if (!cdr.Play) return;
if (CDR_readCDDA && !cdr.Muted && cdr.Mode & MODE_REPORT) {
- cdrAttenuate((u8 *)read_buf, CD_FRAMESIZE_RAW / 4, 1);
+ cdrAttenuate(read_buf, CD_FRAMESIZE_RAW / 4, 1);
if (SPU_playCDDAchannel)
- SPU_playCDDAchannel((u8 *)read_buf, CD_FRAMESIZE_RAW);
+ SPU_playCDDAchannel(read_buf, CD_FRAMESIZE_RAW);
}
cdr.SetSectorPlay[2]++;