break;\r
//------------------------------------------------//\r
}\r
- iSpuAsyncWait=0;\r
return;\r
}\r
\r
\r
if ((r & ~0x3f) == H_Reverb)\r
rvb.dirty = 1; // recalculate on next update\r
-\r
- iSpuAsyncWait=0;\r
}\r
\r
////////////////////////////////////////////////////////////////////////\r
{\r
const unsigned long r=reg&0xfff;\r
\r
- iSpuAsyncWait=0;\r
-\r
if(r>=0x0c00 && r<0x0d80)\r
{\r
switch(r&0x0f)\r