, at the expense of greatly reduced audio quality.",
755 NULL,
756 "audio",
757 {
758 { "simple", "Simple" },
759 { "gaussian", "Gaussian" },
760 { "cubic", "Cubic" },
761 { "off", "disabled" },
762 { NULL, NULL },
763 },
764#ifdef HAVE_PRE_ARMV7
765 "off",
766#else
767 "simple",
768#endif
769 },
770 {
771 "pcsx_rearmed_nocdaudio",
772 "CD Audio",
773 NULL,
774 "Enable playback of CD (CD-DA) audio tracks. Can be disabled to improve performance in games that include CD audio, at the expense of missing music.",
775 NULL,
776 "audio",
777 {
778 { "disabled", NULL },
779 { "enabled", NULL },
780 { NULL, NULL },
781 },
782 "enabled",
783 },
784 {
785 "pcsx_rearmed_noxadecoding",
786 "XA Decoding",
787 NULL,
788 "Enable playback of XA (eXtended Architecture ADPCM) audio tracks. Can be disabled to improve performance in games that include XA audio, at the expense of missing music.",
789 NULL,
790 "audio",
791 {
792 { "disabled", NULL },
793 { "enabled", NULL },
794 { NULL, NULL },
795 },
796 "enabled",
797 },
9165d434 798#if P_HAVE_PTHREAD
16809ab9 799 {
800 "pcsx_rearmed_spu_thread",
801 "Threaded SPU",
802 NULL,
803 "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
804 NULL,
805 "audio",
806 {
807 { "disabled", NULL },
808 { "enabled", NULL },
809 { NULL, NULL },
810 },
811 "disabled",
812 },
9165d434 813#endif // P_HAVE_PTHREAD
7a8d521f 814 {
815 "pcsx_rearmed_show_input_settings",
816 "Show Input Settings",
817 NULL,
818 "Show configuration options for all input devices: analog response, Multitaps, light guns, etc. Quick Menu may need to be toggled for this setting to take effect.",
819 NULL,
820 NULL,
821 {
822 { "disabled", NULL },
823 { "enabled", NULL },
824 { NULL, NULL },
825 },
826 "disabled",
827 },
828 {
829 "pcsx_rearmed_analog_axis_modifier",
830 "Analog Axis Bounds",
831 NULL,
832 "Specify range limits for the left and right analog sticks when input device is set to 'analog' or 'dualshock'. 'Square' bounds improve input response when using controllers with highly circular ranges that are unable to fully saturate the X and Y axes at 45 degree deflections.",
833 NULL,
834 "input",
835 {
836 { "circle", "Circle" },
837 { "square", "Square" },
838 { NULL, NULL },
839 },
840 "circle",
841 },
842 {
843 "pcsx_rearmed_vibration",
844 "Rumble Effects",
845 NULL,
846 "Enable haptic feedback when using a rumble-equipped gamepad with input device set to 'dualshock'.",
847 NULL,
848 "input",
849 {
850 { "disabled", NULL },
851 { "enabled", NULL },
852 { NULL, NULL },
853 },
854 "enabled",
855 },
856 {
857 "pcsx_rearmed_multitap",
f6eb0b1c 858 "Multitap Mode",
7a8d521f 859 NULL,
f6eb0b1c 860 "Connect a virtual PSX Multitap peripheral to either controller 'Port 1' or controller 'Port 2' for 5 player simultaneous input, or to both 'Ports 1 and 2' for 8 player input. Mutlitap usage requires compatible games.",
7a8d521f 861 NULL,
862 "input",
863 {
864 { "disabled", NULL },
865 { "port 1", "Port 1" },
866 { "port 2", "Port 2" },
867 { "ports 1 and 2", "Ports 1 and 2" },
868 { NULL, NULL },
869 },
870 "disabled",
871 },
872 {
873 "pcsx_rearmed_negcon_deadzone",
874 "NegCon Twist Deadzone",
875 NULL,
876 "Set the deadzone of the RetroPad left analog stick when simulating the 'twist' action of emulated neGcon Controllers. Used to eliminate drift/unwanted input.",
877 NULL,
878 "input",
879 {
880 { "0", "0%" },
881 { "3", "3%" },
882 { "5", "5%" },
883 { "7", "7%" },
884 { "10", "10%" },
885 { "13", "13%" },
886 { "15", "15%" },
887 { "17", "17%" },
888 { "20", "20%" },
889 { "23", "23%" },
890 { "25", "25%" },
891 { "27", "27%" },
892 { "30", "30%" },
893 { NULL, NULL },
894 },
895 "0",
896 },
897 {
898 "pcsx_rearmed_negcon_response",
899 "NegCon Twist Response",
900 NULL,
901 "Specify the analog response when using a RetroPad left analog stick to simulate the 'twist' action of emulated neGcon Controllers.",
902 NULL,
903 "input",
904 {
905 { "linear", "Linear" },
906 { "quadratic", "Quadratic" },
907 { "cubic", "Cubic" },
908 { NULL, NULL },
909 },
910 "linear",
911 },
912 {
913 "pcsx_rearmed_input_sensitivity",
914 "Mouse Sensitivity",
915 NULL,
916 "Adjust responsiveness of emulated 'mouse' input devices.",
917 NULL,
918 "input",
919 {
920 { "0.05", NULL },
921 { "0.10", NULL },
922 { "0.15", NULL },
923 { "0.20", NULL },
924 { "0.25", NULL },
925 { "0.30", NULL },
926 { "0.35", NULL },
927 { "0.40", NULL },
928 { "0.45", NULL },
929 { "0.50", NULL },
930 { "0.55", NULL },
931 { "0.60", NULL },
932 { "0.65", NULL },
933 { "0.70", NULL },
934 { "0.75", NULL },
935 { "0.80", NULL },
936 { "0.85", NULL },
937 { "0.90", NULL },
938 { "0.95", NULL },
939 { "1.00", NULL },
940 { "1.05", NULL },
941 { "1.10", NULL },
942 { "1.15", NULL },
943 { "1.20", NULL },
944 { "1.25", NULL },
945 { "1.30", NULL },
946 { "1.35", NULL },
947 { "1.40", NULL },
948 { "1.45", NULL },
949 { "1.50", NULL },
950 { "1.55", NULL },
951 { "1.60", NULL },
952 { "1.65", NULL },
953 { "1.70", NULL },
954 { "1.75", NULL },
955 { "1.80", NULL },
956 { "1.85", NULL },
957 { "1.90", NULL },
958 { "1.95", NULL },
959 { "2.00", NULL },
960 },
961 "1.00",
962 },
d6a231b7
S
963 {
964 "pcsx_rearmed_crosshair1",
965 "Player 1 Lightgun Crosshair",
966 NULL,
967 "Toggle player 1's crosshair for the Guncon or Konami Gun",
968 NULL,
969 "input",
970 {
971 { "disabled", NULL },
972 { "blue", NULL },
973 { "green", NULL },
974 { "red", NULL },
975 { "white", NULL },
976 { NULL, NULL },
977 },
978 "disabled",
979 },
980 {
981 "pcsx_rearmed_crosshair2",
982 "Player 2 Lightgun Crosshair",
983 NULL,
984 "Toggle player 2's crosshair for the Guncon or Konami Gun",
985 NULL,
986 "input",
987 {
988 { "disabled", NULL },
989 { "blue", NULL },
990 { "green", NULL },
991 { "red", NULL },
992 { "white", NULL },
993 { NULL, NULL },
994 },
995 "disabled",
996 },
997 {
998 "pcsx_rearmed_konamigunadjustx",
999 "Konami Gun X Axis Offset",
1000 NULL,
1001 "Apply an X axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1002 NULL,
1003 "input",
1004 {
1005 { "-40", NULL },
1006 { "-39", NULL },
1007 { "-38", NULL },
1008 { "-37", NULL },
1009 { "-36", NULL },
1010 { "-35", NULL },
1011 { "-34", NULL },
1012 { "-33", NULL },
1013 { "-32", NULL },
1014 { "-31", NULL },
1015 { "-30", NULL },
1016 { "-29", NULL },
1017 { "-28", NULL },
1018 { "-27", NULL },
1019 { "-26", NULL },
1020 { "-25", NULL },
1021 { "-24", NULL },
1022 { "-23", NULL },
1023 { "-22", NULL },
1024 { "-21", NULL },
1025 { "-20", NULL },
1026 { "-19", NULL },
1027 { "-18", NULL },
1028 { "-17", NULL },
1029 { "-16", NULL },
1030 { "-15", NULL },
1031 { "-14", NULL },
1032 { "-13", NULL },
1033 { "-12", NULL },
1034 { "-11", NULL },
1035 { "-10", NULL },
1036 { "-9", NULL },
1037 { "-8", NULL },
1038 { "-7", NULL },
1039 { "-6", NULL },
1040 { "-5", NULL },
1041 { "-4", NULL },
1042 { "-3", NULL },
1043 { "-2", NULL },
1044 { "-1", NULL },
1045 { "0", NULL },
1046 { "1", NULL },
1047 { "2", NULL },
1048 { "3", NULL },
1049 { "4", NULL },
1050 { "5", NULL },
1051 { "6", NULL },
1052 { "7", NULL },
1053 { "8", NULL },
1054 { "9", NULL },
1055 { "10", NULL },
1056 { "11", NULL },
1057 { "12", NULL },
1058 { "13", NULL },
1059 { "14", NULL },
1060 { "15", NULL },
1061 { "16", NULL },
1062 { "17", NULL },
1063 { "18", NULL },
1064 { "19", NULL },
1065 { "20", NULL },
1066 { "21", NULL },
1067 { "22", NULL },
1068 { "23", NULL },
1069 { "24", NULL },
1070 { "25", NULL },
1071 { "26", NULL },
1072 { "27", NULL },
1073 { "28", NULL },
1074 { "29", NULL },
1075 { "30", NULL },
1076 { "31", NULL },
1077 { "32", NULL },
1078 { "33", NULL },
1079 { "34", NULL },
1080 { "35", NULL },
1081 { "36", NULL },
1082 { "37", NULL },
1083 { "38", NULL },
1084 { "39", NULL },
1085 { "40", NULL },
1086 { NULL, NULL },
1087 },
1088 "0",
1089 },
1090 {
1091 "pcsx_rearmed_konamigunadjusty",
1092 "Konami Gun Y Axis Offset",
1093 NULL,
1094 "Apply a Y axis offset to light gun input when emulating a Konami Gun (Hyper Blaster / Justifier) device. Can be used to correct aiming misalignments.",
1095 NULL,
1096 "input",
1097 {
1098 { "-40", NULL },
1099 { "-39", NULL },
1100 { "-38", NULL },
1101 { "-37", NULL },
1102 { "-36", NULL },
1103 { "-35", NULL },
1104 { "-34", NULL },
1105 { "-33", NULL },
1106 { "-32", NULL },
1107 { "-31", NULL },
1108 { "-30", NULL },
1109 { "-29", NULL },
1110 { "-28", NULL },
1111 { "-27", NULL },
1112 { "-26", NULL },
1113 { "-25", NULL },
1114 { "-24", NULL },
1115 { "-23", NULL },
1116 { "-22", NULL },
1117 { "-21", NULL },
1118 { "-20", NULL },
1119 { "-19", NULL },
1120 { "-18", NULL },
1121 { "-17", NULL },
1122 { "-16", NULL },
1123 { "-15", NULL },
1124 { "-14", NULL },
1125 { "-13", NULL },
1126 { "-12", NULL },
1127 { "-11", NULL },
1128 { "-10", NULL },
1129 { "-9", NULL },
1130 { "-8", NULL },
1131 { "-7", NULL },
1132 { "-6", NULL },
1133 { "-5", NULL },
1134 { "-4", NULL },
1135 { "-3", NULL },
1136 { "-2", NULL },
1137 { "-1", NULL },
1138 { "0", NULL },
1139 { "1", NULL },
1140 { "2", NULL },
1141 { "3", NULL },
1142 { "4", NULL },
1143 { "5", NULL },
1144 { "6", NULL },
1145 { "7", NULL },
1146 { "8", NULL },
1147 { "9", NULL },
1148 { "10", NULL },
1149 { "11", NULL },
1150 { "12", NULL },
1151 { "13", NULL },
1152 { "14", NULL },
1153 { "15", NULL },
1154 { "16", NULL },
1155 { "17", NULL },
1156 { "18", NULL },
1157 { "19", NULL },
1158 { "20", NULL },
1159 { "21", NULL },
1160 { "22", NULL },
1161 { "23", NULL },
1162 { "24", NULL },
1163 { "25", NULL },
1164 { "26", NULL },
1165 { "27", NULL },
1166 { "28", NULL },
1167 { "29", NULL },
1168 { "30", NULL },
1169 { "31", NULL },
1170 { "32", NULL },
1171 { "33", NULL },
1172 { "34", NULL },
1173 { "35", NULL },
1174 { "36", NULL },
1175 { "37", NULL },
1176 { "38", NULL },
1177 { "39", NULL },
1178 { "40", NULL },
1179 { NULL, NULL },
1180 },
1181 "0",
1182 },
7a8d521f 1183 {
1184 "pcsx_rearmed_gunconadjustx",
1185 "Guncon X Axis Offset",
1186 NULL,
1187 "Apply an X axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1188 NULL,
1189 "input",
1190 {
d6a231b7
S
1191 { "-40", NULL },
1192 { "-39", NULL },
1193 { "-38", NULL },
1194 { "-37", NULL },
1195 { "-36", NULL },
1196 { "-35", NULL },
1197 { "-34", NULL },
1198 { "-33", NULL },
1199 { "-32", NULL },
1200 { "-31", NULL },
1201 { "-30", NULL },
1202 { "-29", NULL },
1203 { "-28", NULL },
1204 { "-27", NULL },
1205 { "-26", NULL },
7a8d521f 1206 { "-25", NULL },
1207 { "-24", NULL },
1208 { "-23", NULL },
1209 { "-22", NULL },
1210 { "-21", NULL },
1211 { "-20", NULL },
1212 { "-19", NULL },
1213 { "-18", NULL },
1214 { "-17", NULL },
1215 { "-16", NULL },
1216 { "-15", NULL },
1217 { "-14", NULL },
1218 { "-13", NULL },
1219 { "-12", NULL },
1220 { "-11", NULL },
1221 { "-10", NULL },
1222 { "-9", NULL },
1223 { "-8", NULL },
1224 { "-7", NULL },
1225 { "-6", NULL },
1226 { "-5", NULL },
1227 { "-4", NULL },
1228 { "-3", NULL },
1229 { "-2", NULL },
1230 { "-1", NULL },
1231 { "0", NULL },
1232 { "1", NULL },
1233 { "2", NULL },
1234 { "3", NULL },
1235 { "4", NULL },
1236 { "5", NULL },
1237 { "6", NULL },
1238 { "7", NULL },
1239 { "8", NULL },
1240 { "9", NULL },
1241 { "10", NULL },
1242 { "11", NULL },
1243 { "12", NULL },
1244 { "13", NULL },
1245 { "14", NULL },
1246 { "15", NULL },
1247 { "16", NULL },
1248 { "17", NULL },
1249 { "18", NULL },
1250 { "19", NULL },
1251 { "20", NULL },
1252 { "21", NULL },
1253 { "22", NULL },
1254 { "23", NULL },
1255 { "24", NULL },
1256 { "25", NULL },
d6a231b7
S
1257 { "26", NULL },
1258 { "27", NULL },
1259 { "28", NULL },
1260 { "29", NULL },
1261 { "30", NULL },
1262 { "31", NULL },
1263 { "32", NULL },
1264 { "33", NULL },
1265 { "34", NULL },
1266 { "35", NULL },
1267 { "36", NULL },
1268 { "37", NULL },
1269 { "38", NULL },
1270 { "39", NULL },
1271 { "40", NULL },
7a8d521f 1272 { NULL, NULL },
1273 },
1274 "0",
1275 },
1276 {
1277 "pcsx_rearmed_gunconadjusty",
1278 "Guncon Y Axis Offset",
1279 NULL,
1280 "Apply a Y axis offset to light gun input when emulating a Guncon device. Can be used to correct aiming misalignments.",
1281 NULL,
1282 "input",
1283 {
d6a231b7
S
1284 { "-40", NULL },
1285 { "-39", NULL },
1286 { "-38", NULL },
1287 { "-37", NULL },
1288 { "-36", NULL },
1289 { "-35", NULL },
1290 { "-34", NULL },
1291 { "-33", NULL },
1292 { "-32", NULL },
1293 { "-31", NULL },
1294 { "-30", NULL },
1295 { "-29", NULL },
1296 { "-28", NULL },
1297 { "-27", NULL },
1298 { "-26", NULL },
7a8d521f 1299 { "-25", NULL },
1300 { "-24", NULL },
1301 { "-23", NULL },
1302 { "-22", NULL },
1303 { "-21", NULL },
1304 { "-20", NULL },
1305 { "-19", NULL },
1306 { "-18", NULL },
1307 { "-17", NULL },
1308 { "-16", NULL },
1309 { "-15", NULL },
1310 { "-14", NULL },
1311 { "-13", NULL },
1312 { "-12", NULL },
1313 { "-11", NULL },
1314 { "-10", NULL },
1315 { "-9", NULL },
1316 { "-8", NULL },
1317 { "-7", NULL },
1318 { "-6", NULL },
1319 { "-5", NULL },
1320 { "-4", NULL },
1321 { "-3", NULL },
1322 { "-2", NULL },
1323 { "-1", NULL },
1324 { "0", NULL },
1325 { "1", NULL },
1326 { "2", NULL },
1327 { "3", NULL },
1328 { "4", NULL },
1329 { "5", NULL },
1330 { "6", NULL },
1331 { "7", NULL },
1332 { "8", NULL },
1333 { "9", NULL },
1334 { "10", NULL },
1335 { "11", NULL },
1336 { "12", NULL },
1337 { "13", NULL },
1338 { "14", NULL },
1339 { "15", NULL },
1340 { "16", NULL },
1341 { "17", NULL },
1342 { "18", NULL },
1343 { "19", NULL },
1344 { "20", NULL },
1345 { "21", NULL },
1346 { "22", NULL },
1347 { "23", NULL },
1348 { "24", NULL },
1349 { "25", NULL },
d6a231b7
S
1350 { "26", NULL },
1351 { "27", NULL },
1352 { "28", NULL },
1353 { "29", NULL },
1354 { "30", NULL },
1355 { "31", NULL },
1356 { "32", NULL },
1357 { "33", NULL },
1358 { "34", NULL },
1359 { "35", NULL },
1360 { "36", NULL },
1361 { "37", NULL },
1362 { "38", NULL },
1363 { "39", NULL },
1364 { "40", NULL },
7a8d521f 1365 { NULL, NULL },
1366 },
1367 "0",
1368 },
1369 {
1370 "pcsx_rearmed_gunconadjustratiox",
1371 "Guncon X Axis Response",
1372 NULL,
1373 "Adjust relative magnitude of horizontal light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1374 NULL,
1375 "input",
1376 {
1377 { "0.75", NULL },
1378 { "0.76", NULL },
1379 { "0.77", NULL },
1380 { "0.78", NULL },
1381 { "0.79", NULL },
1382 { "0.80", NULL },
1383 { "0.81", NULL },
1384 { "0.82", NULL },
1385 { "0.83", NULL },
1386 { "0.84", NULL },
1387 { "0.85", NULL },
1388 { "0.86", NULL },
1389 { "0.87", NULL },
1390 { "0.88", NULL },
1391 { "0.89", NULL },
1392 { "0.90", NULL },
1393 { "0.91", NULL },
1394 { "0.92", NULL },
1395 { "0.93", NULL },
1396 { "0.94", NULL },
1397 { "0.95", NULL },
1398 { "0.96", NULL },
1399 { "0.97", NULL },
1400 { "0.98", NULL },
1401 { "0.99", NULL },
1402 { "1.00", NULL },
1403 { "1.01", NULL },
1404 { "1.02", NULL },
1405 { "1.03", NULL },
1406 { "1.04", NULL },
1407 { "1.05", NULL },
1408 { "1.06", NULL },
1409 { "1.07", NULL },
1410 { "1.08", NULL },
1411 { "1.09", NULL },
1412 { "1.10", NULL },
1413 { "1.11", NULL },
1414 { "1.12", NULL },
1415 { "1.13", NULL },
1416 { "1.14", NULL },
1417 { "1.15", NULL },
1418 { "1.16", NULL },
1419 { "1.17", NULL },
1420 { "1.18", NULL },
1421 { "1.19", NULL },
1422 { "1.20", NULL },
1423 { "1.21", NULL },
1424 { "1.22", NULL },
1425 { "1.23", NULL },
1426 { "1.24", NULL },
1427 { "1.25", NULL },
1428 { NULL, NULL },
1429 },
1430 "1.00",
1431 },
1432 {
1433 "pcsx_rearmed_gunconadjustratioy",
1434 "Guncon Y Axis Response",
1435 NULL,
1436 "Adjust relative magnitude of vertical light gun motion when emulating a Guncon device. Can be used to correct aiming misalignments.",
1437 NULL,
1438 "input",
1439 {
1440 { "0.75", NULL },
1441 { "0.76", NULL },
1442 { "0.77", NULL },
1443 { "0.78", NULL },
1444 { "0.79", NULL },
1445 { "0.80", NULL },
1446 { "0.81", NULL },
1447 { "0.82", NULL },
1448 { "0.83", NULL },
1449 { "0.84", NULL },
1450 { "0.85", NULL },
1451 { "0.86", NULL },
1452 { "0.87", NULL },
1453 { "0.88", NULL },
1454 { "0.89", NULL },
1455 { "0.90", NULL },
1456 { "0.91", NULL },
1457 { "0.92", NULL },
1458 { "0.93", NULL },
1459 { "0.94", NULL },
1460 { "0.95", NULL },
1461 { "0.96", NULL },
1462 { "0.97", NULL },
1463 { "0.98", NULL },
1464 { "0.99", NULL },
1465 { "1.00", NULL },
1466 { "1.01", NULL },
1467 { "1.02", NULL },
1468 { "1.03", NULL },
1469 { "1.04", NULL },
1470 { "1.05", NULL },
1471 { "1.06", NULL },
1472 { "1.07", NULL },
1473 { "1.08", NULL },
1474 { "1.09", NULL },
1475 { "1.10", NULL },
1476 { "1.11", NULL },
1477 { "1.12", NULL },
1478 { "1.13", NULL },
1479 { "1.14", NULL },
1480 { "1.15", NULL },
1481 { "1.16", NULL },
1482 { "1.17", NULL },
1483 { "1.18", NULL },
1484 { "1.19", NULL },
1485 { "1.20", NULL },
1486 { "1.21", NULL },
1487 { "1.22", NULL },
1488 { "1.23", NULL },
1489 { "1.24", NULL },
1490 { "1.25", NULL },
1491 { NULL, NULL },
1492 },
1493 "1.00",
1494 },
1495 {
1496 "pcsx_rearmed_icache_emulation",
1497 "Instruction Cache Emulation",
1498 NULL,
bc7c5acb 1499 "Enable emulation of the PSX CPU instruction cache. Improves accuracy at the expense of increased performance overheads. Required for Formula One 2001, Formula One Arcade and Formula One 99. [Interpreter only; partial on lightrec and ARM dynarecs]",
1500 NULL,
1501 "compat_hack",
1502 {
1503 { "enabled", NULL },
1504 { "disabled", NULL },
1505 { NULL, NULL },
1506 },
1507 "enabled",
1508 },
1509 {
1510 "pcsx_rearmed_exception_emulation",
1511 "Exception and Breakpoint Emulation",
1512 NULL,
1513 "Enable emulation of some almost never used PSX's debug features. This causes a performance hit, is not useful for games and is intended for PSX homebrew and romhack developers only. Only enable if you know what you are doing. [Interpreter only]",
7a8d521f 1514 NULL,
1515 "compat_hack",
1516 {
1517 { "disabled", NULL },
1518 { "enabled", NULL },
1519 { NULL, NULL },
1520 },
1521 "disabled",
1522 },
1523#if !defined(DRC_DISABLE) && !defined(LIGHTREC)
1524 {
1525 "pcsx_rearmed_nocompathacks",
1526 "Disable Automatic Compatibility Hacks",
1527 NULL,
1528 "By default, PCSX-ReARMed will apply auxiliary compatibility hacks automatically, based on the currently loaded content. This behaviour is required for correct operation, but may be disabled if desired.",
1529 NULL,
1530 "compat_hack",
1531 {
1532 { "disabled", NULL },
1533 { "enabled", NULL },
1534 { NULL, NULL },
1535 },
1536 "disabled",
1537 },
1538 {
1539 "pcsx_rearmed_nosmccheck",
1540 "(Speed Hack) Disable SMC Checks",
1541 "Disable SMC Checks",
1542 "Will cause crashes when loading, and lead to memory card failure.",
1543 NULL,
1544 "speed_hack",
1545 {
1546 { "disabled", NULL },
1547 { "enabled", NULL },
1548 { NULL, NULL },
1549 },
1550 "disabled",
1551 },
1552 {
1553 "pcsx_rearmed_gteregsunneeded",
1554 "(Speed Hack) Assume GTE Registers Unneeded",
1555 "Assume GTE Registers Unneeded",
1556 "May cause rendering errors.",
1557 NULL,
1558 "speed_hack",
1559 {
1560 { "disabled", NULL },
1561 { "enabled", NULL },
1562 { NULL, NULL },
1563 },
1564 "disabled",
1565 },
1566 {
1567 "pcsx_rearmed_nogteflags",
1568 "(Speed Hack) Disable GTE Flags",
1569 "Disable GTE Flags",
1570 "Will cause rendering errors.",
1571 NULL,
1572 "speed_hack",
1573 {
1574 { "disabled", NULL },
1575 { "enabled", NULL },
1576 { NULL, NULL },
1577 },
1578 "disabled",
1579 },
606bece1 1580#endif /* !DRC_DISABLE && !LIGHTREC */
7a8d521f 1581 {
1582 "pcsx_rearmed_nostalls",
7a8d521f 1583 "Disable CPU/GTE Stalls",
7a8d521f 1584 NULL,
606bece1 1585 "Will cause some games to run too quickly."
1586#if defined(LIGHTREC)
1587 " Interpreter only."
1588#endif
1589 ,
1590 NULL,
1591 "compat_hack",
7a8d521f 1592 {
1593 { "disabled", NULL },
1594 { "enabled", NULL },
1595 { NULL, NULL },
1596 },
1597 "disabled",
1598 },
7a8d521f 1599 { NULL, NULL, NULL, NULL, NULL, NULL, {{0}}, NULL },
1600};
1601
1602struct retro_core_options_v2 options_us = {
1603 option_cats_us,
1604 option_defs_us
1605};
1606
1607/*
1608 ********************************
1609 * Language Mapping
1610 ********************************
1611*/
1612
1613#ifndef HAVE_NO_LANGEXTRA
1614struct retro_core_options_v2 *options_intl[RETRO_LANGUAGE_LAST] = {
1615 &options_us, /* RETRO_LANGUAGE_ENGLISH */
1616 NULL, /* RETRO_LANGUAGE_JAPANESE */
1617 NULL, /* RETRO_LANGUAGE_FRENCH */
1618 NULL, /* RETRO_LANGUAGE_SPANISH */
1619 NULL, /* RETRO_LANGUAGE_GERMAN */
1620 NULL, /* RETRO_LANGUAGE_ITALIAN */
1621 NULL, /* RETRO_LANGUAGE_DUTCH */
1622 NULL, /* RETRO_LANGUAGE_PORTUGUESE_BRAZIL */
1623 NULL, /* RETRO_LANGUAGE_PORTUGUESE_PORTUGAL */
1624 NULL, /* RETRO_LANGUAGE_RUSSIAN */
1625 NULL, /* RETRO_LANGUAGE_KOREAN */
1626 NULL, /* RETRO_LANGUAGE_CHINESE_TRADITIONAL */
1627 NULL, /* RETRO_LANGUAGE_CHINESE_SIMPLIFIED */
1628 NULL, /* RETRO_LANGUAGE_ESPERANTO */
1629 NULL, /* RETRO_LANGUAGE_POLISH */
1630 NULL, /* RETRO_LANGUAGE_VIETNAMESE */
1631 NULL, /* RETRO_LANGUAGE_ARABIC */
1632 NULL, /* RETRO_LANGUAGE_GREEK */
1633 &options_tr, /* RETRO_LANGUAGE_TURKISH */
1634};
1635#endif
1636
1637/*
1638 ********************************
1639 * Functions
1640 ********************************
1641*/
1642
1643/* Handles configuration/setting of core options.
1644 * Should be called as early as possible - ideally inside
1645 * retro_set_environment(), and no later than retro_load_game()
1646 * > We place the function body in the header to avoid the
1647 * necessity of adding more .c files (i.e. want this to
1648 * be as painless as possible for core devs)
1649 */
1650
1651static INLINE void libretro_set_core_options(retro_environment_t environ_cb,
1652 bool *categories_supported)
1653{
1654 unsigned version = 0;
1655#ifndef HAVE_NO_LANGEXTRA
1656 unsigned language = 0;
1657#endif
1658
1659 if (!environ_cb || !categories_supported)
1660 return;
1661
1662 *categories_supported = false;
1663
1664 if (!environ_cb(RETRO_ENVIRONMENT_GET_CORE_OPTIONS_VERSION, &version))
1665 version = 0;
1666
1667 if (version >= 2)
1668 {
1669#ifndef HAVE_NO_LANGEXTRA
1670 struct retro_core_options_v2_intl core_options_intl;
1671
1672 core_options_intl.us = &options_us;
1673 core_options_intl.local = NULL;
1674
1675 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1676 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH))
1677 core_options_intl.local = options_intl[language];
1678
1679 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL,
1680 &core_options_intl);
1681#else
1682 *categories_supported = environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2,
1683 &options_us);
1684#endif
1685 }
1686 else
1687 {
1688 size_t i, j;
1689 size_t option_index = 0;
1690 size_t num_options = 0;
1691 struct retro_core_option_definition
1692 *option_v1_defs_us = NULL;
1693#ifndef HAVE_NO_LANGEXTRA
1694 size_t num_options_intl = 0;
1695 struct retro_core_option_v2_definition
1696 *option_defs_intl = NULL;
1697 struct retro_core_option_definition
1698 *option_v1_defs_intl = NULL;
1699 struct retro_core_options_intl
1700 core_options_v1_intl;
1701#endif
1702 struct retro_variable *variables = NULL;
1703 char **values_buf = NULL;
1704
1705 /* Determine total number of options */
1706 while (true)
1707 {
1708 if (option_defs_us[num_options].key)
1709 num_options++;
1710 else
1711 break;
1712 }
1713
1714 if (version >= 1)
1715 {
1716 /* Allocate US array */
1717 option_v1_defs_us = (struct retro_core_option_definition *)
1718 calloc(num_options + 1, sizeof(struct retro_core_option_definition));
1719
1720 /* Copy parameters from option_defs_us array */
1721 for (i = 0; i < num_options; i++)
1722 {
1723 struct retro_core_option_v2_definition *option_def_us = &option_defs_us[i];
1724 struct retro_core_option_value *option_values = option_def_us->values;
1725 struct retro_core_option_definition *option_v1_def_us = &option_v1_defs_us[i];
1726 struct retro_core_option_value *option_v1_values = option_v1_def_us->values;
1727
1728 option_v1_def_us->key = option_def_us->key;
1729 option_v1_def_us->desc = option_def_us->desc;
1730 option_v1_def_us->info = option_def_us->info;
1731 option_v1_def_us->default_value = option_def_us->default_value;
1732
1733 /* Values must be copied individually... */
1734 while (option_values->value)
1735 {
1736 option_v1_values->value = option_values->value;
1737 option_v1_values->label = option_values->label;
1738
1739 option_values++;
1740 option_v1_values++;
1741 }
1742 }
1743
1744#ifndef HAVE_NO_LANGEXTRA
1745 if (environ_cb(RETRO_ENVIRONMENT_GET_LANGUAGE, &language) &&
1746 (language < RETRO_LANGUAGE_LAST) && (language != RETRO_LANGUAGE_ENGLISH) &&
1747 options_intl[language])
1748 option_defs_intl = options_intl[language]->definitions;
1749
1750 if (option_defs_intl)
1751 {
1752 /* Determine number of intl options */
1753 while (true)
1754 {
1755 if (option_defs_intl[num_options_intl].key)
1756 num_options_intl++;
1757 else
1758 break;
1759 }
1760
1761 /* Allocate intl array */
1762 option_v1_defs_intl = (struct retro_core_option_definition *)
1763 calloc(num_options_intl + 1, sizeof(struct retro_core_option_definition));
1764
1765 /* Copy parameters from option_defs_intl array */
1766 for (i = 0; i < num_options_intl; i++)
1767 {
1768 struct retro_core_option_v2_definition *option_def_intl = &option_defs_intl[i];
1769 struct retro_core_option_value *option_values = option_def_intl->values;
1770 struct retro_core_option_definition *option_v1_def_intl = &option_v1_defs_intl[i];
1771 struct retro_core_option_value *option_v1_values = option_v1_def_intl->values;
1772
1773 option_v1_def_intl->key = option_def_intl->key;
1774 option_v1_def_intl->desc = option_def_intl->desc;
1775 option_v1_def_intl->info = option_def_intl->info;
1776 option_v1_def_intl->default_value = option_def_intl->default_value;
1777
1778 /* Values must be copied individually... */
1779 while (option_values->value)
1780 {
1781 option_v1_values->value = option_values->value;
1782 option_v1_values->label = option_values->label;
1783
1784 option_values++;
1785 option_v1_values++;
1786 }
1787 }
1788 }
1789
1790 core_options_v1_intl.us = option_v1_defs_us;
1791 core_options_v1_intl.local = option_v1_defs_intl;
1792
1793 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL, &core_options_v1_intl);
1794#else
1795 environ_cb(RETRO_ENVIRONMENT_SET_CORE_OPTIONS, option_v1_defs_us);
1796#endif
1797 }
1798 else
1799 {
1800 /* Allocate arrays */
1801 variables = (struct retro_variable *)calloc(num_options + 1,
1802 sizeof(struct retro_variable));
1803 values_buf = (char **)calloc(num_options, sizeof(char *));
1804
1805 if (!variables || !values_buf)
1806 goto error;
1807
1808 /* Copy parameters from option_defs_us array */
1809 for (i = 0; i < num_options; i++)
1810 {
1811 const char *key = option_defs_us[i].key;
1812 const char *desc = option_defs_us[i].desc;
1813 const char *default_value = option_defs_us[i].default_value;
1814 struct retro_core_option_value *values = option_defs_us[i].values;
1815 size_t buf_len = 3;
1816 size_t default_index = 0;
1817
1818 values_buf[i] = NULL;
1819
1820 /* Skip options that are irrelevant when using the
1821 * old style core options interface */
1822 if ((strcmp(key, "pcsx_rearmed_show_input_settings") == 0) ||
1823 (strcmp(key, "pcsx_rearmed_show_gpu_peops_settings") == 0) ||
1824 (strcmp(key, "pcsx_rearmed_show_gpu_unai_settings") == 0))
1825 continue;
1826
1827 if (desc)
1828 {
1829 size_t num_values = 0;
1830
1831 /* Determine number of values */
1832 while (true)
1833 {
1834 if (values[num_values].value)
1835 {
1836 /* Check if this is the default value */
1837 if (default_value)
1838 if (strcmp(values[num_values].value, default_value) == 0)
1839 default_index = num_values;
1840
1841 buf_len += strlen(values[num_values].value);
1842 num_values++;
1843 }
1844 else
1845 break;
1846 }
1847
1848 /* Build values string */
1849 if (num_values > 0)
1850 {
1851 buf_len += num_values - 1;
1852 buf_len += strlen(desc);
1853
1854 values_buf[i] = (char *)calloc(buf_len, sizeof(char));
1855 if (!values_buf[i])
1856 goto error;
1857
1858 strcpy(values_buf[i], desc);
1859 strcat(values_buf[i], "; ");
1860
1861 /* Default value goes first */
1862 strcat(values_buf[i], values[default_index].value);
1863
1864 /* Add remaining values */
1865 for (j = 0; j < num_values; j++)
1866 {
1867 if (j != default_index)
1868 {
1869 strcat(values_buf[i], "|");
1870 strcat(values_buf[i], values[j].value);
1871 }
1872 }
1873 }
1874 }
1875
1876 variables[option_index].key = key;
1877 variables[option_index].value = values_buf[i];
1878 option_index++;
1879 }
1880
1881 /* Set variables */
1882 environ_cb(RETRO_ENVIRONMENT_SET_VARIABLES, variables);
1883 }
1884
1885error:
1886 /* Clean up */
1887
1888 if (option_v1_defs_us)
1889 {
1890 free(option_v1_defs_us);
1891 option_v1_defs_us = NULL;
1892 }
1893
1894#ifndef HAVE_NO_LANGEXTRA
1895 if (option_v1_defs_intl)
1896 {
1897 free(option_v1_defs_intl);
1898 option_v1_defs_intl = NULL;
1899 }
1900#endif
1901
1902 if (values_buf)
1903 {
1904 for (i = 0; i < num_options; i++)
1905 {
1906 if (values_buf[i])
1907 {
1908 free(values_buf[i]);
1909 values_buf[i] = NULL;
1910 }
1911 }
1912
1913 free(values_buf);
1914 values_buf = NULL;
1915 }
1916
1917 if (variables)
1918 {
1919 free(variables);
1920 variables = NULL;
1921 }
1922 }
1923}
1924
1925#ifdef __cplusplus
1926}
1927#endif
1928
1929#endif